Anonona
Learned
- Joined
- Oct 24, 2019
- Messages
- 643
The meteor? You can roll it, but have to do it twice and time it. The Vow is a better method quite honestly.I'm pretty sure the fact you can't roll through the bomb is why they do it. Even Vow of the Indomitable doesn't last long enough, which is why i had to then follow that up with a roll to survive the whole thing.
Is not about limitations, just people have different strategies and loadouts, that is all.I mean even the accusation that i'm only able to do what i'm doing because of my "build" implies there is something inaccessible about my set up for people who chose a different character progression, but if it's just a matter of swapping gear around, i don't see where the limitation is.
I see it differently. People are tired of being told they play their games wrong or that they shouldn't use good options or mechanics because they have a chip on their shoulders about it. There are also many more new players for ER, like a lot, who don't give a shit about that "git gud" mindset and get angry for being told how to play. Finally, it is also an argument against complains about the game being "too hard", pointing out how giving up so many tools is making the game unnecessarily hard for the complainers. without mentioning that limiting yourself to base attacks and/or AoW and just rolling/jumping is quite boring, like playind DMC and using the basic combo and dodging only; it may get the job done, but is not very fun nor the best way to play.Yeah i saw that but to me it just seems like the opposite extreme and it usually seems to come from a place of jealousy and sour grapes more than anything else.
Agree, I consider that having multiple tools at one's disposal and adapting is one of the most fun ways of playing Souls in particular and RPG and action games in general. I hope next game they make levels harder and encourage players to use multiple weapons and tools. Lord of the Fallen had a cool system where ranged ammunition recharged at "bonfires" and made ranged weapons an important part of your arsenal, designing bosses and encounters around it regardless if you played casters or fighters. Would be neat if From tried something similar, Sekiro kind of already has it with the ninja tools.I'm not opposed to getting good, and i like to get good myself. It's just that this emphasis on always doing things the hardest way possible is a bit monotous.
Last edited: