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From Software Elden Ring - From Software's new game with writing by GRRM

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
603
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Fucking retarded gook game for retarded fanboys who will excuse any bullshit as long as it doesn't hurt their ego.
Idk... it sure seems like you're the one with the oversized and extremely delicate ego.

The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
1. Clear examples or you are building yourself another nice strawman.
2. Am I defending From or am I just countering the dumbfuckery you keep spewing? I barely even post in From threads because I usually avoid spoilers and it takes me a while to run through the games. Somehow with this DLC I caught you in full schyzo mode and you triggered me.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too? lol.
you triggered me.
I know. You're a queer and I'm an alpha chad. Little sissy boys like you always try to hug my nuts.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
603
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?

I don't even like Dragon's dogma but I'm going to go to bat for it when they let you climb all over monsters while Dark souls makes you hit their feet while the camera acts like a furry foot fetish porno.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
603
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
I don't want to brag, but isn't the first phase of Nameless King akin to the first phase of Sword Saint Isshin (as in when you fight Genichiro)?
He's tough in the second phase, but you fight him, not the camera.
Most bosses with very fucked up cameras give very generous timings, like these fucked up tree snakes in Elden Ring, you don't even have to look at them to dodge their attacks.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
Pretty sure I didn't have camera issues on that boss.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
Pretty sure I didn't have camera issues on that boss.
I present to you the most pathetic of From drones. Can't even admit a boss that repeatedly breaks lock on and flies around you constantly has a problem.

Remind me why any one would take these cucks seriously again?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Judge for yourself you little winny bitch: https://youtu.be/ku1cf0zF7k0
I watched the first minute.

The boss leaves your camera three times. The third time he hits you with an attack you can't see coming because of it. You also stand in the fire effect and don't take damage so it's a bad hit box.

Within 1 minute you've proven my point. Despite trying to manually control the camera you still have the boss repeatedly attack from off screen or completely cover your camera.

Please stop your bullshit.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
their games still get better with each new release

3935-anime-girls-laugh.gif
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
I watched the first minute.

The boss leaves your camera three times. The third time he hits you with an attack you can't see coming because of it. You also stand in the fire effect and don't take damage so it's a bad hit box.

Within 1 minute you've proven my point. Despite trying to manually control the camera you still have the boss repeatedly attack from off screen or completely cover your camera.

Please stop your bullshit.

That's your criteria? Bosses should never leave your camera? Even if I deliberately turn away from it?
There was no issue at all during the fight knowing where the boss is or what he does. And the hit I took was because I was trying to trade on his 3rd strike, camera had nothing to do with it. You are absolutely inventing reasons to complain.

As for the fire hitbox, you need to check your eyes, I wasn't even close to it.
omRYLGg.png
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
From drone literally denying reality because it makes them feel better about... something? Who knows. Time to ignore the sad pathetic loser.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Sup? Is life tough outside your circle jerks? Already in gaslight mode?
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
The camera in these games is mostly fine. I don't really think there's a perfect solution to 3rd person action cameras - if there exists a series-wide problem, it's their obsession with oversized bosses rather than the camera itself.
 
Last edited:

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The camera in these games is mostly fine.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.

Gee, those options sure sound mostly fine.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
They are, yes. I and millions of other people have beaten every game in the franchise without issue, so there's obviously nothing critical going wrong. In hundreds of hours cumulatively put into these games I have spent maybe ten minutes being annoyed at the camera. That is an acceptable rate of failure.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,522
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
The camera in these games is mostly fine.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.

Gee, those options sure sound mostly fine.
You wear velcro shoes, don't you? :lol:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,268
Elden ring is the poster child of artificial difficulty. Bosses having multiple phases where they intentionally punish the previous safe strategy just to drag the game out longer is the exact thing people said they didn't want. It's all artificial difficulty in place of quality boss design that's challenging but fair all the way through.

The retardation continues.

I'm on my phone right now as I had to go out town for a week so pardon me if i am not my usual prosaic self.

The reason bosses have phases is to make things easier for the player. The first phase is supposed to be your training ground, the part where you get to master the standard moveset of the boss without the added elements.

Now, notice how buffs only usually last as long as the first phase? That's by design too. Once you mastered the first phase they give you the option to get rid of it faster so you can focus better on the second phase

FromSoft doesn't want people to get frustrated. In Sekiro and Elden Ring you even get to fight the first phase of a boss as a separate encounter (Corrupted Monk, Godfrey or Mogh), precisely so that by the time you get to real thing you aren't as overwhelmed.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
It breaks due to range, boss mechanics or a motion that would turn it too fast. All are pretty good reasons.

Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.
Should I go search for those Halo posts of yours? You're spinning so hard in your own lies you could win a spintop competition.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,268
Elden ring is the poster child of artificial difficulty.

The best part is that the community can't decide if this is true or not. Elden Ring is absurdly difficult... if you try to play it like Dark Souls (but not DS2). You're supposed to use everything on offer to mitigate the difficulty, but be warned that the game isn't balanced around summons, even though they're an available option. Additionally, if something you're using is too good, it might be nerfed since it's going against From's intended design, which would imply that there are meant to be some limits to your power, but also not really.

The game cannot be balanced around summons because that would make solo play impossible and would go against the point of summons (which is to make the game easier).

The same applies to powerful gear, which in a game with non-linear progression is impossible to factor in since the developers can't predict what kind of tools the player is going to show up with. And much like with summons, if the game was balanced to factor is stuff like Comet Azur it would make anything lesser completely unviable and would go against the point of a spell like that (it's an advanced spell of course it should feel powerful do you guys even know how mages work in fantasy settings?).
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
They are, yes. I and millions of other people have beaten every game in the franchise without issue, so there's obviously nothing critical going wrong. In hundreds of hours cumulatively put into these games I have spent maybe ten minutes being annoyed at the camera. That is an acceptable rate of failure.
The player dying to a CORE MECHANIC BREAKING in a situation where it should never break and has been solved by other games since the PS1 era is a critical failure. It's akin to your breaks failing in a car in terms of game design. And it's solvable and it's not been solved by From. What possible argument can you have for not giving infinite lock on range during boss fights? They're 1 on 1 with a single other thing in the room. There's never a reason for lock on to break and a boss to hit you from off camera.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
It breaks due to range, boss mechanics or a motion that would turn it too fast. All are pretty good reasons.

Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.
Should I go search for those Halo posts of yours? You're spinning so hard in your own lies you could win a spintop competition.
"The game breaking is good. Cause er... From game!"

Prove me wrong faggot. Right thumb is right stick and the face buttons. Which are your heal and dodge buttons. I'm not even the first to point this out.
The same applies to powerful gear, which in a game with non-linear progression is impossible to factor in since the developers can't predict what kind of tools the player is going to show up with
Lyric, you are a real gem of retardation. They can predict what you have and they do predict it. That's why the first boss you fight isn't fire giant and the last one isn't Soldier of Godrick. Very few players end up with broken builds early game but you're going to talk complete garbage as always because you're too autistic to understand game design or testing and balancing around it.

Come on From drones. You're looking so fucking sad at this point. At least TRY to make an argument that isn't gargling slant eyed jism.
 

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