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From Software Elden Ring - From Software's new game with writing by GRRM

Hell Swarm

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'The game will free vertical movement is less vertical than a game with very little vertical movement outside of linear tunnels and jump off points'.

BOTW is a console game on a weak machine it barely runs on and yet it mogs ER and you're doing the exact same Lyric thing of arguing bad design is good because you're autistic and like empty fields. Quality post. Next you will be telling us how using a gesture to teleport to a mountain top is better than running there yourself and finding a path to climb it.
 

Lyric Suite

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Vertical "movement" has shit to do with vertical level design.

Vertical movement isn't even a point in favor of anything. Doom Eternal has it. It made the game retarded as you are now plaiyng spiderman for no reason.

The Leyndell sewers are a case in point in how "drop" points between horizontal layers creates a branching complexity that threw a monkey wrench on most people's sense of orientation. Scaling a wall in BOTW is NOT vertical complexity in and of itself.

BOTW also has like ten times less enemy variety than Elden Ring. Funny how it's ok when other games do it though, right?
 

Hell Swarm

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BOTW also has like ten times less enemy variety than Elden Ring. Funny how it's ok when other games do it though, right?
BOTW isn't a game about combat with a bare bones combat system. It's an exploration game where combat is part of the exploration. In BOTW I set fire to grass to burn out a goblin camp then cleaned up the mess using a stick I set fire to from the grass. Elden ring has nothing like this. It doesn't even have proper traps to lore enemies into any more.

You're repetitive and dull Lyric. Go back to your containment thread. You can argue with yourself how pressing jump at the elevator spot is vertical gameplay and all console games suck because they surpassed From slop a decade ago.
 

Lyric Suite

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Oh well, it's not a combat game, so that totally exscuses the lack of enemy variety. It's also an "exploration" game, which totally exscuses the lack of dungeons.

I wonder if being a combat game exscuses Elden Ring from being less of an exploration game though.
 

Hell Swarm

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Oh well, it's not a combat game, so that totally exscuses the lack of enemy variety. It's also an "exploration" game, which totally exscuses the lack of dungeons.
BOTW has 5 dungeons. But you haven't played it so feel free to stop discussing it at any time.
 

Silverfish

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God of War lmao.

Yeah. Better combat, better platforming, no time wasted in a pointless open world.

If i'm playing a racing game, it has to be a real sim. I cannot play arcade racing games or even simcades. It doesn't matter how much "skill" they may require. Speed doesn't matter to me, action doesn't matter to me, only reality matters.

"Only reality matters. This is why I'm playing a racing sim instead of going go-karting."

The idea of actually taking mainstream slop seriously is ludicrous to me.

Elden Ring has sold 25 million copies and has just cracked the top 50 best-selling games to date. You've been taking mainstream slop seriously the whole time.
 

Lyric Suite

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More bad arguments, more sophistry.

The fact the game sold a lot doesn't mean it's mainstream slop. Not even remotely close. That is not the metric. A game with this level of difficutly and complexity doesn't even remotely come close to warrant the term "slop". That is purely reserved for dumped down, streamlined shit, like, say, Halo, or corridor games, or God of War etc.
 

Hell Swarm

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That is purely reserved for dumped down, streamlined shit, like, say, Halo, or corridor games, or God of War etc.
Like a big open world, with NPC markers on it and having to put markers on the map to show where you get upgrades or where the underground area is after Radahn..

Wait, I thought this WASN'T slop? Sounds like console baby slop to me!
 

Lyric Suite

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"Only reality matters. This is why I'm playing a racing sim instead of going go-karting."

Alright, that does it. You guys just aren't worth talking to. It was amusing for a while to see this level of sophistry and stupidity but now it's just boring.
 

Hell Swarm

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He'll be back in 5 minutes. He can't resist his autistic essays about how perfect his favourite goyslop is.

Elden ring might be one of the best games of the year casualness for a general audience but but... it's just not goyslop okay? Spirit ashes are NOT GLOYSLOP. AHHH Help me NIGGERMAN!
 

Lyric Suite

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Casualness, Elden Ring lmao. Said by the guy who started bitching about the game because he thought was too difficult.

I also just realized you are the same retard who was arguing 80s Warhammer 40k was "colorful" in the same way infantile modern mobile soy pastel shit is colorful. You are like the physical manifestation of bad arguments.
 

Silverfish

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The fact the game sold a lot doesn't mean it's mainstream slop.

It would be a far more respectable position to just say "Yes, this is mainstream slop, but I like it." Like I mentioned a few posts ago, I enjoy Skyrim. It's dumbed down junk and I accept that, but it's still a fun way to kill an hour or two. You don't have to conjure up arguments that no one believes anyway to explain why your mainstream slop is somehow an exception. You were the one telling me not to make arguments in an attempt to look cool.

