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From Software Elden Ring - From Software's new game with writing by GRRM

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,002
Location
Frostfell
Re playing the DLC and now everything is much easier. The lion boss, I took hours in my first run and now, beat him in 3 tries. Did they nerfed the game or I become less shitty?
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,901
https://en.bandainamcoent.eu/elden-...medium=official_post&utm_campaign=ER-Patch114

Elden Ring – Patch Notes Version 1.14​

ERSOTE Border


ELDEN RING Patch Notes – Version 1.14

Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”​
  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.​
  • Decreased the damage of some attacks.​
  • Decreased stamina damage of some attacks.​
  • Decreased the attack range of some non-weapon-based attacks.​
  • Improved the visibility of some attack effects.​

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)​
  • Decreased the damage of Spears’ dual wield attacks against other players.​
  • Decreased the damage of the Pata weapon against other players.​
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.​

Skill

Scattershot Throw
  • Decreased damage against other players.​
  • This skill will no longer cause the headshot damage motion when hitting another player.​

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.​

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.​

General balance adjustments

Equipment

  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:​
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
  • Hand-to-Hand Arts weapon type
    • Increased damage.​
    • Shortened the recovery time between some normal attacks and follow-up attacks.​
  • Colossal Sword weapon type
    • Increased the move distance when attacking.​
    • Increased the speed of the first normal attack.​
  • Backhand Blade weapon type
    • Decreased the attack speed of normal attacks from a crouching position.​
  • Small Shield and Medium Shield weapon types
    • Increased the damage negation of some shields when blocking physical attacks.​
    • Increased the guard strength of some shields.​
  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.
  • Extended the Smithscript Dagger’s throwing attacks range.
  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.
  • Rellana’s Cameo Talisman
    • Reduced the delay before the damage enhancement activates.​
    • Increased damage enhancement.​

Weapon Arts

Light
  • Increased attack speed​

Darkness
  • Increased attack speed​

Dynastic Sickleplay
  • Reduced stamina consumption​
  • Increased poise damage of follow-up heavy attacks.​
  • Increased the movement distance of the first follow-up heavy attack.​
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.​

Shield Strike
  • Cancelling other actions to perform this weapon art will now take longer.​

Moon-and-Fire Stance
  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.​
  • Increased the poise damage from the stance’s heavy attack.​
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.​

Devonia's Vortex
  • Increased attack power.​
  • Extended the attack range of the Great Hammer’s spin.​
  • Increased poise value and poise generation speed.​
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spell

Rellana's Twin Moons
  • Increased attack range for the first and second attacks.​
  • Reduced the knockback distance of the second attack.

Incantation

Aspects of the Crucible: Thorns
  • Increased attack power.​
  • Increased attack power, stamina attack power against guarding enemies.​
  • The close-range hitbox now follows the movement of the player​

Aspects of the Crucible: Bloom
  • Increased attack speed, increased size of the hitbox.​
  • Shortened recovery time between using this incantation and follow-up actions.​

Divine Bird Feathers
  • Decreased the minimum delay between consecutive hits.​
  • Increased range.​

Furious Blade of Ansbach
  • Cancelling this incantation into rolls will now take less time.​
  • Increased poise damage.​
  • Increased enemy knockback distance.​

Midra's Flame of Frenzy
  • Increased attack speed.​
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.​

Bayle's Flame Lightning
  • Increased attack power.​

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.​
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.​
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.​
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.​
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.​
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.​
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.​
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12;

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.​
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.​
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.​

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.14
Regulation Ver. 1.14.1

  • In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.​
  • If the Regulation Ver. listed in the lower right corner of the title screen is not1.14.1, please select LOGIN and apply the latest regulation before enjoying the game.​

Online play requires the player to apply this update.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
Rellana's Twin Moons
  • Increased attack range for the first and second attacks.
  • Reduced the knockback distance of the second attack.

To be honest, moar like Rellana's Twin Apples
Twin-Moons.jpg

I can understand why they reduced the knockback, there's probably not much weight behind them.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
https://en.bandainamcoent.eu/elden-...medium=official_post&utm_campaign=ER-Patch114

Elden Ring – Patch Notes Version 1.14​

ERSOTE Border


ELDEN RING Patch Notes – Version 1.14

Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”​
  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.​
  • Decreased the damage of some attacks.​
  • Decreased stamina damage of some attacks.​
  • Decreased the attack range of some non-weapon-based attacks.​
  • Improved the visibility of some attack effects.​

