Hell Swarm
Learned
- Joined
- Jun 16, 2023
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- 1,951
The deep lore of post-it notes and absolutely no story as to why you have to murder every creature in the world. A tale truly worthy of toilet paper.
And he's too fucking stupid to even see the second half of a single line of text so claims there is no point.
Don't ever use triangle. 2 handing your weapon is cheating.
What I find funniest is that Lyric responds to a post making literal points with a reason for why they ruin the game and aren't legit.
Summons don't "ruin" the game. If you don't use them, their existence won't affect you in any way whatsoever.
There's that great Arti video of a stone armoured fat roller walking up to arti and hitting him over and over when he was one of the hardest bosses ever. It's not even a close fight, he can't touch the guy doing it.
That's not what you are arguing, don't try to change the goalpost now. The argument is literally that rolling is a bad game mechanic. Except it isn't.
Aside for this being something you pulled out of your ass again (can't be stretched for hundred of hours? Says who?)
one of your main complaint about Elden Ring is that you are given a myriad of options to trivalize content.
You guys are trying so hard to find things to complaint about in Elden Ring that you have now moved onto denigrating everything FromSoft has ever done
Zanzibart was a pretty lame joke coined by a person who wrote for Borderlands.Zanzibart... forgive me
I ask you forgive me, dearest Nanaya
Which is the DEEP lore of a souls game and which is a joke?
His whole argument was that the writing is so obtuse to the point that there's nothing in there, just random words, which is not true.The borderlands writer was dead on the nose and you can't see it.
It works and you don't need Vaati to get anything, the whole story is buried within Midra's mansion and it's one of my most favorite locations in ER.Throw in 2 post it notes and a single line of dialog and vatti, ziostorm and zulli the witch will make 10 videos on it each. It's fucking retarded.
In entertainment, vibes is all that mattersVibes is not an argument.
His argument was that there was no point putting effort into writing good dialog any more because a post-it note (nanaya's torch) and a single line of dialog is enough to make 7 hour essays on youtube. And he's completely correct. From did exactly what he said they did and I can find multiple discussions on Nanaya who isn't a character and what we read may as well be random words.His whole argument was that the writing is so obtuse to the point that there's nothing in there, just random words, which is not true.
You're a drug addict or a child. Wait til you discover lava lamps and electronic music. You will never touch another souls game again.In entertainment, vibes is all that matters
Well, then it kinda goes in favor to FromSoftware to make things such compelling that people enjoy so much to discuss it endlessly, huh? Maybe that Borderlands person wasn't even attacking FS, but admiring their efficiency?His argument was that there was no point putting effort into writing good dialog any more because a post-it note (nanaya's torch) and a single line of dialog is enough to make 7 hour essays on youtube. And he's completely correct. From did exactly what he said they did and I can find multiple discussions on Nanaya who isn't a character and what we read may as well be random words.
That is something that many developers that try to repeat FromSoftware's vibes and fail: they write too much text. Too many names, too many descriptions. They also try to mitigate their low budgets and cram everything into text, while FS provides the vibes with not only text, but visuals and sounds. Midra's cutscene is very strong and without it I doubt people would care about this odd couple that muchPeople are starting to figure out that a bit of mystery is preferable to an endless exhausting barrage of "lore". Shocker.
From write the same way JJ Abrams does. As long as there is a mystery box it doesn't matter if you ever reveal what's in it. Which is fine if it's not the dominate way you write your story and the rest isn't "and then kill every powerful being in the land because... well because". Elden Ring gives you no reason to want to become Elden Lord. It doesn't tell you what being an Elden lord means or what it does for YOU. You just wake up and a cut scene your character doesn't see says "go kill these people". And then we meet consort Radahn who is effectively another Elden lord since he's the right hand man to a God and he's literally nothing special or different.People are finally starting to figure out that a bit of mystery is far preferable to an endless exhausting barrage of "lore".
Great point, too bad it's about Dark Souls 2. Correct me if I'm wrong: The story of Elden Ring is that something has gone wrong with the afterlife so people aren't dying properly anymore, and it's believed that restoring the Elden Ring will fix that, which is why so many Tarnished, including the PC, are trying to do it. That seems like a straightforward and compelling enough motivation to me.Elden Ring gives you no reason to want to become Elden Lord. It doesn't tell you what being an Elden lord means or what it does for YOU. You just wake up and a cut scene your character doesn't see says "go kill these people". And then we meet consort Radahn who is effectively another Elden lord since he's the right hand man to a God and he's literally nothing special or different.
