Elden ring is the poster child of artificial difficulty.
The best part is that the community can't decide if this is true or not. Elden Ring is absurdly difficult... if you try to play it like Dark Souls (but not DS2). You're supposed to use everything on offer to mitigate the difficulty, but be warned that the game isn't balanced around summons, even though they're an available option. Additionally, if something you're using is
too good, it might be nerfed since it's going against From's intended design, which would imply that there are meant to be some limits to your power, but also not really.