Arcania is no longer even called 'Gothic 4', just 'A Gothic Tale'.
I get your point about not finding them likable, but my suggestion would be to treat the diffrent factions as tools to further the MCs goals. You don't have to like them.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.
It was just this faction that had this idea. You are not forced to agree with this.
It would have been very easy to ruin each faction by presenting them and their ideas slightly diffrent.
All the factions are nice in one way, assholeish in another. I'm still not sure whether that's a good design decision or not, to have that balance. It's what made me stop playing the game by about lvl 20 - I just didn't like any of them and I was paralyzed by having to decide between three assholes.
Having gotten to the stage where my 2nd tier weapons without faction were already trivializing the general monsterage, my interest in the game suddenly dropped off a cliff. It's like, the more I was stuck dithering, the more the glamour of the game faded and the sameyness of the clutter became more salient (same thing happens with me with Bethesda games - I've never finished a Bethesda MQ because I get into pottering about, but the more I potter about the more the Potemkin village nature of the game becomes apparent, so I lose interest).
Shame, I'd loved it to bits up to that point, I was really solidly and happily living in the illusion of the the game's nicely-constructed virtual world for a week or so, and it was glorious.
That's beside the point though.That's probably because primitivism is possibly the most retarded of ideologies and such beliefs would be really hard to justify.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.
I get your point about not finding them likable, but my suggestion would be to treat the diffrent factions as tools to further the MCs goals. You don't have to like them.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.
It was just this faction that had this idea. You are not forced to agree with this.
It would have been very easy to ruin each faction by presenting them and their ideas slightly diffrent.
All the factions are nice in one way, assholeish in another. I'm still not sure whether that's a good design decision or not, to have that balance. It's what made me stop playing the game by about lvl 20 - I just didn't like any of them and I was paralyzed by having to decide between three assholes.
Having gotten to the stage where my 2nd tier weapons without faction were already trivializing the general monsterage, my interest in the game suddenly dropped off a cliff. It's like, the more I was stuck dithering, the more the glamour of the game faded and the sameyness of the clutter became more salient (same thing happens with me with Bethesda games - I've never finished a Bethesda MQ because I get into pottering about, but the more I potter about the more the Potemkin village nature of the game becomes apparent, so I lose interest).
Shame, I'd loved it to bits up to that point, I was really solidly and happily living in the illusion of the the game's nicely-constructed virtual world for a week or so, and it was glorious.
There is a risk in general that, the more you put off plot progression, the more you will exhaust yourself. If you've allready explored every nook and cranny the novelty will wear off and the game will seem to have little left to offer once you start progressing through the main storyline.
You'd have to pace yourself, but that is easy to say in hindsight. I would still argue that the game has some nice moments to look forward to, even if you've beat the game so to speak before even joining a faction.
I would argue it ended.I would argue it ended with 2.Gothic 4. The series ended with 3. I insist.
Oh I do think it's one of those games that I will revisit, I just od-ed on it a bit and soured. But it's a good game, and I'm aware that there's more of the story to tell.
But again, with the faction thing - since any faction is as good as any other in terms of giving the player toys, it ends up being (or seeming to be) a question of aesthetics and preferred playstyle at the end of the day. Does the game have drastically different endings depending on which faction you choose?
I suppose it's a failure of roleplaying on my part. Me as a person didn't want to be associated with any of these assholes, whereas I should have been thinking about what my character would have thought. I'd just started with that place in the center, I wonder if that offers an opportunity for players who don't like any of the factions? I stopped just as I was about to get the robot part so I could get my flyer up and running, maybe that all develops into a true alternative?
That's probably because primitivism is possibly the most retarded of ideologies and such beliefs would be really hard to justify.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.
The faction you chooses doesn't really affect the ending. There are 3 endings and they depend on your Cold level and what you choose in the end.But again, with the faction thing - since any faction is as good as any other in terms of giving the player toys, it ends up being (or seeming to be) a question of aesthetics and preferred playstyle at the end of the day. Does the game have drastically different endings depending on which faction you choose?
Yeah, mana is pretty useful and powerful, though the only thing preventing the Bersekers from being the best and most powerful faction in the game is their anti-technology laws and that is the main reason why I choose to side with the clerics (that and them having the best looking armors in the game IMO).That's probably because primitivism is possibly the most retarded of ideologies and such beliefs would be really hard to justify.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.I'd agree but it seems that the Berserkers their World Hearts, seedlings, and ability to convert Elex into Mana will be the best weapon against the advanced aliens coming to invade.
https://rpgcodex.net/forums/threads/elex-2-news-poll.130711/elex 2
STOP! this heresy right this moment.https://rpgcodex.net/forums/threads/elex-2-news-poll.130711/elex 2
I told you guys it was canceled, all the evidence is in front of you yet you refuse to believe.
The longer you spend in denial the worse it will beSTOP! this heresy right this moment.https://rpgcodex.net/forums/threads/elex-2-news-poll.130711/elex 2
I told you guys it was canceled, all the evidence is in front of you yet you refuse to believe.
The Incline cannot be stopped. Soon, all will be revealed, and you'll know you were on the wrong side of history.The longer you spend in denial the worse it will beSTOP! this heresy right this moment.https://rpgcodex.net/forums/threads/elex-2-news-poll.130711/elex 2
I told you guys it was canceled, all the evidence is in front of you yet you refuse to believe.
elex is such a special game, really can't wait for elex 2. I usually don't buy and play on day 1, but for a game like elex 2, it's a day one purchase and play.
Yeah, mana is pretty useful and powerful, though the only thing preventing the Bersekers from being the best and most powerful faction in the game is their anti-technology laws and that is the main reason why I choose to side with the clerics (that and them having the best looking armors in the game IMO).That's probably because primitivism is possibly the most retarded of ideologies and such beliefs would be really hard to justify.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.I'd agree but it seems that the Berserkers their World Hearts, seedlings, and ability to convert Elex into Mana will be the best weapon against the advanced aliens coming to invade.
That's probably because primitivism is possibly the most retarded of ideologies and such beliefs would be really hard to justify.One of the things I liked most about the story and especially the factions in Elex, was that you rarely felt lectured to by the developers. For example, the berserkers beeing anti technology never comes across as the developers lecturing you about the dangers of technology.I'd agree but it seems that the Berserkers their World Hearts, seedlings, and ability to convert Elex into Mana will be the best weapon against the advanced aliens coming to invade.
That's not how you should spell outlaws.clerics
LoL cucks,bow before me big sword and magical bow!That's not how you should spell outlaws.clerics
Lmao this dude has a bow on his head.magical bow
Clerics are the power-gamer's choice, PSI powers and laser guns break the game completely, even more so than anything else, and if you focus your build on them while (mostly) ignoring melee, you don't even have to abuse Elex Potions to achieve it. Berserker's magic and Outlaws'.... whatever the fuck it is they have is pretty weak in comparison, but I guess they're a better choice if you don't want to cruise through the last ~30% of the game without a single remotely challenging encounter.