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From Software Elden Ring - From Software's new game with writing by GRRM

Dr1f7

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Jan 25, 2022
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thou'rt were.... truely.... tarnivorous . . .. uuaarrggghhhh *dies*
 

Dr1f7

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Jan 25, 2022
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still sad that this game isn't getting more xpacs
game really needs 3 or 4 more large xpacs
 

Ravielsk

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Feb 20, 2021
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still sad that this game isn't getting more xpacs
game really needs 3 or 4 more large xpacs
That is just asking for too much no way which way you slice it. Although I would agree that the game could very much use one more expansion but this time focused on refining the base game instead of clumsily grafting an additional one to it. Its the one thing that makes Shadow of the Erdtree more disappointing than it needed to be.

A lot of the DLC areas by virtue of being separate from the base game create this expectation of seeing new stuff, aka new enemies, items, stories... but most do not and what little they do is halfassed at best. If however about half of those mostly empty areas were added to the base land mass it would not only be less jarring to yet again see the exact enemies it would actually serve to integrate the DLC better for future players.
As it stands SotE is essentially a second game you can go beat after you beat Elden Ring. So whatever neat ideas or fixes it has are absent for about 70% of the playtime and once they become available they are kind of useless. Rellana and her swords are a prime example of this. Conceptually cool and would have been great to get in Liurnia but as SotE unlocks they are barely curiosities. If the DLC additions were more spread out across the map and level ranges it would do wonders to improve the base game experience.
 

Lyric Suite

Converting to Islam
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What makes a DLC more time consuming to make is they likely will have to create new bosses.
 

Lyric Suite

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Sorry, I thought this was the the AC thread lmao.

I'm on my phone and i'm too much of a boomer to use this shit correctly.

Anyway, no more Elden Ring DLCs please. Too much game already even before Shadow.
 

Ravielsk

Magister
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That's a very strange defense. "Yes the game is insufferable but it's honest about it!"

Also, I'm not sure about the second part either but whatever floats your boat.
I never said its insufferable. I only said that it clearly teaches what it expects from the player and then builds its challenge around that clearly stated framework. It has its stinkers as far as bosses go but its nothing on the level of Elden Ring which is perfectly fine with jumping enemy HP by a factor of 7 and makes you guess whether attacks are jumpable or not.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
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16,005
and makes you guess whether attacks are jumpable or not.
I remember being utterly baffled when I found out you can jump half the shit in the game it works on. Especially considering all the shit I tried to dodge with the various 'pose dramatically in the air' ashes and just got taken out by a leg sweep somehow.
HNFYj61.png


Ah yes, clearly this was my fault for not noticing the sword glow that indicates this is a jumpable attack. It makes perfect sense now.
 

Lyric Suite

Converting to Islam
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They may give you clues every so often but in the main they want you to figure that shit out on your own.

It's honestly starting to feel like skill issue at this point. Do you need a detailed tutorial on what you can or cannot do for every boss?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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I mean, if what I can do for the boss includes 'completely ignore geometry and 'jump' through non Euclidian space while a weapon passes right through the middle of my torso, then, sure. I'd like a detailed tutorial for those scenarios.
 

Lyric Suite

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I checked the video looks to me the first swing cleared over his head. When you jump your character does a little crouch animation which i guess lowered the hitbox just enough so the first swipe would clear over his head and he only jumped the second.

Your freeze frame btw isn't the jump, it happens on the roll. You managed to catch a roll i-frame like congratulation, you figured out invicibility frames exist.
 

Ravielsk

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Like you gonna actually notice that in the split second it takes to clear the swing.
Yes, you will even if not consciously at first on repeat fights this just become glaringly obvious. Its the exact reason why so many people did not get that jumping is a actually viable evasive maneuver in elden ring. Its simply inconsistent and the game does not really tutorialize it despite it clearly being the expected response to quite a few(if not the majority) of bosses.
 

Lyric Suite

Converting to Islam
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I had to edit that out because the freeze frame had nothing to do with the jump. Like i said, he froze the video on a roll, not the jump.

Check for yourself:



It's funny because the jump actually shows how tight the hit box is. The fact he managed to clear the first swipe during the little crouch animation is actually kinda of impressive. Don't forget only the lower half of the body gets deactivated during a jump, so he literally cleared the first swing only because the head bobbed down slightly while he was crouching for the jump.
 

Odoryuk

Educated
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Mar 26, 2024
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657
To be fair I'm glad they didn't just slap a sound que along with a special effect like in Sekiro to indicate that a certain attack is jumpable
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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I checked the video looks to me the first swing cleared over his head. When you jump your character does a little crouch animation which i guess lowered the hitbox just enough so the first swipe would clear over his head and he only jumped the second.

Your freeze frame btw isn't the jump, it happens on the roll. You managed to catch a roll i-frame like congratulation, you figured out invicibility frames exist.
You know what, fair enough. I was clicking around trying to find the right frame and grabbed the wrong attack since he does 2 in a single second. On the other hand, these are all jumps:

The attack LS was talking about you supposedly 'duck':
VgW8S5O.png



The 'I didn't need that leg anyways'
wiGJgrl.png


You fool! My Achilles' heel is on the OTHER foot!
NZmgC1m.png


This one I'd be totally fine with if not for the fact that the weapon normally has a massive invisible hitbox extending past it and you'd totally be hit here if you were on the ground instead of 1 foot off it.
8B7g7wt.png


My personal favourite. Sadly there's no frame of the weapon clipping through the body since the very next frame of the swing is like 90 degrees further along, which is what makes all of these look significantly worse in motion.
ShwEmVJ.png