Oh fuck you i was trying to do a no hit run on him and now they nerfed him. Like shit lmao. All i needed was a couple of days god damn. Should have done it yesterday but i didn't feel like playing, too tired.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
603
https://en.bandainamcoent.eu/elden-...medium=official_post&utm_campaign=ER-Patch114

Elden Ring – Patch Notes Version 1.14​

ERSOTE Border


ELDEN RING Patch Notes – Version 1.14

Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”​
  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.​
  • Decreased the damage of some attacks.​
  • Decreased stamina damage of some attacks.​
  • Decreased the attack range of some non-weapon-based attacks.​
  • Improved the visibility of some attack effects.​

Oh fuck you i was trying to do a no hit run on him and now they nerfed him. Like shit lmao. All i needed was a couple of days god damn. Should have done it yesterday but i didn't feel like playing, too tired.
I love that FS never use any extensive DRM solutions and I still can play with prenerfed angels in The Ringed City while also legally owning all their recent games
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
Well, might as well just post what i did before the patch. First, i did a try with max scadu blessings, which, i'm not sure exactly how people even had trouble with this guy he folds super easy at scadu level 20:



The following is with no scadu blessings (so Hell Spawn can fuck himself you can see the massive difference in damage, literally half without scadu blessings) on a try where i was testing some rot gimmick i was fooling around with which is a bit sloppier than i was hoping for. I got hit once by one of those lights, and i couldn't pull a Square Off after he landed from his nuclear orbital bomb because he happened to land too far away, so i was reduced to swing impotently with an R1:



I was also still working on how to roll through the after images after the gravity rocks attack. I found the timing wierd on mid roll, but i was close to getting it right just wanted to be safe here because i was testing just how long the rot tick would last.

I guess there's no point for me to do a no-hit video now? What a bummer just couple more days for fuck's sake. I mean shit i was even close to figure out how to roll throgh this fucking thing lol:



Imma look if there's a way to roll back the patch this is pissing me off.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Sure they were lyric. You complained you couldn't do it pre nerf in the post.

Live with the shame of being a casual unable to beat the boss. Or are you going to claim you were using tools to modify your save so you could repeat bosses? That's hacking and invalidates everything you did.

So did you cheat or are you a scrub? Pick one.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
Sure they were lyric. You complained you couldn't do it pre nerf in the post.

I was working on a no-hit attempt. Killed him a billion times already, all without scadutree blessings but he always managed to smack me in some way. I also had better videos than the one i uploaded but i put that one up because i wanted to showcase the rot strategy while i was waiting to refine the fight further (the rot video was one of the first victories i had. After that one i dropped the rot to give him room to do a few more combos during the second phase), but i guess that's over with now unless i roll back the patch.

Videos were uploaded before the patch rolled out but we have already estalished you can't read so.

I'm pretty sure i'm the first one to pull that trick on the diving bomb attack. Everybody is so obsessed with having to roll through everything and not use special abilities like Vow of the Indomitable that i think i'm actually the first to use that beautiful strategy. I also figured you can just go inside him while he is doing that teleport thing and while there you can just buff up lmao. I'll try to put that on video just because it's funny.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
Ongbal put out a video to show just how extensive the nerfs are:



He also forgot one. The instant double slash attack, the one where he slashes with both swords in a single swipe has also been nerfed, and now he terries long enough that i could squeeze an R1 Square Off in there. This could well be the most extensive nerf they have ever done.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
I'm pretty sure i'm the first one to pull that trick on the diving bomb attack
Lol, no. People have used that and more, including things like just running away or jumping to glitch out the move. The hubris, man.
I also figured you can just go inside him while he is doing that teleport thing and while there you can just buff up lmao
Is pretty much the de facto strategy I think most people figured out and used for that move, me included.

There were also improvements to be made. For example, there are multiple openings during some of Radhan combos where you can easily R1, or even pull a guard counter if you are cheeky enough, to maximize damage that you didn't use.

Overall I think the nerfs are good. Slash->Slash->Cross combo was cancer and the method to constantly dodge it with regular rolls made the fight actively worse, without mentioning how the irregular arena could fuck you up or help you for no reason. That together with improved clarity in second phase are great improvements. More openings are also good, unless you banked on high single hit damage, fight could drag on due to RNG and wasn't that fun (contrast with Mesmer fight which was intense but left a lot of chances for back and forths). Some of the changes though I think may be a bit excessive, like the remove of certain hitboxes on attacks and I'm not sure the damage nerf was necessary.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
Medium Shield guard boost has been improved significantly, some of the better ones have guard boost only a few points below that of the Haligtree Greatshield, Golden Greatshield and Black Iron Greatshield.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
I'm pretty sure i'm the first one to pull that trick on the diving bomb attack
Lol, no. People have used that and more, including things like just running away or jumping to glitch out the move. The hubris, man.

