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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,525
If the game literary needs to be hacked for the community to confirm how the jump mechanic works

We don't need to know how the mechanic works under the hood to understand how it functions in the game and how to use it.


Blatant lie as you would otherwise have no idea that the jump disables the players lower body.

I mean i never consulted a guide to tell me how the boss moveset. Nobody cares about the technical stuff. I think i saw a video once where it mentioned how the jump mechanic works right on the thumbnail. Didn't bother watching the actual video as i didn't particularly care. It's not even that useful as a piece of knowledge.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,993
I absolutely give a shit about the technical stuff. It's the particulars of whether or not standing at 6 meters away, 12 degrees 16 minutes SSW of the tree nearest the boss' spawn point tricks it into whiffing every attack for 30 seconds so you can plow it in the ass without a real fight that I don't give a shit about. I play games to engage with them, to figure things out on the fly by applying general knowledge to emergent situations. You can't do that if you're effectively blindfolded because the mechanics are are black box of retardation. If I've finished a boss off by doing the exact same shit that worked (or didn't work) the last time, I've already lost all interest in it, because a fucking script could do the same thing. Paint by numbers doesn't become some sort of grand intellectual pursuit if instead of the book telling you what paint to use it just erases what you've done until you guess correctly. Especially when it insists the sky is orange and changes it's mind every 10 minutes.

The taurus demon in DS1 has an attack that is bugged. When it slams the axe down, the extra large hitbox it creates is delayed. It functionally creates an invisible, silent explosion a quarter second later than the position of the weapon, the sound effects, and the dust cloud would all indicate. You can figure out how to kill the boss by hugging it's crotch, dodging late and staying well away from the janky ass axe (or various other means) but you'll never understand why you're doing the things you're doing until someone hacks the game years later and shows you that a programmer fucked up while entering timings on hitboxes.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,525
Never needed to know any of that shit myself. I just relied on instinct and i pretty much learned everything "on the fly", as you say, and it has worked for me perfectly fine until now, and i've been play FromSoft games for over 10 years i think.

I still don't even see how knowing any of that actually helps anyway. If you are a pitcher in a baseball game, do you suppose knowing the science behind the forces involved in making the ball travel the distance help you make better throws?

Once you experience something in the game, you basically already "know" all there is to know. Learning about what's going on under the hood just seems like a pointless complication.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,993
You're equating 'I noticed a thing happened so I repeated it' with 'I predicted something would happen and it worked every time.' It's the difference between memorizing answers to a test vs understanding how to create the answers. It looks the same if you only observe the end result, but the process is entirely different.

And yeah, knowing the science behind the forces involved does help a pitcher. Not as much as practice and muscles obviously, but proper throwing technique, diet, and specific exercises are important. So is understanding how to avoid injuries. He may not need to know particle physics, but he certainly needs to be taught many things that he'd never understand through simple practice or experimentation. Things that, for example, a doctor or engineer would be able to figure out through pre existing knowledge that a lawyer would not.

This seems like a fairly simple concept to me. 'What have I got in my pockets?' is not a fair riddle, regardless of the fact that you can figure out the answer after enough guesses and the ability to rule out things too big to fit. In the same way, 'when will this attack hit?' is not a fair gameplay element when the attack has no flow to it and is designed purely as a trap for people reacting to what they see.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,214
You're equating 'I noticed a thing happened so I repeated it' with 'I predicted something would happen and it worked every time.' It's the difference between memorizing answers to a test vs understanding how to create the answers. It looks the same if you only observe the end result, but the process is entirely different.

And yeah, knowing the science behind the forces involved does help a pitcher. Not as much as practice and muscles obviously, but proper throwing technique, diet, and specific exercises are important. So is understanding how to avoid injuries. He may not need to know particle physics, but he certainly needs to be taught many things that he'd never understand through simple practice or experimentation. Things that, for example, a doctor or engineer would be able to figure out through pre existing knowledge that a lawyer would not.

