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From Software Elden Ring - From Software's new game with writing by GRRM

abija

Prophet
Joined
May 21, 2011
Messages
3,362
No I don't.
Clearly, which is why you don't produce arguments, yet you use them as such. As someone already mentioned, another case of building a fantasy construct and arguing ER isn't that.

Except that I can and have. Elden Ring's world is an advancement of the open-ended design of Dark Souls and DS2, not some radical new concept. Comparisons are more than fair.
1. Does ER feel like playing a 20x bigger dark souls or like 5 dark souls with large different areas in between?
2. Even if it were similar you would still have to at least demonstrate why a huge increase in volume wouldn't necesitate additional features.

Yes, Beth games and New Vegas have maps. The reason I pointed these games out was that despite use of maps, they can be easily navigated without and make better use of points of interest or, in some cases, quite literal signposting.
Yet they considered those maps necessary and implemented them. In which way does that imply that ER would have benefited in not having a map?

Furthermore, why shouldn't From's open world design improve upon those games? ER came out years later and had lots of successes and failures to learn from.
And how is this relevant to anything unless you are implying removal of the map would be such an improvement. Which means you use the thing you try to prove as an argument for itself.

Imagine this: Company A is doing circular manhole covers. They want to do a square one and implement a safety system so it doesn't fall through. You argue that they're both manhole not some radical new concept so it's better without dumbing it down with extra safety systems. You give as example better designed square covers that also have the safety feature (just design it even better). This is the type of insanity that is generated by skipping logic.

The 2 skips are:
- if A works, slightly different A still works. That's not an implication but something that needs to be proven.
- if better A and B works, then better better A without B works. Again, not an implication (this is not even a skip/fail, just borderline absurdity) and it needs to be proven.
 
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Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Bullshit never stops.

"The map shows you where stuff is" and "you shouldn't use the map. I never did" like a week apart. lol

Elden ring's open world is inspired by BOTW. Japan is so inbred and retarded they didn't wake up to the genre until Nintoddlers made one. Which is why it's so poorly done and none of the mechanics work.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
You went from

Malenia seems pretty easy compared to the story bosses. Even the first story boss is more aggressive and has harder to dodge attacks. Large weapons have an especially hard time with some of these because speed is a real thing here. You have bosses who will charge you down with questionable hit boxes only to immediately launch into a big AOE spell and charge you again.

I'm good at these games and I have the determination to grind it out even when I'm getting my ass kicked. I don't expect people who started with Elden ring to have an easy time even with the very first non-main boss you find to the left of the DLC entry point. I didn't expect people to have an easy time with a giant katana faggot who randomly iframes your shit and is hyper aggressive.

to

Would be really nice if faggots could stop joining the thread to say "I just started the DLC. I don't see the problems with it at all" as if the entire discussion isn't around late DLC bosses being bullshit not the tutorial stuff.

and at some point you even become annoyed of people mentioning your initial claims

Why people are complaining about DLC difficulty? I think I'm 3/4 done with it (Shadow Keep), and the only truly difficult thing so far was Rellana on low Scadutree level. Everything else feels 'just right'. Are people playing naked and level 10?
Oh look it's the 50th post of "Why do people complain about the difficulty when I haven't got to the things people complained about yet". Maybe play through the DLC and see the issues instead of making dumb posts?

All while complaining people aren't aknowledging your points. You little worm...
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Bad faith builds are the worst. But Baron's here to make an Elden ring video! He makes some really fun stuff.

 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,357
Shields are extremely strong in DS3. With a high-tier greatshield and a high investment in Endurance, you can block even the longest combos from Midir and the Soul of Cinder.

And don't forget to use magic shield on that shield.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Actually, beating her with your pals and total strangers is the intended way to defeat that boss. Some of yous forgot the delights of jolly cooperation and it shows
We need Solaire to come back to teach the new kids to be sociable and engage in jolly cooperation
Solaire was a faggot and I'm glad he died in a volcano and got shoved up a dinosaur's asshole.

Summoning ruins Souls games. If you need someone else to beat a boss for you then you should never have been playing the game. You cheating in another player because you're not good enough is disgusting.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,965
another case of building a fantasy construct and arguing ER isn't that.

Dark Souls 1 is a fantasy construct?

Does ER feel like playing a 20x bigger dark souls or like 5 dark souls with large different areas in between?

It feels like playing Far Cry: medieval fantasy edition.

Even if it were similar you would still have to at least demonstrate why a huge increase in volume wouldn't necesitate additional features.

I did. I want the game to be more difficult outside of combat. Not sure how you missed that.