Alright, that does it. You guys just aren't worth talking to. It was amusing for a while to see this level of sophistry and stupidity but now it's just boring.

"You want me to go do things in real life? Well, enough of this."

Casualness, Elden Ring lmao.

I beat Margitt by spamming reduvia's ranged attack while my jellyfish summon pelted him with poison spit. Yes, this is a game for casuals.
 

Lyric Suite

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Everything can be anything you want when you have the power of semantics, bad faith arguments, strawmen, goal post shifting etc.

Are you guys l1bruls btw? Because you sort of argue the same way.

The fact remains, and this IS indeed a fact, that even with the dubious design decisions introduced by this open world experiment, Elden Ring still remains infinitely more mechanically complex and difficult than almost anything out there, certainly more so than anything that one would consider "mainstream". No amount of sophistry is going to change this. Much of what made Dark Souls stand out so much is still there by a large degree. There is no dumping down, no principle was sacrificed. In fact, FromSoft has doubled down in its intransigence to the point the game's difficulty is now seen as outright excessive (to some anyway. Still not seeing it myself). So much for catering to the "casuls".

For me and anyone with an actual thinking brain, there's still quite a bit about this game that is as rich, deep and challenging as anything made by FromSoft in the past. The question is whether one can tolerate the inevitable padding that is inherent in open world design to get to the "good parts". In my case, it seems i was able to cope with it, thought i'm not entirely sure how many times i'll ever be able to play this game from start to finish again (especially now with this DLC which also appears to be truly massive). Some people cannot, which is their prerogative. But to claim this game is now in line with Ass Creed or anything mabe by Bethesda is just utterly demented. This kind of try hard hyperbole doesn't help your case at all and makes you look like downright retards.
 

Max Damage

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The question is whether one can tolerate the inevitable padding that is inherent in open world design to get to the "good parts".
I keep asking this myself every time I try to resume my playthrough, and I think I may be done for real this time, one day is all it took for boredom to settle in again. The butter is spread way too thin. Level and encounter design definitely got dumbed down to sleep inducing sameness.
 

Stoned Ape

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Playing Dark Souls 2 at the moment. The world design is... certainly something. For me, Elden Ring area design and coherency is superior to some of the things FromSoft achieved with peak DS2.

zl88lsizhvw51.jpg
 

Max Damage

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They basically had to scrap lots of stuff to release DS2, it feels like whole level got cut between Earthen Peak and Iron Keep.
 

Silverfish

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Alright, that does it. You guys just aren't worth talking to.

That was a scary ten minutes.

Are you guys l1bruls btw? Because you sort of argue the same way.

"You're arguing like the people who've gotten everything they've wanted for the last century. Don't you feel foolish?"

Elden Ring still remains infinitely more mechanically complex and difficult than almost anything out there, certainly more so than anything that one would consider "mainstream".

Couldn't agree more. This,



is far more mechanically complex and difficult than this,




There is no dumping down,

Just off the top of my head: map, compass, map markers manifesting in-world as beams of light, removal of item durability, stamina no longer drains outside of combat, stamina and carry weight are once again merged into one stat after being separated in DS2 and 3, power stance no longer requires stats being 50% above the weapon's minimum requirements, summoning bell, summons that expend health instead of focus so that non-mages can still gain an advantage without being punished for their builds & ashes of war can be swapped at sites of grace so you don't have to think too hard or be stuck with a bad weapon art.

But to claim this game is now in line with Ass Creed or anything mabe by Bethesda is just utterly demented.

I don't think they're in-line with Bethesda at all. Beth's open worlds and interactivity leave Elden Ring in the dust.
 

Hell Swarm

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The fact remains, and this IS indeed a fact, that even with the dubious design decisions introduced by this open world experiment, Elden Ring still remains infinitely more mechanically complex and difficult than almost anything out there, certainly more so than anything that one would consider "mainstream".
A single weapon in Devil may cry is infinitely more mechanically complex than elden ring is. Once you add in Dante's styles, his devil trigger and multiple weapons it's a joke. If Elden ring complexity was a glass of water than DMC5's complexity would be the Atlantic ocean.

