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ELEX ELEX II - Jax is back

exe

Augur
Joined
Sep 22, 2010
Messages
361
Does it actually need win10?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
regarding mother of your son, I think something was lost in translation as her interactions are complete puzzle to me.
she wanted me to kill a spy. I didnt. She threw tantrum and went to berserkers to cool down. 'We will talk in few days'

That talk never happened. She is stuck in 'We will talk later' while standing next to the tree. Was only able to talk with her about DEX being dead and her 'yeah, whatever'.
She was no longer marked as companion and wouldnt help war efforts in any way
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,639
Location
(╯°□°)╯︵ ┻━┻
regarding mother of your son, I think something was lost in translation as her interactions are complete puzzle to me.
she wanted me to kill a spy. I didnt. She threw tantrum and went to berserkers to cool down. 'We will talk in few days'

That talk never happened. She is stuck in 'We will talk later' while standing next to the tree. Was only able to talk with her about DEX being dead and her 'yeah, whatever'.
She was no longer marked as companion and wouldnt help war efforts in any way

Maybe you forgot to pay alimony?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
regarding mother of your son, I think something was lost in translation as her interactions are complete puzzle to me.
she wanted me to kill a spy. I didnt. She threw tantrum and went to berserkers to cool down. 'We will talk in few days'

That talk never happened. She is stuck in 'We will talk later' while standing next to the tree. Was only able to talk with her about DEX being dead and her 'yeah, whatever'.
She was no longer marked as companion and wouldnt help war efforts in any way
from my investigation it wasn't even a spy, the dude just fucked up. Killing him over what he did would be ridiculous, bitch is fucking crazy.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,074
from my investigation it wasn't even a spy, the dude just fucked up. Killing him over what he did would be ridiculous, bitch is fucking crazy.
Zerkers were the morally shittiest faction in the first game as well, lots of kill this dude because of slight differences of opinion, exile that dude to a place where he will most likely die because he screwed up/said something in the moment that disagreed with their rigid dogma, et cetera.
 
Joined
Sep 5, 2020
Messages
1,258
Location
Germania
Caja wasn't too happy about this. :smug:

20220311101716-1.jpg
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
Alright little update on my showstopping bug: I issued a support ticket with "redmine", the Publishers bug tracker, a couple days ago and today my ticket was closed with the note that the bug will be fixed in the next patch. Fingers crossed that I can continue playing now. If it's a false promise I'll probably deinstall for good.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,750
Location
Ngranek
can anyone please explain to me what exactly is even the point of parrying in this retarded fucking combat system if a guy can just ignore your parry and immediately follow up with another bash that kills you dead holy fuck

Idk what exactly is happening in your game. I give you the benefit of doubt that you parry properly. That being said, if done properly, parry should sort of stagger the enemy for a little while. These three things take effect:

1) Enemy loses some more stamina.
2) Enemy backs down a bit. However, this has got a strangely non-distinctive animation in some cases.
3) Enemy receives higher damage from the following strike.

I have managed to parry few animals' attacks and some humans' with the following presumed "free ++damage attack". Can't say what are the exact conditions for it to proc though. Size of enemies, kinds of attacks...? Anyway, I don't use it very often. Parry is risky, I'd rather dodge / jetpack / use environment to my advantage, especially on lower levels.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,750
Location
Ngranek
I don't think I'll be able to finish this game. It just doesn't feel like a Piranha Bytes game. I think they're done as a developer.
I quit because of a bug, but even if it's fixed I won't finish it. 30 hours felt like enough to be done with the game.

The only semi-decent thing is exploration but there's no incentive to explore. Once you have a good weapon, that's it, you're done. The "RPG" mechanics are so streamlined and reduced to the bare minimum that the only thing that matters is how much damage your weapon does. All the armor of the same tier is effectively identical with one stat: armor.
This is the sort of shit I'd expect from a Bethesda iteration, but then I remember Fallout 4 actually has multiple damage types, location-based damage, attributes that do something, armor with stats/unique effects, armor/weapon modding, ... Even the perks that Bethesda took from FO1/2 that are still around are more interesting than the abilities ELEX 2 has now that the game is lacking anything like cleric mind trick and such.

Is ELEX 2 actually an RPG?
No, I don't think so. It's an action game with RPG elements. I'd have a really hard time explaining how this differs significantly from recent Far Cry games in terms of mechanics.
Well, besides Far Cry having much better gunplay. Otherwise, they're not very different.
I suppose it's not your fault. It must be the schooling system.
 

Nikanuur

Arbiter
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Joined
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Ngranek
More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.
Dang, that really doesn't sound so good indeed.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,421
More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.

Yeah, that's not a properly timed parry when you get the "chink" sound. It blocks the damage, but majorly drains your stamina, while possibly leaving you open to further attacks as you've described. It happens like this when you're either slightly too early or too late in your timing. A well-timed parry will stagger the opponent, drain a large part of their stamina, and leave them open for a devastating counter attack. It makes a weird low-pitched almost bouncing noise when you achieve this.

As for why do it when it's easier to dodge? It's more satisfying when you pull it off and makes combat more interesting. Is it good combat design? Not particularly.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,750
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Ngranek
More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.

Yeah, that's not a properly timed parry when you get the "chink" sound. It blocks the damage, but majorly drains your stamina, while possibly leaving you open to further attacks as you've described. It happens like this when you're either slightly too early or too late in your timing. A well-timed parry will stagger the opponent, drain a large part of their stamina, and leave them open for a devastating counter attack. It makes a weird low-pitched almost bouncing noise when you achieve this.

As for why do it when it's easier to dodge? It's more satisfying when you pull it off and makes combat more interesting. Is it good combat design? Not particularly.
I concur with the strange noise on a successful parry. So, you say the other one is just a "block" or some such? Must investigate soon. All the guards at Fort prepare!

when-youre-an-npc-and-you-see-the-player-quicksave-43094825.png
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,959
I bought this but seeing the hideous decline in art style and talk in the thread is really giving me second thoughts. Is it worth my time to play, or should I put it off?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I bought this but seeing the hideous decline in art style and talk in the thread is really giving me second thoughts. Is it worth my time to play, or should I put it off?
only people left in the thread at this point are people who actually like being kicked in the balls so the response you get will be biased
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,750
Location
Ngranek
I bought this but seeing the hideous decline in art style and talk in the thread is really giving me second thoughts. Is it worth my time to play, or should I put it off?
RPG is strong with this one; builds are differentiated, (moral) choices matter, situations can be often solved by more ways and the results can lead to different outcomes / quests. The narrative can be inspirative, questing funny. However, it's not for the faint of heart nor a casual chill-play. Questionable mechanics and weird performance problems can make you having frustration for breakfast. However, since you are on the Codex, you've been possibly training just that your whole life, and thus you shouldn't have troubles.
:obviously::shittydog::cool:
 
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