Ghost Goat
Novice
- Joined
- Oct 15, 2023
- Messages
- 13
The issue isn't just duration though it's making the game tedious. Having to switch to your casting weapon, switch spells, switch back to your normal weapon and/or 2 handing. It's a bunch of busy work that makes reentering a boss fight annoying. Using lobos as an example again, he knew he'd be at some bosses a while and he decided not to use buffs because doing them would make it more annoying to fight the boss. I guess you could call it "buff fatigue", but juggling anything more than say golden vow or a weapon resin/enchant gets tedious if you're entering the fight multiple times.But you're right on the duration, I feel like that's what invalidates most buffs for a first-time player. If you don't know the boss (and the game), you risk losing most buffs before having had the chance to smack him even once. Of course there are exceptions (I'd say anything that lasts 60+ seconds, like Golden Vow and almost all weapon buffs), but their generally short duration makes the hard to use if you don't know what you're doing. But once you know the game, 60 seconds are more than enough to gain great benefits from them.
I ignored your post because you had nothing to respond to and you're retarded. You can't make an argument and any time you're soundly beaten you cry bad faith. Frankly you're lucky I even replied to you at all here. I don't usually talk to liberals.You ignored my post because it directly contradicts everything you said.
I wish it was that simple but From don't tell you exact numbers. So lets say A and D don't stack, but D is better than A, except when you have C equipped because some buffs buff each others and others don't. Do you're having to juggle talismans and such. And then you run into bosses resistant to your +10 fire damage so your +10 physical is better. But then is it still better with buffs ABCD or are we back to testing 16 times before a boss resisting you? It's a lot of tedium in a game most people enjoy because it doesn't force tedium on you. You just equip your shit and go into the action after the opening cut scene or a boss cut scene.If you cast D and your numbers don't go up, it means D does nothing for you. There's no point in testing anything else.
Big Mogh is objectively the most unfair fight in any souls like I've ever heard of. He's the only boss I've ever encountered where you cannot avoid damage except to burst him down. You can't dodge his phase transition and even if you use the flask it still chips you. I like him and find him fun but objectively there is no way to avoid damage except as a DPS check and there's nothing like that I've run into any where else. Even 4kings which is a DPS check is in theory possible to avoid damage. It's also unfair that From uses the same fire animation for harmless environmental effects in the area and his blood fire attacks. There are times you have safe space that looks like a hazard.But Mohg is a very good and fair fight.
DPS bursting was the only way I made it through some of the DLC bosses, in fact. There were a couple exceptions (Midra, Lion and Rellanna were fun once I groked their moves) but the majority of them felt like a DPS race. Maybe I was too lazy to learn the bosses. IDK. By some miracle I managed to swat Romina on the first try by rushing in and spamming Lion's Claw on the Giant Crusher.