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From Software Elden Ring - From Software's new game with writing by GRRM

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,710
Besides, that doesn't really have any bearing on my synopsis, does it? It's still broadly right.
Yes, but only in the sense that you are at some point told becoming the elden lord is a fix to... something. What exactly it will fix or how is it going to be fixed or what even are you going to do after is never touched upon or eve alluded to.
If the problem with the Lands Between is that it's in the ravages of civil war, your motivation to repair the Ring and become Elden Lord, stomping all your rivals in the process and ushering in a new reign, is perfectly rational.
Perfectly rational? Hardly. The tarnished are a group of people who were explicitly stripped of their grace(which btw is another thing that was basically never explained but lets not dwell on that) and banished from the lands to wage war in far away lands. Plus based on the intro(and nothing the fuck else because the game again never elaborates on this any further) the tarnished were not even allowed to die properly and are only now being revived by... someone again, not explained.

In essence you are playing as a poor sod that got kicked out from the lands between for unspecified reasons. Denied even proper death and now you are being called back to fix a fuck up caused by, as far as you can tell, the same queen bee that banished you in the first place. And you are not even trying to usurp her but to essentially marry her( remarry in the case of Godfrey).
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,710
You have to assume that the player character has a basic knowledge of the world they're living in, and that includes the fact that the title of Elden Lord is up for grabs. Everyone knows that.
Fair point but still a fuck up on From's part. The game needs to at least explain the basics of its world and the nouns it uses to describe it otherwise its just a word salad that means little to nothing. My character knowing what is an elden lord and how the elden ring can fix everything is fine and dandy but somehow that knowledge needs to be passed onto the player as well.

Otherwise there is no story or narrative when the player has no way to interpret what the game is telling him. The characters may just as well be speaking in a made up language for all it matters.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
If you beat all 3 DLCs and go to vendrick's memory you can form a united crown that disables the hollowing mechanic. You can argue that is DLC and doesn't count, but it does completely validate the story of Dark souls 2. Vendrick never conquered the other kings to become the true king. You do and get an item that validates your entire quest.
Fair enough then. I only finished the game in its pre-DLC state, never after playing the DLCs.

The lands between is a very small island compared to what else maybe out there. If I'm a tarnished living my life some where else what possible motivation do I have to go there except for a prophecy no one ever explains to you?
Why did William the Conqueror invade England? Why did Clint Eastwood get involved with the gangs in A Fistful of Dollars? Why is Donald Trump running for president?

In essence you are playing as a poor sod that got kicked out from the lands between for unspecified reasons. Denied even proper death and now you are being called back to fix a fuck up caused by, as far as you can tell, the same queen bee that banished you in the first place. And you are not even trying to usurp her but to essentially marry her.
My character knowing what is an elden lord and how the elden ring can fix everything is fine and dandy but somehow that knowledge needs to be passed onto the player as well.
Per the intro, the known state of things at the beginning of the game is that Marika is AWOL and her children (along with certain Tarnished of high renown) are fighting over who gets to be Elden Lord. The player character is aware of this because he lives in the world where it's happening, and the player is aware of this because he watched the intro cutscene. Again, we're circling back to: why does anyone seek power? The undeniable fact is that people have done it throughout history and it is the basis of many great stories.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,081
The player character is aware of this because he lives in the world where it's happening, and the player is aware of this because he watched the intro cutscene. Again, we're circling back to: why does anyone seek power? The undeniable fact is that people have done it throughout history and it is the basis of many great stories.
Does the character see the cut scene? I don't think it's ever shown they're watching it. I think Dark souls 2 is the only one that shows the narrator talking to the character and that character acting what's said. I checked and it is, every other intro is a narrator over concept art or events the player could never have witnessed.

Elden ring's opening says grace made the player want to go to the Elden ring and become Elden lord. Says nothing about being a murder hobo
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,881
Everything FromSoft ever did was shit, across the board

Hey, we haven't gotten to 3D dot Game Heroes yet.

Then, about halfway though the game, your motivation suddenly changes to becoming the next monarch.

The Emerald Herald's first line of dialogue: "Are you the next monarch or merely a pawn of fate?"

The 2nd line of the DaS2 intro states souls can help you keep from going hollow.

"A place where souls may mend your ailing mind."

Yeah, but that is no basis for a story with a beginning and an end. Player arrives in Drangleic, consumes powerful souls for a while and then the game just sort of ends?

Depends on what version of the game you have. In vanilla, you burn up in the kiln of the first flame. In Scholar, the DS1 choice is offered again.

Why did Clint Eastwood get involved with the gangs in A Fistful of Dollars?

