Kyl Von Kull
The Night Tripper
I don't remember Gothic spawning enemies out of the earth, just spawning enemies from list, or having many strong ranged enemies (or just all enemies having ranged attacks with DoTs sometimes).
And yet at the same time, abundance and power of healing items makes Elex very trivial often.
Didn’t the map repopulate with new enemies between chapters? It was all hand placed sure, but Elex and Gothic are very similar in terms of the need to run away at the beginning and the placement of stronger enemies next to weaker ones (oh look, a pack of wolves next to these wimpy molerats, they must be easy—DEAD. Look at these wasp things near old camp, insects are always wimps, right?—DEAD).
Most enemies need to have powerful ranged attacks in Elex or the jetpack would make combat trivial. I admit, it was easier to lure enemies away from their buddies in Gothic and kill them one by one. But I don’t mind that they’ve made kiting harder to get away with in Elex.