GloomFrost
Arcane
Oh WOW. Thats crazy. Thank you so much for telling me all that useful, interesting and relevant information.Because i never played anything before Elex and only tried gothic yesterday morning. Still not sure what its got to do with me saying that using jetpack to gain an advantage in combat is not that different from getting up on the hill and shooting enemies in Gothic. (and the could do nothing about it coz most enemies in Gothic did not have ranged attacks unlike Elex where almost everyone does!!!!).I ve noticed that some people really idealize combat system and balance in Gothics.
Gothics came out in early 2000s. Back then, melee combat in RPGs was stuff like Morrowind's click-attack-click-attack, Bioware's click once and continue attacking, or the more sophisticated click directionally-attack-click directionally-attack of Ultima Underworld/Daggerfall.
Then Gothics came and introduced a melee combat system where you could time your weapon block to parry the enemy and then counter-attack, where you could string attacks into fancy looking combos, and where increasing your weapon skill actually led to different, more efficient and cooler animations. This was years before Mount & Blade, and more than a decade before Witcher 3.
Some of you who have played them recently for the first time don't realize how revolutionary they were in terms of combat at that time, even if it's not very polished or perfect.
P.S. Oh BTW animations changed after improving yours skill with melee weapons in Planescape Torment. Years before the first Gothic came out.