A Fistful of Dollars
 
Joined
Jan 5, 2021
Messages
502
There's nothing more frustrating than completing a dungeon, only to be rewarded with a mostly useless summon.
You get to know about the enemy you can summon a little more, sometimes it's the only way to learn a specific enemy's name, and that's enough. The same principle when you're finding a spell while playing a Quality build - you won't use it, but it has information about the world that you will learn
This is a bad analogy, because while a Quality build may not use a spell, the spell itself is at least useful as an item. The game balance is maintained, even if a certain item isn't meant for a certain build. It's still useful knowing it's there for a future playthrough, or if you decide to respec. It's far less frustrating finding something that's not for your character vs something that's just plain bad and will only waste space in your inventory.

Also, I will repeat what Hell Swarm said: LOL a name and a description is a reward now?

But even if I agreed with your point, wouldn't it still be better if you got the name and the description AND the summon was actually useful as well?

Virtually every build in the game can make good use of summons, so having a lot of nicely balanced ones would significantly improve the gameplay for every single build. Which would be amazing. Instead, we have a mountain of crap and a handful of usable options.

The deep lore of post-it notes and absolutely no story as to why you have to murder every creature in the world. A tale truly worthy of toilet paper.

To be fair, the "read item descriptions bro" rhetoric used for virtually every DS game is a cope used by idiots to defend the game's lack of actually good lore. A way to defend a bunch of vague item descriptions that say almost nothing about a larger world we know next to nothing about. Almost the entirety of the "deep lore" has been pieced together from vague descriptions and the occasional piece of environmental storytelling, and we actually know next to nothing because FROM hasn't said anything significant about the world in any of their games.

At most, we get vague and nearly useless item descriptions like "A headpiece worn by the knights of yadayada, who would occasionally do suchandsuch. Boosts fart damage negation".

Souls games are decent at explaining the moment-to-moment story (often they will just have a character exposition-dump the story on you, like Kingseeker Frampt), but their lore is absolutely awfully told. Playing soulsbourne games for the lore is like watching porn for the story, and anyone who makes gameplay arguments for lore reasons is an idiot.

DS lore just kind of sucks. The game tells us virtually nothing, everything else is guesswork, which just comes across as lazy. I know that's not a popular opinion, but it is the truth.

If you think DS has good lore or that item descriptions are important, I'm sorry but you fell for the memes. Now go watch some Youtuber """"explain"""" the lore over 20 minutes of speculation because we're given absolutely nothing to go on.


There's no point collecting all the grave wax when we're only going to be using the Mimic Tear and 1-2 other summons for the whole game.
Just because you did that, doesn't mean everyone did that. It's a pretty big distinction.

You do know what an optimal strategy is, right?
 
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Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,081
Hey, we haven't gotten to 3D dot Game Heroes yet.
From only published the game in Japan. They have no connection to it other wise. It's why it's a GOOD GAME unlike From's GUTTER OIL GARBAGE GAMES.
Depends on what version of the game you have. In vanilla, you burn up in the kiln of the first flame. In Scholar, the DS1 choice is offered again.
Can't you walk in DaS2 base game? I might be remembering wrong. I haven't beaten it many times. The last bosses kinda suck and I'm happy to stop once I get to the giant memories. All the good bits are done by then.
DS lore just kind of sucks. The game tells us virtually nothing, everything else is guesswork, which just comes across as lazy. I know that's not a popular opinion, but it is the truth.
I enjoy watching lore videos but they're all just fanfics. Souls games are video gamey games and pretending their deep is just sad. It's why so many of us are upset they refuse to improve the video game aspects.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,258
You do know what an optimal strategy is, right?
You just rephrased the same argument... just because you did that doesn't mean everyone does that.

And you're walking on very thin ice with that optimal strategy idea. Are you trying to argue games should only reward you with items that fit an already decided optimal strategy? No room for personal preference or experimentation?
 
Joined
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Messages
502
You do know what an optimal strategy is, right?
You just rephrased the same argument... just because you did that doesn't mean everyone does that.

And you're walking on very thin ice with that optimal strategy idea. Are you trying to argue games should only reward you with items that fit an already decided optimal strategy? No room for personal preference or experimentation?
No. You have missed my point entirely.

My argument is that an optimal strategy heavily encourages players to ONLY use a handful of items. They CAN use other items, but they are at a natural disadvantage, which in a hard game like Elden Ring can make the experience downright miserable. Everyone is going to gravitate towards the more powerful items as a result.