To be fair I'm glad they didn't just slap a sound que along with a special effect like in Sekiro to indicate that a certain attack is jumpable
Yeah but they could have stuck to just making earthquake type attacks jumpable. Even a lot of those look fairly retarded when you've got shrapnel flying through you or you're engulfed in some energy blast but there's at least some logic there of the attack emanating from the floor. Adding what amounts to partial iframes to the jump like it's a fighting game is retarded. For all LS complains about other games being too 'anime' this shit where the player repeatedly jumps in the air to stab someone in the face because it's somehow safer than blocking looks so much worse. The reliance on iframes in general is pretty bad. It's fine to have a few here and there to smooth out ambiguous moments but it looks so much better than you can physically dodge out of the way instead of reenacting this over and over:


6isVmK3.png
 

Lyric Suite

Converting to Islam
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I think it's a petty nitpick.

When you jump, the lower half of your body is deactivated. That goes for the entie jumping animation, so the second your character is off the ground the lower part of the hitbox no longer exists so if you are really anal about you can catch some shenanigans (maybe, barely even see it on your screen freezes) on the first couple of milliseconds before the character is fully airborne. I don't know how you would even notice that in full motion let alone be bothered by it.

It also has zero to do with guessing whether an attack can be jumped over or not. Especially on a low sweep how can there be any doubt there.
 

Odoryuk

Educated
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Mar 26, 2024
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657
Yeah but they could have stuck to just making earthquake type attacks jumpable.
I'm still baffled that you can't jump from that one ground attack Radagon does with his hammer. To be fair, it was the first instance of me thinking to jump out of attack, so I just thought jumping from attacks wasn't viable in the game at all. But in the DLC I found it more useful, it's weird
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I think it's a petty nitpick.

When you jump, the lower half of your body is deactivated. That goes for the entie jumping animation, so the second your character is off the ground the lower part of the hitbox no longer exists so if you are really anal about you can catch some shenanigans (maybe, barely even see it on your screen freezes) on the first couple of milliseconds before the character is fully airborne. I don't know how you would even notice that in full motion let alone be bothered by it.

It also has zero to do with guessing whether an attack can be jumped over or not. Especially on a low sweep how can there be any doubt there.

If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.
No, because as I stated, I never tried jumping any of that shit. It looks ridiculous- 4 feet off the ground is not a fucking 'low sweep' and I'm not autistic enough to try jumping over hundreds of different fucking attacks to see which ones have crap hitboxes. Or look it up online to pretend I figured it out myself. OTOH, I'm sure you'd be defending it either way. Who cares if a crucible knight just rammed his entire body through your guts? You can barely even notice because of all the particle effects and the fact he was moving at Mach 7.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.
No, because as I stated, I never tried jumping any of that shit. It looks ridiculous- 4 feet off the ground is not a fucking 'low sweep' and I'm not autistic enough to try jumping over hundreds of different fucking attacks to see which ones have crap hitboxes. Or look it up online to pretend I figured it out myself. OTOH, I'm sure you'd be defending it either way. Who cares if a crucible knight just rammed his entire body through your guts? You can barely even notice because of all the particle effects and the fact he was moving at Mach 7.
Yep, that's me and not a figment of your butthurt imagination spraying all over the entire thread.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
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I think it's a petty nitpick.
Then you are simply wrong.
A mechanic that the dev expects the player to consistently use needs consistent feedback. It could be visual or auditory but it has to be there and it has to be consistent. The only reason you know that the lower half of your body is disabled it because the community quite literary hacked the game to see what this is happening and how it actually works.

With any other game this is simply unacceptable and clearly deemed to be bullshit. The only reason why Fromstans like you get to larp that this is not a problem is because of how hard to community carries this mangled mess of mechanics with its guides. The fact that there are multiple YT videos(each with 1mil.+ views) explaining how a mechanic that is supposed to be a normal part of your moveset alone is proof enough that something here isn't in order.
 

Lyric Suite

Converting to Islam
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58,532
Guides lmao.

Nothing proves that this is just a skill issue you guys are having than this idea there's no way to figure this stuff out without guides.

News flash, i never used a guide in all the years i've been playing FromSoft games with the exception of Malenia's Waterfowl.

It's one of the reasons i don't follow any of the big players, including Ongbal whom i almost never watch precisely because i want to figure this stuff out on my own.

Yet, somehow, i never had an issue understanding attacks or figure out counters. It's almost like all the problems you are having are completely imaginary.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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58,532
I'm actually living proof that the lady doth protest a bit too much here.

After all, i'm just some random boomer on some obscure forum. If i can do it, it cannot possibly be that hard. The "git gud" meme exists for a reason, because you can actually get good.
 

Ravielsk

Magister
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Feb 20, 2021
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Nothing proves that this is just a skill issue you guys are having than this idea there's no way to figure this stuff out without guides.
Well Lyric obviously it has to be possible to figure out for a guide to be written. The problem is how much and what kind of effort needs to go into said "figuring out". If the game literary needs to be hacked for the community to confirm how the jump mechanic works then how is it reasonable to expect the player to know this?
This is yet again that From software double standard where for example Skyrim is shit because it does not tell you axes apply a bleed DoT but when elden ring does not bother explaining how jump as a dodge mechanic works that is OK. Just because something is possible that does not make it a good design decision and simultaneously you do not need to suck at a game to notice its problems.

i never used a guide
Blatant lie as you would otherwise have no idea that the jump disables the players lower body.
 

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