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From Software Elden Ring - From Software's new game with writing by GRRM

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
I don't want to brag, but isn't the first phase of Nameless King akin to the first phase of Sword Saint Isshin (as in when you fight Genichiro)?
He's tough in the second phase, but you fight him, not the camera.
Most bosses with very fucked up cameras give very generous timings, like these fucked up tree snakes in Elden Ring, you don't even have to look at them to dodge their attacks.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
Pretty sure I didn't have camera issues on that boss.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
So you are going to defend them as "not serious". Because Nameless king, one of the hardest bosses in DaS3 breaking your lock on and immediately hitting you from an angle you can't see isn't an issue? Not being able to see what a dragon is doing while you hit it's feet isn't an issue?
Pretty sure I didn't have camera issues on that boss.
I present to you the most pathetic of From drones. Can't even admit a boss that repeatedly breaks lock on and flies around you constantly has a problem.

Remind me why any one would take these cucks seriously again?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Judge for yourself you little winny bitch: https://youtu.be/ku1cf0zF7k0
I watched the first minute.

The boss leaves your camera three times. The third time he hits you with an attack you can't see coming because of it. You also stand in the fire effect and don't take damage so it's a bad hit box.

Within 1 minute you've proven my point. Despite trying to manually control the camera you still have the boss repeatedly attack from off screen or completely cover your camera.

Please stop your bullshit.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
their games still get better with each new release

3935-anime-girls-laugh.gif
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
I watched the first minute.

The boss leaves your camera three times. The third time he hits you with an attack you can't see coming because of it. You also stand in the fire effect and don't take damage so it's a bad hit box.

Within 1 minute you've proven my point. Despite trying to manually control the camera you still have the boss repeatedly attack from off screen or completely cover your camera.

Please stop your bullshit.

That's your criteria? Bosses should never leave your camera? Even if I deliberately turn away from it?
There was no issue at all during the fight knowing where the boss is or what he does. And the hit I took was because I was trying to trade on his 3rd strike, camera had nothing to do with it. You are absolutely inventing reasons to complain.

As for the fire hitbox, you need to check your eyes, I wasn't even close to it.
omRYLGg.png
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
From drone literally denying reality because it makes them feel better about... something? Who knows. Time to ignore the sad pathetic loser.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Sup? Is life tough outside your circle jerks? Already in gaslight mode?
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,691
The camera in these games is mostly fine. I don't really think there's a perfect solution to 3rd person action cameras - if there exists a series-wide problem, it's their obsession with oversized bosses rather than the camera itself.
 
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Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The camera in these games is mostly fine.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.

Gee, those options sure sound mostly fine.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,691
They are, yes. I and millions of other people have beaten every game in the franchise without issue, so there's obviously nothing critical going wrong. In hundreds of hours cumulatively put into these games I have spent maybe ten minutes being annoyed at the camera. That is an acceptable rate of failure.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,101
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
The camera in these games is mostly fine.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.

Gee, those options sure sound mostly fine.
You wear velcro shoes, don't you? :lol:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,562
Elden ring is the poster child of artificial difficulty. Bosses having multiple phases where they intentionally punish the previous safe strategy just to drag the game out longer is the exact thing people said they didn't want. It's all artificial difficulty in place of quality boss design that's challenging but fair all the way through.

The retardation continues.

I'm on my phone right now as I had to go out town for a week so pardon me if i am not my usual prosaic self.

The reason bosses have phases is to make things easier for the player. The first phase is supposed to be your training ground, the part where you get to master the standard moveset of the boss without the added elements.

Now, notice how buffs only usually last as long as the first phase? That's by design too. Once you mastered the first phase they give you the option to get rid of it faster so you can focus better on the second phase

FromSoft doesn't want people to get frustrated. In Sekiro and Elden Ring you even get to fight the first phase of a boss as a separate encounter (Corrupted Monk, Godfrey or Mogh), precisely so that by the time you get to real thing you aren't as overwhelmed.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
It breaks due to range, boss mechanics or a motion that would turn it too fast. All are pretty good reasons.

Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.
Should I go search for those Halo posts of yours? You're spinning so hard in your own lies you could win a spintop competition.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,562
Elden ring is the poster child of artificial difficulty.

The best part is that the community can't decide if this is true or not. Elden Ring is absurdly difficult... if you try to play it like Dark Souls (but not DS2). You're supposed to use everything on offer to mitigate the difficulty, but be warned that the game isn't balanced around summons, even though they're an available option. Additionally, if something you're using is too good, it might be nerfed since it's going against From's intended design, which would imply that there are meant to be some limits to your power, but also not really.

