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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Be quiet cheater. You've admitted to hacking the game and you expect us to take your word for any of the bullshit you posted? I don't think so son. You're a dirty cheater who couldn't even beat Radahn before they nerfed him. How bad do you have to be at the game to need to cheat and need a nerf?

db0.jpg
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,691
Medium Shield guard boost has been improved significantly, some of the better ones have guard boost only a few points below that of the Haligtree Greatshield, Golden Greatshield and Black Iron Greatshield.

Nice to see medium shields getting a buff. Bit confused as to why it's in the DLC. There's basically no reason to use a medium shield with the DLC giving you so many extra levels. I like mediums though so any buff is a welcome one.

Lyrics back to his usual bullshit I see. "I am the best gamer EVER!" and he's not even top 1% like I am lol.
Mediums, uh, block better than lights? If you wanna hide behind a shield while learning an enemy's moveset they'll do the job, light shields not so much. Sure, they don't hold up to the hardest bosses in the game, but there's the other 99.9% of the game to enjoy as well.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Light shields were always redundant in this game because their advantage, better parry frames, is completely voided by stuff like Carian Retaliation or Golden Vow.

Right now, they only have some niche uses, like if you need parry in the early portion of the game, before you can get your hands on the aforementioned Ashes of War, or if you have a light roll build and you can't afford the weight of medium shields, though honestly the difference isn't really that much (guess it would matter most if you are using the Blue Dancer Charm).
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Agree, I consider that having multiple tools at one's disposal and adapting is one of the most fun ways of playing Souls in particular and RPG and action games in general.

I've been advocating that that is how Elden Ring should be approached for quite a long time.

It's also part of the fun or RPGs to try things and look for ways to increase efficiency. Like i said, even when i'm intentionally gimping myself, i still prefer to leave some room for optimization, tactics, build variety etc.

I will say it's also interesting to see how many shortcuts you can pull off. Probably somewhat related to the fun people have when doing those speed run challenges. Like when i skipped Messmer's second phase entirely. Sure, i deprived myself of some show of skill but at the same time it was pretty tricky to get all the timings correctly to make sure i was gonna stunlock him to the end. I think that can be interesting as well. If you've seen someone waltz in naked with no talismans doing perfect dodges for three minutes you've seen them all. Ongbal may often be doing things for the sake of showiness but at least it's interesting how he puts to use so many abilities and skills.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Be quiet cheater. You've admitted to hacking the game and you expect us to take your word for any of the bullshit you posted? I don't think so son. You're a dirty cheater who couldn't even beat Radahn before they nerfed him. How bad do you have to be at the game to need to cheat and need a nerf?

db0.jpg
We know you're retarded for real Lyric. You're a cheater and that's why you deny all the problems with From games. They're not real problems if you cheat and can ignore them.
Medium Shield guard boost has been improved significantly, some of the better ones have guard boost only a few points below that of the Haligtree Greatshield, Golden Greatshield and Black Iron Greatshield.

Nice to see medium shields getting a buff. Bit confused as to why it's in the DLC. There's basically no reason to use a medium shield with the DLC giving you so many extra levels. I like mediums though so any buff is a welcome one.

Lyrics back to his usual bullshit I see. "I am the best gamer EVER!" and he's not even top 1% like I am lol.
Mediums, uh, block better than lights? If you wanna hide behind a shield while learning an enemy's moveset they'll do the job, light shields not so much. Sure, they don't hold up to the hardest bosses in the game, but there's the other 99.9% of the game to enjoy as well.
If you're parrying the buckler has a larger window and if you're blocking you have the stats for a great once you hit the DLC and do 2-3 bosses. And the Ant shield bounces every melee weapon while none of the others in the game do. Which makes it objectively the best shield in the game. Once you have a few DLC levels under your belt your choice is getting stance broke by 2 handing strength enemies or watching them bounce off and guard countering them into a stagger. It's not a contest.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
891
Location
The belly of the whale
If you're parrying the buckler has a larger window.
No, Buckler Parry has 11 parry frames, Carian Retalliation or Golden Parry Ashes of War on any Light or Medium Shield both have 14 parry frames. All of them have the same start up (8 frames).



(I'm pretty sure these values are for 30 FPS, so I think you double the frames for 60 FPS)
 
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notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,691
Be quiet cheater. You've admitted to hacking the game and you expect us to take your word for any of the bullshit you posted? I don't think so son. You're a dirty cheater who couldn't even beat Radahn before they nerfed him. How bad do you have to be at the game to need to cheat and need a nerf?

db0.jpg
We know you're retarded for real Lyric. You're a cheater and that's why you deny all the problems with From games. They're not real problems if you cheat and can ignore them.
Medium Shield guard boost has been improved significantly, some of the better ones have guard boost only a few points below that of the Haligtree Greatshield, Golden Greatshield and Black Iron Greatshield.