You CAN use the short sword if you want. Just like you CAN use the soup ladle in DS2 or the broken straight sword in DS1. My point is that you basically have to go out of your way to purposely gimp yourself in order to make a significant number of the items in Elden Ring worthwhile. Do you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,081
My argument is that an optimal strategy heavily encourages players to ONLY use a handful of items. They CAN use other items, but they are at a natural disadvantage, which in a hard game like Elden Ring can make the experience downright miserable. Everyone is going to gravitate towards the more powerful items as a result.
At release the sword of light and dark or whatever had really wonky stats to use but melted everything. It and rivers of blood were the defacto weapons people were using all across the community hubs because they were so busted.

 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
The player character is aware of this because he lives in the world where it's happening, and the player is aware of this because he watched the intro cutscene. Again, we're circling back to: why does anyone seek power? The undeniable fact is that people have done it throughout history and it is the basis of many great stories.
Does the character see the cut scene? I don't think it's ever shown they're watching it. I think Dark souls 2 is the only one that shows the narrator talking to the character and that character acting what's said. I checked and it is, every other intro is a narrator over concept art or events the player could never have witnessed.

Elden ring's opening says grace made the player want to go to the Elden ring and become Elden lord. Says nothing about being a murder hobo
We're going in circles now. Per the post you quoted: "The player character is aware of this because he lives in the world where it's happening."

As for the PC's motivation, you can't just say "well I'm role-playing as a coward who would rather sit in a hovel and wank for the rest of his days." That's not how it works. You're playing as someone who wants to restore the Elden Ring/become Elden Lord, and the fact is that there are a multitude of compelling reasons to want that.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
450
Do you people forget that Tarnished were literally banished from the Promised Land that the Lands Between once were, and only recently they were allowed to return to get what they rightfully deserve? How is that not a motivation?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,258
No. You have missed my point entirely.

My argument is that an optimal strategy heavily encourages players to ONLY use a handful of items. They CAN use other items, but they are at a natural disadvantage, which in a hard game like Elden Ring can make the experience downright miserable. Everyone is going to gravitate towards the more powerful items as a result.

You CAN use the short sword if you want. Just like you CAN use the soup ladle in DS2 or the broken straight sword in DS1. My point is that you basically have to go out of your way to purposely gimp yourself in order to make a significant number of the items in Elden Ring worthwhile.
Seems you missed mine.

1. Which items should be left? Some items are good for a build and useless for others. Some items are slightly worse but easier or more fun to use. Some items are average but can beat all encounters, some are super situational but great when they work. How do you gather data to make these cuts? Do we trust their internal testing teams? Focus groups maybe? Tryhard content creators?

2. If you remove the wrong choices what's left of player agency?

Do you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
You should try to pick examples that make your point stronger not weaker...
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
450
Do you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
You can't be serious. My second ever playthrough of Dark Souls was bows only because it was fun and I wanted the challenge (don't think I beat Four Kings, though, I ran a lot of builds simultaneously back then). Whips play differently even in Dark Souls with their pretty limited movesets, and in later games they became more fun to use
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
865
Location
The belly of the whale
The fallen leaves tell a story.
The great Elden Ring was shattered.
In our home, across the fog, the Lands Between.
Now, Queen Marika the Eternal is nowhere to be found,
and in the Night of the Black Knives, Godwyn the Golden was the first to perish.
Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
The mad taint of their newfound strength triggered the Shattering.
A war from which no lord arose.
A war leading to abandonment by the Greater Will.
Arise now, ye Tarnished.
Ye dead, who yet live.
The call of long-lost grace speaks to us all.
Hoarah Loux, chieftan of the badlands.
The ever-brilliant Goldmask.
Fia, the Deathbed Companion.
The loathsome Dung Eater.
And Sir Gideon Ofnir, the All-knowing.
And one other. Whom grace would again bless.
A Tarnished of no renown.
Cross the fog, to the Lands Between.
To stand before the Elden Ring.
And become the Elden Lord.

I think the intro gives a pretty clear idea of what the player is supposed to do, to be honest.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,081
We're going in circles now. Per the post you quoted: "The player character is aware of this because he lives in the world where it's happening."
Are you saying a random undead is aware the pygmy stole a lord's soul and created the dark because that's what you're saying here and obviously they don't know this. How would a cinder know the lords awoken and went AFK? They don't, they just get woken up and go and kill Gundir and a bunch of random enemies in the graveyard.
The fallen leaves tell a story.
The great Elden Ring was shattered.
In our home, across the fog, the Lands Between.
Now, Queen Marika the Eternal is nowhere to be found,
and in the Night of the Black Knives, Godwyn the Golden was the first to perish.
Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
The mad taint of their newfound strength triggered the Shattering.
A war from which no lord arose.
A war leading to abandonment by the Greater Will.
Arise now, ye Tarnished.
Ye dead, who yet live.
The call of long-lost grace speaks to us all.
Hoarah Loux, chieftan of the badlands.
The ever-brilliant Goldmask.
Fia, the Deathbed Companion.
The loathsome Dung Eater.
And Sir Gideon Ofnir, the All-knowing.
And one other. Whom grace would again bless.
A Tarnished of no renown.
Cross the fog, to the Lands Between.
To stand before the Elden Ring.
And become the Elden Lord.