You didn't get my point.

In every video i've watched after i killed Radahn people ran away. Why? Because that's the "hardcore" thing to do. They wanna show off to the world where as i don't have that hurdle. I love figuring out ways to "edge" my bets like that and i enjoy finding ways to make use of dead spaces. I also absolute despise having to run away from anything so i didn't even consider trying that at all.

Is pretty much the de facto strategy I think most people figured out and used for that move, me included.

Yeah but did you think of buffing while you were standing there? See, try hards not exploiting moments like that.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267

There were also improvements to be made. For example, there are multiple openings during some of Radhan combos where you can easily R1, or even pull a guard counter if you are cheeky enough, to maximize damage that you didn't use.

Oh those i had to give up on them because i constantly ran out of stamina. Like i know you can squeeze in an R1 during the slow double slash attack, or the one that ends with the ground slam there's a delayed attack during that combo where you can slap him in the mouth with a quick slash but i had to sacrifice those since i couldn't afford them. R1 taps aren't gonna do much anyway i was banking entirely on Square Off.

More openings are also good, unless you banked on high single hit damage

I did i loved the rolling bomb opening lmao. But mostly i find it obnoxious when bosses are passive, so i liked that he would just close the gab instantly so the action would start rightaway. The fact i have to walk to him every single time now is just boring to me.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
In every video i've watched after i killed Radahn people ran away. Why? Because that's the "hardcore" thing to do. They wanna show off to the world where as i don't have that hurdle. I love figuring out ways to "edge" my bets like that and i enjoy finding ways to make use of dead spaces. I also absolute despise having to run away from anything so i didn't even consider trying that at all.
No, running away is actually a safe way of doing it if you don't use that Ash of War in your build. No need to time it, just run, you give up damage opportunity, but is one of the safest. The "hardcore" mode would be to roll to end up close to him when he falls to maximize damage.

Your mode is the "smart" one, using a skill to maximize damage and with more generous timing, with the only caveat that is build dependent.

Yeah but did you think of buffing while you were standing there?
Yes, and healing too. I think it would also be possible to use a range attack or spell aimed to where Radahn is going to stand once his attack finish so it hits when he becomes vulnerable again, to edge up extra damage, but I wasn't using any ranged options when I was practicing the fight, so I cannot say if it would work. Potentially it could allow to use a slow but strong spell if possible.

Oh those i had to give up on them because i constantly ran out of stamina. Like i know you can squeeze in an R1 during the slow double slash attack, or the one that ends with the ground slam there's a delayed attack during that combo where you can slap him in the mouth with a quick slash but i had to sacrifice those since i couldn't afford them.
I understand. A shame though. Perhaps using shield rampart may allow for it, though I can see how it would make more cumbersome to use Square Off to punish at the end, but maybe it is possible to change to 2-handing the sword fast enough to do so. Also perhaps dodging the first attack of the combo may do the trick?
 
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Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Medium Shield guard boost has been improved significantly, some of the better ones have guard boost only a few points below that of the Haligtree Greatshield, Golden Greatshield and Black Iron Greatshield.

Nice to see medium shields getting a buff. Bit confused as to why it's in the DLC. There's basically no reason to use a medium shield with the DLC giving you so many extra levels. I like mediums though so any buff is a welcome one.

Lyrics back to his usual bullshit I see. "I am the best gamer EVER!" and he's not even top 1% like I am lol.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
In every video i've watched after i killed Radahn people ran away. Why? Because that's the "hardcore" thing to do. They wanna show off to the world where as i don't have that hurdle. I love figuring out ways to "edge" my bets like that and i enjoy finding ways to make use of dead spaces. I also absolute despise having to run away from anything so i didn't even consider trying that at all.
No, running away is actually a safe way of doing it if you don't use that Ash of War in your build.

The "hardcore" part is not using an Ash of War. I did try running away once. Saw how easy it was since i pulled it off first try without much effort, and i instantly decided that was just retarded and a waste of time.

I also tried to use Vow of the Indomitable to avoid the explosion in Light of Miquella for the same exact reason. Running way from it was just gay and stupid. Now Vow of the Indomitable didn't work for some reason, but Raptor of the Mists does.

The hardcore mode would be to roll to end up close to him when he falls to maximize damage.

I hit him with a Square Off as he was trying to fly away, and with another one right after he landed. That's two very hard hits i got for free just for using an Ash of War. Even if people would figure out how to pull a trick like that they wouldn't use it because they are afraid people would claim they are doing the boss "in easy mode".

