Vic
Savant
![Undisputed Queen of Faggotry](/forums/smiles/titles/besttagever.gif)
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And do tell how did the person who made that guide figure it out?If you know to combine golden vow with greyoll roar and whatever the fuck else stacks it's because you watched a guide
And do tell how did the person who made that guide figure it out?If you know to combine golden vow with greyoll roar and whatever the fuck else stacks it's because you watched a guide
Extreme, utter and compleat autismAnd do tell how did the person who made that guide figure it out?If you know to combine golden vow with greyoll roar and whatever the fuck else stacks it's because you watched a guide
Yeah, like one guy out of tens of thousands will do that. Stating it's the normal way people were intended to play is like saying everyone should be doing speedrunner clips to skip bosses.And do tell how did the person who made that guide figure it out?If you know to combine golden vow with greyoll roar and whatever the fuck else stacks it's because you watched a guide
All this talk about buff stacking seems to be missing a major point: Why the fuck would you know this works without a fucking guide?
Who stated is the normal way for people to do extreme buff stacking?
Stating it's the normal way people were intended to play
Yeah that was my point. Just because it's being argued against by Hell Swarm doesn't mean anyone made that claim.Careful, this is another red herring. Casting two buffs is NOT "extreme" buff stacking.
What fucking player is collecting 20 buff spells and then systematically combining them and testing their damage dealt and taken to figure out the optimal setup?
Messmer is what I consider an almost perfect fight. To fight him optimally, you have to rely on every defensive option the game offers you. Parries, dodges, jumps, shield blocks and guard counters all come together to create an incredibly satisfying flow. Of course you can cheese him behind a greatshield, but you would lose out on a great fight.Messmer defeated after 13 tries. After all the people complaining about him, I was expecting some total bullshit, but it was actually a very cool fight that ends quickly and doesn't waste your time. Being hyper aggressive and staying close to him was key.
You're overestimating how much time and effort it takes to learn what stacks with what. Every time you find a new tool, you use it on top of what you already have and check if your stats changed. If they stay the same, you drop it and forget about it. If they do change, you check whether any of your other buffs got superseded. You'll never have more than 3-4 active usable buffs, so it takes around 16 R1s at worst to learn what buff you can unequip. It takes less than a minute to decide if your new-found buff stacks with what you already have. Of course now I check the wiki if I need to, but I went through my first few playthroughs completely blind and already knew how buffs worked.All this talk about buff stacking seems to be missing a major point: Why the fuck would you know this works without a fucking guide? I went for a faith build myself on my original playthrough, and came to the conclusion that I could stack regen buffs with a defense buff and an offense buff, but the latter two weren't worth using since they lasted like 30 fucking seconds by the time you're through the fog wall and actually engage the boss, so despite being the build that had access to the most buffs, I barely used them.
What fucking player is collecting 20 buff spells and then systematically combining them and testing their damage dealt and taken to figure out the optimal setup? If you know to combine golden vow with greyoll roar and whatever the fuck else stacks it's because you watched a guide and may as well have downloaded cheat engine while you're at it.
I feel personally attacked. But can't really disagree with you, I am kinda sad. But there aren't that many items to test outside of ashes of war, spells and consumables. There are almost none of them.Only the saddest of the sad are going to test more than a talisman switch.
You ignored my post because it directly contradicts everything you said.Can't be bothered to quote the autistic losers talking stupid as usual so excuse the lack of context.
I think defensive buffs are great for bosses you're learning even if not refreshed just for a bit of extra breathing room at start.But you're right on the duration, I feel like that's what invalidates most buffs for a first-time player. If you don't know the boss (and the game), you risk losing most buffs before having had the chance to smack him even once. Of course there are exceptions (I'd say anything that lasts 60+ seconds, like Golden Vow and almost all weapon buffs), but their generally short duration makes the hard to use if you don't know what you're doing. But once you know the game, 60 seconds are more than enough to gain great benefits from them.
See, this is how I know you idiots didn't test fuck all. If I have ABC equipped and try D and nothing happens, I can't just drop it and conclude it's garbage. I need to drop ABC by resting or dying or whatever, try ABD, then BCD, then ACD, then AD, BD, and CD before I know what the fuck D actually conflicts with. That is 19 casts to test compatibility with just 3 spells. Now try doing it with say, 6. So no, when I got shabiri's howl, I didn't try casting it dozens of times to figure out if it stacks with golden vow and royal whatever the fuck and 4 wrinkly asscheek talismans. Shockingly, I cast it once, went 'No fucking way am I pulling that off in a boss fight without eating shit' and never equipped it again.Every time you find a new tool, you use it on top of what you already have and check if your stats changed. If they stay the same, you drop it and forget about it. If they do change, you check whether any of your other buffs got superseded.
