Vic
Augur
Sarcasm is the natural enemy of autism.
BOTW's interaction isn't punching trees until you can collect wood to build a crafting bench. You knock down a tree to glue it to another tree and use that as a raft to ride down the river. It's got basic tools but they elevate the open world significantly.What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
30 mods is a fucking lot of mods. Something wrong with you and the game if you need that many.Because otherwise you end up with games like Elden Ring and Cyberpunk 2077 ( I guess Maffia games qualifies as well, it was to long ago that I played them to remember ) where the open world is just for atmosphere. But luckily you can mod Cyberpunk 2077 to be semi decent open world, I play with around 30 mods atleast.
Yeah you are right. But you really can't trust people on this forum. People have the wildest taste and arguments here.You are very right on your post butWhat do you mean by that?
I think Silverfish was being sarcastic
Yeah I know, I was specifically referring to BotW as a game bringing back "immsim" aspects. Outward has a much more extensive traditionally crafting system.BOTW's interaction isn't punching trees until you can collect wood to build a crafting bench. You knock down a tree to glue it to another tree and use that as a raft to ride down the river. It's got basic tools but they elevate the open world significantly.What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
30 mods is a fucking lot of mods. Something wrong with you and the game if you need that many.Because otherwise you end up with games like Elden Ring and Cyberpunk 2077 ( I guess Maffia games qualifies as well, it was to long ago that I played them to remember ) where the open world is just for atmosphere. But luckily you can mod Cyberpunk 2077 to be semi decent open world, I play with around 30 mods atleast.
I played Cyberpunk at release and I wouldn't compare riding Torrent to cyberpunks open world. Cyberpunk's open world has you avoid traffic and occasionally have enemies in vehicles able to keep up with you. Even if it's only basic having to swerve between other vehicles and follow roads requires you to be engaged. There's nothing in Elden ring like that because Torrent is too powerful and the open world is so empty. You tap O and hold up and you course correct slightly if you had to go round a building you couldn't jump over (which is rare).
The whole point of an open world is giving the player agency to tackle problems in different ways and have a more plausible experience that isn't hindered by flimsy doors or chest high walls. Environmental interaction has fuck all to do with it. Series like Ultima, Might and Magic and Wizardry nailed this shit decades ago.What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
"The 7th generation of consoles and its consequences have been a disaster for the gamer race."What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
A lot of those linear games had far more freedom than modern open worlds do. A good linear sandbox doesn't need an open world for options. It gives you the options and interesting ways to tackle them."The 7th generation of consoles and its consequences have been a disaster for the gamer race."What do you mean by that? My thinking is the exact opposite. Any open world game that doesn't have extensive environmental interaction should be converted to a linear game, I mean you are basically playing a walking simulator then, which I guess is fine if that's what you are going for.
The modern open world meme cannot really produce good open world games because it was born as a counter reaction to the obnoxious linearity of 7th gen titles. In the time between 2005-2010 some of the most popular games were essentially corridors that the level designer simply twisted in a place or two and this was to a point where even backtracking was not possible. A game in 2002 being called linear meant that the game has a set order of levels but what you do in those levels was up to you. In 2008 it meant that you are boxed into a single lane that forced you to go forward and only forward.
The result was people demanding open world games because they were sick of this sort of anti-design but since they were asking this from the same people that came up with that anti-design all that came out of it was just a wide corridor filled with random crap to make it seem like its not a corridor anymore.
Are we back to console wars again?
RIP VMU. May you forever fuck up emulation. Little sister Wiiu misses you,Are we back to console wars again?
All I'm saying is that the Dreamcast had some innovative features and the best console version of Soul Reaver.
I mean, the Dreamcast was decent but for pure console brilliance you really can't look any further than the Neo-Geo, the first home system with true arcade quality graphics.Are we back to console wars again?
All I'm saying is that the Dreamcast had some innovative features and the best console version of Soul Reaver.
That's not a bad thing if the gameplay and/or story are good. A good 10-20 hour linear game is usually better than a bloated open world game.In 2008 it meant that you are boxed into a single lane that forced you to go forward and only forward.
That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.That's not a bad thing if the gameplay and/or story are good. A good 10-20 hour linear game is usually better than a bloated open world game.
I think you're arguing something different to what demon meant. Some of the best games ever made are linear games and they still have a lot of player expression and work well with the medium's strengths. A linear game would be something that isn't open world rather than a game on rails. Devil may cry, Halo, Doom are all linear games. The hallway simulator genre where they're glorified movies are also linear but they're linear in a different way and generally get called something else.That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.
I've never found any souls boss gatekeep anything as hard as Elden ring's final boss rush. Dark souls 3 DLC bosses can be quite nasty but Maliketh is in a league of his own. I think the DLC patched his AI some what. Fighting him recently I noticed he does a bit less of the bullshit like attacking through pillars. He still can but it's nothing like it was.The problem with early Soulslike design is that you sometimes felt like you were headbutting a brick wall over and over again as your progress is blocked until you beat certain bosses. Elden Ring isn't perfect but at least there are either ways around bosses causing you trouble or you can easily just go and do something else and come back when you've levelled up a bit.
That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.
Fixed it for you.You will never be Dark Souls II. You have no real PVP, you have no atmosphere, you have no varied and interesting level design. You are a normalfag game twisted by the decision to pander to transexual speedrunners into a crude mockery of game design perfection. All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your players are disgusting and ashamed to play you, your “fans” laugh at your broken hit boxes behind closed doors. Real k***hts are utterly repulsed by you. Thousands of years of evolution have allowed dex players to sniff out goyslop with incredible efficiency. Even aspects of Elden Ring taken from Demon's souls look uncanny and recycledl to Dragon Bone Smashers. Your boss fights are a dead giveaway. And even if you manage to get a lonely incel virgin to pirate you, he’ll turn tail and bolt the second he gets a whiff of your generic, soulless open world full of uninspired and reused enemies.
Thank you, I know it wasn't very accurate because I have never played a second of Elden Ring in my lifeFixed it for you.You will never be Dark Souls II. You have no real PVP, you have no atmosphere, you have no varied and interesting level design. You are a normalfag game twisted by the decision to pander to transexual speedrunners into a crude mockery of game design perfection. All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your players are disgusting and ashamed to play you, your “fans” laugh at your broken hit boxes behind closed doors. Real k***hts are utterly repulsed by you. Thousands of years of evolution have allowed dex players to sniff out goyslop with incredible efficiency. Even aspects of Elden Ring taken from Demon's souls look uncanny and recycledl to Dragon Bone Smashers. Your boss fights are a dead giveaway. And even if you manage to get a lonely incel virgin to pirate you, he’ll turn tail and bolt the second he gets a whiff of your generic, soulless open world full of uninspired and reused enemies.
Going through corridors and watching cutscenes is not my definition of fun. Not even close.That is explicitly a very bad thing. If a game is designed that way its no longer a game but a movie that pauses every few seconds. It defeats the whole purpose and goes directly against the mediums strengths and emphasizes its weakest points.
No, trimming fat is always appreciated. An eight hour game with only fun parts is always superior to a fifty hour game with a bunch of boring stuff in between the fun.