Yet they considered those maps necessary and implemented them. In which way does that imply that ER would have benefited in not having a map?

I agree. Developers shouldn't try to improve upon previous design.

Imagine this: Company A is doing circular manhole covers. They want to do a square one and implement a safety system so it doesn't fall through. You argue that they're both manhole not some radical new concept so it's better without dumbing it down with extra safety systems. You give as example better designed square covers that also have the safety feature (just design it even better). This is the type of insanity that is generated by skipping logic.

When we've reached the point of equating unnecessary quality of life features in video games to potentially life-saving features in real-world construction, are you sure that someone else hasn't skipped a bit of logic?

Solaire was a faggot and I'm glad he died in a volcano and got shoved up a dinosaur's asshole.

If you've never done it, summon him for the Gaping Dragon fight. His total inability to fight the slowest boss in the game is more comedic than it has any right to be.
 
Joined
Aug 8, 2024
Messages
49
Location
Hispania Tarraconensis
Actually, beating her with your pals and total strangers is the intended way to defeat that boss. Some of yous forgot the delights of jolly cooperation and it shows
We need Solaire to come back to teach the new kids to be sociable and engage in jolly cooperation
Solaire was a faggot and I'm glad he died in a volcano and got shoved up a dinosaur's asshole.

Summoning ruins Souls games. If you need someone else to beat a boss for you then you should never have been playing the game. You cheating in another player because you're not good enough is disgusting.
I have finished all the souls games without summoning, but I like being summoned to help other players and it's fun to do so. Why would there be only one way to "properly" play the game? Let people have fun
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
891
Location
The belly of the whale
Summoning ruins Souls games
FromSoftware make the most fragile games ever. Almost everything ruins them!
They put so much stuff in the game that you're not supposed to use if you're playing properly... no buffs, no great shields, no spirit ashes, no co-op summons, no NPC summons, at least half the spells, any ash of war that's supposed to be good, any of the better weapons, no levelling past 150 (at the absolute max), etc. etc.

If you use any of that stuff then apparently you're not playing properly and you shouldn't play the game.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Summoning ruins Souls games
FromSoftware make the most fragile games ever. Almost everything ruins them!
They put so much stuff in the game that you're not supposed to use if you're playing properly... no buffs, no great shields, no spirit ashes, no co-op summons, no NPC summons, at least half the spells, any ash of war that's supposed to be good, any of the better weapons, no levelling past 150 (at the absolute max), etc. etc.

If you use any of that stuff then apparently you're not playing properly and you shouldn't play the game.
If you completely ignore context then you're right but you shouldn't.

Using buffs is different to stacking them so you melt a boss
Using a great shield is fine, respecing to use a specific difficult to get one to beat Radahn because you can't beat him with your skill is not.
I never said no spirit ashes. They're very clearly intended in Elden Ring.
NPC summons and player summons beating a boss for you is cheating and always has been. Beat a boss with your skill not another player doing it.
Who complained about spells or ashes of war? I've never had a problem with this.
Some weapons are just busted and if you stack buffs with them you break the game. I think we've all seen 1 shots with a single melee hit.
150 meta shit can fuck off. Use your souls.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,836
All I want to see in their next game is something they've already done - a blend of dodge from Bloodborne and parry from Sekiro. Rolling is retarded, that I agree.
I want to see Souls games as a genre die off completely so action games can get away from iframe stamina managament and get back to skill based combat and worlds enjoyable to explore.
at this point souls games are like a cargo cult, dark souls 1 was basically a $59.99 shitpost. there's no possible way From actually thought it was fun
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
There's nothing wrong with rolling, i-frame combat or stamina management (i repeat there is NOTHING wrong with any of this. At all) and FromSoft has done some of the best level design and exploration ever seen in gaming. There's also nothing wrong with summoning. Not a single fucking criticism layed against FromSoft was ever proven or demonstrated with anything even remotely resembling a cogent argument. It's telling that the only thing you guys can rely on is sophistry, because if you had some genuine points to make you would have made them. Ever since this Hell faggot showed up this thread has turned into utter shit of endless retardation and pointless screetching for the sake of screetching without a single genuine point being made a long the way.

You cheating in another player because you're not good enough

So? What's it to you?

DMC has easy modes that you can unlock if you suck too much. Are people who play those modes "cheating"? You even get a thing called automatic mode:

https://devilmaycry.fandom.com/wiki/Automatic_Mode

Is the game shit now?

Even bullet hell games come with easy modes. All the console ports of games like the DoDonPachi series or other games by Cave come with various modalities that aren't aivalable on the arcade version. Some are harder, some are just different and some are actually easier.

The vast majority of games out there have easy modes or things the player can do to tailor the difficulty to their liking. None of it is a problem, unless FromSoft does it, than suddenly it's an issue.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Using buffs is different to stacking them so you melt a boss
Using a great shield is fine, respecing to use a specific difficult to get one to beat Radahn because you can't beat him with your skill is not.
I never said no spirit ashes. They're very clearly intended in Elden Ring.
NPC summons and player summons beating a boss for you is cheating and always has been. Beat a boss with your skill not another player doing it.
Who complained about spells or ashes of war? I've never had a problem with this.
Some weapons are just busted and if you stack buffs with them you break the game. I think we've all seen 1 shots with a single melee hit.
150 meta shit can fuck off. Use your souls.

Funny, according to this new checklist, my playthrough is proof of you being wrong with pretty much everything you complained about boss and balance in this DLC.
- didn't stack buffs yet I pretty much melted most bosses. I brutalized dancing lion so hard before first patch while you were qqing here about hp bloat that I stopped using golden vow until Radahn.
- didn't need to respec or to summon players, or even swap to a shield
- didn't use a broken weapon afaik and the dmg I did with it to bosses was minimal anyway
- player skill wasn't needed and I only had more tries on Radahn cause I wanted to kill him in a fancy way (which required me to handle at least some of his abilities).
- didn't even need to tweak armor, used medium roll for fashion purposes (except Radahn which was light for same reason)
- with the exception of Radahn (which is fine) I can't see any of the bosses being a block unless players use self imposed restrictions (and that's not on designers)

You probably want a new revision of your "proper play" checklist.
 
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Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,965
There's nothing wrong with rolling, i-frame combat or stamina management

Not on their own, no. There's a fair question though as to whether or not Demon's Souls' fairly simplistic combat mechanics should be stretched out over a hundred hours.

Hell faggot

Huge improvement over 'figgit' and 'Hell Swamp'. In another thirty pages, you'll have worked up to actual insults.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
If you ever pressed a triangle/Y button - congrats, you've ruined your game. Might as well go play Overwatch
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Ever since this Hell faggot showed up this thread has turned into utter shit of endless retardation and pointless screetching for the sake of screetching without a single genuine point being made a long the way.
What I find funniest is that Lyric responds to a post making literal points with a reason for why they ruin the game and aren't legit. And he's too fucking stupid to even see the second half of a single line of text so claims there is no point. From is perfect and everything they do is superior to everything else.

Froms a shit developer. They got lucky that everyone else in modern times is worse. Doesn't make their half finished goyslop any better games though. Can't design a level, can't design combat encounters. Doom 1+2 just re-released with a FREE expansion and the level design in that mogs even the "golden child" of bloodbornes level design. It's fucking pathetic.
If you ever pressed a triangle/Y button - congrats, you've ruined your game. Might as well go play Overwatch
Agreed. Fuck Triangle. Don't ever use triangle. 2 handing your weapon is cheating.
 
Joined
Jan 5, 2021
Messages
526
I'm on my second playthrough now (never finished the first) because of the DLC and I've got to say, this game could seriously use a balance pass, especially for the spirit ashes, half of which are borderline useless.

Most of the things I pick up are either completely useless or so insanely powerful there's no reason to use anything else.

And poise is completely useless.

I should really download the modding tools. Maybe this will be my next project after my GMDX fork is finished
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
And poise is completely useless.
From have never figured out how to make poise work because the whole concept is stupid. Either you ignore being hit (and win any trade doing it with hyper armour) or you get completely fucked when hit. Some of the DLC bosses are only difficult because their moveset has random hyper armour, same with the hardest boss in the base game. The idea that you can take a great sword to the head and ignore it is stupid.
 
Joined
Jan 5, 2021
Messages
526
It makes sense in that your armor gives you the ability to lessen blows. The implementation just sucks.

It worked pretty good in DS1, probably because they had no hyperarmor so you couldn't get cucked by animations.

With the way that things stagger you in souls games, heavy armor would be mostly useless if it didn't also prevent staggers. That's usually what gets you killed, not raw damage.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
What I find funniest is that Lyric responds to a post making literal points with a reason for why they ruin the game and aren't legit.

Summons don't "ruin" the game. If you don't use them, their existence won't affect you in any way whatsoever.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I fucking love laughing at Lyric's insanity. It never gets old.