You clearly have no idea of how easy this process is in practice. You say "19 casts to test compatibility with just 3 spells", but 3 spells basically is the upper limit of active effects you will have on you at any given time. I almost never have more than 2 and usually run around with just one. I mean, SIX spells? Lol, what?See, this is how I know you idiots didn't test fuck all. If I have ABC equipped and try D and nothing happens, I can't just drop it and conclude it's garbage. I need to drop ABC by resting or dying or whatever, try ABD, then BCD, then ACD, then AD, BD, and CD before I know what the fuck D actually conflicts with. That is 19 casts to test compatibility with just 3 spells. Now try doing it with say, 6. So no, when I got shabiri's howl, I didn't try casting it dozens of times to figure out if it stacks with golden vow and royal whatever the fuck and 4 wrinkly asscheek talismans. Shockingly, I cast it once, went 'No fucking way am I pulling that off in a boss fight without eating shit' and never equipped it again.
I mean, good for you I guess?Shockingly, I cast it once, went 'No fucking way am I pulling that off in a boss fight without eating shit' and never equipped it again.
I progressed by dying to some bosses 50+ times and growing to hate the game lol. Mohg was the final straw, wasn't even that satisfied after finally beating him. Was just happy to get it over with. Past him I started using summons for most bosses, just wanted the game to end faster.If you hit a wall and didn't think of something like buffs then you did. If you progressed fine ... who cares about buffs?
But Mohg is a very good and fair fight.
Sure but I'm a bad player. I was only good enough for Dark Souls 1 and 2. I suck since 3 and I'm more into noob shit like Nioh 2 now.But Mohg is a very good and fair fight.
The issue isn't just duration though it's making the game tedious. Having to switch to your casting weapon, switch spells, switch back to your normal weapon and/or 2 handing. It's a bunch of busy work that makes reentering a boss fight annoying. Using lobos as an example again, he knew he'd be at some bosses a while and he decided not to use buffs because doing them would make it more annoying to fight the boss. I guess you could call it "buff fatigue", but juggling anything more than say golden vow or a weapon resin/enchant gets tedious if you're entering the fight multiple times.But you're right on the duration, I feel like that's what invalidates most buffs for a first-time player. If you don't know the boss (and the game), you risk losing most buffs before having had the chance to smack him even once. Of course there are exceptions (I'd say anything that lasts 60+ seconds, like Golden Vow and almost all weapon buffs), but their generally short duration makes the hard to use if you don't know what you're doing. But once you know the game, 60 seconds are more than enough to gain great benefits from them.
I ignored your post because you had nothing to respond to and you're retarded. You can't make an argument and any time you're soundly beaten you cry bad faith. Frankly you're lucky I even replied to you at all here. I don't usually talk to liberals.You ignored my post because it directly contradicts everything you said.
I wish it was that simple but From don't tell you exact numbers. So lets say A and D don't stack, but D is better than A, except when you have C equipped because some buffs buff each others and others don't. Do you're having to juggle talismans and such. And then you run into bosses resistant to your +10 fire damage so your +10 physical is better. But then is it still better with buffs ABCD or are we back to testing 16 times before a boss resisting you? It's a lot of tedium in a game most people enjoy because it doesn't force tedium on you. You just equip your shit and go into the action after the opening cut scene or a boss cut scene.If you cast D and your numbers don't go up, it means D does nothing for you. There's no point in testing anything else.
Big Mogh is objectively the most unfair fight in any souls like I've ever heard of. He's the only boss I've ever encountered where you cannot avoid damage except to burst him down. You can't dodge his phase transition and even if you use the flask it still chips you. I like him and find him fun but objectively there is no way to avoid damage except as a DPS check and there's nothing like that I've run into any where else. Even 4kings which is a DPS check is in theory possible to avoid damage. It's also unfair that From uses the same fire animation for harmless environmental effects in the area and his blood fire attacks. There are times you have safe space that looks like a hazard.But Mohg is a very good and fair fight.
Nioh 2 non-boss content is 10x more challenging than Elden Ring.Sure but I'm a bad player. I was only good enough for Dark Souls 1 and 2. I suck since 3 and I'm more into noob shit like Nioh 2 now.But Mohg is a very good and fair fight.
Nioh 2 non-boss content is 10x more challenging than Elden Ring.
In fact ER's overworld is probably the easiest of all the soulslikes I've ever played and I've played almost all of them.
True. It's not that Nioh 2 bosses are that much easier, they somehow do seem fairer tho.Nioh 2 non-boss content is 10x more challenging than Elden Ring.
In fact ER's overworld is probably the easiest of all the soulslikes I've ever played and I've played almost all of them.
Yeah regular enemies are for sure tougher in Nioh 2. The boss fights, however, never made me rage anywhere as much as some ER or DS III bosses did. Even the single boss fight in entire game I dislike, the gimmick Osakabe fight, didn't piss me off to that extent.