This seems like a fairly simple concept to me. 'What have I got in my pockets?' is not a fair riddle, regardless of the fact that you can figure out the answer after enough guesses and the ability to rule out things too big to fit. In the same way, 'when will this attack hit?' is not a fair gameplay element when the attack has no flow to it and is designed purely as a trap for people reacting to what they see.

95% of attacks have flow to them and can be reacted to by what you see.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,993
You're equating 'I noticed a thing happened so I repeated it' with 'I predicted something would happen and it worked every time.' It's the difference between memorizing answers to a test vs understanding how to create the answers. It looks the same if you only observe the end result, but the process is entirely different.

And yeah, knowing the science behind the forces involved does help a pitcher. Not as much as practice and muscles obviously, but proper throwing technique, diet, and specific exercises are important. So is understanding how to avoid injuries. He may not need to know particle physics, but he certainly needs to be taught many things that he'd never understand through simple practice or experimentation. Things that, for example, a doctor or engineer would be able to figure out through pre existing knowledge that a lawyer would not.

This seems like a fairly simple concept to me. 'What have I got in my pockets?' is not a fair riddle, regardless of the fact that you can figure out the answer after enough guesses and the ability to rule out things too big to fit. In the same way, 'when will this attack hit?' is not a fair gameplay element when the attack has no flow to it and is designed purely as a trap for people reacting to what they see.

95% of attacks have flow to them and can be reacted to by what you see.
If we were talking about DS1 I'd agree. By the time you hit ER it's more like 2/3rds. How many enemies do a leap attack where they inexplicably hang in mid air? Or raise their weapon overhead and pause for some random amount of time before slamming down like a mouse trap on a swivel? Feels like practically all the bosses do that shit.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,525
No, it's true for Elden Ring as well. The only difference between ER and DS1 is that ER is more complex. Still not impossible to just learn and adapt.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
sounds like a lot of "git gud" syndrome to me idk
Not even, just unwarranted elitist attitude and expectance they can pick up any game and instantly be more than decent at it. If it doesn't happen, game does something wrong.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,268
Or maybe we don't like playing Calvinball after being sold on a gritty, believable combat system.
I've never played a souls game in my life (not because I didn't want to, the genre just passed me by), and I had very little issue on grasping Elden Ring's systems.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,993
Do tell then. Explain to me what system it is employing that justifies why someone jumping through the air pauses midway? How did you see that coming, exactly?
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
656
Explain to me what system it is employing that justifies why someone jumping through the air pauses midway?
its-magic-i-aint-gotta-explain-shit2.jpg
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,151
Now I regret summoning Igon and Hornsent against Bayle and Mesmer. I thought the bosses would buttfuck me and the NPCs but they made the fights too easy. I just wanted to see their dialogue and progress their quests.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
349
Location
Florida
Bayle should have had 2x the HP he had. It was all over so fast! If I go out of my way to unearth a secret optional boss in an equally-hidden optional area, in a DLC for the easiest Souls game of all time, I expect them to crank the levers up and reward my effort with a truly monumental challenge.

At least SOMETHING about him should have been unfair. HP would suit his lore and appearance, but extra-deadly screen nuke attacks would have worked too. I haven't even bothered with the other secret bosses. What's the point? There aren't even any goddamn trophies!
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,151
Finished the DLC, Jesus, that Radahn fight must have been a complete clusterfuck before the nerfs.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
656
Finished the DLC, Jesus, that Radahn fight must have been a complete clusterfuck before the nerfs.
Well, he was a real god in his prime, at least relatively (having different soul in a different body probably diminished his powers somewhat). Haven't tried nerfed Radahn yet, but I don't mind if they made him less messed up
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,525
Except it's not Radahn in his prime, since all the light stuff comes from Miquella. Also he has bloodflame because he was resurrected from Mogh's body. He is a frankstein monster, not Radahn.

The whole Radahn in his prime thing might have intentionally been a farse. What you fight has nothing glorious about it, especially with Miquella perched on his back like Master/Blaster. It's completely fucked.
 

Major_Blackhart

Codexia Lord Sodom
Patron
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Messages
18,433
Location
Jersey for now
Should have done two DLCs for Elden Ring, rather than combining the two into a single one. I know they had planned a Radahn Prime boss fight, but I've heard rumors that they were going to do a Godwyn the Golden resurrection type thing with Miquella originally as a final DLC boss. The stuff with Godwyn and Miquella makes more sense. And it would be pretty awesome to see the sun finally going dark or something nightmarish and Godwyn returning. It could have gone either way on the horror side of that too, like as a monstrous god of death or as a figure of radiating golden light, maybe something draconic too. Could have been interesting overall.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
656
I'd rather want them to make a spiritual sequel to Bloodborne to go full horror, Elden Ring has a lot of horror moments, but in the setting they don't work because of higher powers that are involved. Bloodborne was more grounded, as it was just a human mind against the influence of old gods and their blood
 

Morgoth

Ph.D. in World Saving
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Exclusive: Sony is in talks to buy media powerhouse behind 'Elden Ring'


By Anirban Sen and Sam Nussey
November 19, 20248:02 AM GMT+1Updated an hour ago


Sony Group annual strategy briefing in Tokyo

Sony Group President Hiroki Totoki attends the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon/File Photo Purchase Licensing Rights

NEW YORK/TOKYO, Nov 19 (Reuters) - Sony (6758.T), opens new tab is in talks to acquire Kadokawa (9468.T)
, opens new tab, the Japanese media powerhouse behind the “Elden Ring” game, two sources familiar with the matter said, as the technology giant looks to add to its entertainment portfolio.
The talks between the two sides are ongoing and, if successful, a deal could be signed in the coming weeks, the sources said.
Kadokawa’s shares closed up 23% at their daily limit. Its market capitalisation was around $2.7 billion prior to the Reuters report.

Sony declined to comment. Kadokawa said it cannot comment.
Sony already has a 2% stake in Kadokawa and a [USN:L4N3071LT TEXT:“stake in Kadokawa subsidiary”] FromSoftware, the developer of the hit fantasy role-playing game.
The critically acclaimed title is a collaboration between veteran game director Hidetaka Miyazaki and “Game of Thrones” author George R.R. Martin.
The game has sold 25 million units, with an expansion, “Shadow of the Erdtree”, selling 5 million units in the three days after its release in June.

Kadokawa began as a publisher in 1945, but has expanded franchises such as “Re:Zero” into games, anime, events and figures.
Its other franchises include “Delicious in Dungeon”, a manga series adapted into anime about adventurers exploring dungeons and eating monsters they encounter.
Known as the inventor of the Walkman, Sony has transformed from an electronics manufacturer into an entertainment and technology juggernaut spanning movies, music, games and chips.

“Loveable characters and intellectual property (IP) can live for 30, 50 or 100 years,” Sony CEO Kenichiro Yoshida [USN:L4N37F0AN TEXT:“said last year.“]
“That’s something we want to make investment in for sustainable growth,” he said.
Sony’s focus [USN:L1N3HX05V TEXT:“includes anime”], whose growth worldwide has been fueled by the spread of streaming services and greater familiarity with Japanese culture.

The group has also had success in extending the reach of its own franchises, with “The Last of Us” games series [USN:L1N37L045 TEXT:“adapted into”] a popular HBO drama.
Sony, which has a market valuation of around $114 billion, in January scrapped the $10 billion merger of its Indian arm with Zee Entertainment Enterprises (ZEE.NS)
, opens new tab saying some conditions were not met.
Kadokawa’s business has been buffeted in recent years.

In June, it was hit by a cyberattack that resulted in a data leak and affected business activities.
Two years ago, Tsuguhiko Kadokawa, the son of the company’s founder, resigned as chairman after he was indicted on bribery charges related to the Tokyo Olympics.
 

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