"From make everything to be used and balance the game round it" VS "Summons can be ignored and From hasn't intentionally balanced the game around a co-op experience despite heavily pushing you towards using them and making the super boss in the base game specifically counter them"

DS1's poise was completely broken and made it better to just stack full armour and trade with bosses than learn them. There's that great Arti video of a stone armoured fat roller walking up to arti and hitting him over and over when he was one of the hardest bosses ever. It's not even a close fight, he can't touch the guy doing it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
There's nothing wrong with rolling, i-frame combat or stamina management

Not on their own, no.

That's not what you are arguing, don't try to change the goalpost now. The argument is literally that rolling is a bad game mechanic. Except it isn't.

There's a fair question though as to whether or not Demon's Souls' fairly simplistic combat mechanics should be stretched out over a hundred hours.

Aside for this being something you pulled out of your ass again (can't be stretched for hundred of hours? Says who?), one of your main complaint about Elden Ring is that you are given a myriad of options to trivalize content. Those options of course disappear completely when it comes to making the strawman argument that all you can do in this game is roll your way through hundreds of hours worth of gameplay. Spells? Weapon arts? Nah, that shit suddenly doesn't exist anymore.

But like i said, the argument is false in itself. There's nothing wrong about the whole game being based on rolling, much like there's nothing wrong about Sekiro being build around exclusively on the deflection mechanic. You guys are trying so hard to find things to complaint about in Elden Ring that you have now moved onto denigrating everything FromSoft has ever done, at which point, why are you even here? Go play something else who the fuck is forcing you?
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
"From make everything to be used and balance the game round it" VS "Summons can be ignored and From hasn't intentionally balanced the game around a co-op experience despite heavily pushing you towards using them and making the super boss in the base game specifically counter them"

Except bosses are all designed for single play. The double or tripple bosses in the base game were created with summons in mind but even there you still don't have to use them. And that's pretty much it as far as them experimenting with making spirit ashes a thing you are supposed to be using goes. None of the bosses in the DLC are meant to be "countered" with summons. You can do them solo like you would with any other boss from their previous games, and if you can't do it, that's called skill issue.

See, this argument you are making now is conflating what is recommended for the unskilled or novice player to what can be done in principle, which is a running theme with all your arguments. I make a suggestion about how the a new player might tackle a problem, and you automatically start arguing as if that was the ONLY way to deal with bosses in the game. From "you can do it this way", we go from "it can ONLY be done this way".

Is FromSoft inviting players to use summons in the DLC? Yes, you even have NPCs you can summon in the arena. Does it mean bosses were designed with summons in mind? No. Does it mean they can't be done without summons? No. So nothing was "ruined".
 
Joined
Jan 5, 2021
Messages
526
You are a fucking idiot if you think the summons are remotely balanced, or their current state is something that can be considered acceptable because "you don't have to use them".

Useless summons affect major parts of the game. There's nothing more frustrating than completing a dungeon, only to be rewarded with a mostly useless summon. There's no point collecting all the grave wax when we're only going to be using the Mimic Tear and 1-2 other summons for the whole game. After 100 hours of playtime (which can easily encompass a typical playthrough), the game gets quite boring and stale if we only ever use 1-2 weapons and 1-2 summons, but the frankly atrocious balance generally means that if we don't stick with the handful of really good ones, we're at a significant disadvantage. Sure, I COULD use the jellyfish summon, or I COULD use no summon at all, and it might be "fun" for a little while. But when I get my face caved in repeatedly by a boss, I'm going to switch back to one of the actually good ones. Because doing anything else would be stupid.

Lyric, you've made it abundantly obvious that you like the game. That is your right. However, that doesn't give you a free pass to be completely retarded. Elden Ring is far from perfect and it's baffling how blind you seem to be to this fact. The game balance just kind of sucks, and you defending it's worst qualities doesn't really accomplish anything other than making you look stupid.

For what it's worth, I enjoy the game a lot and am doing another playthrough right now for the DLC and having a good time. It's just a shame that it could have been so much better. The game has done a very good job of including a lot of content. It's just annoying how much of it will sit in a typical players inventory gathering dust because it's either completely useless or decent but completely overshadowed by something else.

This doesn't just apply to weapons and ashes. Why would anyone ever use the light spell or the torch when you can literally get a lantern within 1-2 hours of typical gameplay? FROM added 3 separate torch items, and all of them are completely useless.

Elden Ring is a bloated, unbalanced mess. Yes, it's a lot of fun. But it's also far from perfect and it's not even the best Souls game, let alone being above criticism. Your "responses" to criticism are just plain dumb and handwaive away the games real problems.
 

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