But the reality is, Dark Souls (and elden ring) already have a difficulty selector. Instead of being a menu option, you instead have to find the correct series of items or spells that will immediately trivialise the game, usually through degenerate cheese like standing in a doorway and killing a boss with magic while they try to attack you but can't due to their size. Every game in the series can be made significantly easier, but not in a compelling or fun way, usually it just boils down to doing the right thing or knowing when a specific ambush is coming and avoiding it or finding ways to completely break the AI. That's not strategic or fun gameplay, it's just breaking the game as a cheap way of "beating the difficulty". FROM should instead focus on fixing all these loopholes, provide balanced weapon choices, and then if they want to let people choose difficulty, add some modifiers or mutators or whatever that players can enable on a new playthrough to restrict themselves in some way. Then, everyone is happy and nobody has a compromised playthrough.