Vic
Savant
The 3 Ps: Pussy, Power and Pay.Why did William the Conqueror invade England? Why did Clint Eastwood get involved with the gangs in A Fistful of Dollars? Why is Donald Trump running for president?
The 3 Ps: Pussy, Power and Pay.Why did William the Conqueror invade England? Why did Clint Eastwood get involved with the gangs in A Fistful of Dollars? Why is Donald Trump running for president?
Does the character see the cut scene? I don't think it's ever shown they're watching it. I think Dark souls 2 is the only one that shows the narrator talking to the character and that character acting what's said. I checked and it is, every other intro is a narrator over concept art or events the player could never have witnessed.The player character is aware of this because he lives in the world where it's happening, and the player is aware of this because he watched the intro cutscene. Again, we're circling back to: why does anyone seek power? The undeniable fact is that people have done it throughout history and it is the basis of many great stories.
Everything FromSoft ever did was shit, across the board
Then, about halfway though the game, your motivation suddenly changes to becoming the next monarch.
The 2nd line of the DaS2 intro states souls can help you keep from going hollow.
Yeah, but that is no basis for a story with a beginning and an end. Player arrives in Drangleic, consumes powerful souls for a while and then the game just sort of ends?
Why did Clint Eastwood get involved with the gangs in A Fistful of Dollars?
A Fistful of Dollars
This is a bad analogy, because while a Quality build may not use a spell, the spell itself is at least useful as an item. The game balance is maintained, even if a certain item isn't meant for a certain build. It's still useful knowing it's there for a future playthrough, or if you decide to respec. It's far less frustrating finding something that's not for your character vs something that's just plain bad and will only waste space in your inventory.You get to know about the enemy you can summon a little more, sometimes it's the only way to learn a specific enemy's name, and that's enough. The same principle when you're finding a spell while playing a Quality build - you won't use it, but it has information about the world that you will learnThere's nothing more frustrating than completing a dungeon, only to be rewarded with a mostly useless summon.
The deep lore of post-it notes and absolutely no story as to why you have to murder every creature in the world. A tale truly worthy of toilet paper.
Just because you did that, doesn't mean everyone did that. It's a pretty big distinction.There's no point collecting all the grave wax when we're only going to be using the Mimic Tear and 1-2 other summons for the whole game.
From only published the game in Japan. They have no connection to it other wise. It's why it's a GOOD GAME unlike From's GUTTER OIL GARBAGE GAMES.Hey, we haven't gotten to 3D dot Game Heroes yet.
Can't you walk in DaS2 base game? I might be remembering wrong. I haven't beaten it many times. The last bosses kinda suck and I'm happy to stop once I get to the giant memories. All the good bits are done by then.Depends on what version of the game you have. In vanilla, you burn up in the kiln of the first flame. In Scholar, the DS1 choice is offered again.
I enjoy watching lore videos but they're all just fanfics. Souls games are video gamey games and pretending their deep is just sad. It's why so many of us are upset they refuse to improve the video game aspects.DS lore just kind of sucks. The game tells us virtually nothing, everything else is guesswork, which just comes across as lazy. I know that's not a popular opinion, but it is the truth.
Can't you walk in DaS2 base game?
You just rephrased the same argument... just because you did that doesn't mean everyone does that.You do know what an optimal strategy is, right?
I forgot about that. Did the DLC add the extra ending or is it scholar exclusive? Other than enemy placement and where the DLC items are I think base game has everything SOTF has.Can't you walk in DaS2 base game?
No, vanilla only has the throne ending.
No. You have missed my point entirely.You just rephrased the same argument... just because you did that doesn't mean everyone does that.You do know what an optimal strategy is, right?
And you're walking on very thin ice with that optimal strategy idea. Are you trying to argue games should only reward you with items that fit an already decided optimal strategy? No room for personal preference or experimentation?
At release the sword of light and dark or whatever had really wonky stats to use but melted everything. It and rivers of blood were the defacto weapons people were using all across the community hubs because they were so busted.My argument is that an optimal strategy heavily encourages players to ONLY use a handful of items. They CAN use other items, but they are at a natural disadvantage, which in a hard game like Elden Ring can make the experience downright miserable. Everyone is going to gravitate towards the more powerful items as a result.
We're going in circles now. Per the post you quoted: "The player character is aware of this because he lives in the world where it's happening."Does the character see the cut scene? I don't think it's ever shown they're watching it. I think Dark souls 2 is the only one that shows the narrator talking to the character and that character acting what's said. I checked and it is, every other intro is a narrator over concept art or events the player could never have witnessed.The player character is aware of this because he lives in the world where it's happening, and the player is aware of this because he watched the intro cutscene. Again, we're circling back to: why does anyone seek power? The undeniable fact is that people have done it throughout history and it is the basis of many great stories.
Elden ring's opening says grace made the player want to go to the Elden ring and become Elden lord. Says nothing about being a murder hobo
Seems you missed mine.No. You have missed my point entirely.
My argument is that an optimal strategy heavily encourages players to ONLY use a handful of items. They CAN use other items, but they are at a natural disadvantage, which in a hard game like Elden Ring can make the experience downright miserable. Everyone is going to gravitate towards the more powerful items as a result.
You CAN use the short sword if you want. Just like you CAN use the soup ladle in DS2 or the broken straight sword in DS1. My point is that you basically have to go out of your way to purposely gimp yourself in order to make a significant number of the items in Elden Ring worthwhile.
You should try to pick examples that make your point stronger not weaker...Do you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
You can't be serious. My second ever playthrough of Dark Souls was bows only because it was fun and I wanted the challenge (don't think I beat Four Kings, though, I ran a lot of builds simultaneously back then). Whips play differently even in Dark Souls with their pretty limited movesets, and in later games they became more fun to useDo you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
The fallen leaves tell a story.
The great Elden Ring was shattered.
In our home, across the fog, the Lands Between.
Now, Queen Marika the Eternal is nowhere to be found,
and in the Night of the Black Knives, Godwyn the Golden was the first to perish.
Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
The mad taint of their newfound strength triggered the Shattering.
A war from which no lord arose.
A war leading to abandonment by the Greater Will.
Arise now, ye Tarnished.
Ye dead, who yet live.
The call of long-lost grace speaks to us all.
Hoarah Loux, chieftan of the badlands.
The ever-brilliant Goldmask.
Fia, the Deathbed Companion.
The loathsome Dung Eater.
And Sir Gideon Ofnir, the All-knowing.
And one other. Whom grace would again bless.
A Tarnished of no renown.
Cross the fog, to the Lands Between.
To stand before the Elden Ring.
And become the Elden Lord.
Are you saying a random undead is aware the pygmy stole a lord's soul and created the dark because that's what you're saying here and obviously they don't know this. How would a cinder know the lords awoken and went AFK? They don't, they just get woken up and go and kill Gundir and a bunch of random enemies in the graveyard.We're going in circles now. Per the post you quoted: "The player character is aware of this because he lives in the world where it's happening."
Gideon Ofnir narrates the opening. We don't meet Gideon until the round table by which point we've already started out quest and we wash up on some beach as a near corpse before that point.. So Gideon could not be telling us of all these people because we don't know any of them.The fallen leaves tell a story.
The great Elden Ring was shattered.
In our home, across the fog, the Lands Between.
Now, Queen Marika the Eternal is nowhere to be found,
and in the Night of the Black Knives, Godwyn the Golden was the first to perish.
Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
The mad taint of their newfound strength triggered the Shattering.
A war from which no lord arose.
A war leading to abandonment by the Greater Will.
Arise now, ye Tarnished.
Ye dead, who yet live.
The call of long-lost grace speaks to us all.
Hoarah Loux, chieftan of the badlands.
The ever-brilliant Goldmask.
Fia, the Deathbed Companion.
The loathsome Dung Eater.
And Sir Gideon Ofnir, the All-knowing.
And one other. Whom grace would again bless.
A Tarnished of no renown.
Cross the fog, to the Lands Between.
To stand before the Elden Ring.
And become the Elden Lord.
I think the intro gives a pretty clear idea of what the player is supposed to do, to be honest.
You can't be serious. My second ever playthrough of Dark Souls was bows only because it was fun and I wanted the challengeDo you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
1. Which items should be left? Some items are good for a build and useless for others. Some items are slightly worse but easier or more fun to use. Some items are average but can beat all encounters, some are super situational but great when they work. How do you gather data to make these cuts? Do we trust their internal testing teams? Focus groups maybe? Tryhard content creators?
2. If you remove the wrong choices what's left of player agency?
You should try to pick examples that make your point stronger not weaker...
That's why I said it gives the player the motivation of what they are supposed to achieve rather than the character.Gideon Ofnir narrates the opening. We don't meet Gideon until the round table by which point we've already started out quest and we wash up on some beach as a near corpse before that point.. So Gideon could not be telling us of all these people because we don't know any of them.
I think the intro gives a pretty clear idea of what the player is supposed to do, to be honest.
Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayabilitySo you've essentially accepted my argument wholesale then
My central argument is that bow only shouldn't be a challenge run because bows should be viable in the first place, just like every other weapon type should be. Again, you've accepted my argument wholesale.Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayabilitySo you've essentially accepted my argument wholesale then
Oh, I see your point now. Yes, the weapons are different and some are harder to use than the others, and that's what I love about FromSoftware's action RPGs. I guess balancing is important for PvP, but in PvE it's really not an issue if some weapon is clearly more useful than the others, there's plenty of incentives to use other stuff, as I mentioned. I don't think that having fully balanced equipment is good for the series, it would basically turn it into full fledged aciton games, which I am against ofMy central argument is that bow only shouldn't be a challenge run because bows should be viable in the first place, just like every other weapon type should be. Again, you've accepted my argument wholesale.
Part of his argument is that there shouldn't be "bow" "great bow" and "xbow bow" and then a best in class because you're never going to use the weaker bows so those 3 categories are actually all there is and most falling in them are useless.Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayabilitySo you've essentially accepted my argument wholesale then
I would use a black bow if it would fit my character's visually more than any other bows. I admit that I only used crossbows +great bows so far, so I can't say how different is Black Bow compared to the Long Bow, but the wiki saysPart of his argument is that there shouldn't be "bow" "great bow" and "xbow bow" and then a best in class because you're never going to use the weaker bows so those 3 categories are actually all there is and most falling in them are useless.
The black bow is objectively worse than the long bow
Which I find kinda interesting. A longbow with a shortbow moveset, it would have been OP if its damage wasn't nerfed compared to Long Bow.