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Elite Dangerous - Yay or Nay?

Kao

Novice
Joined
Nov 9, 2020
Messages
11
Are Engineers still super grindy?
I stopped playing a year ago because of the retardedly uber grinding they required...
It's still the same basic system, but it's more straightforward now. If you're trying to go from zero to tier 5 upgrades on everything in your ship all at once, you're likely to run out of materials before you get there, and reliably acquiring some of the materials can be pretty hard/tedious to do. It's usually less infuriating to focus on something other than engineering as your primary goal, and then opportunistically upgrade your ship bit by bit as you stumble across more materials. One major change is (after unlocking them) you can do basic engineering in any station without having to go to the engineer bases, which helps a lot.

Initially unlocking all the engineers and their upgrades in the first place is still as grindy and obtuse as it ever was, unfortunately.
 

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
Elite is mostly of historical interest, but do check out FE2 and FFE (in this order).
And then FE2 was at least just as much of a step forward.
Imagine, it's 1993, the typical gaming machine is Atari, Amiga or 286.
Then suddenly, you get a space game where:
  • You have (pretty much) the entire galaxy to explore.
  • Star systems are realistically scaled, with no downscaling whatsoever - 1:1 planets and all that.
  • You can fly and land pretty much anywhere you please. No skyboxes or other fakery - anything in the same solar system is fair game and likely visible, unless so distant that it won't even be a point of light.
  • Everything rotates and orbits. If you land somewhere you will see a real time day/night cycle.
  • Physics is pretty much bullshit free Newtonian - including gravity.
  • The graphics is fucking sweet (for its time) - everything is super-detailed and many objects (like fully 3D clouds or the planets themselves) are made of curvy polygons. No clipping plane or distance fog either - you can have working clocktower under a geodesic dome on a colonized moon in your view at the same time as it's parent gas giant at the same time as the star it orbited.
  • You could do whatever you wanted - trading, bounty hunting, piracy, mining, passenger ferrying, smuggling, assassinations, military career.
  • It all fits on a single floppy.

FE2 ruined every other Elite game for me, including Dangerous and the open source versions. The combat sucked, and I was really annoyed by space being blue, but those seamless planetary landings with cities, clouds, trees! All those orbiting planets and moons and the scale of it all. It's still unmatched. No Man's Sky has the planets, but not the realistic solar systems or the cities and feeling of real civilization existing on those planets. Just those weird samey outposts, pointlessly scattered across the landscape.
They should have just ported the FE2 engine to nicer graphics, better usability, better procedural generation, better everything, and that would have been the Elite game I would have wanted to play. With Elite: Dangerous, I've played the tutorial three times and bounced of it every time. FE2 is the only Elite that still beckons me.

This tbh, I bought Starsector a few days ago and it is actually scratching the itch that I wanted Elite: Dangerous to scratch. God bless the slavs.

Starsector does have some of the same issues as Elite: Dangerous (and most space sims), like how you get money, get better fleet, so you can make more money, and get better fleet, etc. But at least stuff like travelling around the game world is fun rather than tedious, the NPC portraits look good instead of being godawful procedurally generated crash, the setting, factions, and so on are more interesting and flavourful, exploring outside of civilized space is actually fun, etc. The economy is also better implemented. It's funny how one descriptive paragraph and a small piece of thumbnail art makes every default inhabited world in Starsector have so much more character than any place in Elite: Dangerous, even capital worlds.

"Star Traders: Frontiers" is a completely different game from E:D. Not even a simulator, but a turn-based strategy game, yet there is some overlap with the promise of Elite, as it also satisfies that itch of being a space captain. But the biggest difference with E:D. is that it is an excellent game.
There is trading that makes sense, tactical combat between ships and ground combat of your crew vs. adversaries, factions, diplomacy, rising through the ranks, special events and characters, extensive ship customization, there's a Dune vibe (which is always a good think in my book)...
the most lacking aspect is probably exploration, since the universe is finite and pretty much developed. But other than that it's the best game of being a Sci-Fi Space Captain that I've come across recently.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,563
Location
Over there.
Star Citizen Killer perhaps? :D

To be honest, I don't give a shit about the minutia they're building into SC with all the box carrying and walking back and forth everywhere, but I do like the freedom to walk around vs. current Elite. If this plays out as good as that trailer looks, I might just have to shelve SC. I've got Elite, but haven't played in awhile and the last time I did, I parked my ship on some planet half way between civilized space and Sag A. May have to make my way back home in time for the expansion release.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,167
Location
Nantucket
It's going to be interesting to compare the fundamental differences of Star Citizen's 15+ year development cycle versus Elite's post-launch approach. My prediction is that this will be more of a standard first person experience while Star Citizen is going balls deep into immersive sim territory. Either way, this is only $40 so fuck it. I'll buy it.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,262
After years, we can walk on planets and get ~*first footfall*~ credit. Wow, truly the kind of update the game needed.
I fucking hate FDev.
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Blame the retarded whining fans that want to walk around their ship and have their own bedroom with curtains of their choosing. They steered this game into aids.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
Blame the retarded whining fans that want to walk around their ship and have their own bedroom with curtains of their choosing. They steered this game into aids.