I thought the shards used after decapitation were to prevent them from turning into the lantern dudes.Also, the thing with headless bodies outside Midra's Manse, people say that they lower their necks when you kill a wintern lantern dude that is associated with each body - that's bullshit, right? I only killed one of these dude weeks ago, and I can't check for myself, so please do provide any info of that if you know it for sure. Frankly, it's too good to be true and FS, despite having a reputation of adding a lot of unnecessary details, wouldn't do this.
The deep lore of post-it notes and absolutely no story as to why you have to murder every creature in the world. A tale truly worthy of toilet paper.
Dark souls 2 has a motivation. You're going Hollow and heard there's a cure for it in Dranglec. Why you have to murder people to get it I don't know, but that's a fair shake. Elden ring is "you come from a distant land to become Elden lord because... you just do okay?"Great point, too bad it's about Dark Souls 2. Correct me if I'm wrong: The story of Elden Ring is that something has gone wrong with the afterlife so people aren't dying properly anymore, and it's believed that restoring the Elden Ring will fix that, which is why so many Tarnished, including the PC, are trying to do it. That seems like a straightforward and compelling enough motivation to me.Elden Ring gives you no reason to want to become Elden Lord. It doesn't tell you what being an Elden lord means or what it does for YOU. You just wake up and a cut scene your character doesn't see says "go kill these people". And then we meet consort Radahn who is effectively another Elden lord since he's the right hand man to a God and he's literally nothing special or different.
I like how angry you are. It's funny and you should keep being angryThe deep lore of post-it notes and absolutely no story as to why you have to murder every creature in the world. A tale truly worthy of toilet paper.
Ye ye we get it the story is shit, the lore is shit, the combat is shit, the level design is shit, the art is shit. Everything FromSoft ever did was shit, across the board, from King's Field to this DLC.
You are just fucking boring at this point.
No, I'm pretty sure it's for exactly the reason I said.Dark souls 2 has a motivation. You're going Hollow and heard there's a cure for it in Dranglec. Why you have to murder people to get it I don't know, but that's a fair shake. Elden ring is "you come from a distant land to become Elden lord because... you just do okay?"
Does any one even tell you how you're supposed to cure the world or that the world is even fucked and you're the one to save it?No, I'm pretty sure it's for exactly the reason I said.Dark souls 2 has a motivation. You're going Hollow and heard there's a cure for it in Dranglec. Why you have to murder people to get it I don't know, but that's a fair shake. Elden ring is "you come from a distant land to become Elden lord because... you just do okay?"
Dark Souls 2 on the other hand, you start out going to Drangleic to free yourself from the curse, and you start out rooting around killing some people to go see the king (which is fair enough, as I recall he "peered into the essence of the soul" so he might be a good lead). Then, about halfway though the game, your motivation suddenly changes to becoming the next monarch. The problem is, the old monarch went hollow just the same as everyone else, and it's not clear how anything has changed, nor is there any apparent connection between becoming king and lifting the curse. I would say that kingship doesn't have much luster when you know you're cursed and doomed to lose your mind, and yet the game insists that that's what you want to do. In that regard it's very different from Elden Ring, where the motivation to become Elden Lord is secondary to curing the world of its fucked-upness. It just so happens that you can't do one without the other.
Yeah, but that is no basis for a story with a beginning and an end. Player arrives in Drangleic, consumes powerful souls for a while and then the game just sort of ends? That's a shit story. If the throne absolves the player of having to seek souls (in essence, if it lifts the curse) then that's fine, that's an end to the story. But nothing in the game says it does.The 2nd line of the DaS2 intro states souls can help you keep from going hollow. And Nashadra is implying Vendrick failed to continue fighting and consuming souls so he went hollow. He didn't achieve the true throne, he just retreated. So even if you want to say the story was dropped it's at least explained within the game it's self.
