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ELEX RELEASE THREAD

Discussion in 'Piranha Bytes' started by Raapys, Oct 17, 2017.

  1. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    There is, unfortunately, it's not always very good. I know the sword that you're talking about.
     
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  2. agris Arcane Patron

    agris
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    I may have been unlucky, I also played the release version. I don't know if loot was changed much in patches, but it happened more than once. The itemization felt like crap.

    Can either of you say it's actually good in Elex?
     
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  3. Murk Arcane

    Murk
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    Nearly all loot around the world is hand-placed -- even Energy Sword I or Fire Warhammer II or whatever. Only room where it may vary is perhaps enemy drops (do you get a toilet paper or a cup? who knows!). Otherwise all notable loot in containers/locations is the same always, whether its gems or elex potions or gear.

    There are 'unique legendary named weapons' that come in two broad categories.

    1) Not particularly strong, but the polarity of their stat requirements is reversed -- the Ignis Artifex is the Fire 2handed words that you're referring to. It over-emphasizes DEX over STR. My guess is they assumed this would be an option for people who don't have high STR but do have high DEX but still want to try a weapon like this out. It's damage is pretty low for an actual melee char who will be better off just using a generic fire 2h sword (or any other upgraded 2h).

    2) Optimal or near-optimal damage. Mortal Stream (laser rifle), Redeemer (plasma rifle), and Thunderclap (shotgun) are like this. In truth, a fully upgraded double-barrel shotgun is *slightly* stronger than the Thunderclap, but it's by a damage value of like 1-3 where-in it doesn't really matter given that you'd have to spend thousands to upgrade it. These are just best-in-slot for this type of weapon or near-best-in-slot.

    agris I thought itemization is *okay*, not great. There's too much redundancy in weapon sub types (3 types of laser rifles, which are basically just -1, and -2 versions of each other). Most weapons follow this trend where there are identical weapons that just have lower damage and lower stat requirements of each other. TBH it's not that different than say Gothic 2 where you have a bajillion 1handed weapons that are stat req/damage done 65/65 70/70 etc. But it *feels* different. I wrote more about this in my long ass rambling "review" of elex a few years ago.

    Having said that, gear does represent a much more noticeable leap in power than it did in Gothic or even Risen.

    The other thing is that the DOT effects are far more important and often they alone will give you access to areas that you otherwise wouldn't be able to fight through.
     
    Last edited: Mar 5, 2021
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  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    There were people here complaining about how easy it was to find some of the best weapons in the game and break it completely as a consequence (the death ray comes to mind), so you are most definitely not very correct.

    There are places where the loot in chests etc. was clearly assigned randomly from some kind of loot table, and it kinda sux, but Gothic did the exact same thing (hello chest with 7 gold coins and a dagger, I haven't seen you before), so it's weird to bash one relative to the other. Still, most of the weapons placed either directly in the world or in containers are definitely placed there by hand, and that includes both named uniques and upgraded regular ones.
     
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  5. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Itemization is nothing amazing, but it could be worse. You do feel the "power curve" of stronger weapons, though. I used a two handed sword that I found mid-game until the end.
     
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  6. agris Arcane Patron

    agris
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    Sounds like I didn't give it enough time. The point about Gothic is fair, my memory of Elex was that I found special places and only found trash tier rando loot, rather than hand placed. Seems pretty likely those places weren't actually special.
     
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  7. Haplo Cipher Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Eh, you can find uber hand placed weapons out in the wild, like the already mentioned artifacts, as well as some regular Tier I - II faction weapons. Quite fast, if you know where to look or are lucky. I'd argue that the gap between "O" Tier, Tiers I, II and III are actually too large. And you're nearly helpless against stronger enemies (except abuse of grenades/DOTs and such), where in Gothic you could still defeat them trough skill and patience with poor weapons if you git good.

    But the fact is, that in such a large world, those valuable things seem few and far between. MOST of the stuff you find doesn't feel very rewarding.
     
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  8. Latelistener Cipher

    Latelistener
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    Elex is a heavily GPU bounded title. I haven't played it much yet (which I plan to correct), so I don't know whether there will be locations that could load CPU, but I tested the beginning on an old Q9650 (2008) and 1050 Ti (2016) and what do you think? GPU was under 99% load all the time. A couple of options lowered though and you can achieve 60 fps.

    Gothic 3 though, you can probably play it in 2k even on 760, 4k on 1050ti, but the CPU side in this game is terrible. It uses 1 or 2 cores so ideally you need a CPU with a strong single threaded performance. And the fps still won't be stable simply because it was rushed and has a terrible optimization.
     
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  9. Ravielsk Educated

    Ravielsk
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    Neat. Although I do not understand the point of the "adjust" setting. It looks essentially the same as the default and remove is a bit too much. It honestly could use some sort of a middle ground setting so that the fog is scaled back to the horizon but not completely removed.

    EDIT: Eh, never mind its easily edited in the ini file to look much better than any of the presets. Steam has a good guide:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1331001055
     
    Last edited: Mar 6, 2021
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  10. HoboForEternity sunset tequila Patron

    HoboForEternity
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    One of the best energy rifle is somewhere on top of an empty barn mill thingy that you have to climb with jetpack, and iirc there is no door but a latch below so you wouldn't even know you can enter if you don't get curious and approach it. My memory is spotty since it's been 3.5 years but it's really cool.

    I think they do have a note of some raider stashing it in the location but i actually found the note after the rifle.
     
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  11. Murk Arcane

    Murk
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    It's in the hands of a corpse at the top of it (it's outside the Outlaws' Fort).

    Right across from it on a hill from where the corpse is sitting, is the abandoned weapon of the assassin/sniper that shot him (crossbow).
     
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  12. T. Reich Arcane

    T. Reich
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    not even close
    Another blatant example is War Bow (the strongest un-upgraded bow in the game).
    It can be found near the Small Camp waypoint, which you unlock on your initial trek to Goliet - basically, the very beginning of the game.
    It's just a behind the farmhouse, on the ground.
    There's a "small" matter of avoiding getting killed by a troll that's guarding it, of course.
     
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  13. rusty_shackleford Arcane

    rusty_shackleford
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    Every third person rpg should have a jetpack like elex.
     
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  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    The jetpack made vertical exploration so much fun. And there's plenty of locations that make use of it, like that bridge-tower-whatever thingie you go through when you head from the grassland to the desert.
     
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  15. Citizen Arcane

    Citizen
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    The magic of ELEX isn't in the jetpack itself, for example TES series had levitation spell (aka fantasy jetpack) for decades, yet the TES exploration isn't even half as good as ELEX's.

    The real reason why ELEX's exploration feels amazing is because the map is actually designed with the jetpack in mind. Compared to absolutely flat terrain of most 3D RPGs *cough* bethesda *cough*, ELEX has Super fucking Mario 64 levels of verticality

    The only RPG that comes close in terms of vertical exploration is Divine Divinity 2, where you can turn into a dragon anytime (basically jetpack)
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    if a kid was born the last time a TES game released with levitate they'd be old enough to star in porn.
     
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  17. Ravielsk Educated

    Ravielsk
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    Well after spending like 15 hours with the game with the elex overhaul (on hard) installed I can confidently say that it is in many ways a definitive improvement over Risen but only a slight one at that.
    -The exploration is great but fundamentally uneven where I am either finding legendary blades of forgotten warlords or some lame mushrooms with nothing in between.
    -Character progression is initially similar to how it was in Gothic 1/2(without NotR) where every level up feels like a reasonable step forward but then around level 5 or so it again slumps back into the Risen problem where multiple level are needed to even feel any kind of development, a 10 level change feels like 2 levels.
    -Same goes for skills half of them are essentially novelties that seem important but rarely come up, such as lock picking or hacking but still have rather high skill requirements despite having so little utility.(this partially because the mod upgrades the cost of elex potions)
    -Weapon upgrades and sockets are a great idea but they also increase weapon requirements meaning that to upgrade a weapon I need to spend another 2 level just to keep using it.
    -Armors having any kind of attribute requirement is just a slap in the face as you have no idea what those requirements are before you unlock said armor(so again 2 level investment just to use something you have to pay for on top)
    -Exp rewards are also bizarrely slanted against the player where a 20 minute detour with a giant mecha fight at the end gives you like 500 EXP in total when I need around 7000 to level up.
    -Magic seems cool but once again has the same Risen problem of having absolutely no punch unless you dump all point into it(which is retarded since the game start off pushing you towards strength and melee) while costing too much to use. Seriously if I empty my mana bar twice over I expect it to be done for something big not a pack of base enemies that each give 20 EXP.
    -The HDR is absolutely insane indoors. At night they are effectively pitch black.

    I can say it a better game than Risen 3 but overall it feels like they have not learned anything from the Risen series and just keep repeating the same dumb mistakes but only incrementally less so. For the 12 bucks I paid for it through humble bundle its a perfectly adequate game but had I bought it full price I would not be as charitable.
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    I can already hear the codex polesquad sharpening their pitchforks
     
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  19. Murk Arcane

    Murk
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    I just want more jetpack related shit in Elex 2. Let me upgrade its recharge/energy tank; give me a faster on-ground movement, let me battering ram fuckers, etc.

    The aerial attack was pretty dope, but gimme more.
     
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  20. Ravielsk Educated

    Ravielsk
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    Well, the pitchforks seem to be stuck in traffic so in the mean time I am going to prep them some tar for their torches. Another 12 hours on hard with the game have only highlighted more strange issues both with the game and the mod.
    - For one the economy seems to be massively unbalanced. The amount of cash you need to get ammo and armors is massive but there are no good avenues to make that much gold without exploits. I get the impression that the economy was initially built around the idea that enemies drop their weapons as it has so many avenues for spending elexit but so little opportunities to make it.
    - This also negatively affects ranged weapons as firing them has a direct cost as there is not much ammo to be found in the game world and on top of that most guns seem to be massively underpowered with or without the mod. For one the magazine capacities are stupidly small, most guns do not go over 20 rounds per clip despite having pretty much nothing in terms of damage. Seriously with 50 DEX and one level in ranged weapons skill I expect to not have to spend 2 clips on each random critter. Oh and also for some reason unless its a heavy gun they have pretty much 0 stagger abilities so the enemies can just easily close the distance pretty much regardless of size or speed(not that there are any slow enemies in Elex).
    -The enemy variety in this game is just non-existent. I have no idea how but they managed to have fewer enemy types than Gothic 1. Animals all share the exact same behavioral pattern of lunging at the player and just spamming their one attack. Regardless of size or type they all do this and all are countered by the same tactic of relentless left clicking with your meele weapon(as those seem to have tons of stagger regardless of type or size). The only exception are giant enemies like robots or giants but only in the sense that they have a stomp attack or can fly away. Otherwise the enemies are essentially the same animal with different skins.
    - Outlaw faction is just stupid. When I started the game I got the impression there might be something more to them than just "bandits on drugs" but as it turns out I was entirely wrong and they are just "retarded bandits on drugs". Their whole reason for being in the wastes is just "that they like it that way" and nothing else. Their faction specialty is even dumber as it is making their own ammo, which is just baffling feature as it implies that the vastly more advanced clerics do not make their own ammo for some reason or that Berserkers simply do not teach the mega advance art of making arrows. The whole faction is about bitching about rules and "muh freedom" yet the very first quests you get from them are to bring back order to their ranks. It seriously feels like the least amount of time and though went into this faction overall.
    - The attribute and skill system are several layers of busted. For one without spamming the elex potions its more or less impossible to get the necessary skills without absolutely insane levels of farming. Cunning is the most busted one of them as the others at least factor into other stuff besides being just barriers to learning skills but cunning is literally just a means of unlocking certain skills(most of which are very situational and not worth taking without elex potions). Worse yet the game tricks you into putting points into as the description says it "increases social skills that allow you to convince others to and get what you want." yet there is not a single stat check that would check for my cunning value. The only thing the game ever checks is how many skill point I invested into any given skill category. Hilariously enough that means that my character who at this point has been able to take down giants and those Alb robots cannot intimidate people with his combat prowess because I have only 4 points in combat skills(mainly because of the step attribute requirements for each new level of any skill). The fact that so many things require a mixture of stats(so swords need dexterity or guns need strength) makes it difficult to focus on one stat exclusively as the the very least you need points in one primary stat and Constitution to even equip armors.

    The more I play the more it feels unfinished and rushed. Again the questing and exploration remains great but the more I deal with the stat systems the more rushed the feel.
     
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  21. Lord_Potato Arcane

    Lord_Potato
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    So, what you're saying is it's difficult to focus on one stat and minmax? Oh, the horror.
     
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  22. Zboj Lamignat Arcane

    Zboj Lamignat
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    It's not only about cunning, stats don't do anything in this game apart from being skill reqs.

    Also, the only level on which Elex is better than first Risen (until the lizard parts) is that it's a bigger game with more stuff in it. It's also its biggest flaw, though, as everything became severely watered down.
     
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  23. rusty_shackleford Arcane

    rusty_shackleford
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    ELEX doesn't even have a character sheet, all you need to know about it being an "rpg"
     
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  24. Zboj Lamignat Arcane

    Zboj Lamignat
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    Well, its UI is a flaming trainwreck in general. Which, coincidentally, is another point where R1 shits all over other PB games and I have no idea how people have accepted what came after it.
     
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  25. Ravielsk Educated

    Ravielsk
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    No its that the game directly expects me to min-max my skills but actively blocks me from doing so. The sheer amount of points needed to unlock certain skills and use some more powerfull weapons is insane. A basic Acolyte sword II requires 51 points in both strength and dexterity. Since the cost of each attribute point after 31 jumps from 1 to 2 that means getting those stats requires exactly of 122 attribute points, so without the skill that gives 1 extra point per level up its 13 levels invested in these two stat purely so that I can use a mediocre sword. And keep in mind that Elex Overhaul further increases these stat requirements so its even more of an investment. And as Zboj pointed out the attributes do nothing on their own so until I get that better sword or get a skill upgrade my damage remains static.
     
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