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Elite: Dangerous

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
It's not close to being done. You have to actually play this like it's an online game and cooperate with a Player group to get the most value out of the current state of the game. I know most people aren't into that at all and that's fine. Even saying that though, player groups can't come into their own until Wings are finished.
Why would i call anyone in game ? To do space trucker together ? To do the same mission with one of us not getting any reward ? Bounties arent even shared, theres absolutely nothing , its ground zero of game design.That if the server matchmaker even allows us to meet together.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
To flip systems.
How can i manage to convince my friend, after an hard day of work, to to do hundreds of dumb trade run so that the crimson butthurt holy order get 1% more system sovereignty ? Even if it flips we do not get rewards, nothing , and its dull boring, pointless.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
To flip systems.

to accomplish what, exactly? so that percentage reads 83% instead of 23%? incredible! unbelievable! now i can get the same shitty fetch quests from Patrons of Law instead of Codexia Revolutionaries! awesome! and then the codex shits on biowarian fake choices...
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
I'm having quite a bit of fun cooperating with fellow Communists to take over systems deep in Imperial space. It's like I said before, if you're not actually willing to play this like an online game then you'll have much shorter mileage. It all depends on who you're playing with.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
I'm having quite a bit of fun cooperating with fellow Communists to take over systems deep in Imperial space. It's like I said before, if you're not actually willing to play this like an online game then you'll have much shorter mileage. It all depends on who you're playing with.
So you use ED as a glorified online chat with buddies , but you could had that kind of un anywhere. None of those new systems authority you flipped acknowleged you as one of theirs, you dont get cheaper ships, modules, no even a special greeting in the station. Its all in your mind, the game is completely static.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
They consider me allied and I've furthered the cause of Interstellar Communism. That's good enough for now. You just don't understand, I really enjoy the core mechanics of the game.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
They consider me allied and I've furthered the cause of Interstellar Communism. That's good enough for now.

that's nothing more than LARPing, something that gets routinely made fun of around here for other games (for good reason). why would it be different for this one?
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
What you call LARPing I call "having a goal," which seems to be the problem you all have with this game. Being aimless in a galactic sandbox.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
What you call LARPing I call "having a goal," which seems to be the problem you all have with this game. Being aimless in a galactic sandbox.
My goal is to perform aerocapture and put my ship into a realspace orbit around a planet, then chase down a nearby moon or satellite/station using conventional drive only (I may pop some moles on the way).
:troll:
Problem?
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
My goal should have been to go on exploration , find some neat system rich in ressources, bring goods and terraform a planet . Build a station orbiting that nice planet , to help others to explore further, finding rarer goods, and make money in the process. Build planetary infrastructure with guidlies, being feudal overlords of our own planets. Call a part of space my own after buying several type of speciliazed ships. Engage in warfare with other players fleet , that kind of fun stuff. I expected the moon and i not even got a nugget from an asteroid.
The game we get right now has just the flight model, the background similator ? i spit on it.

Right now the best you can have is to haul goods for some npcs so they can build a meaningless station for them, the best reward you can possibly get is naming if you are the best slave.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I don't think this was ever meant to be a strategy game. So to expect that level of building things seems seems unfounded and contrary to the game design goals.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
I don't think this was ever meant to be a strategy game. So to expect that level of building things seems seems unfounded and contrary to the game design goals.
you know they were even hinting at hunting dinosaurs on planets at some point.....
if you remember the original elites, you could buy mining stuff and place it on planets and come back to collect later . Is that much to ask in this day and age to place a few planetary structures in a far far away system ?Of courseyou 'd require a big ass ship to do this, but thats a goal.
Indies like shores of hazeron were able to do all of this, with crude graphics, with lag, but it was possible.. for free. Elite dangerous is not offering me one tenth of it .
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
you know they were even hinting at hunting dinosaurs on planets at some point.....

They also made it clear from the beginning that this wouldn't be realized until a later expansion, yet now you're screaming "scam" over something that was made open and public before development even began.

My goal should have been to go on exploration , find some neat system rich in ressources, bring goods and terraform a planet . Build a station orbiting that nice planet , to help others to explore further, finding rarer goods, and make money in the process. Build planetary infrastructure with guidlies, being feudal overlords of our own planets. Call a part of space my own after buying several type of speciliazed ships. Engage in warfare with other players fleet , that kind of fun stuff. I expected the moon and i not even got a nugget from an asteroid.