Nice to see medium shields getting a buff. Bit confused as to why it's in the DLC. There's basically no reason to use a medium shield with the DLC giving you so many extra levels. I like mediums though so any buff is a welcome one.

Lyrics back to his usual bullshit I see. "I am the best gamer EVER!" and he's not even top 1% like I am lol.
Mediums, uh, block better than lights? If you wanna hide behind a shield while learning an enemy's moveset they'll do the job, light shields not so much. Sure, they don't hold up to the hardest bosses in the game, but there's the other 99.9% of the game to enjoy as well.
If you're parrying the buckler has a larger window and if you're blocking you have the stats for a great once you hit the DLC and do 2-3 bosses. And the Ant shield bounces every melee weapon while none of the others in the game do. Which makes it objectively the best shield in the game. Once you have a few DLC levels under your belt your choice is getting stance broke by 2 handing strength enemies or watching them bounce off and guard countering them into a stagger. It's not a contest.
The difference between buckler parry and carian/golden is almost nonexistent, and Golden is arguably still the better choice - while I think it has a single frame slower startup, it also has a massively increased range, whereas the buckler tends to whiff against a lot of huge boss attacks that demand very specific placement. Malenia's spinning backslash in particular is a fucking nightmare with the buckler but trivial with Golden. And the better medium shields like brass/messmer really are fine for guarding most of the time. I agree some of them are borderline useless, I don't know why the devs thought it prudent to make a few of them so much better than all the others.

They also have lower requirements (even at level 180 my last character wasn't able to equip most greatshields) and look better with certain outfits, which is hugely important.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,675
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
>Almost defeat Malenia on the first try.
>Just perfectly panic roll through her thousand cuts BS.
>Fail to replicate the success when trying again. And again...

Classic Fromsoft experience.
 
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Narax

Learned
Joined
Aug 28, 2020
Messages
104
Location
Dacia
The dlc is a lot more punishing for melee players than the base game. The horned warriors and dancers are especially annoying to fight. The first boss was quite difficult but I beat him after the fourth try. Can't wait to cleanse the rest of the shadow realm from the hornsent menace.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,675
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Welp. I went with the Simp Ending. I was considering Chadmask Ending but the Elden Beast was so annoying I decided Ranni was right - all this golden tree BS needs to go.

Some loose thoughts:
- Exploration is the best part of the game. Plenty of great moody locations. But also some room for trimming, there is some dull regions.
- Early game is the best. Mechanics just "click" the right way. The further you go, the jankier it feels.
- Linear weapons upgrades add nothing to the game. It only discourages experimenting with various weapons. Weapons +25? Fuck off. Garbage mechanics, get rid of it.
- Some lame enemy scaling. Do we really need stronger wandering nobles in the late game areas? They are not even proper enemies. Why would you give them an upgrade?

It was fine. I enjoyed it overall. It didn't need to be that big.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Meh, so this is what the new Radahn looks like. As epected, it's much easier:




You can read my final opion on the boss and the differences between the pre-nerf and post-nerf version in my concluding post of my let's play.

Ultimately, after spending some time with the post-nerf version, i'll say some of the changes are good but they also went a bit overboard, to the point i'm not sure if the boss is even harder than say, someone like Messmer if you gave the latter the same health pool.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
All bosses are easy when you're a cheater Lyric.

Did the new patch fix Patches' quest line yet? Nope. Still unfinished. 2 years to make extra content and their most iconic character is still left without a proper quest line.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Don't forget Ongbal killing the boss naked no-hit with a rusty fork the next day.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,273
Location
Space Refrigerator
I'm very into cock and ball torture
I was just in a thread with a schizo /v/ user who is planning to sue Fromsoft for Elden Ring being too hard and for them locking content behind a hidden dimension that human beings can't access:
B4ckLRP.png


cvpdaRC.png

The court doc:
https://www.docketalarm.com/cases/M...rester_Waugh_Evan_v._NAMCO_ENTERTAINMENT_INC/

He also wanted to get hired by Fromsoft:
SV0toPg.png


I tried to get some explanation from him but all I got was rants about extra dimensions and shiieeet, lmao
KT2ahcC.png
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
658
I was just in a thread with a schizo /v/ user who is planning to sue Fromsoft for Elden Ring being too hard and for them locking content behind a hidden dimension that human beings can't access:
B4ckLRP.png


cvpdaRC.png

The court doc:
https://www.docketalarm.com/cases/M...rester_Waugh_Evan_v._NAMCO_ENTERTAINMENT_INC/

He also wanted to get hired by Fromsoft:
SV0toPg.png


I tried to get some explanation from him but all I got was rants about extra dimensions and shiieeet, lmao
KT2ahcC.png
Bait used to be believable
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
The dlc is a lot more punishing for melee players than the base game. The horned warriors and dancers are especially annoying to fight. The first boss was quite difficult but I beat him after the fourth try. Can't wait to cleanse the rest of the shadow realm from the hornsent menace.
I think the game just wants you to be as animu as the opponents, ie, use ashes of war with very strong gap closing abilities, or some ranged hit mechanism. The amount of time I used the R2 of Winged Stance that launches you in the air into the enemy might be 1/3 of the amount of times I did normal R1 on the weapon, kek. Something about its animation also got me hit less often than I should have whenever I felt more rushed to finish an area out of boredom and got greedy and spammy.

