Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,301
BTW, i just learned somebody sued FromSoft because the game is too teh hard lmao. Was that you Hell Warm?
Do we need to repeat this argument again retard boy? It's not 'normal' to stack buffs so high you completely skip boss phases. That is by definition abnormal. Are we going back to 'From intended you to skip entire phases, they worked on them so players wouldn't see them'?You still can't get over the fact i'm beating all the bosses normally,
You still can't get over the fact i'm beating all the bosses normally
This thread is more entertaining than playing the game.
The arguments about bosses needing phase skips or whatever items are all imaginary constructs produced by you without any proof.Do we need to repeat this argument again retard boy? It's not 'normal' to stack buffs so high you completely skip boss phases. That is by definition abnormal. Are we going back to 'From intended you to skip entire phases, they worked on them so players wouldn't see them'?
The arguments about bosses needing phase skips or whatever items are all imaginary constructs produced by you without any proof.Do we need to repeat this argument again retard boy? It's not 'normal' to stack buffs so high you completely skip boss phases. That is by definition abnormal. Are we going back to 'From intended you to skip entire phases, they worked on them so players wouldn't see them'?
Nevermind the hypocrisy of blaming devs for artificial difficulty while using self imposed restrictions.
Do we need to repeat this argument again retard boy? It's not 'normal' to stack buffs so high you completely skip boss phases. That is by definition abnormal. Are we going back to 'From intended you to skip entire phases, they worked on them so players wouldn't see them'?You still can't get over the fact i'm beating all the bosses normally,
He did it multiple times and everytime he interprets "you can do it like this" to "you need to do it like this" to fit his initial narrative that the boss is bullshit and needs to be cheesed.He is just going off an uncharitable interpretation of a suggestion i made that sometimes FromSoft leaves certain openings for players to exploit in case they find themselves struggling too much with a particular boss.
1. It's not the only way the bosses have been beaten.Beating a boss before they transition into a different move set and a different look is clearly not the intended gameplay.
In ER base game it was big open areas filled with shitty copypasta content, in DLC it's big open areas filled with no content. I'd say it's still an improvement, at least you can skip to main content faster.Returning to the base game after countless hours in the DLC areas alone feels so fucked up, like it's a complete different game and world. Not sure if I could muster some free time for a total new playthrough, but the DLC recontextualised the base game for me. The snowy areas in the final of the base game seems so distant, I kinda wish to explore them a lot more now
"The intended gameplay" in the context of Elden Ring is a very funny concept. The game gives you 200 different tools that trivialize fights on their own and then allows you to combine them. Once you know the mechanics, you basically have to constantly limit yourself not to break everything.Beating a boss before they transition into a different move set and a different look is clearly not the intended gameplay.
The DLC is more compact and is full of content, but I understand why they went with a very large world in the base game, and I wouldn't call that content a shitty copypasta content.In ER base game it was big open areas filled with shitty copypasta content, in DLC it's big open areas filled with no content.
Base Elden Ring is very good, but the DLC is even better.So you need to eat slightly less bad shit to realize you've been eating shit all along?
If the developers didn't want players to skip boss phases, they'd added these phases with separate health bars, which was already done before. If it's a single health bar and the behaviour of the boss just changes, then everything goes."The intended gameplay" in the context of Elden Ring is a very funny concept. The game gives you 200 different tools that trivialize fights on their own and then allows you to combine them. Once you know the mechanics, you basically have to constantly limit yourself not to break everything.
Finger Maidens
Two complete idiots who can't argue
So you need to eat slightly less bad shit to realize you've been eating shit all along?
Beating a boss before they transition into a different move set and a different look is clearly not the intended gameplay.
From gives you lots of tools then expects you to be smart enough not to completely destroy your game with them. You're right, you do need to nerf yourself to not break everything which is part of From's game philosophy. Freedom VS quality is always a debate worth having. I like From's freedom but they are terrible at making a balanced game."The intended gameplay" in the context of Elden Ring is a very funny concept. The game gives you 200 different tools that trivialize fights on their own and then allows you to combine them. Once you know the mechanics, you basically have to constantly limit yourself not to break everything.Beating a boss before they transition into a different move set and a different look is clearly not the intended gameplay.
I’m not sure it’s much of an improvement; I spent way too much time picking apart most of the DLC areas thinking “I have to be missing something here”. The vertical scope is nice, but the fact it’s laid out and designed so convolutedly only compounds that issue for me. Sure, you could make the argument it’s not necessary to scour the map, but it’s a From game.. there’s no way to know you aren’t missing out on something important or valuable without doing so.In ER base game it was big open areas filled with shitty copypasta content, in DLC it's big open areas filled with no content. I'd say it's still an improvement, at least you can skip to main content faster.
This is backwards reasoning, if you weren't meant to use some things (together), they wouldn't be allowed in game. I still don't get why people are trying to force the idea that From makes airtight suffering simulators for masochists, you can "break" the game just by playing their games and using the tools you're given, even if it's something as simple as stumbling upon heavy armor and big weapon back in first Dark Souls. Anyone's welcome to do self-imposed runs and not use what they have, but that's not the actual game's difficulty by default.From gives you lots of tools then expects you to be smart enough not to completely destroy your game with them.
I agree that From let you set your own difficulty and masochist mode is not the default. The discussion here is if "ultra easy mode" is what From intended players to be using. If you stack buffs you can 1 shot every boss in the game, even ones with cut scene triggers if you get the right RNG on some AOE spells. I think we can all agree 1 shotting DLC Radahn was never the intended way to fight him and yet it can be done by players min/maxing. I think it can be done by a SL1 character even.This is backwards reasoning, if you weren't meant to use some things (together), they wouldn't be allowed in game. I still don't get why people are trying to force the idea that From makes airtight suffering simulators for masochists, you can "break" the game just by playing their games and using the tools you're given, even if it's something as simple as stumbling upon heavy armor and big weapon back in first Dark Souls. Anyone's welcome to do self-imposed runs and not use what they have, but that's not the actual game's difficulty by default.From gives you lots of tools then expects you to be smart enough not to completely destroy your game with them.