What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
"The 7th generation of consoles and its consequences have been a disaster for the gamer race."
The modern open world meme cannot really produce good open world games because it was born as a counter reaction to the obnoxious linearity of 7th gen titles. In the time between 2005-2010 some of the most popular games were essentially corridors that the level designer simply twisted in a place or two and this was to a point where even backtracking was not possible. A game in 2002 being called linear meant that the game has a set order of levels but what you do in those levels was up to you. In 2008 it meant that you are boxed into a single lane that forced you to go forward and only forward.
The result was people demanding open world games because they were sick of this sort of anti-design but since they were asking this from the same people that came up with that anti-design all that came out of it was just a wide corridor filled with random crap to make it seem like its not a corridor anymore.