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From Software Elden Ring - From Software's new game with writing by GRRM

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
Ok, so now "fixing bugs" is "getting comedically arbitrary". What timeline is this?

Fixing bugs is fine if we're talking about performance issues or something, but getting bent out of shape because a weapon is really good is just silly in this game where 'all choices are valid and you should use everything at your disposal.'

Don't act like novices just read guides on meta builds and mop the floor with all the bosses, this rarely happens

Oh okay, we're back to pretending that people don't use guides extensively even though Elden Ring guides are so ubiquitous that they can even be found on Sports Illustrated.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Fixing bugs is fine if we're talking about performance issues or something, but getting bent out of shape because a weapon is really good is just silly in this game where 'all choices are valid and you should use everything at your disposal.'
That perfume bottle was not just really good, stop pretending it was intended at first. Having a weapon this bust actually lessens the choice, because after a certain amount of discrepancy in damage there will be only choice between good single weapon (with bust damage) and other weapons which will be considered a challenge run. And there's things like that in their games, but it's no always a single weapon that outdids others, and you geniunly can have different experience with different weapons without dumbing it down to just damage numbers and percieved challenge.
Oh okay, we're back to pretending that people don't use guides extensively even though Elden Ring guides are so ubiquitous that they can even be found on Sports Illustrated.
A novice that uses guides won't be able to mop floor with most bosses, even with the best gear. Back in the days when magic was OP, novices still struggled with Demon's Souls, casting their fire storms and getting wrecked in process
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Ok, so now "fixing bugs" is "getting comedically arbitrary". What timeline is this?

Fixing bugs is fine if we're talking about performance issues or something, but getting bent out of shape because a weapon is really good is just silly in this game where 'all choices are valid and you should use everything at your disposal.'
You have to realize this is an insane take, come on. If a weapon is bugged, it's not "really good". It's bugged. All choices are valid, but obviously only within the parameters set by the developers. Arguing that somehow this isn't true because they fixed a bug is on Hell Swarm's level of insanity.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
stop pretending it was intended at first

I didn't say it was intended, just that once the exploit was discovered, it should have been left if we're serious that every option is on the table. Having a tactical nuke for struggling players doesn't seem unreasonable to me if we drop the pretense of ER being a skill-based game.

Having a weapon this bust actually lessens the choice, because after a certain amount of discrepancy in damage there will be only choice between good single weapon (with bust damage) and other weapons which will be considered a challenge run.

And? That's always been the case.

A novice that uses guides won't be able to mop floor with most bosses, even with the best gear. Back in the days when magic was OP, novices still struggled with Demon's Souls, casting their fire storms and getting wrecked in process

Demon's Souls =/= Elden Ring.

You have to realize this is an insane take, come on.

"Actually, it was good that Bethesda removed spell crafting from The Elder Scrolls."
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
kinda sad that they aren't going to make more xpacs for this game
really think the game deserves at least one or two more large xpacs before they make the new one
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
This is getting comedically arbitrary. You should use everything at your disposal, but the game isn't balanced around summons. All choices are valid, but some should be nerfed because they're too strong.
Ok, so now "fixing bugs" is "getting comedically arbitrary". What timeline is this?
From fixing a bug is arbitrary. There are plenty of bugs they completely ignore and half broken shit all over the Souls games. Dark souls 1 remastered didn't even fix the resonance system and that game had 3 releases (4 technically).

So yes, bug fixing is arbitrary because From leave random shit broken and fix other stuff and we have no idea what is intended and is laziness.

 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Having a tactical nuke for struggling players doesn't seem unreasonable to me if we drop the pretense of ER being a skill-based game.
Giving struggling players a tactical nuke obviously was not their intention
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Dark souls 1 remastered didn't even fix the resonance system and that game had 3 releases (4 technically).
I dislike their decision to step away from small weird interactions that they added to Dark Souls 1. Stuff like ringing bells, petrified statues of real players near basilisk infected areas. This resonance system was technically pitiful and didn't affect gameplay at all, frankly, but it was beautiful to see a random miracle ring in the wild. It just tied the whole world together, someone casted a miracle and it resonated into your world, and your miracles will resonate into worlds of others, it was beautiful. Wish they returned to this (also tail cuts, they obviously are not afraid players missing entire locations in their games, so why fear if someone will miss a weapon permanently if they kill a boss without cutting its tail?)
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Utterly irrelevant drivel.