If we take the amnesia thing at face value, that would mean that your character has no motivation at all, and simply goes around killing these powerful beings for no reason. Which, again, fair enough, that's how the game starts and I have no problem with that, but you're always looking for a way to get uncursed, and if the game doesn't tell you how to do that at the beginning, it needs to do it at some point before the end of the game or the whole thing is pointless.The game even implies by the time you reach the castle you're already forgetting why you would try to get there so it's still functioning as the intro predicted.
I swear the game tells you that the shattering fucked up the process of deceased souls proceeding to the afterlife (or being taken into the Greater Will, if you prefer), making the Lands Between either a purgatory, or a mortal world/purgatory combo. Now, you being your difficult self, and me not being able to cite anything specific to back this up, we can say I hallucinated all that, in which case the murderhobo motivation still remains.The Tarnished have no connection to the lands between any more. They have no reason to care about the Elden Ring as they're not in the lands between.
On the contrary, the good From games that I've played have simple, easily summarised stories.and lets be honest From games don't have a story
Well since you asked here goes.Correct me if I'm wrong: The story of Elden Ring is that something has gone wrong with the afterlife so people aren't dying properly anymore, and it's believed that restoring the Elden Ring will fix that, which is why so many Tarnished, including the PC, are trying to do it. That seems like a straightforward and compelling enough motivation to me.
Okay, so it's: Elden Ring is shattered -> War breaks out -> War causes the Greater Will to fuck off. The shattering is still the catalyst. Besides, that doesn't really have any bearing on my synopsis, does it? It's still broadly right.The elden ring has literary nothing to do with any of this, at least as far as the ingame material goes. Nothing even alludes to the fact that it shattering somehow altered the world. The only thing concretely said is that the War of Shattering rekt the world but the shattering itself seems to have had little to no impact(at least nothing in the game states anything to the contrary).
The first time you are told that fixing the elden ring would even register on the greater will's radar is only after getting your first great rune. Before that point nobody even tries to sell you on the idea that the elden ring is something you should or even could care about.As for Elden Ring, I just watched the intro cutscene again and it was indeed more vague than I remembered, and I can't recall if Malenia goes into more detail. What is clear, though, is that the Elden Ring was shattered and that event lead directly to the abandonment of the Lands Between by the Greater Will, which, we can infer, is when all the bad shit started happening. I think it's reasonable to expect the restoration of the Elden Ring to bring back the Greater Will, considering the shattering is what drove it away. There's a much clearer connection there than between the curse and the throne in Dark Souls 2, which may as well exist in different games.
Metyr's staff later on confirms that the greater will has left the lands between but its highly debatable when that happened.
After obtaining a Great Rune "Great Elden Ring, root of the Golden Order." "Anchor of all lands, giver of grace, wellspring of all joy." "Until it was shattered." "The tragic corruption of the Order has taken its toll." "Across the realm, life lies in ruin. Fallen to pieces." "Foul curses and misery spread, unabating." "But the Greater Will has not abandoned the realm, nor the life that inhabits it." "So it is that the Tarnished are guided by grace. Called to act." "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring." "Seek another of its kind." "To become Elden Lord, and restore the Golden Order."
Staff fashioned from the tail-fingers of Metyr, the Mother of Fingers, and the microcosm raised aloft over the crux they form.
Catalyst for casting both sorceries and incantations.
The Mother received signs from the Greater Will from the beyond of the microcosm. Despite being broken and abandoned, she kept waiting for another message to come.
If you beat all 3 DLCs and go to vendrick's memory you can form a united crown that disables the hollowing mechanic. You can argue that is DLC and doesn't count, but it does completely validate the story of Dark souls 2. Vendrick never conquered the other kings to become the true king. You do and get an item that validates your entire quest.If the throne absolves the player of having to seek souls (in essence, if it lifts the curse) then that's fine, that's an end to the story. But nothing in the game says it does.
The lands between aren't a From exclusive idea. I forget where it's borrowed from now but it is and you fail to understand even the basic story elements present here.And, to repeat myself once more, even if you want to completely ignore the death thing (even though I think it's pigheaded of you to insist that the cessation of natural death isn't a big deal), there remains the murderhobo thing. If the problem with the Lands Between is that it's in the ravages of civil war, your motivation to repair the Ring and become Elden Lord, stomping all your rivals in the process and ushering in a new reign, is perfectly rational.