HoboForEternity
LIBERAL PROPAGANDIST
So the morkon patrol caja ask you to kill are too strong, they p much OHKO me, found some grenades, blasted them to pieces. That was actually super fun.
So the morkon patrol caja ask you to kill are too strong, they p much OHKO me, found some grenades, blasted them to pieces. That was actually super fun.
The game is becoming a meme.
5:11 - LOL
Jax's 5 year old son has a jetpack too...because of course he does.
It's strange, because in most of the in-depth reviews and impressions I've come in contact with on the game stated that the quest design was good, often times with several different options and outcomes available. Perhaps we can get Hellion to weigh in on this, considering he's probably the only person here who finished the game?
put me on ignore then kill yourselfWhy would i listen to a retard who has made 40K posts in 4 years?
Thanks for spending money on the game though.
Moron.
Limit fps in nvidia/amd control to 60 or 72 (if 144 Hz setting on and vsync). I always do that, you notice next to no difference ('cept autist or online-shooter), but it will prolong the life of your gfx card substantially.got my new powerful machine. All to the max. Runs smooth but im afraid that fast spinning fans will lift whole case up.
Still looks worse than maneater
not sure if this should be considered a good or bad thing, but the NPCs have oblivion-esque conversations just saying nonsensical lines to each other.
e.g., male trader just said to female NPC
"Apparently they're still in Goliet"
and she followed it up with
"That's gotta be the craziest thing I ever heard!"
just sit in a bar at night to listen to how insane it sounds
think it might actually be worse than oblivion because it at least tried to sync up matching lines(?), they just respond randomly.
You guys must not understand how marketing works. THQ Nordic saw the game ahead of time, and they probably anticipated the poor reviews. So rather than hyping a game that was just going to get slammed by critics, they hid it to protect their reputation as well as Piranha Bytes' reputation. So now if PB's next game is good or if they just patch this one into a better state, THQ can market it normally instead of having to run damage control.The blame for the lack of & poor marketing falls squarely at the feet of THQ Nordic.
outerworlds is even worse thoYou guys must not understand how marketing works. THQ Nordic saw the game ahead of time, and they probably anticipated the poor reviews. So rather than hyping a game that was just going to get slammed by critics, they hid it to protect their reputation as well as Piranha Bytes' reputation. So now if PB's next game is good or if they just patch this one into a better state, THQ can market it normally instead of having to run damage control.The blame for the lack of & poor marketing falls squarely at the feet of THQ Nordic.
Every companion in the first game used a jetpack, including the berserker guy. It's a player-convenience.caja using a jetpack
really?Every companion in the first game used a jetpack, including the berserker guy. It's a player-convenience.caja using a jetpack
Yes. Companion with no jetpack = one that will never, ever be used in favor of all the others that don't constrain how you can travel.really?
Literally only this forum thinks so. The reviews from everyone else suggests Outer Worlds is a better game so it seems like the marketing departments got it right.outerworlds is even worse tho
feels... lazy.
because nobody else even discusses it due to it immediately being forgottenLiterally only this forum thinks so.
not sure if this should be considered a good or bad thing, but the NPCs have oblivion-esque conversations just saying nonsensical lines to each other.
e.g., male trader just said to female NPC
"Apparently they're still in Goliet"
and she followed it up with
"That's gotta be the craziest thing I ever heard!"
just sit in a bar at night to listen to how insane it sounds
think it might actually be worse than oblivion because it at least tried to sync up matching lines(?), they just respond randomly.
That is steep incline, Gothic 1&2 had completely ridiculous conversations like that aswell.
They were absolutely great in German, included some wonders of writing like "Es wird nichts so heiß gegessen wie es gekocht wird" and "Verlass dich auf jemanden, und du bist verlassen".