Jinn
Arcane
- Joined
- Nov 8, 2007
- Messages
- 5,539
So that makes it bad?
No, we just have some extremely temperamental people in this thread right now.
So that makes it bad?
What makes bad showing your head in to a pile of shit?So that makes it bad?
Stealing a few seconds of my lifetime every time i have to do this action. And i have to do it a thousand times in a playthrough.So that makes it bad?
What is so dreadfull about press and hold to confirm or complete an action?
And two seconds on top of that for holding the button before getting the animation.The "pick up" animation is literally the same length as it was in ELEX, and similar to how it has been in almost every PB game. Talk about making a mountain out of a mole hill. I fail to see the problem with any of the footage I watched, particularly if you were a fan of the first game.
Meh. New combat looks like you are able to stunlock the enemy eternally like in Gothic 3.Gronkh really likes the new combat, they rebuild it from the ground up due to too many complaints about clunkyness. A bit worried about that, because Gronkh is a casual who got big with Minecraft and Point & Click Lps.
The "pick up" animation is literally the same length as it was in ELEX, and similar to how it has been in almost every PB game. Talk about making a mountain out of a mole hill. I fail to see the problem with any of the footage I watched, particularly if you were a fan of the first game.
You are trolling, right?
Please tell me what I said that was outrageous or wrong there. I don't want to hold a button down to pick up things in a PB game either, but it's such a minor addition that I can't see how it would ruin a game for people.
Gronkh really likes the new combat, they rebuild it from the ground up due to too many complaints about clunkyness. A bit worried about that, because Gronkh is a casual who got big with Minecraft and Point & Click Lps.
I must agree with you about how you feel certain issues raised by members are not convincing or maybe seem to more about nitpicking. I raised a similar point 2-3 weeks ago when I noticed a gameplay video was criticized primarily because of Jax voice and I honestly found it misplaced compared to everything the game delivers onYou are trolling, right?
Please tell me what I said that was outrageous or wrong there. I don't want to hold a button down to pick up things in a PB game either, but it's such a minor addition that I can't see how it would ruin a game for people.
A big characteristic of the good PB games has always been the great impression of actually moving through and interacting with the game world, with mild simulationist aspects. Going through the motion to pick something up, consume something, etc. is a big part of that too. So having to engage with the act of picking something up a tiny bit longer is a minor problem for me. I would be much more upset if the pick up animation was removed entirely.
As others have mentioned the way he disposes of those monsters so easily is kinda bothersome. He just clicks them to death without any resistance Gothic 3 style.
I never understood complaints about Elex combat and if Piranha decided to fucking make it easy as fuck i will refund this shit
Absolutely, you have articulated the truth about ELEX 2 and I can only agree with you.....but how would we know its bad because its going to be good and I am prepared to commit to that view because I trust PBGood or bad, don't care, still buying it
The Outlaws didn't have a strong worldview, a uniting ideology, unlike the Berserkers or the Clerics
they rebuild it from the ground up due to too many complaints about clunkyness
but it's such a minor addition that I can't see how it would ruin a game for people
I would be much more upset if the pick up animation was removed entirely
There will of course be different difficulty modes and the guy was obviously playing on baby mode.
Who says it completely ruins the game? People are just annoyed by this stupid inclusion that wasn't there in the original.
No one said anything about animations. Also, we aren't talking about removal of anything. We're discussing totally unnecessary additions.
Since when do difficulty modes alter whether you can stunlock enemies to death?
It absolutely could have an effect if there is some kind of stagger stat tied into player strength versus enemy strength
Them not being homos doesn't change a thing. It's about having a common purpose and vision, it makes the group cohesive. The Berserkers and the Clerics had that, even if for the Clerics it was based on a misunderstanding. They were driven and industrious. Outlaws were the opposite: they were only together as a way to maintain their independence from others. And that drive for independence and liberty makes everyone go their own way once what little keeps the group together is tested: in this case their Bomb plan failing, which would be reflected on their leader.The Outlaws didn't have a strong worldview, a uniting ideology, unlike the Berserkers or the Clerics
Yeah, but they also weren't massive homos either. Also, the hole cleric ideology is based on a stupid misunderstanding, which can be easily debunked. If anything, they should be goners, after Jax finds out the truth about their origin, and spreads the word around.
You have a good way of making objective and for me relevant comments about ELEX 2 and I notice its based on you watching most of the gameplay videos and then sharing your opinion which should be the most accurate way to understand and then critique what we know about ELEX 2so i skimmed the demo. i do agree the hold to loot is stupid, and wish it can be modified / changed with the control option.
otherwise the game looks fine. the environment looks great, the problem is plastic character model like everyone has this oily gloss over their skin and the dead expression face despite having great lip sync animation.
i wouldn't be too worried about jax stunlocking, most demo are set to be stupid easy because the player dying over and over again doesn't make for a good promo material. the game looks like it controls better, though I am still skeptical of them taking out the combo system and changed it with risen's hold for heavy attack because I enjoyed elex's combo bar build up. they should explore that mechanics deeper instead of taking it out IMO.
the world design/exploration looks good as ever and I love the cheeky placement like that coprse that's reaching for that sandwich, etc. dunno about the story and plot cos I don't speak german, but the CG is still out of place as ever before you meet the doc. like the locale in CG doesn't even match whatever is on screen during gameplay.
i am sure this wont release this year, but since the game is feature complete, I guess the rest of the work is polishing. overall, there are really some legit criticism to be have, but I am seeing more positive than negative here.
edit: you can add your own stickers on the map with various icons, which is 100x improvement over ELEX's map. that will encourage people exploring early, and able to mark chests with harder lock level to come back later.
so i skimmed the demo. i do agree the hold to loot is stupid, and wish it can be modified / changed with the control option.