Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 2,144
I disagree on the difficulty slider and mutators. While I understand where you're coming from, it would not fit a From style game.But the reality is, Dark Souls (and elden ring) already have a difficulty selector. Instead of being a menu option, you instead have to find the correct series of items or spells that will immediately trivialise the game, usually through degenerate cheese like standing in a doorway and killing a boss with magic while they try to attack you but can't due to their size. Every game in the series can be made significantly easier, but not in a compelling or fun way, usually it just boils down to doing the right thing or knowing when a specific ambush is coming and avoiding it or finding ways to completely break the AI. That's not strategic or fun gameplay, it's just breaking the game as a cheap way of "beating the difficulty". FROM should instead focus on fixing all these loopholes, provide balanced weapon choices, and then if they want to let people choose difficulty, add some modifiers or mutators or whatever that players can enable on a new playthrough to restrict themselves in some way. Then, everyone is happy and nobody has a compromised playthrough.
You're right on them needing to fix all the loopholes and bullshit though. From are very lazy and can use "well you can leash them!" as an excuse for completely broken enemies.
Vic doesn't play Elden Ring. He's just here to try and argue with me because he likes starfield and there's nothing to do in that game. He's a bethestard.It's fine. Could be a lot better, could be a lot worse. Unfortunately FROM will never improve as a developer because the entire gaming landscape is filled with the sort of morons that post endlessly in this thread about how every flaw of the game is actually a positive.So is it good?
Perfect balance is impossible but there is a lot of room for From to improve their balance in some serious ways.For every game with a lot of options there's this one retard who complains about "broken" balance. Somehow it doesn't clue them in that no game has ever had the kind of balance they're after that isn't stripped down to the bare essentials and hardly lets the player choose anything at all.
I think one of the discussions to be had is when is "being broken" the intended way to play the game? Elden ring has always had complaints about unfair difficulty with it's bosses. Bosses intended to screw the player not to be a fun experience because the current skill ceiling dominates anything From have put out last time. It starts to become "If I'm not broken I stand no chance of beating this boss". And many will argue that's exactly what bleed is in Elden ring. As From continue to push the gotchas and phase changes with AOE spam the player can't keep up through movement (it's never improved) so the only option is to get a bigger weapon (numbers not size) so you can match the bosses bullshit with brute strength rather than pure skill since pure skill is now being punished as an intended development goal.
Hey Lyric you dumb faggot. Learn to reply to threads in 1 post instead of 6. You won't get more views because you spam the thread.