Bloodeyes
Arcane
- Joined
- Jan 30, 2007
- Messages
- 2,942
This is common among PC players and I don't think there's a fix for it.
I noticed the From internet defense force are now spamming video responses to videos critical of Elden ring DLC. My recommendations are flooded with them and it's all the same smarky wankers.
The DLC is so bland it's really hard to discuss much about it. Collecting Scadu fragments is boring. Most of the locations are empty and designed to make pretty screenshots rather than engaging gameplay. And the discussion I am seeing is basically "Lion's elements phase is bullshit" "Rellana's combos are excessive and can make unavoidable damage with her Vergil impression" and "Radahn is a bridge too far and it's time for From to stop getting into an arms race with streamers". Basically everything else is just more Elden ring and there's not much you can push.I noticed the From internet defense force are now spamming video responses to videos critical of Elden ring DLC. My recommendations are flooded with them and it's all the same smarky wankers.
It's funny too because SotE hasn't generated nearly the amount of content I'd expected otherwise. The usual suspects did their blind livestreams, then some reviews and a handful of people are still doing pvp videos, but other than that, you'd think the dlc came out a year ago rather than just a few weeks.
"Radahn is a bridge too far and it's time for From to stop getting into an arms race with streamers".
Sounds about right. They're doing SL1 no fragment runs now. It's not even interesting to watch. There's no variety or personality it's just grinding attempts until the stars align."Radahn is a bridge too far and it's time for From to stop getting into an arms race with streamers".
Knowing the streaming crowd, I figured ER would have picked up more players since the final boss has a grab that makes your character gay.
This is common among PC players and I don't think there's a fix for it.
Wait, modern consoles still run at 30 fps?
This is common among PC players and I don't think there's a fix for it.
Seems like something they introduced with the DLC. Never experienced that before, but now it happens often.
Of course, still better than running the game at 30 FPS on console. Even if crashes were a problem with PC specifically (they aren't, FromSoft's programmers are just shit at porting their game properly), i'd still take that over shit peformance and the visual compromises that go with it (many games on console running on medium settings without the game telling you etc).
Sounds about right. It's just 'content' with no point or purpose. It's not very impressive any more. Watching people dodge the DLC stuff shows you how badly they messed up the boss designs too. Mesmer has a move that is 100% unfair and bullshit and it bothers me they thought it was a good idea at all. If you're at a bit of range his gap close is a jump where he spins in mid air then brings his spear down on you on a second pass. The spear is flaming and should have a hit box on the first spin but it doesn't. So they intentionally made it so you will try to dodge the first (fake) attack that is clearly able to hit your character and in doing so you get caught by the second. It punishes the player for reacting to the visible attack on screen.Brutal. And not particularly lucrative, I'd think. A couple of channels I follow have gone really hardcore on ER challenge stuff and are barely cracking 4-digit views.
Lyric, please read this post carefully because you are getting called retarded for this exact thing. I will break it down line by line why you need to stop posting if you can't understand this.Seems like something they introduced with the DLC. Never experienced that before, but now it happens often.
Finger ruins are clearly unfinished and the 3rd part is one of From's biggest rush jobs ever. Metyr is obviously supposed to be in a legacy dungeon based on the fingers and instead we have 2 places so empty they don't even have the usual loot and the boss approach is a NPC invader along an empty rock path. It's not atmosphere, it's just not finished and it's a shame because seeing them from afar was one of the DLC's highlights and made me really curious. But going down to them is a complete waste of time and a misuse of a really interesting boss. Going through a legacy dungeon having to travel across giant fingers like the crystal caves in Dark souls 1 would have been a highlight of the DLC. Hitting O over and over then warping out when you realize it is completely empty with no purpose on was a huge let down.A good example of an area that was designed for atmosphere is that place with all those finger pillars. It's vast and mostly empty, which has enraged a lot of people, but they certainly nailed the ambiance.
Got PS5, those two settings should be called playable and terrible.Wait, modern consoles still run at 30 fps?
Game as two settings on console, performance and quality. Perfomance can do 55-60 on PS5 most of the time, quality drops to 30-45, sometimes 25.
Stop being retarded.A shit patch just dropped. Don't bother reading the notes. The only important changes are that sleep shotgun got nerfed and chainsaw finally got removed. Most of the other changes are either irrelevant or actually make the game worse.
That's great, but it was possible for Taylew (the golem smith spirit ash) to solo the DLC final boss if you had the heal from afar incantation, so I don't think it really needed a buff.A shit patch just dropped. Don't bother reading the notes. The only important changes are that sleep shotgun got nerfed and chainsaw finally got removed. Most of the other changes are either irrelevant or actually make the game worse.
They rebalanced almost the entire spirit ash system so things are more viable now instead of mimic tear spam. Mimic took a nerf because it's not buffed by ashes as much as the other spirits now. Many spells that didn't function at all before (rain of fire and the butterflies were both useless) are now improved. There's a lot of stuff being fixed here opening up some cool spell options you couldn't use before. Rain of fire was so bad you did barely 100 damage on some casts and now hopefully it'll be good in PvE as it's a fun spell. Same with butterflies.
That's great, but it was possible for Taylew (the golem smith spirit ash) to solo the DLC final boss if you had the heal from afar incantation, so I don't think it really needed a buff.A shit patch just dropped. Don't bother reading the notes. The only important changes are that sleep shotgun got nerfed and chainsaw finally got removed. Most of the other changes are either irrelevant or actually make the game worse.
They rebalanced almost the entire spirit ash system so things are more viable now instead of mimic tear spam. Mimic took a nerf because it's not buffed by ashes as much as the other spirits now. Many spells that didn't function at all before (rain of fire and the butterflies were both useless) are now improved. There's a lot of stuff being fixed here opening up some cool spell options you couldn't use before. Rain of fire was so bad you did barely 100 damage on some casts and now hopefully it'll be good in PvE as it's a fun spell. Same with butterflies.
I am not sure if it was meant to be a legacy dungeon, more likely it was meant to be the size of a mine or one of those folk graves but otherwise yes its blatantly unfinished. Especially the questline attached to it smells of a rushed job. Its just so weird that a creature that was supposedly the source of all of greater wills directives is just left so inconsequential.Finger ruins are clearly unfinished and the 3rd part is one of From's biggest rush jobs ever.
There's also the graveyard which seems to have some importance and just doesn't. I would like to have seen the original plans.I am not sure if it was meant to be a legacy dungeon, more likely it was meant to be the size of a mine or one of those folk graves but otherwise yes its blatantly unfinished. Especially the questline attached to it smells of a rushed job. Its just so weird that a creature that was supposedly the source of all of greater wills directives is just left so inconsequential.Finger ruins are clearly unfinished and the 3rd part is one of From's biggest rush jobs ever.
And the quest around it just straight up makes no sense. The count seems to have expected something from us(besides getting killed and eaten) but he never even alluded to what it might be. Yet in his boss fight he sounds almost as if we betrayed him somehow, almost as if Methyr was supposed to be more than just a optional boss.
Lyric, please read this post carefully because you are getting called retarded for this exact thing. I will break it down line by line why you need to stop posting if you can't understand this.
Elden ring launched with this problem on PC (windows, not on Linux).
Sounds about right. It's just 'content' with no point or purpose.
BTW, part of the problem might be is that this game took its cue from Zelda. I have no clue what that game is actually like, but if that's true they need to rethink where they are getting their ideas from.