The "extranous stuff" is the shit that makes games great you mongoloid.
Riding around on a horse to get from point A to point B doesn't make any game great. Unless it's a horse racing game.
This is not even how Elden Ring works (Hell Swamp even admited the map is too complex for him) and it's not the point we were discussing.
Corridor games don't cut "extranous" things, they cut actual complexity and substance.
Even the most barren of Elden Ring's open areas has more interesting design than a game where you are constantly going forward with your surroundings barely registering in your mind.
There's nothing worse in a game than being set on a rail, and not just in terms of the space you are allowed to navigate. Modern games are incredibly lockstep when it comes to the mechanics. I noticed that when i played Styx a few months ago, a game which wasn't completely devoid of qualities but compared to Thief, and even just leaving aside the quality in level design, art etc, the game felt incredibly constrained by the mechanics.
Elden Ring for me doesn't compare to the Ubisoft formula because the game is too old school in the way it operates. The typical Ubisoft game doesn't allow you to get lost in the map, doesn't allow you miss out on content, or to do things "outside" the intended way. You are coerced into playing the game the way the designers intended, and you are constantly bombarded with feedback that reinforce the mechancs. Trackers, UI element that remind you to do this or that task and so forth. To me playing modern nu-games feel like hitting a series of checkboxes in a spreadsheet. There's really no "game" there. It's that theme park effect. Your enviorments are not a "real" place, they are just phony decoration, and you are not allowed to step over the fence, you must stick to the path designated for the ride.
The reason i'm playing devil's advocate for Elden Ring here is that your arguments are simply bad and miss the mark. Open world may have stretched the Souls formula beyond its breaking point, their resources having to be spread so thin they had to sacrifice quality for the sake of quantiy, to rely on repetition and variation of the same basic setup because this is how open world gamers operate both by virtue of their own nature as well as by necessity. But... it's still better than Ubisoft slop, and not by a small margin either.
Lastly, understand that shitting on Elden Ring or FromSoft doesn't make you "cool". It's not bad ass, doesn't make you "2 deep 4 u", especially when you are forced to rely on sophistry, strawmen, gaslighting, and simple lying. You just end up looking like a retard for making bad arguments and you end up making people reconsider whether they had been too harsh on the game afterall. I know i did lmao.