I don't think I'll be able to finish this game. It just doesn't feel like a Piranha Bytes game. I think they're done as a developer.
I quit because of a bug, but even if it's fixed I won't finish it. 30 hours felt like enough to be done with the game.
The only semi-decent thing is exploration but
there's no incentive to explore. Once you have a good weapon, that's it, you're done. The "RPG" mechanics are so streamlined and reduced to the bare minimum that the only thing that matters is how much damage your weapon does. All the armor of the same tier is effectively identical with one stat: armor.
This is the sort of shit I'd expect from a Bethesda iteration,
but then I remember Fallout 4 actually has multiple damage types, location-based damage, attributes that do something, armor with stats/unique effects, armor/weapon modding, ... Even the perks that Bethesda took from FO1/2 that are still around are more interesting than the abilities ELEX 2 has now that the game is lacking anything like cleric mind trick and such.
Is ELEX 2 actually an RPG?
No, I don't think so. It's an action game with RPG elements. I'd have a really hard time explaining how this differs significantly from recent Far Cry games in terms of mechanics.
Well, besides Far Cry having much better gunplay. Otherwise, they're not very different.