DJOGamer PT
Arcane
Still spliting hairs over the "system in theory" and the "system in practice", just so you can dodge giving a definitive on whether you think those issues hurt the experience of not?They cannot enter into it, because they are not part of the "system" by definition. They are... errors, glitches, aspects of the combat system that aren't intended by the original design, and it is the design you are addressing.
I think this like the 4th time you do this...
Anyway, I am addressing both (as if that wasn't obvious)
And again, at the end of the day "the system" is both the abstractions of design and the factual gameplay that the players engange with
And it doesn't matter if the system has unintentional errors, then at the end of day they are still there, disrupting the system and the player's experience with it
The joke that you missed here - because again you don't actually read what you reply to - is that I mentioned those technical issues to demonstrate that it's near impossible to have a fruitful discussion about game design with you, because you can't even acknowledge minor but factual problemsAnd in fact, at no point have you ever mentioned flaws until that particular post. Your argument as always been that the system is mediocre because you have deemed it to be simplistic and lacking in the complexity of other games you have presented as an alternative
At this point you've more than earned a "Fanboy" tag
I believe I used a "softer" term like - inspiregames which you believe should determine the evolution of the combat system in FromSoft games if they wish to become more than "mediocre".
"Determine" is very strong word - makes it sound like I want From to ripoff from others
Since the technical issues are minor flaws, fixing them would make the combat system less mediocre - in a scale of 1 to 100, I say they would bring the system from 50 to 60 pointsHere's another way i can demonstrate the fallacy in your argument: let's imagine that FromSoft were to fix all those glitches today, like, right in this instant. The camera, the problem with the lock on, everything. Would the combat system cease to be "mediocre" all of a sudden?
Better, but still mediocre yes
For that cease, more important flaws would have to be adressed
Nigga are you afraid to read?Your argument had nothing to do with "balance". Your problem was in this alleged lack of "complexity", or "mechanical depth" to use the phrase you just employed in this reply.
I literally explained that my focus on criticizing the lackluster mechanical design is exactely because it's the half that throws the equation out of balance
As far as i'm concerned, Sekiro is perfectly balanced for what it does. It is in fact supremely balanced. The non-viability of the few extra tools you get is besides the point, because conceptually those tools are just meant to serve as cheap shots to keep in line with the whole Shinobi mythology. They are just a fancier version of throwing sand or dirt into the opponet's eyes. Dirty tricks a Shinobi can use to cheat his way to victory. Conceptually, they aren't intended to produce any particular effect on the enemy besides distraction or interference, which they do.
" Yeah the game is perfectly balanced on the matter of gameplay. Eh? What? All those various extra mechanics and abilities the game hypes and wastes resources on, kinda suck and some are in fact pointless? Meh. They don't actually exsit to expand the gameplay, but because the devs though they were conceptually cool. They're basically just a gameplay illusion to make you feel like a cool ninja. Peak game design wouldn't you say? "
Like a said a million time, your problem is that for you everything has to be conpared to this arbitrary definition of what a combat system HAS to be like, passing judgement and making assumptions about the presumed deficiencies of other system which for all you know may be based on completely different standards or principles which do not in fact conform to your definition.
And like I said, my definition isn't solely based my on arbitrary opinion, subjective taste and personal experience - while all evidence implies the opposite regarding your stanceYeah but just like i said a billion time, that's like, your opinion man.
And in fact heavily hinges upon the general knowledge that spams years of game design theory and experimentation by hundreds of other enthusiasts (including devs themselves) and analysis of both great and bad games - knowledge you've repeatedly proved to have little of
Knowledge which doesn't disregarded each game's particular goals and intentions
Bushido Blade is significantly different from Nioh, yet the combat of both games respects the principles of this "tradition" as you've called it
That and you're also condescending and opinionatedYeah well, i do, 'cause i'm lazySorry, but avoiding the strong arguments and twisting the weaker ones is a chick thing
I don't do that
But I suspect not so arrogant as to not realise that engaging with these arguments would require for you to reassess your own preconceptions
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