Max Damage
Savant
- Joined
- Mar 1, 2017
- Messages
- 748
This is same as Quake changing Doom 2 by not being a sequel, or Doom changing Wolf3D. Please stop, this is beyond retarded.
I like Elden ring. I wouldn't have spent so much time playing it if I didn't. Don't have to be a fanboy to enjoy a game.I could label everything he does with the shit rating, but that doesn't really say "we getcha bro, you hate the game. Don't have to say it 100 times" as much as I want it to.
It's very much broken and it looks stupid. Even Pokemon players, the lowest manchildren in the pedophile swamp are upset Game freak don't properly animate items being handed to you.But that's just how Japanese developers operate. They have a "if it's not broken, don't fix it" mentality, which is different from the western mindsent of having to reinvent the wheel or discover fire again with each new game.
Sets are expected to be reused in a movie. We're talking about games not Korean soap operas.Nigga that's small fry compared to how much RGG studios(Yakuza games) reuse assets and animations. Hell their flagship games have been taking place in the same city block forever.They do a hand gesture. The real animation laziness is how 90% of the weapons have identical movesets to Dark Souls (and possibly Demons Souls even). They have literally imported the same models with minor touch ups for 10 years.
Demon's souls - Dark souls - Bloodborne - Elden ring all reuse assets. I bet Sekiro does too but that games activision garbage so I haven't played much of it. You're correct that they should be unique but they aren't.This is same as Quake changing Doom 2 by not being a sequel, or Doom changing Wolf3D. Please stop, this is beyond retarded.
You have a very strange way of showing it.I like Elden ring.I could label everything he does with the shit rating, but that doesn't really say "we getcha bro, you hate the game. Don't have to say it 100 times" as much as I want it to.
I'd express more positivity if the thread wasn't full of retards who cannot accept the game has flaws.You have a very strange way of showing it.I like Elden ring.I could label everything he does with the shit rating, but that doesn't really say "we getcha bro, you hate the game. Don't have to say it 100 times" as much as I want it to.
Since Dark souls 3 the discussion has been "From are making BAD action games instead of GOOD adventure games" and Elden ring cements that into place.Yeah, but consistently making better games than any other studio is no excuse for reusing a short sword.
That's not true. There are "perfect" games in the same sense as there are "perfect" books. Games are mostly about the gameplay. So if you get that right, it's not too important if the art is a little shit, or the music is a little shit.This is what in the entire history of this medium there has never been a "perfect" game, unless it's something so basic a single person could do (like Tetris for instance).
I utterly and wholeheartedly despise the action games you're referring to, while I love and cherish DS3, Sekiro, and ER. If they're making "bad" action games, then that's a genre that actually resonates with an audience.Since Dark souls 3 the discussion has been "From are making BAD action games instead of GOOD adventure games" and Elden ring cements that into place.
It's very much broken and it looks stupid.
Neither Souls 3 nor Elden Ring is on the level of their peak, so I might have accepted the idea that From are on a declining trajectory if it hadn't been for Sekiro, which is their second-latest game and some of their best work.Since Dark souls 3 the discussion has been "From are making BAD action games instead of GOOD adventure games" and Elden ring cements that into place.
I care about it so clearly it's not "nobody" now is it? I'm tired of From being lazy and half arsing basic elements.Elden Ring does indeed have flaws, but these two examples are just pointless complaints nobody cares about. One of the highest achievements of this series is getting rid of superfluous shit that doesn't actively improve the core gameplay and you want them to... add out-of-combat animations?
You mean the original audience who have been complaining and all rally around "The lost art of demons souls" video? Arguably The audience has been ditched for goyslop lovers like yourself.I utterly and wholeheartedly despise the action games you're referring to, while I love and cherish DS3, Sekiro, and ER. If they're making "bad" action games, then that's a genre that actually resonates with an audience.
Sekiro is unplayable. It has Dark souls 2 hit boxes and couldn't even do a grappling hook properly. Wasn't even worth playing for more than an hour to confirm From are lazy and can't make stealth games.Neither Souls 3 nor Elden Ring is on the level of their peak, so I might have accepted the idea that From are on a declining trajectory if it hadn't been for Sekiro, which is their second-latest game and some of their best work.Since Dark souls 3 the discussion has been "From are making BAD action games instead of GOOD adventure games" and Elden ring cements that into place.
Complaining about hitboxes in Sekiro tells me you never bothered to learn how to actually play it. All edge aside, if you really do like From games, and you think it's possible for you to lay your prejudices aside, you should give it a proper go sometime.
As someone who replayed 3 the most out of DaS trilogy, I never got that feeling. Previous 2 games at points feel like they either ran out of budget or just didn't give a shit.But anybody who has played Dark Souls 3 can see that his heart wasn't in this project.