If you check all the RL1, no Scadutree blessings videos they are all the same. It's actually kinda of boring it's like they are all perfecting the same strategies to show they can do it, without relying on creative tactics.

For instance, another thing i discovered is that if you don't hit him with a critical hit in the first phase, you'll spawn right next to him instead of far away in the second phase. So instead of having to run back to him for 30 seconds i was able to just bust him up right away, or throw pots at him to rot him if he did that Light of Miquella thing. I love that shit.

Your mode is the "smart" one, using a skill to maximize damage and with more generous timing, with the only caveat that is build dependent.

An Ash of War is not a "build" though. Everybody can slap that thing on a shield and put it in the second slot like i did.

Yeah, and healing too. Is not that smart.

Shut up it is. It's a genius move.

Ok maybe it isn't but it felt like one when i first discovered you can just phase into him (besides finding spots to heal is one thing but buffing is another matter). Might be "common" knowledge out there but the first time i killed him i tried to figure everything out of my own which is why a lot of my tactics are so unorthodox in the first place.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
BTW, now that i think of it, in hindsight i'm just going to assume the reason so many of his attacks have you run around doing nothing for long stretches of time is precisely because they are expecting you to rot him. So while you are running away from the orbital nuke the tick is going.

Well, except the part where the second phase resets the tick and it starts with you running back to him for half an hour.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
I hit him with a Square Off as he was trying to fly away, and with another one right after he landed. That's two very hard hits i got for free just for using an Ash of War. Even if people would figure out how to pull a trick like that they wouldn't use it because they are afraid people would claim they are doing the boss "in easy mode".

I do not exactly agree with that. It seems natural to hit him as much as possible, and when you are optimizing a fight hitting him as he flies away and then when he come backs is natural. The reason people runs away is that is easier to dodge that way, is a consistent low effort strategy.

An Ash of War is not a "build" though. Everybody can slap that thing on a shield and put in the second slot like i did.

It is totally part of your build. Every weapon, AoW, talisman and armor piece are part of your build, it determines what you can do or not at each moment, your whole move-set even, and you tinker with it if needed. Some like to stick with a single build with minimal changes because they like it, even if it makes things harder, and other don't mind to change it radically constantly.

And it does depend on how you are playing or your strategy. Not everyone is going to use a shield because they prefer to use dual wielding, two handing, or are using shields and have parry, or even if they have multiple shields they just want one with no skill for blocking and the other one with parry, or they go pure caster with four staff for all they spell, or for many more reasons. There are a lot of reason why people wouldn't use the Vow besides being insecure about being accused of playing easy mode.

Specially because now there is a huge pushback against the "git gud" crowd. People are using Greatshields and poking Radhan to death with their spirit and proud of it, while laughing at "tryhards". The run away method is popular because is easy and safe and is independent of what you are using, as well as not costing FP. A return to the older mentalities of DS and DS1 (before the "Prepare to Die" meme) of "winning" by playing smart instead of putting arbitrary limitations to oneself.

For instance, another thing i discovered is that if you don't hit him with a critical hit in the first phase, you'll spawn right next to him instead of far away in the second phase. So instead of having to run back to him for 30 seconds i was able to just bust him up right away, or throw pots at him to rot him if he did that Light of Miquella thing. I love that shit.

I think it is a bug, I seem to recall your positioning chaging with some bosses even in base game or even more dramatics things like putting them at 1 HP. But it is quite neat, I agree

If you check all the RL1, no Scadutree blessings videos they are all the same. It's actually kinda of boring it's like they are all perfecting the same strategies to show they can do it, without relying on creative tactics.

I think is more about their weapon choices to do more damage (specially with bleeding and frost for the percentage damage), conserve fast rolling and choosing a safe strat for that move because doing it with RL1 no Scadu is a pain in the ass and long as shit. And is not every case, I seem some people prefer rolling, Ongbal himself I think used the jumping method and I'm sure there is someone out there that has done it any other way.

It's a genius move.

Yes, it is a smart move.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
I hit him with a Square Off as he was trying to fly away, and with another one right after he landed. That's two very hard hits i got for free just for using an Ash of War. Even if people would figure out how to pull a trick like that they wouldn't use it because they are afraid people would claim they are doing the boss "in easy mode".

I do not exactly agree with that. It seems natural to hit him as much as possible, and when you are optimizing a fight hitting him as he flies away and then when he come backs is natural. The reason people runs away is that is easier to dodge that way, is a consistent low effort strategy.

