Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,576
They won because the vast majority of games have to be made to work on console now. It doesn't matter if steam sales are still going strong or whether the PC market is still healthy. If the game is compromised from a design point of view than none of that shit matters. You can guy it on PC but it's still a console game when it comes down to it.
Every time a new game is made, consoles must be a priority and must always be a consideration. The reason 2016 shipped with a multiplayer mode that was barely supported is that the developers knew from the get go arena shooters can't work in a multiplatform system. You can't have cross play between PC players and console players because mouse and keyboard is too much of a massive advantage over controllers, and console players have no interest in arena shooters in general (least of all death match), so why spend time and effort on it?
If the game had been made exclusively for PC, you can bet your ass they would have poured a good deal of resources trying to resurrect the arena shooter genre. The game already sort of played like one in single player. But why bother, when you know a big chunk of the player base wouldn't have cared?
Every time a new game is made, developers are faced with decisions of that kind. Whenever they sit down to lay out a design plan, they have to factor in all the limitations imposed by the consle ecosystem. Limitations in the control scheme. Limitations dictated by the player base. Limitations imposed by the hardware. You can't escape it. That shit is always there affecting every decision made during development for most games out there.
Every time a new game is made, consoles must be a priority and must always be a consideration. The reason 2016 shipped with a multiplayer mode that was barely supported is that the developers knew from the get go arena shooters can't work in a multiplatform system. You can't have cross play between PC players and console players because mouse and keyboard is too much of a massive advantage over controllers, and console players have no interest in arena shooters in general (least of all death match), so why spend time and effort on it?
If the game had been made exclusively for PC, you can bet your ass they would have poured a good deal of resources trying to resurrect the arena shooter genre. The game already sort of played like one in single player. But why bother, when you know a big chunk of the player base wouldn't have cared?
Every time a new game is made, developers are faced with decisions of that kind. Whenever they sit down to lay out a design plan, they have to factor in all the limitations imposed by the consle ecosystem. Limitations in the control scheme. Limitations dictated by the player base. Limitations imposed by the hardware. You can't escape it. That shit is always there affecting every decision made during development for most games out there.