Many of the newer ashes of war are strong gap closers, this one's just an example, you could use Blinkbolt, Flame Skewer, Savage Lion's Claw or old classics like Giant's Hunt, Square Off r2, Lion's Claw etc.
There's also plenty of unique skills that behave like that in the somber upgrade weapons.

Don't get me wrong, I still think most of those enemies are shit design, I abhorr that shit too but you can make it more palatable by abusing the retarded AI, you're not playing PVP, just backing away from enemies to give some space between you and them and activating gap closers with weapons that have good reach tends to make short work of them. The only thing it doesn't work on is overly agressive bosses, like Radahn, or Putrescent Knight (agressive bosses will always knock you off if you try to take the initiative instead of hitting them at the end of their attack chains). But magic most likely doesn't fare better against those guys anyhow, when backing off to heal I barely have the time to drink a pot before they reach me, so I'm pretty sure you can't just pew pew them from a safe distance either.

After finishing this dlc I must say, it really isn't up to the old standards. Too much empty crap maps, it seems to take a long time to complete so it might give the illusion of being big, but I think Miyazaki wasn't lying when he said it's about the size of Limgrave, there's just an excess of nonsensical verticality making it extremely tedious to traverse and find your way through. I once spent an hour traversing every corner around a map area trying to find the way to get into that place, only to fail, abandon, then many hours later, come to the place I couldn't get into by pure accident all from getting into a ladder in the shadow keep... From's games always had a few areas that were well hidden like secrets but this DLC doesn't really "hide" its stuff (you know the areas exist and they are shown on a map) so much as make the routing of almost every place completely unintuitive, if it was just an area or two I wouldn't complain, just like I didn't complain about the bizarre ritual to get to Archdragon Peak in DS3 (how did people originally find out about THIS?), but in this DLC it feels like almost every map was designed that way, and the game just expects you to hunt every pixel and corner, which is absolutely not fun, particularly when those maps have very little content of any value to do.

You know, most souls games, including most of Elden Ring (which I did multiple NG+ of to get all the main endings), I could fit the main routing in my head pretty easily just playing normally and sort of half speedrun the areas just from my memory. This DLC, on the other hand? I just finished a day ago and I barely remember how I got access to many areas of the map, it's all like a blur in my head right now. If I replayed right now I would feel half lost, thinking "I want to get to this place, which I remember having X boss and items, but I don't remember how to get there".

It's really not defensible. The main game had a switch that allowed you to see underground maps that properly differentiated the mapping of areas that were at a wholly different "level", and that's despite its world being far less reliant on verticality than this one's, whose map might as well be toilet paper for how useful it is in guiding you.

I originally didn't want to play this DLC, but I was bored and there's a lack of good games this year so I ended up buying it on impulse. I almost regret playing it, I think I spent more time bored than having fun with it. I don't even hate the bosses unlike many of the complaints here, except for Radahn, which is drastically overtuned (running on a NG+ character and being at level 15 scadutree blessing, I felt like I was hitting like a wet noodle, and that's on a character build that did a pretty decent, noticeable amount of damage on all other bosses of the DLC. No, by the way, I was not going to hunt for the remaining fragments, fuck that shit seriously it's not my idea of having fun in a video game.).
It's just, I spent too much time, as I predicted, looking at a horse ass, and not that much time actually doing shit that is fun doing. The legacy dungeon encounter design was also surprisingly playing it very safe, most of the encounters being 1vs1 against a few strong enemy types, and 1vs many against /really weak/ garbage. I've actually found a few encounters in the open world, on torrent, more violent and threatening than in all of the legacy dungeons. Like that moment you enter a room full of Kindred of Rot with that very nasty ranged, tracking attack in the northwest area. That really took me by surprise, and I did get killed because I was too used to zipping through everything with torrent in the open world and didn't think anything could kill me until I passed by that place. When I went back, I dismounted and properly engaged with the enemies, and that moment felt more legacy dungeony than most legacy dungeon content of SotE.

I would even go as far as to say the only good legacy dungeon content in this DLC is Enir-Ilim. The level design is nothing special in terms of layout/secrets, but the encounter design is at its most threatening, and I finally felt like I was playing a souls game again with clever enemy placements and groupings, with one part in particular that feels especially designed to mess with people who want to just run past enemies. Unfortunately, it's very short and leads to the most annoying boss of all From games.

The shadow keep is a better dungeon in terms of layout, but in terms of encounters it's as good as a lullaby at bringing you to sleep, except for the water quarter that hides a couple ulcerated tree spirits recycled straight from the main game. You will indeed wake up from your sleep during those encounters, and then go back to the dream world again.
 

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