The game cannot be balanced around summons because that would make solo play impossible and would go against the point of summons (which is to make the game easier).

The same applies to powerful gear, which in a game with non-linear progression is impossible to factor in since the developers can't predict what kind of tools the player is going to show up with. And much like with summons, if the game was balanced to factor is stuff like Comet Azur it would make anything lesser completely unviable and would go against the point of a spell like that (it's an advanced spell of course it should feel powerful do you guys even know how mages work in fantasy settings?).
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
They are, yes. I and millions of other people have beaten every game in the franchise without issue, so there's obviously nothing critical going wrong. In hundreds of hours cumulatively put into these games I have spent maybe ten minutes being annoyed at the camera. That is an acceptable rate of failure.
The player dying to a CORE MECHANIC BREAKING in a situation where it should never break and has been solved by other games since the PS1 era is a critical failure. It's akin to your breaks failing in a car in terms of game design. And it's solvable and it's not been solved by From. What possible argument can you have for not giving infinite lock on range during boss fights? They're 1 on 1 with a single other thing in the room. There's never a reason for lock on to break and a boss to hit you from off camera.
Camera option 1 : You lock on and the game randomly breaks your lock on during some boss fights despite it being a 1 on 1 fight and there being no reason for lock on to fail in that situation
It breaks due to range, boss mechanics or a motion that would turn it too fast. All are pretty good reasons.

Camera option 2 : You don't lock on and the thumb you use to roll now has to manually control the camera.
Should I go search for those Halo posts of yours? You're spinning so hard in your own lies you could win a spintop competition.
"The game breaking is good. Cause er... From game!"

Prove me wrong faggot. Right thumb is right stick and the face buttons. Which are your heal and dodge buttons. I'm not even the first to point this out.
The same applies to powerful gear, which in a game with non-linear progression is impossible to factor in since the developers can't predict what kind of tools the player is going to show up with
Lyric, you are a real gem of retardation. They can predict what you have and they do predict it. That's why the first boss you fight isn't fire giant and the last one isn't Soldier of Godrick. Very few players end up with broken builds early game but you're going to talk complete garbage as always because you're too autistic to understand game design or testing and balancing around it.

Come on From drones. You're looking so fucking sad at this point. At least TRY to make an argument that isn't gargling slant eyed jism.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The player dying to a CORE MECHANIC BREAKING
Bro level up VIT
Oh hey it's From drone defense force argument number 753! Just level Vit and that solves the problems of dragon bosses using fire attacks you can't see coming because the cameras up their assholes. Totally not a bad game problem, you just need to over level yourself to fight... enemies outside the starting area tutorial. That's a solid argument if I ever heard one! Why fix the camera when RPG stats, am I right fellow drones?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
"The game breaking is good. Cause er... From game!"
We know you are retarded, try to tone it down a bit though. Target lock breaks, not the game.

Prove me wrong faggot. Right thumb is right stick and the face buttons. Which are your heal and dodge buttons. I'm not even the first to point this out.
I don't play with gamepad but to quote a true legend 1% player:

You can't hit the jump button with your thumb on the right stick? Guess you have girly hands then don't you? lol I repeat because you don't understand.

At minimum on the modern controller you have access to L1, L2, L3, L4, L5, R1, R2, R3, R4, R5 a left analog stick and a right analog stick all without moving a single finger from it's default positioning. That's 10 buttons you can use at all times without having to move your hand off another function. Everyone knows a keyboard has more buttons than a controller but access to those buttons is superior on the controller because it's designed to have you use multiple at once so you don't have to lose 1 button to gain another. I played through Elden ring DLC on the steam deck and used L4 for blocking but I must be lying because you're upset I keep proving you wrong and you're desperate to defend your e peen lol. I've also bound jump to those buttons in the past in different games depending on how camera heavy the game is. They're quite useful.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Target lock breaks, not the game.
Ah yes, the tactic of being psychic. Just.. know when an attack is coming even though you can't see it and From intentionally delay attacks to punish you rolling too early.

The camera is the game. If the camera is breaking the game is breaking. And if that kills the player through no fault of their own it's artificial difficulty AND it's a failure of even basic game design.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
The camera isn't breaking, the target lock function has certain parameters. It works up to a distance (makes sense and certainly doesn't kill you), it can be used as encounter mechanic (sinner) or breaks when following the target would generate abnormal camera movements (probably to not disorient the player).

And you still need to point to an actual example where you can't see what the enemy is doing and it kills you. Nameless King fight is perfectly fine with the camera mechanics provided by the game.
 

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