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From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Jan 5, 2021
Messages
525
Japan has the laziest developers ever. Elden Ring is literally worse than resident evil 2. When a character hands another character an item in that game they put their hands together. It shows an exchange. When characters give you items in Elden ring they don't even move. Unless you're fighting them every character is a cardboard cut out. They don't move their mouths when they talk and they never move except for a breathing animation.

It's fucking lazy.
They do a hand gesture. The real animation laziness is how 90% of the weapons have identical movesets to Dark Souls (and possibly Demons Souls even). They have literally imported the same models with minor touch ups for 10 years.

In b4 the FROM dicksuckers post some stupid shit like "the animations are fine, who cares if they reuse them?", as if any other game doing that wouldn't be lampooned and criticised for being ultra lazy by everyone in the gaming community.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I don't understand how you can reach the conclusion that the bosses are hard if you get video proof that they are easily beatable.

Proof Elden ring is the easiest game ever.
There can be only one conclusion: Hell Swarm is an advertising plant working for Fromsoft.
I would rather work a glory hole at an AIDS convention than touch a greasy gook studio like From.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,276
You know, it's posts like Hell Swarm's that make me wish I had the Stop rating.

I could label everything he does with the shit rating, but that doesn't really say "we getcha bro, you hate the game. Don't have to say it 100 times" as much as I want it to.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
I don't understand how you can reach the conclusion that the bosses are hard if you get video proof that they are easily beatable.
youtube 8X15Zp9b6lc
Proof Elden ring is the easiest game ever.
Are you deliberately arguing in bad faith (as in the perfect example above) and then complaining like a litttle bitch when accused of it?
Or are you like Silverfish and don't understand basic logic?
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
They do a hand gesture. The real animation laziness is how 90% of the weapons have identical movesets to Dark Souls (and possibly Demons Souls even). They have literally imported the same models with minor touch ups for 10 years.

But that's just how Japanese developers operate. They have a "if it's not broken, don't fix it" mentality, which is different from the western mindsent of having to reinvent the wheel or discover fire again with each new game.

All Japanese games reuse mechanics and ideas, often even across games from different companies. Whenever they hit on something good, they incorporate it in what is essentially a kind of mechanical language which grows ever more mature over time. Westerns by contrast have to reinvent everything from scratch with each game, which leads to greater innovation but also leads to their games being stuck in a kind of mechanical infancy every single time, since they often don't build on what they did before.

Personally, while in a perfect world it would be great if developers could create something that is new and good every time, in reality hitting on something solid doesn't happen often so there's a certain wisdom in wanting to preserve it. Imagine how much better Quake 2 would have been had it reused the enemies from the first game instead of coming up with "new" but inferior versons.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,120
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They do a hand gesture. The real animation laziness is how 90% of the weapons have identical movesets to Dark Souls (and possibly Demons Souls even). They have literally imported the same models with minor touch ups for 10 years.
Nigga that's small fry compared to how much RGG studios(Yakuza games) reuse assets and animations. Hell their flagship games have been taking place in the same city block forever.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
791
Imagine how much better Quake 2 would have been had it reused the enemies from the first game instead of coming up with "new" but inferior versons.
Not a fan of Quake 2, but this would look stupid and out of place. Also, from my experience many Japanese devs (including From) have the exact problem of trying to reinvent the wheel with each entry, to the point that series like Dragon Quest are somewhat of outlier.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
791
Are you being dense on purpose? Doom 2 is direct sequel, Quake 2 isn't, and the setting isn't same.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
Are you being dense on purpose? Doom 2 is direct sequel, Quake 2 isn't, and the setting isn't same.

That's not the point they could have made it a direct sequel, but chose not to because they felt they had to do something "new". A Japanese developer might have not have had that kind of scruple. After all, Quake 1 was perfect why change it?
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
791
This is same as Quake changing Doom 2 by not being a sequel, or Doom changing Wolf3D. Please stop, this is beyond retarded.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I could label everything he does with the shit rating, but that doesn't really say "we getcha bro, you hate the game. Don't have to say it 100 times" as much as I want it to.
I like Elden ring. I wouldn't have spent so much time playing it if I didn't. Don't have to be a fanboy to enjoy a game.
But that's just how Japanese developers operate. They have a "if it's not broken, don't fix it" mentality, which is different from the western mindsent of having to reinvent the wheel or discover fire again with each new game.
It's very much broken and it looks stupid. Even Pokemon players, the lowest manchildren in the pedophile swamp are upset Game freak don't properly animate items being handed to you.
They do a hand gesture. The real animation laziness is how 90% of the weapons have identical movesets to Dark Souls (and possibly Demons Souls even). They have literally imported the same models with minor touch ups for 10 years.
Nigga that's small fry compared to how much RGG studios(Yakuza games) reuse assets and animations. Hell their flagship games have been taking place in the same city block forever.
Sets are expected to be reused in a movie. We're talking about games not Korean soap operas.
This is same as Quake changing Doom 2 by not being a sequel, or Doom changing Wolf3D. Please stop, this is beyond retarded.
Demon's souls - Dark souls - Bloodborne - Elden ring all reuse assets. I bet Sekiro does too but that games activision garbage so I haven't played much of it. You're correct that they should be unique but they aren't.

Arguing a 90's DOS game has the same expectations as a modern 3D adventure game is just retarded. Doom 2 is an expansion on Doom 1, it's expected to use much of the same foundation and build upon it. That's why it's Doom 2 and not Quake, which doesn't build off of Doom the same way.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571
Frankly. if we look at FromSoft's entire output, we can see that they did try their best to remain "fresh".

After Demon Souls and Dark Souls, FromSoft gaves us Bloodborne. It's clear to me that Miyazaki had no intention of making a sequel to Dark Souls, but was likely made an offer he couldn't refuse. Since he was busy with Bloodborne, he decided to hand Dark Souls 2 over to a fresh team he assembled likely in a rush. The result may have been a mixed bag but Dark Souls 2 has the virtue of being very different from Dark Souls 1.

After Bloodborne, there was likely a push to release another Dark Souls to clear up the backlash caused by Dark Souls 2. But anybody who has played Dark Souls 3 can see that his heart wasn't in this project. He obliged to whatever pressure was put on him by Bandai, and this time he produced a product that at the very least was up to his usual standards in terms of production values but felt a little bit tired.

He then makes a deal with Activision to try to innovate again with Sekiro, and with Elden Ring he decided to try something knew with this open world approach, which was clearly an attempt to set Elden Ring apart from Dark Souls in some form. And then out of the blue they decided to resurrect an incredibly niche series, one they likely didn't expect to return as much profit as their flashship franchises, just so they could have some sort of added variety to their output.

Compared to most companies out there who have no qualms doing the exact same thing over and over, there's a remarkable degree of variety here, and despite some up and downs the level of quality we got from this company would have been notable even in the pre-decline days.

Are their games all perfect? No, but then, which company is perfect exactly? Perfection in art usually can only be achieved in forms that don't require anything more than one creative individual. A writer can create the perfect book. A composer can create the perfect symphony. But when you have something that requires large teams of people and a shit ton of money to make, something is likely to go wrong somewhere. Too many variables to control. This is why in the entire history of this medium there has never been a "perfect" game, unless it's something so basic a single person could do (like Tetris for instance).
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,259
Steve gets a Kidney but I don't even get a tag.
Yeah, but consistently making better games than any other developer is no excuse for reusing a short sword.
 

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