Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX II - Jax is back

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,838
Location
Ngranek
So, in terms of sequel quality, how you guys would rate Elex 2 in a scale of Risen 2 to Gothic 2?
On a scale of Risen 2 to Gothic 2, I'd rate this game yes.

Btw, might be just me, but I feel like the overabundance of loot ceased quite a lot after Bastion (i.e. quite early in-game, 4th level, 3 quests finished or so). Also, apart from the initial "disapointment" with the easy enemies, most of what I meet now meats me.
Yep, definitely the case. It seems they stuffed the beginning with different loot to the brim, but the rest of the world could be a whole lot different case.
Look at this location with a "hidden" dungeon room in the middle. I've searched meticulously the whole installation. Found two drugs in the safe, 70 or so Elexit, one message, one scrap, one potion. That's it.

hhh.jpg
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,869


Installed Elex 2 in case Gabe steals all our accounts here. Can't say I'm surprised, Elex 1 simply crashed on launch for me for a year or so :lol: Ah, back to the Elden Ring, I guess, will check E2 in a year.
:M
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,072
Location
harsh circumstances
Pathfinder: Wrath
I'm waiting on some patches so I only got as far as talking to Dex while murdering critters. That am I'm really hoping someone goes ahead and fixes SoyJax.
 
Joined
Feb 28, 2011
Messages
4,189
Location
Chicago, IL, Kwa
Well bummer. I was cautiously looking forward to this, but was already turned off by the price point, and based on the impressions I'm seeing here it sounds like waiting for an 80-90% off sale is the way to go.

And I don't really have a horse in this race, but fucking lol at the people who are saying it might be doing totally fine financially due to pre-orders; it's currently 79th in US top sellers (not too surprising considering the Eurojank), but much more damningly it's sitting at 36th on the global top sellers. The game is a flop. Definitely not expecting an ELEX3 after this launch.

And while no one knew that Elden Ring was going to be quite as big of a deal as it turned out to be, everyone knew it was going to be a pretty big fucking deal. THQ Nordic are either complete morons for releasing it here or they were just trying to quietly put it out to die.
 
Last edited:

Bah

Arcane
Joined
Oct 6, 2006
Messages
2,946
Location
Northwest American Republic
Well bummer. I was cautiously looking forward to this, but was already turned off by the price point, and based on the impressions I'm seeing here it sounds like waiting for an 80-90% off sale is the way to go.

In the early to mid 90s, most brand new games were $50. I very much remember having to save up my odd job money to afford Quest For Glory games as a kid. Per an inflation calculator, $50 in 1993 is the same as $97 today, yet the game is only $45. It's more than half the price of new games in the 90s. It's really not expensive at all.
 
Joined
Feb 28, 2011
Messages
4,189
Location
Chicago, IL, Kwa
Well bummer. I was cautiously looking forward to this, but was already turned off by the price point, and based on the impressions I'm seeing here it sounds like waiting for an 80-90% off sale is the way to go.

And I don't really have a horse in this race, but fucking lol at the people who are saying it might be doing totally fine financially due to pre-orders; it's currently 79th in US top sellers (not too surprising considering the Eurojank), but much more damningly it's sitting at 36th on the global top sellers. The game is a flop. Definitely not expecting an ELEX3 after this launch.

And while no one knew that Elden Ring was going to be quite as big of a deal as it turned out to be, everyone knew it was going to be a pretty big fucking deal. THQ Nordic are either complete morons for releasing it here or they were just trying to quietly put it out to die.