I think the intro gives a pretty clear idea of what the player is supposed to do, to be honest.
Gideon Ofnir narrates the opening. We don't meet Gideon until the round table by which point we've already started out quest and we wash up on some beach as a near corpse before that point.. So Gideon could not be telling us of all these people because we don't know any of them.
 
Joined
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Messages
502
Do you think anyone has ever seriously had a good reason to build around, say, the whip, when building around a sword will provide better damage, access to a lot more ashes of war, and will just downright be better in every possible way?
You can't be serious. My second ever playthrough of Dark Souls was bows only because it was fun and I wanted the challenge

So you've essentially accepted my argument wholesale then. Cool. I'll take the victory.

1. Which items should be left? Some items are good for a build and useless for others. Some items are slightly worse but easier or more fun to use. Some items are average but can beat all encounters, some are super situational but great when they work. How do you gather data to make these cuts? Do we trust their internal testing teams? Focus groups maybe? Tryhard content creators?

Well just off the top of my head. Shortsword is objectively worse than Longsword in every way. Has the same moveset but worse damage and worse reach. The only saving grace is that it has lower requirements, but the requirements for the long sword are so low that IIRC all of the starting classes can already use it anyway.

The parrying dagger is literally useless. It has the same parry ash of war that can be placed on any other dagger, and has no special parry frames. Since it offers the same moveset and a lower crit than misericonde and worse stats than many other daggers, the moment you unlock the ash of war trainer it becomes completely obsolete because if you want a dagger to parry with you're always statistically better off putting the Parry ash of war on any other dagger.

Those are just a few off the top of my head. There are many more.

You don't need to watch tryhards, just look at the actual weapon stats. If you want something more subjective, player opinions (well, players that matter anyway) generally conclude that certain weapons are just objectively bad and should never be used unless you're specifically going for a challenge build.

For Ashes it's even worse. The mimic tear gains every one of your items abilities and equipped spells, making it far more versatile than virtually every other summon. There are a few other good ones too, like the elite knights, but the vast majority of them die almost instantly and do very little damage. Sure, they cost less FP, but they almost aren't worth summoning, and the MUCH better ones are only slightly more expensive.

Again, nothing is stopping you from using these ashes. My argument is that the game basically punishes you for doing so by putting you at a disadvantage. In a difficult game like Elden Ring, that's hugely important, because it can mean the difference between breezing through fights and struggling. If I want to use a fun weapon, I shouldn't be punished for doing so - that will only force me to switch back to one of the better weapons if I am having trouble. If the weapons were balanced correctly, everyone would be able to strategize around their weapon of choice and be effective on a level playing field.

Here's a basic analogy. Lets say I offer you two gems. One gem is worth $100. The other is worth $10. Your objective is to make as much money as possible. You may choose either gem, but it's not a real choice because the only correct answer is to pick the $100 gem. The primary objective of Elden Ring is to beat the game. To do so, you need to survive long enough to defeat the (extremely difficult) bosses. The most effective way to do so is to use the weapons that are the most effective for the job - the weapons with high damage and good movesets or effects - and ignore everything else. You may prefer the colour of the $10 gem over the $100 gem, just like you may prefer the whip over the longsword, but objectively your choice is inferior to all the others and will only set you back as a result. Most of the weapons in Elden Ring are usable and can be used to win the game, but are ineffective compared to the other choices. If the game was balanced properly, this wouldn't be a concern, which means players would be able to choose weapons to use based on what they find the most fun or can strategise around the most, rather than what is the most effective overall. Balance allows the game to have depth because players can weight the pros and cons of each weapon and decide which is best for them on a level playing field. By being unbalanced, the weapon choices are mostly boring - choose from a handful of good weapons, or a pile of crap that's barely usable. And of course everyone is going to choose from the good weapons because they actually want to finish the game. There's a reason most people use katanas and greatswords. It's not because most people like these weapons. It's because they are generally the best weapons in the game.

I swear, some people in this community are intentionally dense and refuse to understand even basic game design concepts if they clash with FROM's "perfect" vision.

