Does it actually need win10?
it might be as simple as plopping dxvk's dxgi.dll and d3d11.dll into the game's folder if all that's making it crash is a dx11 feature level 12 requirementDoes it actually need win10?
regarding mother of your son, I think something was lost in translation as her interactions are complete puzzle to me.
she wanted me to kill a spy. I didnt. She threw tantrum and went to berserkers to cool down. 'We will talk in few days'
That talk never happened. She is stuck in 'We will talk later' while standing next to the tree. Was only able to talk with her about DEX being dead and her 'yeah, whatever'.
She was no longer marked as companion and wouldnt help war efforts in any way
regarding mother of your son, I think something was lost in translation as her interactions are complete puzzle to me.
she wanted me to kill a spy. I didnt. She threw tantrum and went to berserkers to cool down. 'We will talk in few days'
That talk never happened. She is stuck in 'We will talk later' while standing next to the tree. Was only able to talk with her about DEX being dead and her 'yeah, whatever'.
She was no longer marked as companion and wouldnt help war efforts in any way
Zerkers were the morally shittiest faction in the first game as well, lots of kill this dude because of slight differences of opinion, exile that dude to a place where he will most likely die because he screwed up/said something in the moment that disagreed with their rigid dogma, et cetera.from my investigation it wasn't even a spy, the dude just fucked up. Killing him over what he did would be ridiculous, bitch is fucking crazy.
Caja wasn't too happy about this.
can anyone please explain to me what exactly is even the point of parrying in this retarded fucking combat system if a guy can just ignore your parry and immediately follow up with another bash that kills you dead holy fuck
I suppose it's not your fault. It must be the schooling system.I quit because of a bug, but even if it's fixed I won't finish it. 30 hours felt like enough to be done with the game.I don't think I'll be able to finish this game. It just doesn't feel like a Piranha Bytes game. I think they're done as a developer.
The only semi-decent thing is exploration but there's no incentive to explore. Once you have a good weapon, that's it, you're done. The "RPG" mechanics are so streamlined and reduced to the bare minimum that the only thing that matters is how much damage your weapon does. All the armor of the same tier is effectively identical with one stat: armor.
This is the sort of shit I'd expect from a Bethesda iteration, but then I remember Fallout 4 actually has multiple damage types, location-based damage, attributes that do something, armor with stats/unique effects, armor/weapon modding, ... Even the perks that Bethesda took from FO1/2 that are still around are more interesting than the abilities ELEX 2 has now that the game is lacking anything like cleric mind trick and such.
Is ELEX 2 actually an RPG?
No, I don't think so. It's an action game with RPG elements. I'd have a really hard time explaining how this differs significantly from recent Far Cry games in terms of mechanics.
Well, besides Far Cry having much better gunplay. Otherwise, they're not very different.
Dang, that really doesn't sound so good indeed.More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.
More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.
I concur with the strange noise on a successful parry. So, you say the other one is just a "block" or some such? Must investigate soon. All the guards at Fort prepare!More often than not, when I fight against humans, and they do a 'combo' of 3 or whatever regular strikes, if I try to parry, I hear a 'cling!' sound that would suggest I timed it right, and in fact I don't take damage immediately. But the enemy DOESN'T get staggered/pushed back, and he IMMEDIATELY follows up with another regular strike in the combo.
Yeah, that's not a properly timed parry when you get the "chink" sound. It blocks the damage, but majorly drains your stamina, while possibly leaving you open to further attacks as you've described. It happens like this when you're either slightly too early or too late in your timing. A well-timed parry will stagger the opponent, drain a large part of their stamina, and leave them open for a devastating counter attack. It makes a weird low-pitched almost bouncing noise when you achieve this.
As for why do it when it's easier to dodge? It's more satisfying when you pull it off and makes combat more interesting. Is it good combat design? Not particularly.
I can't imagine why anyone would use parry when dodging is far simpler
only people left in the thread at this point are people who actually like being kicked in the balls so the response you get will be biasedI bought this but seeing the hideous decline in art style and talk in the thread is really giving me second thoughts. Is it worth my time to play, or should I put it off?
RPG is strong with this one; builds are differentiated, (moral) choices matter, situations can be often solved by more ways and the results can lead to different outcomes / quests. The narrative can be inspirative, questing funny. However, it's not for the faint of heart nor a casual chill-play. Questionable mechanics and weird performance problems can make you having frustration for breakfast. However, since you are on the Codex, you've been possibly training just that your whole life, and thus you shouldn't have troubles.I bought this but seeing the hideous decline in art style and talk in the thread is really giving me second thoughts. Is it worth my time to play, or should I put it off?
you really get meonly people left in the thread at this point are people who actually like being kicked in the balls
what builds?RPG is strong with this one; builds are differentiated