Complaining about hitboxes in Sekiro tells me you never bothered to learn how to actually play it. All edge aside, if you really do like From games, and you think it's possible for you to lay your prejudices aside, you should give it a proper go sometime.
This video sums up my Sekiro experience perfectly. If you think this hit box is acceptable and you need to "learn how to actually play it" then I don't know what you're smoking but it's strong stuff. Why would I want to play yet another game full of broken hit boxes and high damage when I could play a good game instead?
Apart from oggerman I can honestly only think of two other grab attacks in the entire game that have to be dodged to be avoided, regular enemies notwithstanding.*
*Drunkard and shamisen player, for the record. If anyone can think of more you're welcome to correct me.
You don't dodge the ape ones, you jump them. I specifically said grabs that you dodge because those are the ones that are susceptible to mismatches between the animation and the hitboxes like in the video Hell Swarm posted. They do annoy me, because they look wrong. Grab hitboxes should be much smaller, so that they're required to hit centre mass to connect, or else the start of the animation should be smoother. These are action games built on precise movement - if it looks wrong, it is wrong. I hate grab attacks in From games very much.There are more of course. like the ape
I found that crowd control became much more manageable with wider use of prosthetics, combat arts and ninjutsu. Hell, with the bloodsmoke ninjutsu alone you can take out an entire crowd without anyone even swinging at you once. Sekiro is a game where you're clearly not meant to take on crowds - you're a ninja, you're meant to sneak around and pick people off one by one, or else bypass the regular mooks altogether. But if you build for it, fighting crowds is very possible. It's taking on two or more strong enemies at once that's the real limit.Sekiro has the worst combat flow when it comes to fighting crowds, you either kite or die because From didn't bother fleshing that part out. Which is just lazy considering how this is their release with least amount of combat options, I don't get the hype around Sekiro at all.
This doesn't happen a lot though, there's most always a way to thin the herd. Combat simply isn't (shouldn't be) the draw for FS games, it's the adventure.Sekiro has the worst combat flow when it comes to fighting crowds,
So how exactly is Sekiro like DS?"It's innovation to remove all your options and change how parry works and other wise the game remains near identical"
Jumping or rolling isn't relevant. The problem is the player clear dodges, he's half way to the monster's flank and he's still grabbed. It looks shit, it's frustrating and it's broken. What's the appeal of playing yet another From game when they won't fix this issue we've had since Demon's souls? If they can't improve their games why shouldn't I spit on them for being lazy slant eyed faggot with a brain dead fanbase willing to swallow anything with a dodge roll?You don't dodge the ape ones, you jump them. I specifically said grabs that you dodge because those are the ones that are susceptible to mismatches between the animation and the hitboxes like in the video Hell Swarm posted. They do annoy me, because they look wrong. Grab hitboxes should be much smaller, so that they're required to hit centre mass to connect, or else the start of the animation should be smoother. These are action games built on precise movement - if it looks wrong, it is wrong. I hate grab attacks in From games very much.
Are we back at "Bloodborne and Sekiro play nothing like a Souls game" again? Because that's not true and it's a boring argument by smooth brained fanboys.So how exactly is Sekiro like DS?
It is actually, because the window for jumping to avoid attacks is very generous. You would know this if you had played far enough to see them.Jumping or rolling isn't relevant.
I'm not trying to trick you, and this isn't a setup to some elaborate gotcha. If you could like the old From games despite the grab attacks, I'm sure you could do that with Sekiro as well, especially considering that as I said there are only four of them in the entire game. You're complaining that bosses in ER have become too fast and aggressive and the player's options havent been updated to compensate, and that's what Sekiro does. It gives you the tools to deal with the new style of enemies while still being undeniably a From game. It also has a comprehensible story told in a traditional way, and it's free of bloat. It's excellent.What's the appeal of playing yet another From game when they won't fix this issue we've had since Demon's souls? If they can't improve their games why shouldn't I spit on them for being lazy slant eyed faggot with a brain dead fanbase willing to swallow anything with a dodge roll?
If a game has a couple of broken hitboxes (most of which I never enctountered in my hundreds hours of play, even in Dark Souls 2), it doesn't mean it's full of broken hitboxes. There's a difference in a problem that hinders your enjoyment and using some fringe hitboxes as an excuse of your poor play (people always go with bad hitboxes firtst, poor camera second and bad controls third when they're too buttmad). Not that I'm saying there's no bad hitboxes in their games, you can look at all hitboxes in DSAnimStudio, but they are not as frequent as people want to believeThis video sums up my Sekiro experience perfectly. If you think this hit box is acceptable and you need to "learn how to actually play it" then I don't know what you're smoking but it's strong stuff. Why would I want to play yet another game full of broken hit boxes and high damage when I could play a good game instead?