People praised the DLC's bosses - and I certainly liked a few of them - but overall I felt they continued to lean into their very worst design impulses, reveling in the idea of being "hard" at immeasurable cost to things like verisimilitude and worldbuilding. Just like it's bullshit and immersion-ruining that Malenia keys off your controller input and levitates into the air to begin a thrusting attack before your character has even started the flask-drinking animation, it's bullshit how many of the DLC's bosses are designed with frame-perfect dodge rolls in mind. "I-frames" as a concept should not even exist, let alone become a cornerstone of your gameplay. If you force me to dodgeroll through an arena-wide explosion, causing me to miraculously avoid damage as flaming lava washes over me, then you no longer deserve the acclaim of "great worldbuilding." You haven't created a world that makes any sort of sense. If you force me to start thinking about frame data and hitboxes then you have completely failed at that job. At that point I'm just playing Street Fighter against you, the dev. No longer an RPG, no longer an adventure, barely even a game.