Luckmann
Arcane
No, not unless you're retarded. Taking damage from the back is pure incline in the context of the given combat style that they've gone with.Wait, is it supposed to be a bad thing that you take more damage from the back?
No, not unless you're retarded. Taking damage from the back is pure incline in the context of the given combat style that they've gone with.Wait, is it supposed to be a bad thing that you take more damage from the back?
Björn Pankratz said in a DevTalk that they got in 95% of what they wanted to include in it.
Right. Then were is the other 25% ?
No, not unless you're retarded. Taking damage from the back is pure incline in the context of the given combat style that they've gone with.
Most enemies in Elex have ranged attack so jetpack doesnt guarantee safe escape all the time. Also in Gothic often you could just get up on some hill and kill even the toughest enemies with a bow or a crossbow. I ve noticed that some people really idealize combat system and balance in Gothics.In Gothic, when I am spotted by a tough enemy, depending on where I am, I might be royally fucked and destined for a reload
In Elex, I run into a group of supermutants, run past them, jetpack away and laff
Anyone that says that the combat in Elex isn't bad is fucking stupid. It's OK to like Elex for others reasons and aspects that they value more, but the combat is pure shit, and could easily - conceptually if not in practice - be improved upon immensely.Most enemies in Elex have ranged attack so jetpack doesnt guarantee safe escape all the time. Also in Gothic often you could just get up on some hill and kill even the toughest enemies with a bow or a crossbow. I ve noticed that some people really idealize combat system and balance in Gothics.In Gothic, when I am spotted by a tough enemy, depending on where I am, I might be royally fucked and destined for a reload
In Elex, I run into a group of supermutants, run past them, jetpack away and laff
that it could be much improved (it could) does not automatically mean its shit
In a good RPG combat effectivity should be based more on stats and skills of the character than on coordination/twitch skills of the player.
ELEX does exactly that. If you build your character you can fight every monster type easily. Until then: Run away.
Using the attributes as a check for better gear only is a wise decision by PB, because otherwise with all the re-spawning players could level their damage (based on attributes) beyond all limits.
Also you need to master the awesome skill called "hide behind companions." Look there is a barefoot woman [B]JarlFrank[/B] and you can totally have her as a companion. Then you can watch her feet, and when you hear biting and chewing and attacking sounds of a raptor, you look at raptor and start attacking him. It solves about 1/5 of trouble.
the issue is more on the upgrade weapon stuff.I am a little confused. Combat based on stats is good, then that's great but equipment is more relative[?] than stats in combat and apparently you can have max attributes using the pure ELEX potion or something. That's not about stats and skills of the characters, no? or am I misunderstanding something.
Anyway I hope in sequel or hopefully in a patch they change the system so stats and skills have bigger impact than current.
Find it!!!!Invasion of Abessa
I'm missing one combat robot. Wtf do I do!!??
Can we have screenshot? Or how did you forced her to sit on a bed?DISGUSTING DIRTY barefoot
it’s not a joke when she sit on the bed you can se the dirt in the feets.
i think it's part of the "romance"Can we have screenshot? Or how did you forced her to sit on a bed?DISGUSTING DIRTY barefoot
it’s not a joke when she sit on the bed you can se the dirt in the feets.
Fair enough, and very true.that it could be much improved (it could) does not automatically mean its shit
The word you're looking for is relevant, but no, you're not really missing anything. Combat relies primarily on your weapon and your own ability to use the (terrible) controls to navigate/"dodge"/aim, as well as predict the (extremely simple) behaviour of the (completely retarded) AI, or, bar that, exploit the (utterly broken) world geometry and combat (such as shooting black hole/AoE through walls & ceilings).I am a little confused. Combat based on stats is good, then that's great but equipment is more relative[?] than stats in combat and apparently you can have max attributes using the pure ELEX potion or something. That's not about stats and skills of the characters, no? or am I misunderstanding something.
Anyway I hope in sequel or hopefully in a patch they change the system so stats and skills have bigger impact than current.
There is no point. I don't think I've found any (hackable) electronic locks for which the code that cannot be found in the same room, or during the course of a quest.i am supposed to find the code for?the missile launch base
or there is some enigma?
i don't understand what's the point of hack skill if i can find all the code in game.
I ve noticed that some people really idealize combat system and balance in Gothics.
Make no mistake, though; the combat in Elex is absolutely shit.