2. If you remove the wrong choices what's left of player agency?

The idea is that you don't remove anything, you simply rebalance it. This changes a bunch of fake "do this if you hate yourself" choices into actual viable strategies that need to be weighed against each other, giving the game actual depth. Fixing the horrible balance doesn't reduce player agency, it enhances it.

You should try to pick examples that make your point stronger not weaker...

ummm......
 
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Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
865
Location
The belly of the whale

I think the intro gives a pretty clear idea of what the player is supposed to do, to be honest.
Gideon Ofnir narrates the opening. We don't meet Gideon until the round table by which point we've already started out quest and we wash up on some beach as a near corpse before that point.. So Gideon could not be telling us of all these people because we don't know any of them.
That's why I said it gives the player the motivation of what they are supposed to achieve rather than the character.

The character would already have a decent knowledge of how the world used to be, he came from the Lands Between after all. He would be well aware of what the Elden Ring and Elden Lord are, he followed Godfrey as part of his army. I'm not sure why he needs to even be told about the guidance of grace by Varre as he would have experienced it before he became tarnished.

There was a wonky theory I read about that suggested the sounds from the background during the intro of the game are the distorted noises (bell, footsteps and roar) of a wandering mausoleum; that the tarnished may be one of the unwanted, beheaded bastard offspring of Marika with their head reattached (which was the Tarnished's dead finger maiden's task). I think the sounds are more likely to be there to give atmosphere to the return of the tarnished from the dead after having their reconnection to grace re-established, though.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
450
So you've essentially accepted my argument wholesale then
Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayability
 
Joined
Jan 5, 2021
Messages
502
So you've essentially accepted my argument wholesale then
Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayability
My central argument is that bow only shouldn't be a challenge run because bows should be viable in the first place, just like every other weapon type should be. Again, you've accepted my argument wholesale.

You cannot argue that certain weapons are weaker than others (which you have done) without then also accepting my argument that the game is unbalanced and certain weapon types are less viable than others, which results in optimal strategies, which is bad design.

Thanks again for confirming my point.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
450
My central argument is that bow only shouldn't be a challenge run because bows should be viable in the first place, just like every other weapon type should be. Again, you've accepted my argument wholesale.
Oh, I see your point now. Yes, the weapons are different and some are harder to use than the others, and that's what I love about FromSoftware's action RPGs. I guess balancing is important for PvP, but in PvE it's really not an issue if some weapon is clearly more useful than the others, there's plenty of incentives to use other stuff, as I mentioned. I don't think that having fully balanced equipment is good for the series, it would basically turn it into full fledged aciton games, which I am against of
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,081
So you've essentially accepted my argument wholesale then
Read the words you bolded as "I wanted to play the game in a different way" and you'll see that I don't accept your argument. Of course, playing bow–only can be considered a challenge run, as you need to always take care of the amount of arrows you have (so is playing fists only or SL1 only, an epitome of a challenge run), but playing with whips or other different type of weapons does not make it a challenge run, even though a lot of such weapon types are weaker than the current meta. Different weapons play differently (sometimes even if these weapons are in the same category) and that alone can provide hours of replayability
Part of his argument is that there shouldn't be "bow" "great bow" and "xbow bow" and then a best in class because you're never going to use the weaker bows so those 3 categories are actually all there is and most falling in them are useless.

The black bow is objectively worse than the long bow. It's weaker, has higher stat requirements and you get it in the capital when you can start with the long bow. It has a better ash of war but you can put the same one on the long bow (with an annoying way to get it, but it exists). And neither are even the best bow when the one archers in the snowfield has higher damage than both of them but needs to be farmed from a hard enemy.

SHWAO is trying to say all of these bows should have 'something' they do special. The horn bow does magic damage, it's a magicians bow. The short bows have faster shots but do less damage and have less range. Serpent bow poisons. What's the point of the black bow since it's just worse than the long bow you find earlier? If you find a weapon it should be something you could use even if you wouldn't in most builds. You should look at it and go "not for me, but cool" instead of "this is a long sword but worse in every way". And that's okay if there's serious game time between upgrades. Going from a normal dagger to the bleed dagger or the black flame dagger is a decent upgrade and that's fine for progression but a lot of the early stuff is just better than later stuff, so it's not like stuff is balanced by progress. There simply is no balance and he feels that is made worse by the games difficulty. When so many victories are clutch wins the damage difference in the Black and Long Bow, let alone the Albernoric bow really makes a difference. Black bow users are punished for... absolutely no reason over the Long bow and they're punished for not farming like wise. If From are pushing the difficulty this far then this sort of imbalance becomes a game changer for many.

(I have vague memories of the black bow maybe firing faster than the long bow but I'm not sure. You can sub the 3 bows for your weapon class of choice and there will be loads of examples.

 

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