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From Software Elden Ring - From Software's new game with writing by GRRM

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
317
Location
Florida
Retcon. Retcon, retcon, retcon, retcon!!!! That was the most obvious retcon in history!

In the ACTUAL lore of the original trailer they were fighting over the title of Elden Lord. We all know Miyazaki didn't originally plan anything that happened in the DLC, he isn't that good of a writer!
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
Retcon. Retcon, retcon, retcon, retcon!!!! That was the most obvious retcon in history!

In the ACTUAL lore of the original trailer they were fighting over the title of Elden Lord. We all know Miyazaki didn't originally plan anything that happened in the DLC, he isn't that good of a writer!
It's not important whether you're a good wrinter, what is important is if you can convince others that you are.

Same goes for all skills, knowledge, etc. The only important skill in life is how good you can sell BS.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
606
Retcon. Retcon, retcon, retcon, retcon!!!! That was the most obvious retcon in history!

In the ACTUAL lore of the original trailer they were fighting over the title of Elden Lord. We all know Miyazaki didn't originally plan anything that happened in the DLC, he isn't that good of a writer!
It's not a retcon if it doesn't contradict the actual events of the game. You thought that they were fighting over the title of Elden Lord, but she was actually fighting so her brother could became something even more than that, there's no contradictions, it doesn't matter that it was not planned from the beginning at all
 
Joined
May 2, 2012
Messages
536
I didn't mention it before but I really like a lot of the new SotE weapon movesets. Props to Milady in particular, the transitions between stances are beautiful. I hope From use historical sources again in future. Lots of potential in staying grounded whilst remaining stylish.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,503
still sad that this game isn't getting more xpacs
game really needs 3 or 4 more large xpacs
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
still sad that this game isn't getting more xpacs
game really needs 3 or 4 more large xpacs
That is just asking for too much no way which way you slice it. Although I would agree that the game could very much use one more expansion but this time focused on refining the base game instead of clumsily grafting an additional one to it. Its the one thing that makes Shadow of the Erdtree more disappointing than it needed to be.

A lot of the DLC areas by virtue of being separate from the base game create this expectation of seeing new stuff, aka new enemies, items, stories... but most do not and what little they do is halfassed at best. If however about half of those mostly empty areas were added to the base land mass it would not only be less jarring to yet again see the exact enemies it would actually serve to integrate the DLC better for future players.
As it stands SotE is essentially a second game you can go beat after you beat Elden Ring. So whatever neat ideas or fixes it has are absent for about 70% of the playtime and once they become available they are kind of useless. Rellana and her swords are a prime example of this. Conceptually cool and would have been great to get in Liurnia but as SotE unlocks they are barely curiosities. If the DLC additions were more spread out across the map and level ranges it would do wonders to improve the base game experience.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
What makes a DLC more time consuming to make is they likely will have to create new bosses.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
Sorry, I thought this was the the AC thread lmao.

I'm on my phone and i'm too much of a boomer to use this shit correctly.

Anyway, no more Elden Ring DLCs please. Too much game already even before Shadow.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
That's a very strange defense. "Yes the game is insufferable but it's honest about it!"

Also, I'm not sure about the second part either but whatever floats your boat.
I never said its insufferable. I only said that it clearly teaches what it expects from the player and then builds its challenge around that clearly stated framework. It has its stinkers as far as bosses go but its nothing on the level of Elden Ring which is perfectly fine with jumping enemy HP by a factor of 7 and makes you guess whether attacks are jumpable or not.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,846
and makes you guess whether attacks are jumpable or not.
I remember being utterly baffled when I found out you can jump half the shit in the game it works on. Especially considering all the shit I tried to dodge with the various 'pose dramatically in the air' ashes and just got taken out by a leg sweep somehow.
HNFYj61.png


Ah yes, clearly this was my fault for not noticing the sword glow that indicates this is a jumpable attack. It makes perfect sense now.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
They may give you clues every so often but in the main they want you to figure that shit out on your own.

It's honestly starting to feel like skill issue at this point. Do you need a detailed tutorial on what you can or cannot do for every boss?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,846
I mean, if what I can do for the boss includes 'completely ignore geometry and 'jump' through non Euclidian space while a weapon passes right through the middle of my torso, then, sure. I'd like a detailed tutorial for those scenarios.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
I checked the video looks to me the first swing cleared over his head. When you jump your character does a little crouch animation which i guess lowered the hitbox just enough so the first swipe would clear over his head and he only jumped the second.

