Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
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Player stats and equipment don't change the game enough to consider it something different.
As a greataxe main I find this offensive.
Player stats and equipment don't change the game enough to consider it something different.
I have ambivalent feelings towards it.Anyway, what did you think of the expansion, @NJClaw?
I'm pretty sure their next game will be open world as well but by then they should've learned their lessons from ER and make the open world actually interesting and rewarding to explore. If they can do that, I'm excited to play it. Not touching ER again though.I hope they give up on this open world experiment as it is obvious their resources can't cope with it.
There's no way they're making an open world game on a current gen hardware without 10 years of asset and pipeline evolution prior, the way they made Elden Ring. Unless they won't be drastically changing the fidelity of their assets and just continue with their current tech, which I'm actually kinda all for. Then they might be working on an open world game right now, but it won't be ER2I'm pretty sure their next game will be open world as well but by then they should've learned their lessons from ER and make the open world actually interesting and rewarding to explore. If they can do that, I'm excited to play it. Not touching ER again though.
10 years of assets? They released 5 souls games in the last 10 years. Anyway, I don't mind if they reuse a lot from ER to make an ER2 with a greatly improved open world. That shit would sell like hotcakes.There's no way they're making an open world game on a current gen hardware without 10 years of asset and pipeline evolution prior, the way they made Elden Ring. Unless they won't be drastically changing the fidelity of their assets and just continue with their current tech, which I'm actually kinda all for. Then they might be working on an open world game right now, but it won't be ER2I'm pretty sure their next game will be open world as well but by then they should've learned their lessons from ER and make the open world actually interesting and rewarding to explore. If they can do that, I'm excited to play it. Not touching ER again though.
They might as well release like 3-4 action RPGs and spinoffs akin to a Sekiro or Deracine in the same span of time on a current hardware and only then they will be ready to go into current gen open world (which by that time will be pastgen, just like with ER)10 years of assets? They released 5 souls games in the last 10 years. Anyway, I don't mind if they reuse a lot from ER to make an ER2 with a greatly improved open world. That shit would sell like hotcakes.There's no way they're making an open world game on a current gen hardware without 10 years of asset and pipeline evolution prior, the way they made Elden Ring. Unless they won't be drastically changing the fidelity of their assets and just continue with their current tech, which I'm actually kinda all for. Then they might be working on an open world game right now, but it won't be ER2I'm pretty sure their next game will be open world as well but by then they should've learned their lessons from ER and make the open world actually interesting and rewarding to explore. If they can do that, I'm excited to play it. Not touching ER again though.
Increasing their team won't do any good, because you lose control when your staff is so large, but using ER money to outsorce even more assets could help them a lotHow large a team did they have for this? Because prior to ER they were still a smallsish company, right? Maybe with all the sales they got from this they could increase their developing team which might help.
Oh.. oh dear. You're one of THOSE? Friendship OVER.Player stats and equipment don't change the game enough to consider it something different.
As a greataxe main I find this offensive.
Is that a legacy dungeon? That stretches the definition a big much for me. I would consider it an area. It's the best bit of the DLC outside of the side dungeons but it's not really a legacy dungeon the same as the academy.. Belurat
I'm hoping for a Kings Field revival but in 3rd person, you know kinda like a slower paced, more concentrated version of ER........I hope they give up on this open world experiment as it is obvious their resources can't cope with it.
Imagine if the healing was based on finite consumable items which you had to buy or farm if you're outI'm hoping for a Kings Field revival but in 3rd person, you know kinda like a slower paced, more concentrated version of ER........I hope they give up on this open world experiment as it is obvious their resources can't cope with it.![]()
Not kidding tho, it's the only route I see back to something like DS1/2.I know what you are doing bro.
Should've had a spacey version of Torrent, pretty beurk as is.Pretty underwhelming for final boss, some swimming dinosaur with no buildup.
Oh.. oh dear. You're one of THOSE? Friendship OVER.Player stats and equipment don't change the game enough to consider it something different.
As a greataxe main I find this offensive.
Weapon differences aren't big enough to change the fundamentals of the gameplay. It's still the same core gameplay with less options but it's still the same gameplay. Bloodborne has less options than Dark souls 3 but it's not massively different. Dark souls 3 is Elden Ring and Elden ring has the Sekiro parry now so Dark souls is Sekiro with more weapon options. Especially since Elden ring tries to use Sekiro's non-functional stealth system.
Your honour, I would like to present the following evidence for this thread having the stupidest nigger brained posters on Codex.
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Elden Ring has infinite stamina as well. You have to try to run out of it.No stamina is a pretty big difference that impacts everything. Anyway, you're either more retarded than I'd previously believed or trolling or both. Honestly, all of these possibilities are plausible.
I've finally reached the final boss of the DLC, after 70+ hours spent playing it and checking every corner while at it. This is the point I need to admit: this is hard. I had fun listening to all the crybabies complaining about the difficulty of the Dancing Lion (first try for me), Gaius (10 tries), Bayle (12), Messmer (13), but this looks like a different story. It's actually so hard I'm not sure I will be able to go through it solo26 attempts and I'm not even getting close, unless I'm missing something obvious here. The second phase is just WTF.
There are ways to make it easier, but they're mostly build-dependent. What character are you playing?I've finally reached the final boss of the DLC, after 70+ hours spent playing it and checking every corner while at it. This is the point I need to admit: this is hard. I had fun listening to all the crybabies complaining about the difficulty of the Dancing Lion (first try for me), Gaius (10 tries), Bayle (12), Messmer (13), but this looks like a different story. It's actually so hard I'm not sure I will be able to go through it solo26 attempts and I'm not even getting close, unless I'm missing something obvious here. The second phase is just WTF.
There are ways to make it easier, but they're mostly build-dependent. What character are you playing?
You're slaying an actual, real god in its prime, of course it will be hard. It's easy enough to learn and beat the first phase, but phase two is the only time Tarnished encounters a god (the final boss in the base game doesn't count, even if the game titles it as a god, that amoeba is a weakling)I've finally reached the final boss of the DLC, after 70+ hours spent playing it and checking every corner while at it. This is the point I need to admit: this is hard. I had fun listening to all the crybabies complaining about the difficulty of the Dancing Lion (first try for me), Gaius (10 tries), Bayle (12), Messmer (13), but this looks like a different story. It's actually so hard I'm not sure I will be able to go through it solo26 attempts and I'm not even getting close, unless I'm missing something obvious here. The second phase is just WTF.
Could you stop being retarded?You're slaying an actual, real god in its prime, of course it will be hard. It's easy enough to learn and beat the first phase, but phase two is the only time Tarnished encounters a god (the final boss in the base game doesn't count, even if the game titles it as a god, that amoeba is a weakling)I've finally reached the final boss of the DLC, after 70+ hours spent playing it and checking every corner while at it. This is the point I need to admit: this is hard. I had fun listening to all the crybabies complaining about the difficulty of the Dancing Lion (first try for me), Gaius (10 tries), Bayle (12), Messmer (13), but this looks like a different story. It's actually so hard I'm not sure I will be able to go through it solo26 attempts and I'm not even getting close, unless I'm missing something obvious here. The second phase is just WTF.
Radahn is nothing special until Miquella shows upYou're fighting Radahn not Micky boy
How is he missing an arm? We don't know if having 3 arms is by design when achieving true godhoodMicky boy is missing an arm so he isn't "in his prime" either.