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From Software Elden Ring - From Software's new game with writing by GRRM

Hell Swarm

Learned
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Jun 16, 2023
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You will never be Dark Souls II. You have no real PVP, you have no atmosphere, you have no varied and interesting level design. You are a normalfag game twisted by the decision to pander to transexual speedrunners into a crude mockery of game design perfection. All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your players are disgusting and ashamed to play you, your “fans” laugh at your broken hit boxes behind closed doors. Real k***hts are utterly repulsed by you. Thousands of years of evolution have allowed dex players to sniff out goyslop with incredible efficiency. Even aspects of Elden Ring taken from Demon's souls look uncanny and recycledl to Dragon Bone Smashers. Your boss fights are a dead giveaway. And even if you manage to get a lonely incel virgin to pirate you, he’ll turn tail and bolt the second he gets a whiff of your generic, soulless open world full of uninspired and reused enemies.
Fixed it for you.
 

Hell Swarm

Learned
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1st thing is actually interesting and it's weird it was cut as the game is so bare bones already

last thing.. also interesting. If you beat Radahn it triggers a flag to make the DLC more difficult in future play throughs. So you enter NG+ after beating him enemies get a 12% damage and defense buff in the DLC in your NG+. Doesn't change the base game, just the DLC. So basically beating Radahn gives you an extra hard DLC in NG+s
 
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Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
446
You will never be Dark Souls II. You have no real PVP, you have no atmosphere, you have no varied and interesting level design. You are a normalfag game twisted by the decision to pander to transexual speedrunners into a crude mockery of game design perfection. All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your players are disgusting and ashamed to play you, your “fans” laugh at your broken hit boxes behind closed doors. Real k***hts are utterly repulsed by you. Thousands of years of evolution have allowed dex players to sniff out goyslop with incredible efficiency. Even aspects of Elden Ring taken from Demon's souls look uncanny and recycledl to Dragon Bone Smashers. Your boss fights are a dead giveaway. And even if you manage to get a lonely incel virgin to pirate you, he’ll turn tail and bolt the second he gets a whiff of your generic, soulless open world full of uninspired and reused enemies.
Fixed it for you.
Thank you, I know it wasn't very accurate because I have never played a second of Elden Ring in my life :smug:
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
748
fPYqlYB.png

1st try double KO
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
748
d7HxW59.png

This game's kinda fun when you're beating stupid shit with your own stupid shit, I just wish there was way less stumbling on yet another filler dungeon with filler boss that drops another useless filler summon or whatever, it's baffling how bad exploration in this game is compared to any Souls game.
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,530
Pillars of Eternity 2: Deadfire
That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.

No, trimming fat is always appreciated. An eight hour game with only fun parts is always superior to a fifty hour game with a bunch of boring stuff in between the fun.
Going through corridors and watching cutscenes is not my definition of fun. Not even close.

Of course, there are lots of games in between, with level after level to explore and beat - and those are usually the best I guess.
 

Hell Swarm

Learned
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That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.

No, trimming fat is always appreciated. An eight hour game with only fun parts is always superior to a fifty hour game with a bunch of boring stuff in between the fun.
Going through corridors and watching cutscenes is not my definition of fun. Not even close.

Of course, there are lots of games in between, with level after level to explore and beat - and those are usually the best I guess.
All the best games are like that. 5 minutes of skippable cut scenes between an hour or 2 of gameplay is about the right balance. It's actually the same balance From games used to have where the boss cut scenes were paced similarly to other action games unless you got really stuck some where. It sounds weird but early From were so good at pacing games they managed to pace a toxic dart guy making you reach firelight just as you were about to die so you could find the bonfire was out. It takes a lot of skill to pace things that tightly and they did it because they knew it enhanced the experience in ways nothing else could. It's a classic moment in gaming and it must have taken ages to get it just right the way it does.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,233
Lol, my God how did FromSoft make feel sad for a plant:



This poor thing was trying so hard towards the end, why did i have to kill it.

Fourth main boss down, so far only the first (Dancing Lion) felt like it would be rage inducing. This guy didn't seem to have anything too unfair, and neither did the Putrescence thing. Rellana too wasn't too hard in her second phase, or at least i didn't feel her magic attacks were "bullshit" (even the one where she throws those magic arcs is easily to dodge once you get the timing).

I'm getting the feeling they blew their load with the Dancing Lion and there's not gonna be anything majorly rage inducing until Radahn.
 

Lyric Suite

Converting to Islam
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Messages
58,233
That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.

No, trimming fat is always appreciated. An eight hour game with only fun parts is always superior to a fifty hour game with a bunch of boring stuff in between the fun.
Going through corridors and watching cutscenes is not my definition of fun. Not even close.

Of course, there are lots of games in between, with level after level to explore and beat - and those are usually the best I guess.

I'm gonna say it since nobody will: Elden Ring's open world, as "empty" and uneventful that it may feel like, is vastly preferable to those mid 2000s "corridor" games where you literally can only move in one direction: forward. The overall map alone in the DLC is a masterclass in level design that reminds me of how the world was designed in DS1 (though it's not quite to that level and the individual areas of course are often just open landscapes).

Despite open world throwing a monkey wrench on what made Souls level design so great, there's still a lot of cleverness in how the areas are designed, you still need navigational skills to make sense of where you are at and where you are going, and you still have to deal with the complexity of choice, or where to go, when to backtrack etc. Corridor games are the most braindead thing imaginable.
 
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Silverfish

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Dec 4, 2019
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Going through corridors and watching cutscenes is not my definition of fun. Not even close.

Depends on what's in the corridors.

I'm gonna say it since nobody will: Elden Ring's open world, as "empty" and uneventful that it may feel like, is vastly preferable to those mid 2000s "corridor" games where you literally can only move in one direction: forward.

A five hour game that cuts out all the extraneous stuff and keeps to the fun bits will always be superior to a fifty hour game where you go hours in between the fun bits.
 

Lyric Suite

Converting to Islam
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Messages
58,233

A five hour game that cuts out all the extraneous stuff and keeps to the fun bits will always be superior to a fifty hour game where you go hours in between the fun bits.

The "extranous stuff" is the shit that makes games great you mongoloid.
 

Hell Swarm

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Go back to your containment thread. You're being retarded again Lyric. You might like being bored riding round a field but no one else does.
 

Max Damage

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RObGqNm.png

I don't know why I bothered returning to Elden Ring, level and encounter design is so dumbed down that it's hard to believe same company made Dark Souls. Generic crypts have same copypasted stone imps and traps, but do bigger dungeons spice it up in any meaningful way? No, here's copypasted ant cave, then copypasted stone man cave. Yesterday it was copypasted wizard area and copypasted mimic area (after area of copypasted spirit hunters that you already slained full cave worth). Add in a couple spastic overdesigned giant enemies somewhere in the middle, cap it off with a boss (mostly copypasted too), here's your adventure wrapped in stale Bethesda/Ubisoft open world treadmill. It's been a long while since I witnessed decline so steep and shocking, fuck Fromsoft.
 

Lyric Suite

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58,233
Go back to your containment thread. You're being retarded again Lyric. You might like being bored riding round a field but no one else does.

This thread has gone massively to shit since you showed up maybe you should sit this one out, figgit.

Level design, even in its most padded or diluted form, will always be superior to zero level design, which is the defining characteristic of a "corridor" game. The smallest Elden Ring cave is more interesting than the entirety of any of those dumbed down retardations. The second a game forces you to think of where you are and what's around you, even for the briefest of moments, it's already better than a game where you are basically on autopilot the whole time, barely even registering the enviorments around you because you know there's nothing there. It's basically like a theme park ride, a slideshow of pretty pictures you aren't paying attention to because it's just background decoration.
 
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Strange Fellow

Peculiar
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Steve gets a Kidney but I don't even get a tag.
RObGqNm.png

I don't know why I bothered returning to Elden Ring, level and encounter design is so dumbed down that it's hard to believe same company made Dark Souls. Generic crypts have same copypasted stone imps and traps, but do bigger dungeons spice it up in any meaningful way? No, here's copypasted ant cave, then copypasted stone man cave. Yesterday it was copypasted wizard area and copypasted mimic area (after area of copypasted spirit hunters that you already slained full cave worth). Add in a couple spastic overdesigned giant enemies somewhere in the middle, cap it off with a boss (mostly copypasted too), here's your adventure wrapped in stale Bethesda/Ubisoft open world treadmill. It's been a long while since I witnessed decline so steep and shocking, fuck Fromsoft.
If that's how you feel you might as well skip the open world bits, and look up what you've missed after going through the legacy dungeon of each area. I can't imagine those won't be worth your while if you like the Souls games, even if the rest isn't.
 

Lyric Suite

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RObGqNm.png

I don't know why I bothered returning to Elden Ring, level and encounter design is so dumbed down that it's hard to believe same company made Dark Souls. Generic crypts have same copypasted stone imps and traps, but do bigger dungeons spice it up in any meaningful way? No, here's copypasted ant cave, then copypasted stone man cave. Yesterday it was copypasted wizard area and copypasted mimic area (after area of copypasted spirit hunters that you already slained full cave worth). Add in a couple spastic overdesigned giant enemies somewhere in the middle, cap it off with a boss (mostly copypasted too), here's your adventure wrapped in stale Bethesda/Ubisoft open world treadmill. It's been a long while since I witnessed decline so steep and shocking, fuck Fromsoft.

Would you feel the same way if the assets were always different but the structure remained unchanged?
 

Max Damage

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Mar 1, 2017
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Nope, the design is lazy at its core, even combat feels brainless and boring because you barely have to care about who you fight. Enemies have more moves than ever before, but most of time there's no group synergy that you have to solve, the environments also don't allow for any creative ambushes or threat from distance, you just mash out your usual attacks and move on. Pretty sure even macro bot could finish this game, you even get flask refills after wiping each individual group. Elden Ring is like caricature of DS3.
 

Hell Swarm

Learned
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This thread has gone massively to shit since you showed up maybe you should sit this one out, figgit.
Feel free to leave it and don't come back then. You had to get a containment thread because no one wanted you posting your play through here lol.
It's basically like a theme park ride, a slideshow of pretty pictures you aren't paying attention to because it's just background decoration.
You just described the majority of elden ring.
Pretty sure Swarm can handle being called a faggot. No need to reddit it up.
Being called a faggot by him means you're doing something right.

It's sad I've just started Nioh and immediately saw how much better it is than From's slop. Enemies in Nioh will attack you when you rush them. It's not safe to immediately jump on an enemy and start swinging like you can to every enemy in From games. You have to pay attention to their stance and weapon to know if it's risky or not.. While Elden ring every enemy that isn't a poise abusing damage sponge will let you run up and stun lock them with zero risk
 

Spike

Educated
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Apr 6, 2023
Messages
940
Lyric brings up good points about Elden Ring but the execution just isn't there. In vanilla especially it just drags ooooon and oooooooon and on.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,233
The "extranous stuff" is the shit that makes games great you mongoloid.

Riding around on a horse to get from point A to point B doesn't make any game great. Unless it's a horse racing game.

This is not even how Elden Ring works (Hell Swamp even admited the map is too complex for him) and it's not the point we were discussing.

Corridor games don't cut "extranous" things, they cut actual complexity and substance.

Even the most barren of Elden Ring's open areas has more interesting design than a game where you are constantly going forward with your surroundings barely registering in your mind.

There's nothing worse in a game than being set on a rail, and not just in terms of the space you are allowed to navigate. Modern games are incredibly lockstep when it comes to the mechanics. I noticed that when i played Styx a few months ago, a game which wasn't completely devoid of qualities but compared to Thief, and even just leaving aside the quality in level design, art etc, the game felt incredibly constrained by the mechanics.