You're so desperate to find some reddit term you think can save you from how wrong you are but you can't. Claiming it's all dishonest or strawman or technically right but not really is just a confession you don't have an argument. You don't play action games, you don't play open world games that inspired Elden ring. You have no experience, no knowledge and yet you demand people take your opinion seriously. Well no sir, I do not take your opinion seriously. You're a joke. You can't even argue in 'good faith' because you haven't played the biggest influence on From in making Eldrn ring. BOTW blew Japanese game dev's minds. Completely floored them despite it being quite awful in many ways. And when you look at Elden ring's open world you see BOTW written on every goddamn pixel.. And then you realize it has none of the depth, none of the polish. Frankly it has none of the soul BOTW has. Because despite BOTW being a nintoddler game on the Wiiu, it was actually engaging because the devs had a vision and a purpose in everyone of it's mechanics. It took the spirit of Dark souls self expression and it applied it to an open world sandbox.. And what did From take from that? Here's a jumping point and some grave stones to climb down. No soul, no personality, utter goyslop fusing together a worn out genre that's come to the end of it's life with the most popular fad in gaming and Japan being late to the party.

Elden ring is peak goyslop. It's taking 2 popular games, shoving them in a blender and having none of the personality, love or quality of either of them. BOTW mogs Elden ring using less of literally everything to make something excellent. BOTW is Demon's souls. Elden Ring is IGN's game of the year with bandai namco winning goyslop publisher yet again.
 

Lyric Suite

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The question is whether one can tolerate the inevitable padding that is inherent in open world design to get to the "good parts".
I keep asking this myself every time I try to resume my playthrough, and I think I may be done for real this time, one day is all it took for boredom to settle in again. The butter is spread way too thin. Level and encounter design definitely got dumbed down to sleep inducing sameness.

If we are talking about the open world, i think that is likely intentional on some level.

One of the reasons the game feels so exhaustingly long, aside for being in fact very long, is that it's also quite hard as well. This likely induces a level of stress which compounds itself until people feel too burn out to continue. If you had to fight every inch of the game in the open world areas as you would in a traditional Dark Souls level, nobody would ever be able to finish this thing. Open world areas were likely intended to be relatively stress free to go through besides a few key points precisely so that people could "relax" in them (spirit ashes were likely introduced originally to make the open areas even more stress free. It's the only place where i ever used them myself). You are there mostly for the ambiance and the feel you are traversing a "real" world and all that inane LARPing shit normies absolutely seem to love for some reason (it seems they want games to be a surrogate life of sort, which also involves a desire for the game "never to end", which explains why open world games also have to be so massive).

All of this could have been avoided by just not making an open world game, but that's a moot point the game is what it is. Notice however that when people critisize the open world areas, accuse them on being "empty" etc, what they are then asking for is not a more traditional Souls design, with more clever enemy placement and greater challenge. They are asking for more "activities" and things to "explore" etc, I.E., more LARPing stuff that is more commonly found in other open world games. Frankly, this is a pandora box FromSoft should have never opened but it's too late now i guess. Will be interesting how they are going to fix this problem in Elden Ring 2. So far the DLC feels like it gave up on the open world aspect (the open areas are even less dangerous than they were in the base game) but that could just be a result of having to thin out resources even more since this is an expansion. The prerogative of the DLC was to be "very large" because open world games have to be large, so once again they were forced to prioritize and compromise.
 

Max Damage

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Difficulty is subjective matter, but personally the game feels piss easy outside of boss fights. I think Souls games did well with breather levels, which doesn't really work here when dungeons are often even easier than scattered war camps and chest caravans. They should've put more complex closed/semi-open areas on the map, most of it is empty fields/forests/swamps.
 

Silverfish

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They are asking for more "activities" and things to "explore" etc, I.E., more LARPing stuff that is more commonly found in other open world games.

If you're gonna do it, do it right.

Lmao, i was actually about to make a sarcastic joke about you retards making a comparison between the beams of grace and the quest markers found in modern slop (they are not even remotely the same thing), and you guys literally did the meme. Fucking hell.

Since I'm a retard, explain the functional difference to me. If I place a map marker in Fallout 4, a hovering arrow appears over the corresponding point in the game world. In Elden Ring, if I place a map marker, a blue beam of light appears in the corresponding point in the game world. Apparently, these are different somehow.
 

mediocrepoet

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Lmao, i was actually about to make a sarcastic joke about you retards making a comparison between the beams of grace and the quest markers found in modern slop (they are not even remotely the same thing), and you guys literally did the meme. Fucking hell.

Since I'm a retard, explain the functional difference to me. If I place a map marker in Fallout 4, a hovering arrow appears over the corresponding point in the game world. In Elden Ring, if I place a map marker, a blue beam of light appears in the corresponding point in the game world. Apparently, these are different somehow.

We could explain, but you wouldn't be able to comprehend the answer, so why bother? :lol:

Anyway, has From said anything about any future projects at this point? Just curious.
 

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