In the early to mid 90s, most brand new games were $50. I very much remember having to save up my odd job money to afford Quest For Glory games as a kid. Per an inflation calculator, $50 in 1993 is the same as $97 today, yet the game is only $45. It's more than half the price of new games in the 90s. It's really not expensive at all.
I’ve talked about this ad nauseam in the adventure sub-forum, but this is a false equivalency. In the 90s p ublishers had to pay for packaging/printing costs, they had to give a higher cut to sales outlets than what Steam takes, and in the most extreme examples they had to actually guarantee the brick and mortars a minimum number of sales or make up the difference if they wanted shelf space.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
it's a false equivalency because the market size for video games has grown exponentially for years
video games inherently have infinite(inelastic) supply therefore the optimal price is one that ensures the most copies are sold while creating the most profit. People who say "games aren't expensive" are completely misunderstanding that digital goods cannot be valued like physical goods.
 

Bah

Arcane
Joined
Oct 6, 2006
Messages
2,946
Location
Northwest American Republic
I’ve talked about this ad nauseam in the adventure sub-forum, but this is a false equivalency. In the 90s p ublishers had to pay for packaging/printing costs, they had to give a higher cut to sales outlets than what Steam takes, and in the most extreme examples they had to actually guarantee the brick and mortars a minimum number of sales or make up the difference if they wanted shelf space.

You're looking at just one factor and convienently ignoring many others. According to Corey Cole, Quest for Glory II cost $450,000 to produce. In today's dollars, that is $875,547.

I don't have a good source, but some unreliable ones are claiming that the Elex 2 budget was 1.8 million euros, or 2 million USD. So that's 2.2 times the budget of Quest for Glory 2, yet accounting for inflation it's still half the price.

Sometimes I forget just how poor the average codexer is.
 
Joined
Feb 28, 2011
Messages
4,189
Location
Chicago, IL, Kwa
I’ve talked about this ad nauseam in the adventure sub-forum, but this is a false equivalency. In the 90s p ublishers had to pay for packaging/printing costs, they had to give a higher cut to sales outlets than what Steam takes, and in the most extreme examples they had to actually guarantee the brick and mortars a minimum number of sales or make up the difference if they wanted shelf space.

You're looking at just one factor and convienently ignoring many others. According to Corey Cole, Quest for Glory II cost $450,000 to produce. In today's dollars, that is $875,547.

I don't have a good source, but some unreliable ones are claiming that the Elex 2 budget was 1.8 million euros, or 2 million USD. So that's 2.2 times the budget of Quest for Glory 2, yet accounting for inflation it's still half the price.

Sometimes I forget just how poor the average codexer is.

I literally don’t know how that does anything other than what I said; “budgets were smaller because markets were smaller and the publishers therefore were okay with a smaller ROI”.

Er… yes?

and I have no idea what ELEX2’s budget was, but 1.8 million Euro seems low. Game took five years to come out and the studio is located in Germany. Don’t know the size of PB’s team these days, but unless it’s under 8 members members 1.8 seems unlikely.
 

Bah

Arcane
Joined
Oct 6, 2006
Messages
2,946
Location
Northwest American Republic
I literally don’t know how that does anything other than what I said; “budgets were smaller because markets were smaller and the publishers therefore were okay with a smaller ROI”.

Er… yes?

and I have no idea what ELEX2’s budget was, but 1.8 million Euro seems low. Game took five years to come out and the studio is located in Germany. Don’t know the size of PB’s team these days, but unless it’s under 8 members members 1.8 seems unlikely.

The point is that you're not actually upset that the game is priced too expensively on an economic-theory elasticity curve. I suspect the business majors at Piranah Bytes have a pretty decent grasp on their expenses, and the expected market-base, and their desired profit margins to price it decently. They have significantly more data to do so than an arm-chair codexer like you or me.

I suspect you're just upset about the pricing, because $45 is a lot of money for you.
 

U-8D8

Savant
Joined
May 2, 2018
Messages
168
Not that Rusty would ever do that of course.
At the very least, some of Rusty's posts are giving people like me something of a glimpse of the game's quality. The shitflinging between people whose sole purpose in the thread is to gloat about the poor reception and those on the other side defending it with such brilliant opening statements as "I haven't played Elex 2, BUT," are fucking useless when I'm trying to tell if I should get it or not.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom