Odoryuk
Educated
- Joined
- Mar 26, 2024
- Messages
- 603
Bro level up VITThe player dying to a CORE MECHANIC BREAKING
Bro level up VITThe player dying to a CORE MECHANIC BREAKING
Oh hey it's From drone defense force argument number 753! Just level Vit and that solves the problems of dragon bosses using fire attacks you can't see coming because the cameras up their assholes. Totally not a bad game problem, you just need to over level yourself to fight... enemies outside the starting area tutorial. That's a solid argument if I ever heard one! Why fix the camera when RPG stats, am I right fellow drones?Bro level up VITThe player dying to a CORE MECHANIC BREAKING
You really don't need to overlevel, but if you can't dodge those attacks, maybe you shouldyou just need to over level yourself to fight
We know you are retarded, try to tone it down a bit though. Target lock breaks, not the game."The game breaking is good. Cause er... From game!"
I don't play with gamepad but to quote a true legend 1% player:Prove me wrong faggot. Right thumb is right stick and the face buttons. Which are your heal and dodge buttons. I'm not even the first to point this out.
You can't hit the jump button with your thumb on the right stick? Guess you have girly hands then don't you? lol I repeat because you don't understand.
At minimum on the modern controller you have access to L1, L2, L3, L4, L5, R1, R2, R3, R4, R5 a left analog stick and a right analog stick all without moving a single finger from it's default positioning. That's 10 buttons you can use at all times without having to move your hand off another function. Everyone knows a keyboard has more buttons than a controller but access to those buttons is superior on the controller because it's designed to have you use multiple at once so you don't have to lose 1 button to gain another. I played through Elden ring DLC on the steam deck and used L4 for blocking but I must be lying because you're upset I keep proving you wrong and you're desperate to defend your e peen lol. I've also bound jump to those buttons in the past in different games depending on how camera heavy the game is. They're quite useful.
Ah yes, the tactic of being psychic. Just.. know when an attack is coming even though you can't see it and From intentionally delay attacks to punish you rolling too early.Target lock breaks, not the game.
If you'd watch the video above for more than a minute, you'd learned that abija defeated Nameless King without dying. Just saying."I took damage from an off screen attack due to camera issues but that's perfectly fine"
From drone.
I was deliberately positioned in a way to be behind the head of the dragon so how much the boss is visible was completely on me. I also knew the hit was coming but wanted to trade. Are you arguing From should override my intentions and force the boss always in view? How would that even work?"I took damage from an off screen attack due to camera issues but that's perfectly fine"
From drone.
ER does give infinite lock-on range, though. It breaks automatically where it thinks you might benefit from not being locked on anymore, since the boss is leaving the arena or something, but you can just press the button again to lock on to the Elden Beast or Bayle or whatever without incident. I genuinely have no idea what you're complaining about here. I guess I could see taking umbrage with the game making that assumption, from a UX standpoint? But it takes a momentary twitch of your thumb to turn it back on, and it genuinely is helpful to not lock on to bosses in some instances.The player dying to a CORE MECHANIC BREAKING in a situation where it should never break and has been solved by other games since the PS1 era is a critical failure. It's akin to your breaks failing in a car in terms of game design. And it's solvable and it's not been solved by From. What possible argument can you have for not giving infinite lock on range during boss fights? They're 1 on 1 with a single other thing in the room. There's never a reason for lock on to break and a boss to hit you from off camera.They are, yes. I and millions of other people have beaten every game in the franchise without issue, so there's obviously nothing critical going wrong. In hundreds of hours cumulatively put into these games I have spent maybe ten minutes being annoyed at the camera. That is an acceptable rate of failure.
Are you arguing the lock on feature should randomly break on you because er... just because it does okay? If you want it to break you push the button to break it. Other wise it should stay locked on until the enemy is dead.Are you arguing From should override my intentions and force the boss always in view? How would that even work?
Locking onto the boss is a player choice. The game forcing it to break for any reason is simply wrong. If I want to lock on then I should stay locked on. It's an essential part of using a shield and it breaking randomly is not acceptable.It breaks automatically where it thinks you might benefit from not being locked on anymore
Are you arguing the lock on feature should randomly break on you because er... just because it does okay? If you want it to break you push the button to break it. Other wise it should stay locked on until the enemy is dead.Are you arguing From should override my intentions and force the boss always in view? How would that even work?
Locking onto the boss is a player choice. The game forcing it to break for any reason is simply wrong. If I want to lock on then I should stay locked on. It's an essential part of using a shield and it breaking randomly is not acceptable.It breaks automatically where it thinks you might benefit from not being locked on anymore
Reddit complaining about the camera
Steam community complaining about the camera
GameFAQS complaining about the camera
I can find more but this is from 2017. From had 5 years to fix the camera for large enemies and they didn't. So.. Who wants to defend this retarded shit? Seriously.
My man Cvdf3- knows what's upAfter a while this phase of the fight will be incredibly easy to the point where you don't think about it. Which is good because phase 2 is a trip
But it doesn't break randomly. And having it break instead of having your camera spin all over because a fast enemy or ability make the lock point go suddenly behind you is certainly preferable. You also have control over this behavior with your positioning.Are you arguing the lock on feature should randomly break on you because er... just because it does okay? If you want it to break you push the button to break it. Other wise it should stay locked on until the enemy is dead.
"Just fix it bro."I can find more but this is from 2017. From had 5 years to fix the camera for large enemies and they didn't. So.. Who wants to defend this retarded shit? Seriously.
And yet Gundam Breaker 4 just came out with large enemies and the camera and lock on there works fine. Never breaks and never shows you a butthole.The fix is using both lock and free camera versus big enemies because there's no fix to having a horrible view from some positions when you lock to a specific point of a huge body.
It seems like it breaks in specific situations, rather than "randomly," and for a purpose.Are you arguing the lock on feature should randomly break on you because er... just because it does okay? If you want it to break you push the button to break it. Other wise it should stay locked on until the enemy is dead.Are you arguing From should override my intentions and force the boss always in view? How would that even work?
Locking onto the boss is a player choice. The game forcing it to break for any reason is simply wrong. If I want to lock on then I should stay locked on. It's an essential part of using a shield and it breaking randomly is not acceptable.It breaks automatically where it thinks you might benefit from not being locked on anymore
Reddit complaining about the camera
Steam community complaining about the camera
GameFAQS complaining about the camera
I can find more but this is from 2017. From had 5 years to fix the camera for large enemies and they didn't. So.. Who wants to defend this retarded shit? Seriously.
And yet Gundam Breaker 4 just came out with large enemies and the camera and lock on there works fine. Never breaks and never shows you a butthole.
Gee. I wonder why people think From fanboys are fucking retarded.
The game cannot be balanced around summons because that would make solo play impossible and would go against the point of summons (which is to make the game easier).
(it's an advanced spell of course it should feel powerful do you guys even know how mages work in fantasy settings?).
The DLC has quite a few new ones. I like the star-lined sword, but the freezing perfume bottle and the new eternal-sleep sword are also great backup weapons for a mage.I'm re playing ER and want to play as a Night Mage RP build. Recommend a good backup sword, preferentially curved(katana, scimitar, etc). I usedMoonlightDark Moon Greatsword in my normal mage run. But it would't fit aesthetically myself insertchar.
From the base game:I'm re playing ER and want to play as a Night Mage RP build. Recommend a good backup sword, preferentially curved(katana, scimitar, etc). I usedMoonlightDark Moon Greatsword in my normal mage run. But it would't fit aesthetically myself insertchar.
Fags have been roleplaying as Elden ring characters in youtube chat for years.