Did From fix the broken system? No. They left it to rot. It wasn't fixed in the PC release, the remaster or the Switch release which is a hybrid of the two. And that's not counting multiple patches. So From fixing broken things is arbitrary because many systems are broken in From games and never fixed.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Utterly irrelevant drivel.

Did From fix the broken system? No. They left it to rot. It wasn't fixed in the PC release, the remaster or the Switch release which is a hybrid of the two. And that's not counting multiple patches. So From fixing broken things is arbitrary because many systems are broken in From games and never fixed.
It never worked in the first place and they just didn't give a damn about it
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Elden ring is the poster child of artificial difficulty. Bosses having multiple phases where they intentionally punish the previous safe strategy just to drag the game out longer is the exact thing people said they didn't want. It's all artificial difficulty in place of quality boss design that's challenging but fair all the way through.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,691
Is this build viable for the DLC?



TL;DR - Dual staff of loss night mage

I'm unable to defeat the final boss of the DLC. Maybe this can help me. Who knows. Any hint?

My hint for the final boss is to parry him and crit him with a fully upgraded misericorde and items that boost that. This is especially effective for magic builds because dual-damage infused weapons give very big crit numbers.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
Elden ring is the poster child of artificial difficulty.

The best part is that the community can't decide if this is true or not. Elden Ring is absurdly difficult... if you try to play it like Dark Souls (but not DS2). You're supposed to use everything on offer to mitigate the difficulty, but be warned that the game isn't balanced around summons, even though they're an available option. Additionally, if something you're using is too good, it might be nerfed since it's going against From's intended design, which would imply that there are meant to be some limits to your power, but also not really.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Bosses having multiple phases where they intentionally punish the previous safe strategy
What a bunch of nefarious scumbags. Imagine designing a multi phase boss and trying to add variety to it. Absolute lack of humanity.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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I don't get what this argument is about. If you are surprised that an open world game lets you get ahead of the power curve (unless it resorts to stuff like scaling enemies to your level) then you are too young to be on this forum. What gets annoying, and I can sympathise with, is when the player's efforts to control the difficulty get in the way of immersion into the game world. If I want to check out what's over there I don't want to worry that I'm already too overlevelled as it is.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I don't get what this argument is about. If you are surprised that an open world game lets you get ahead of the power curve (unless it resorts to stuff like scaling enemies to your level) then you are too young to be on this forum. What gets annoying, and I can sympathise with, is when the player's efforts to control the difficulty get in the way of immersion into the game world. If I want to check out what's over there I don't want to worry that I'm already too overlevelled as it is.
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.

It doesn't make sense because the From drones don't have any arguments. They leap to any defense they can and it's all contradictory.
Imagine designing a multi phase boss and trying to add variety to it.

Delaying his third swing instead of his second is a pretty crazy mixup.
elden ring is my favorite fighting game
PvP is for faggots. It never should have been implemented in a way that allowed a PvP community ever.
Imagine designing a multi phase boss and trying to add variety to it.

Delaying his third swing instead of his second is a pretty crazy mixup.
Isn't it just!? I like the bit where I hit a guy with a claymore, he rips his arm off and now he's doing ninja flips and shooting plasma out of his dick while he spins! I know when someone is trying to kill me I hold back until I'm half dead then deal mortal damage to myself so I can kill them better! Remember Sif!? IT WAS SO DEEP AND MEANINGFUL TO SEE HIM LIMP! UWU MY SIF CHAN.

Fucking retarded gook game for retarded fanboys who will excuse any bullshit as long as it doesn't hurt their ego.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Fucking retarded gook game for retarded fanboys who will excuse any bullshit as long as it doesn't hurt their ego.
Idk... it sure seems like you're the one with the oversized and extremely delicate ego.

The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
1. Clear examples or you are building yourself another nice strawman.
2. Am I defending From or am I just countering the dumbfuckery you keep spewing? I barely even post in From threads because I usually avoid spoilers and it takes me a while to run through the games. Somehow with this DLC I caught you in full schyzo mode and you triggered me.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too? lol.
you triggered me.
I know. You're a queer and I'm an alpha chad. Little sissy boys like you always try to hug my nuts.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?

I don't even like Dragon's dogma but I'm going to go to bat for it when they let you climb all over monsters while Dark souls makes you hit their feet while the camera acts like a furry foot fetish porno.
 

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