Your freeze frame btw isn't the jump, it happens on the roll. You managed to catch a roll i-frame like congratulation, you figured out invicibility frames exist.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
Like you gonna actually notice that in the split second it takes to clear the swing.
Yes, you will even if not consciously at first on repeat fights this just become glaringly obvious. Its the exact reason why so many people did not get that jumping is a actually viable evasive maneuver in elden ring. Its simply inconsistent and the game does not really tutorialize it despite it clearly being the expected response to quite a few(if not the majority) of bosses.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
I had to edit that out because the freeze frame had nothing to do with the jump. Like i said, he froze the video on a roll, not the jump.

Check for yourself:



It's funny because the jump actually shows how tight the hit box is. The fact he managed to clear the first swipe during the little crouch animation is actually kinda of impressive. Don't forget only the lower half of the body gets deactivated during a jump, so he literally cleared the first swing only because the head bobbed down slightly while he was crouching for the jump.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
606
To be fair I'm glad they didn't just slap a sound que along with a special effect like in Sekiro to indicate that a certain attack is jumpable
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,846
I checked the video looks to me the first swing cleared over his head. When you jump your character does a little crouch animation which i guess lowered the hitbox just enough so the first swipe would clear over his head and he only jumped the second.

Your freeze frame btw isn't the jump, it happens on the roll. You managed to catch a roll i-frame like congratulation, you figured out invicibility frames exist.
You know what, fair enough. I was clicking around trying to find the right frame and grabbed the wrong attack since he does 2 in a single second. On the other hand, these are all jumps:

The attack LS was talking about you supposedly 'duck':
VgW8S5O.png



The 'I didn't need that leg anyways'
wiGJgrl.png


You fool! My Achilles' heel is on the OTHER foot!
NZmgC1m.png


This one I'd be totally fine with if not for the fact that the weapon normally has a massive invisible hitbox extending past it and you'd totally be hit here if you were on the ground instead of 1 foot off it.
8B7g7wt.png


My personal favourite. Sadly there's no frame of the weapon clipping through the body since the very next frame of the swing is like 90 degrees further along, which is what makes all of these look significantly worse in motion.
ShwEmVJ.png

To be fair I'm glad they didn't just slap a sound que along with a special effect like in Sekiro to indicate that a certain attack is jumpable
Yeah but they could have stuck to just making earthquake type attacks jumpable. Even a lot of those look fairly retarded when you've got shrapnel flying through you or you're engulfed in some energy blast but there's at least some logic there of the attack emanating from the floor. Adding what amounts to partial iframes to the jump like it's a fighting game is retarded. For all LS complains about other games being too 'anime' this shit where the player repeatedly jumps in the air to stab someone in the face because it's somehow safer than blocking looks so much worse. The reliance on iframes in general is pretty bad. It's fine to have a few here and there to smooth out ambiguous moments but it looks so much better than you can physically dodge out of the way instead of reenacting this over and over:


6isVmK3.png
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,271
I think it's a petty nitpick.

When you jump, the lower half of your body is deactivated. That goes for the entie jumping animation, so the second your character is off the ground the lower part of the hitbox no longer exists so if you are really anal about you can catch some shenanigans (maybe, barely even see it on your screen freezes) on the first couple of milliseconds before the character is fully airborne. I don't know how you would even notice that in full motion let alone be bothered by it.

It also has zero to do with guessing whether an attack can be jumped over or not. Especially on a low sweep how can there be any doubt there.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
606
Yeah but they could have stuck to just making earthquake type attacks jumpable.
I'm still baffled that you can't jump from that one ground attack Radagon does with his hammer. To be fair, it was the first instance of me thinking to jump out of attack, so I just thought jumping from attacks wasn't viable in the game at all. But in the DLC I found it more useful, it's weird
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,534
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I think it's a petty nitpick.

When you jump, the lower half of your body is deactivated. That goes for the entie jumping animation, so the second your character is off the ground the lower part of the hitbox no longer exists so if you are really anal about you can catch some shenanigans (maybe, barely even see it on your screen freezes) on the first couple of milliseconds before the character is fully airborne. I don't know how you would even notice that in full motion let alone be bothered by it.

It also has zero to do with guessing whether an attack can be jumped over or not. Especially on a low sweep how can there be any doubt there.

If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,846
If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.
No, because as I stated, I never tried jumping any of that shit. It looks ridiculous- 4 feet off the ground is not a fucking 'low sweep' and I'm not autistic enough to try jumping over hundreds of different fucking attacks to see which ones have crap hitboxes. Or look it up online to pretend I figured it out myself. OTOH, I'm sure you'd be defending it either way. Who cares if a crucible knight just rammed his entire body through your guts? You can barely even notice because of all the particle effects and the fact he was moving at Mach 7.
 

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