I'm pretty sure the fact you can't roll through the bomb is why they do it. Even Vow of the Indomitable doesn't last long enough, which is why i had to then follow that up with a roll to survive the whole thing.


It is totally part of your build. Every weapon, AoW, talisman and armor piece are part of your build

A "build" for me is the hard choices you made developing your character. Gear you can swap around at will is more akin to a load out.

I mean even the accusation that i'm only able to do what i'm doing because of my "build" implies there is something inaccessible about my set up for people who chose a different character progression, but if it's just a matter of swapping gear around, i don't see where the limitation is.

Specially because now there is a huge pushback against the "git gud" crowd.

Yeah i saw that but to me it just seems like the opposite extreme and it usually seems to come from a place of jealousy and sour grapes more than anything else.

I'm not opposed to getting good, and i like to get good myself. It's just that this emphasis on always doing things the hardest way possible is a bit monotous. I get people want to show their talents but it just doesn't seem fun doing it.

My modus operandi is more about setting up certain parameters and then within the confines of those still try to figure out the best way to edge my bets just because i find that part entertaining.

Take those fights i did with basically zero health:



I didn't do this to show off i could survive the boss with the smallest health possible (not that i could survive anything even at full health with a RL1 character), i was actually maximing that talisman and shield that gives you bonus damage on low health. I just find this aspect of the game too much fun to pass up only because i'm doing a challenge run. Within the parameter of the challenge i set out for myself, i still want to feel like i'm edging my bets and find tactics and strategies to make things easier for myself. Even the RL1 challenge itself, the main attraction for me is that it opened a whole different level of strategizing.

The DLC is the same. I set out that i wasn't gonna use any scadutree blessings. After that everything was fair game. Granted i went a bit easier on myself than i could purely because i knew i had limited time to play but still i just enjoy the whole process of actually trying to win. My only audience is my friends and people here whom i would basically also classify as my friends so what do i care.
 
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Anonona

Savant
Joined
Oct 24, 2019
Messages
688
I'm pretty sure the fact you can't roll through the bomb is why they do it. Even Vow of the Indomitable doesn't last long enough, which is why i had to then follow that up with a roll to survive the whole thing.
The meteor? You can roll it, but have to do it twice and time it. The Vow is a better method quite honestly.

I mean even the accusation that i'm only able to do what i'm doing because of my "build" implies there is something inaccessible about my set up for people who chose a different character progression, but if it's just a matter of swapping gear around, i don't see where the limitation is.
Is not about limitations, just people have different strategies and loadouts, that is all.

Yeah i saw that but to me it just seems like the opposite extreme and it usually seems to come from a place of jealousy and sour grapes more than anything else.
I see it differently. People are tired of being told they play their games wrong or that they shouldn't use good options or mechanics because they have a chip on their shoulders about it. There are also many more new players for ER, like a lot, who don't give a shit about that "git gud" mindset and get angry for being told how to play. Finally, it is also an argument against complains about the game being "too hard", pointing out how giving up so many tools is making the game unnecessarily hard for the complainers. without mentioning that limiting yourself to base attacks and/or AoW and just rolling/jumping is quite boring, like playind DMC and using the basic combo and dodging only; it may get the job done, but is not very fun nor the best way to play.

I'm not opposed to getting good, and i like to get good myself. It's just that this emphasis on always doing things the hardest way possible is a bit monotous.
Agree, I consider that having multiple tools at one's disposal and adapting is one of the most fun ways of playing Souls in particular and RPG and action games in general. I hope next game they make levels harder and encourage players to use multiple weapons and tools. Lord of the Fallen had a cool system where ranged ammunition recharged at "bonfires" and made ranged weapons an important part of your arsenal, designing bosses and encounters around it regardless if you played casters or fighters. Would be neat if From tried something similar, Sekiro kind of already has it with the ninja tools.
 
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Anonona

Savant
Joined
Oct 24, 2019
Messages
688
For real? Now i'm compelled to try it.

A video of a player doing it, though if you want to figure out the timing by yourself you can choose not to watch it.




When i even saw Ongbal running away from it i just assumed it wasn't possible.

I don't know if he still uses the run method in his newer videos, but I know he used it on the early ones, so maybe he doesn't do it now. I don't blame him though, being among the first to do the fight no damage RL1, before good strategies were discovered is hard enough, the run strategy is just consistent and safe. In those videos he also was very careful about attacking from behind to avoid Radhan turning around too fast, specially because of the low visibility and the possibility of him using the fast slash, slash, cross combo. I imagine that with the relative short time he had to practice the fight, having a no hit run ended because of that had to be frustrating.
 
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