Elden Ring for me doesn't compare to the Ubisoft formula because the game is too old school in the way it operates. The typical Ubisoft game doesn't allow you to get lost in the map, doesn't allow you miss out on content, or to do things "outside" the intended way. You are coerced into playing the game the way the designers intended, and you are constantly bombarded with feedback that reinforce the mechancs. Trackers, UI element that remind you to do this or that task and so forth. To me playing modern nu-games feel like hitting a series of checkboxes in a spreadsheet. There's really no "game" there. It's that theme park effect. Your enviorments are not a "real" place, they are just phony decoration, and you are not allowed to step over the fence, you must stick to the path designated for the ride.

The reason i'm playing devil's advocate for Elden Ring here is that your arguments are simply bad and miss the mark. Open world may have stretched the Souls formula beyond its breaking point, their resources having to be spread so thin they had to sacrifice quality for the sake of quantiy, to rely on repetition and variation of the same basic setup because this is how open world gamers operate both by virtue of their own nature as well as by necessity. But... it's still better than Ubisoft slop, and not by a small margin either.

Lastly, understand that shitting on Elden Ring or FromSoft doesn't make you "cool". It's not bad ass, doesn't make you "2 deep 4 u", especially when you are forced to rely on sophistry, strawmen, gaslighting, and simple lying. You just end up looking like a retard for making bad arguments and you end up making people reconsider whether they had been too harsh on the game afterall. I know i did lmao.
 
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Silverfish

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Hell Swamp

d1a0ae7434565bbc2050684c402d3edf-320-80.jpg


Corridor games don't cut "extranous" things, they cut actual complexity and substance.

Okay, but Devil May Cry, Ninja Gaiden, 3D Shinobi and old-school God of War are more complex than Elden Ring despite being straight shots to the finish line.

Elden Ring for me doesn't compare to the Ubisoft formula

I agree. Item crafting is actually useful in Far Cry.

Lastly, understand that shitting on Elden Ring or FromSoft doesn't make you "cool".

If I was worried about being considered cool on the Codex, why would I have ever admitted to playing most games on consoles and having a soft spot for Halo, Skyrim and Fallout 4? No, I'm just a fan of previous Souls games who found Elden Ring disappointing by comparison.
 

Lyric Suite

Converting to Islam
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Messages
58,233

Okay, but Devil May Cry, Ninja Gaiden, 3D Shinobi and old-school God of War are more complex than Elden Ring despite being straight shots to the finish line.

God of War lmao.

There's complexity and then there's complexity. I wasn't particularly impressed by Nioh for instance. Didn't think the way the enemies moved or attacked was anywhere near as clever as anything found in FromSoft games. You can argue the "complexity" lies in the skill system and the ability to string up "combos" and the like. To me that just lies within the category of skill expression, not necessarily complexity. You can do a bit of that in FromSoft games too, just look at Ongbal. Personally, i don't find it all that interesting.

FromSoft games for me don't belong to the same category as those action games anyway. If it was related to that tradition i problably wouldn't have liked Dark Souls when i originally played it. There's something in Souls that feels more "real", more grounded if you will. Don't forget that Souls was an evolution of King's Field, and there's still some of the lifeblood of the latter even in Elden Ring.

My background is PC gaming. The things i like are strategy, sims, and if i play action games, i still prefer them to have an element of "concreteness" as well, like Doom with its interactive level design, which makes the enviorments feel "real" (unlike, say, nu-Doom, where the "theme park ride" factor predominates).

I like concrectness, "realness", the feeling i'm interacting with something that is actually substantiative. If i'm playing a racing game, it has to be a real sim. I cannot play arcade racing games or even simcades. It doesn't matter how much "skill" they may require. Speed doesn't matter to me, action doesn't matter to me, only reality matters.

And that's why i responded so positively to Dark Souls. Even Sekiro didn't change that dynamic for me (even when it comes to the level design, more basic that it was compared to Souls). That's why for me the only point of reference for Elden Ring is past FromSoft games, unless there's a company out there that follows similar design principles i'm unaware of.
 

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