Also which companion to take in the beginning?
None.
Also which companion to take in the beginning?
First rank is well worth it, because you'll need that high Intelligence anyway, and it's a good Skill early on. Later, the costs for raising your attributes becomes much higher (after 30 it's 2 points per increase, and then it ramps up even more), so increasing your Intelligence just to get more attribute points is a complete waste unless you're already very close to the next bracket you want to get in Intelligence anyway, in which case it can be considered a form of "buyback", like "spend 10 points to raise your Intelligence 5 steps and get 10 points back by spending an attribute skill".Since attributes > all , is it worth to wait until lvl7 and dump everything on INT to take the "Attribute" skill (+1 attribute point /level) as early as possible?
If you're willing to dodge absolutely fucking everything and do fetch-quests and shit, yeah, it's possible to get past lvl 10 without combat. Until you start murderhoboing skull-marked enemies like it's nothing with your laz0rs (which you should be doing at lvl ~15 or so), most mobs give fuckall experience anyway, and are massively outclassed by quest experience.I was hoping to find a laz0r and start killing some stuff around level 7-8 but I guess non-combat quests carry you past 10 easily?
Also which companion to take in the beginning? I just float on rooftops and shoot some arrows while the companion takes the beating / dishes the damage. Any difference between them? I have Arx, Caju and Duras atm.
Yes, don't drink those Small Elex Potions - you'll want to save them to make standard Elex Potions (+2 Attributes) or Strong Elex Potions (+1 Skill). No idea where to buy it, but I'd be surprised if you can't pick it up in Origin/"Central Camp in Adessa" or whatever it's called. It should be east-south-east-ish from The Dome, if you haven't got the skill that reveals all teleporters (which you should get, by the way - those things are exceptionally easy to miss and there's actually not that many of them).I read somewhere that xp potions can be upgraded to attribute potions. If thats possible where is the recipe? Should I hoard my mats for later more effective recipes or craft and use them asap?
Also noteworthy: There's at least two different necklaces that can be gotten early on that gives +1 Lockpicking, Reaver's Amulet and Adventurer's Amulet. Thus, never ever get 3/3 Lockpicking, because I have yet to even see anything that requires 4. In fact, I have yet to see ANYTHING that requires ANYTHING over -/x.First, items do not count for skill requirements.
If you have natural 30 strength and wear a +5 strength item you still can't learn a skill requiring 35 strength even if the UI says you have 35.
Second, the XP and attribute skills are completely worthless. Once you get into the midgame you can craft attribute and skill points in exchange for elex and elexite.
Thus the only skills that matter are those that make you stronger in combat and those that help you earn more money, namely hunting and pickpocketing.
I don't recommend hacking or lockpicking because I've not found anything worthwhile in a locked chest or safe even once. Mining is a little better because you can use the ores to make potions which you can sell.
Wow, you hacked the level 3 safe! Here's your reward: two cups and a spoon!
I've had enemies with two-handers parry me when I swung my two-hander. I haven't really experimented with parrying myself though, I usually screw up the timing.You can't parry 2-handers with a one-handed weapon. Can anyone confirm if you can parry 2-handers with a 2-handed weapon? Can strong attacks be parried?
Also, has anyone discovered what the hell Parry Strength ability actually does? The description is retarded.
Speaking of amulets, I think the first one you find is the best one. I've yet to find anything more useful than +5 Armor.
Amulet of Deception gives you permanent Camouflage Spell and the Friend of Beasts skill. I've found that one to be excellent. Since PB are retarded and attributes literally do not matter or do anything stated in the menus, stat modifiers are generally completely useless, unless you're just missing a few points to use a weapon. But permanent spells even when you haven't got access to those spells yourselves (because you're, say, a Cleric)? Fuck yeah.Speaking of amulets, I think the first one you find is the best one. I've yet to find anything more useful than +5 Armor.
Yeah, it takes a special brand of retarded to hand the player an amulet that completely invalidates a full skill rank for the entirety of the game.. in the start of the game, to boot.Speaking of amulets, I think the first one you find is the best one. I've yet to find anything more useful than +5 Armor.
The first one also gives you +1 lockpicking, which means you only need lockpicking 2 to open everything that can be picked.
I found the stat ones kinda pointless, since they can only be used for meeting item stat reqs.
Where do you find Arx and Caju?
I'm using a +10 str, +10 stamina ring and a +10 Dex and Experience Hunter Anulet. I found that amulet pretty early. Great for meeting those high requirements on weapons.Speaking of amulets, I think the first one you find is the best one. I've yet to find anything more useful than +5 Armor.
Also which companion to take in the beginning?
None.
Are Elex companions still your typical PB companions? Avatars of unstoppable destruction? An area too tough for you? Why not hire a friend and let him play the game for you?
I've never got PB companions tbh. In Gothic 2 Bartok and Lares annihilate half of the first map for you, including the toughest monsters. Why putting them there then? Why placing a shadowbeast or a warg outside the starter town if you can simply let NPCs kill them? Brain...thinking...coming up empty.
