Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 3,856
Imagine designing a multi phase boss and trying to add variety to it.
Delaying his third swing instead of his second is a pretty crazy mixup.
Imagine designing a multi phase boss and trying to add variety to it.
elden ring is my favorite fighting gameImagine designing a multi phase boss and trying to add variety to it.
Delaying his third swing instead of his second is a pretty crazy mixup.
The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.I don't get what this argument is about. If you are surprised that an open world game lets you get ahead of the power curve (unless it resorts to stuff like scaling enemies to your level) then you are too young to be on this forum. What gets annoying, and I can sympathise with, is when the player's efforts to control the difficulty get in the way of immersion into the game world. If I want to check out what's over there I don't want to worry that I'm already too overlevelled as it is.
PvP is for faggots. It never should have been implemented in a way that allowed a PvP community ever.elden ring is my favorite fighting gameImagine designing a multi phase boss and trying to add variety to it.
Delaying his third swing instead of his second is a pretty crazy mixup.
Isn't it just!? I like the bit where I hit a guy with a claymore, he rips his arm off and now he's doing ninja flips and shooting plasma out of his dick while he spins! I know when someone is trying to kill me I hold back until I'm half dead then deal mortal damage to myself so I can kill them better! Remember Sif!? IT WAS SO DEEP AND MEANINGFUL TO SEE HIM LIMP! UWU MY SIF CHAN.Imagine designing a multi phase boss and trying to add variety to it.
Delaying his third swing instead of his second is a pretty crazy mixup.
Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Idk... it sure seems like you're the one with the oversized and extremely delicate ego.Fucking retarded gook game for retarded fanboys who will excuse any bullshit as long as it doesn't hurt their ego.
1. Clear examples or you are building yourself another nice strawman.The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too? lol.Ever considered that the "serious flaw(s)" you mention isn't that serious of a flaw if with it not being fixed for a decade their games still get better with each new release, old man?The argument is this. Any time someone points out a serious flaw with a From game, the From drones immediately defend it and say the designers intended it that way. But also that they didn't and it's not really a problem, and if it is a problem you're being entitled to expect them to fix those problems over the last 10 years. But it still isn't really a problem and you're just an old man out of touch with From games.
I know. You're a queer and I'm an alpha chad. Little sissy boys like you always try to hug my nuts.you triggered me.
Oh no no no, they do. You just have more of them. Way more.Are you going to claim From games don't have camera issues
These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?These are not serious flaws. IIRC you proposed for them to have Devil May Cry V camera–style for such fights, so...Are you going to claim From games don't have camera issues with large enemies and lock on doesn't regularly break on bosses that 1/2 shot you? Are you going to defend Nameless king phase 1 too?
I don't want to brag, but isn't the first phase of Nameless King akin to the first phase of Sword Saint Isshin (as in when you fight Genichiro)?So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
Pretty sure I didn't have camera issues on that boss.So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
I present to you the most pathetic of From drones. Can't even admit a boss that repeatedly breaks lock on and flies around you constantly has a problem.Pretty sure I didn't have camera issues on that boss.So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
I'd watch you riding King of the Storm, if you know what I meanRemind me why any one would take these cucks seriously again?
I watched the first minute.Judge for yourself you little winny bitch: https://youtu.be/ku1cf0zF7k0
I watched the first minute.
The boss leaves your camera three times. The third time he hits you with an attack you can't see coming because of it. You also stand in the fire effect and don't take damage so it's a bad hit box.
Within 1 minute you've proven my point. Despite trying to manually control the camera you still have the boss repeatedly attack from off screen or completely cover your camera.
Please stop your bullshit.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situationThe camera in these games is mostly fine.
You wear velcro shoes, don't you?Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situationThe camera in these games is mostly fine.
Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.
Gee, those options sure sound mostly fine.
Elden ring is the poster child of artificial difficulty. Bosses having multiple phases where they intentionally punish the previous safe strategy just to drag the game out longer is the exact thing people said they didn't want. It's all artificial difficulty in place of quality boss design that's challenging but fair all the way through.
It breaks due to range, boss mechanics or a motion that would turn it too fast. All are pretty good reasons.Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
Should I go search for those Halo posts of yours? You're spinning so hard in your own lies you could win a spintop competition.Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.