Well no, in this case it's the fans who think exploration should be about writing "PWNZ0R WUZ HERE" on every rock they can. If other players can't see your name all over the place, what's the point of even playing?
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,432
Location
Kelethin
Glad I never bought this crap. I just want X4 but done better, they could have done that.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
It's an incidental MMO. The always-online system is just there to prevent piracy.
I'm not sure "preventing piracy" is actually a worthwhile goal. If I were gonna release a game, I'd deliberately leak it on PirateBay, way cheaper than having to pay people to advertise it. Ask yourself: Why do you think authors hand out free books? I mean, pirates may or may not actually buy games, but they sure as hell talk about them.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,262
It's an incidental MMO. The always-online system is just there to prevent piracy.
I'm not sure "preventing piracy" is actually a worthwhile goal. If I were gonna release a game, I'd deliberately leak it on PirateBay, way cheaper than having to pay people to advertise it. Ask yourself: Why do you think authors hand out free books? I mean, pirates may or may not actually buy games, but they sure as hell talk about them.

Yea but if they handed out free copies of the game everyone would realize how fucking boring and empty it is right away.
The way they do it now they get your money first.
I just saw that Odyssey is like 35 bucks, too. Absolutely laughable.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,262
After years, we can walk on planets and get ~*first footfall*~ credit. Wow, truly the kind of update the game needed.
I fucking hate FDev.
We also got first space gulag recently, so not everything is lost.
FDev being FDev, they'll soon patch this to oblivion.
Space gulag?
yup
https://www.thegamer.com/elite-dangerous-players-gulag-scam-trapped-newbies-farm-resources/

TL;DR: some guys scam newfags to join their private group, then make them sell FTL drives to install more mining equip, then carrier-jump them to a remote system they can't leave without FTL drive and make them mine void opals. People can't leave due to no FTL drives, if they suicide they respawn at the scammer's carrier, and their only way out is to start the game anew and lose all that shit they've grinded.

That's the most player interaction/agency I've ever seen in the game. Amazing.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,708
Codex+ Now Streaming!
The root of all problems with ED is it being a shitty MMO.

A shitty MMO, with very good gameplay. With that space combat, graphics and movement they could have make a great game. A missed oportunity.

I did enjoy it for 25 hours though. Not regreting backing it up on kickstarter.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
I agree, all the pieces are there, and they are pretty good. Shame it's put together the way it is.
I clocked about 100 hours in this game, it's been a love/hate relationship. On the one hand, it can be pretty amazing when it does things like this:


On the other, it's obnoxious when you need to alt tab to a third-party website to look up shit that should be in the game.
The tutorials were really bad. I've gotten to the point when I got this shit straight, but the basic in-game tutorial didn't even initialize,
the mining tutorial was plagued by broken scrips, a bunch of basic functions don't even have keybinds, etc. etc.
Overall, it feels like you're doing yourself a disservice by trying to figure out shit on your own.
You'll lose a lot of time bumbling about, and the game appears to be balanced around taking all kinds of shortcuts,
like exploiting instance reset on logout to gather engineering materials.

The best bit about the MMO part is that you can completely opt out, but some of the crap still shines through,
like when you discover planets already mapped by xX_puSSy_slay0r_Xx, or a Tits&Booze carrier.
Not to mention the MMO-esque grind for everything. Don't even get me started on the cretinous cosmetics store where I can either drop 10 bucks to unlock a different AI ship voice,
or grind the game for 20 weeks, because while you can get some premium currency, there's a ridiculously low weekly cap.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,708
Codex+ Now Streaming!
I enjoyed taking off and landing on planets, relaxing traversing beautiful space landscapes with goods to trade and deliver, upgrading my ship, and specially bounty hunting, because the combat and ship handling is fantastic.

I said I played for 25 hours , but I think I played more like 40-50 hours. Was starting to get bored because it felt aimless and repetitive.

Imagine a good designed campaign with tightly crafted combat missions, some exploration, upgrading an testing new ships; all soundly paced. They could have done it even with coop, and it would have been a massive hit.

Basically a modern Freespace 2 with more exploration and some upgrading.
 

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