<3sRichardSimmons
Arcane
I literally don’t know how that does anything other than what I said; “budgets were smaller because markets were smaller and the publishers therefore were okay with a smaller ROI”.
Er… yes?
and I have no idea what ELEX2’s budget was, but 1.8 million Euro seems low. Game took five years to come out and the studio is located in Germany. Don’t know the size of PB’s team these days, but unless it’s under 8 members members 1.8 seems unlikely.
The point is that you're not actually upset that the game is priced too expensively on an economic-theory elasticity curve. I suspect the business majors at Piranah Bytes have a pretty decent grasp on their expenses, and the expected market-base, and their desired profit margins to price it decently. They have significantly more data to do so than an arm-chair codexer like you or me.
I suspect you're just upset about the pricing, because $45 is a lot of money for you.
I'm not upset about anything, I'm mildly disappointed that a game that I probably would have never had the time to finish is apparently a significant step down from its predecessor.
I'm also immensely skeptical that there are any business majors at PB. THQ Nordic? Sure, probably, but they're then the same geniuses who decided to put the game out 3 days after the biggest release of the past 18 months.
As to pricing, $45 is a little less than an hour or of work for me, but that's not really the point, is it? The point is that I could spend that same amount of money on multiple games that I would likely enjoy more. Honestly the point is sort of moot though because the reality is that I'm rarely going to have time to finish games that I buy.