I hate how predictable all of the loot is, and how easily you get stuck with one thing that's superior to everything else. I hate how after getting the Sunglasses, I can't really see myself wearing anything else unless I come up against a particularily hard fight, which seems like an incredibly remote possibility considering how enemies just melt away to my infinite PSI blackhole spam. +3 armor pales in comparison to persistent highlight of all loot ever, even through walls, allowing you to find secret areas and look for doors and shit. Or simply informing you that "Nope, you can't go in there, there's obviously nothing there, so it's not a building you can go into."
Are Elex companions still your typical PB companions? Avatars of unstoppable destruction? An area too tough for you? Why not hire a friend and let him play the game for you?
I've never got PB companions tbh. In Gothic 2 Bartok and Lares annihilate half of the first map for you, including the toughest monsters. Why putting them there then? Why placing a shadowbeast or a warg outside the starter town if you can simply let NPCs kill them? Brain...thinking...coming up empty.
Huh, weird that I hadn't met Arx on my own way to the Domed City. I guess you took the main "big" road? I took the side-roads to the west, so I guess I could've missed him. And while I've been to the Domed City, I haven't really combed through it or started doing many quests there (just the ones I initially ran into while scouting the place for the berserkers). Thanks.Arx was standing on the road from the converter to dome, actually a bit close to the dome IIRC, he initiated the dialogue and joined immediately. He wants to eat the brainz of his ex-comrades so I said why not? Caja was in the domed city, I offered to help her (finding natural elex deposits seems like a nice ability for phat l00t) and she too joined without any prerequisite.
It's not useless, it's just that it's not worth beelining to unless you're already going for Intelligence anyway, and the 2nd and 3rd ranks should only really be grabbed if you're about to reach the prerequisites anyway.So the final verdict is the attribute skill being useless? Or say less useful than skills which offer damage / moneygrabs since attribute raising is tied to money? Makes sense with unlimited Elex supply on merchants.
Do you remember where you found the Tech-Sunglasses? I've only got the "Classic Sunglasses" and the "Sunglasses". Sorry, no recollection on where I actually got them. The first highlights all enemies nearby, which I found pretty useless, while the latter highlights all loot as if you've got permanent Item Scanner spell on, which is fucking indispensable. I've re-visited areas I vacuum-cleaned prior only to discover that I must've missed over half the stuff there.I've only found the tech-sunglasses which is great for evading enemies (red dots on the minimap for all nasties). The other one seems better once you're able to wield a weapon other than the stick.
Hahaha, what the fuck. PB are fucking retarded.I hate how predictable all of the loot is, and how easily you get stuck with one thing that's superior to everything else. I hate how after getting the Sunglasses, I can't really see myself wearing anything else unless I come up against a particularily hard fight, which seems like an incredibly remote possibility considering how enemies just melt away to my infinite PSI blackhole spam. +3 armor pales in comparison to persistent highlight of all loot ever, even through walls, allowing you to find secret areas and look for doors and shit. Or simply informing you that "Nope, you can't go in there, there's obviously nothing there, so it's not a building you can go into."
Sunglasses are supposed to have a hidden +10 armor value, making them the best slotted item for your head in the entire game.
Sunglasses are supposed to have a hidden +10 armor value, making them the best slotted item for your head in the entire game. Hahaha, what the fuck. PB are fucking retarded.
Of course, there's no way to verify, because of course, you can't actually check your armor value anywhere.
Falk is an absolute fucking beast with his knockdown-fire-cannon, but he's also fucking retarded because the AI in the game is shit and the collision detection even worse, so if you're standing on rooftops he'll regularly start shooting into the ground, knocking you down and wounding you, and then when you build up distance, he'll disengage the enemy, regroup with you, and do it again. And again. And then on the ground he'll walk slowly towards the enemy, knocking them down, but if they don't die fast enough, he'll get so close that he'll switch to his melee weapon, suck with it, do no damage, and then swiftly get knocked out.
Sunglasses are supposed to have a hidden +10 armor value, making them the best slotted item for your head in the entire game.
How many outcomes are there for Abessa?
Just "Clerics massacre outlaws/albs" and "albs invade"? Or is there a "outlaws win" variant?
I did pretty much every cleric quest the way you are supposed to, fucked the outlaws in the ass, got Nyra hired for the job-opening and helped the seperatists so they wouldn't get kicked out. Apparently Nyra did a bad job with the shield because the other bitch is all whiny about my recommendation, I am wondering whether the zerker-dude would've been a better choice, and maybe a couple more named NPCs may have survived if I got the albs kicked out before the insurgency?
There are no better options as far as I'm aware. There is no Cleric technician.wait nyra is the cleric option? look more as a separatis/alb option (based on his diary)
No.Are Elex companions still your typical PB companions? Avatars of unstoppable destruction? An area too tough for you? Why not hire a friend and let him play the game for you?
No.
At the beginning of the game they are very helpful and much more powerful than the PC, but their abilities decline very fast.