In other words you wanted EvE Online with spacesim mechanics. As much fun as I had playing Eve with goonfleet, that gameplay element has some severe drawbacks that I've already spelled out in this thread. At some point the game will reach a stage where player factions are too well established to be uprooted except through other player factions, and even being able to participate in this kind of high stakes game requires that you know the right people to get "in" without immediately having your ass blown up into smithereens.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
you know they were even hinting at hunting dinosaurs on planets at some point.....
if you remember the original elites, you could buy mining stuff and place it on planets and come back to collect later . Is that much to ask in this day and age to place a few planetary structures in a far far away system ?Of courseyou 'd require a big ass ship to do this, but thats a goal.
Indies like shores of hazeron were able to do all of this, with crude graphics, with lag, but it was possible.. for free. Elite dangerous is not offering me one tenth of it .
It's not about what they *could* do, it's what the game is about. This game is about flying a single ship and doing missions.

Now within this context, they can, should, and will do more, but this is kind of like complaining that you can't own the body armor factory in Quake 3.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
you know they were even hinting at hunting dinosaurs on planets at some point.....
if you remember the original elites, you could buy mining stuff and place it on planets and come back to collect later . Is that much to ask in this day and age to place a few planetary structures in a far far away system ?Of courseyou 'd require a big ass ship to do this, but thats a goal.
Indies like shores of hazeron were able to do all of this, with crude graphics, with lag, but it was possible.. for free. Elite dangerous is not offering me one tenth of it .
It's not about what they *could* do, it's what the game is about. This game is about flying a single ship and doing missions.

Now within this context, they can, should, and will do more, but this is kind of like complaining that you can't own the body armor factory in Quake 3.

Oh no, ill find the list of promised features some day and show you i am not off mark.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
you know they were even hinting at hunting dinosaurs on planets at some point.....

They also made it clear from the beginning that this wouldn't be realized until a later expansion, yet now you're screaming "scam" over something that was made open and public before development even began.

My goal should have been to go on exploration , find some neat system rich in ressources, bring goods and terraform a planet . Build a station orbiting that nice planet , to help others to explore further, finding rarer goods, and make money in the process. Build planetary infrastructure with guidlies, being feudal overlords of our own planets. Call a part of space my own after buying several type of speciliazed ships. Engage in warfare with other players fleet , that kind of fun stuff. I expected the moon and i not even got a nugget from an asteroid.

In other words you wanted EvE Online with spacesim mechanics. As much fun as I had playing Eve with goonfleet, that gameplay element has some severe drawbacks that I've already spelled out in this thread. At some point the game will reach a stage where player factions are too well established to be uprooted except through other player factions, and even being able to participate in this kind of high stakes game requires that you know the right people to get "in" without immediately having your ass blown up into smithereens.

400 billions sytems, goon swarm can take some without harming us. even if they took the periphery systems surrounding the habited system, wich is a feat already, you can just cross them in offline mode. Sovereignety wouldnt harm anyone in this game.ED flight model with some of eve mechanisms would be nice.
Even the few features ED have , it doesnt do it well . Trading could be done a lot better, requring real work to find rare goods, and real risks, everything is homogenous, empire core space and anarchy systems are as secure.No risks at all ever, except someone bumping accidentally into your ship.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
I'm not saying this game is flawless and those are all valid criticisms. I felt like there was a point in this game where there was a lot more risk to it, and it was really the introduction of route planning that eliminated it. A lot of the elements are lame. I'm hoping that they'll improve over time and that more substantial content will come out with the expansions. As it is right now though, it's just so fun to actually fly the ships. That probably has mostly to do with the experience of playing with a HOTAS setup, but damn is it satisfying for once to play a space sim where an emulationist control scheme is worth it. 100% worth it.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Elite: Dangerous Update 1.1 Beta - Things we'd like you to do!
Welcome to the Elite Dangerous 1.1 Beta

· This is a temporary test environment and as such the background simulation is not persistent.
· All ships and modules are available for purchase from Dalton Gateway.
· Note this is a test where story events are deactivated, and progress may be reset at any time
· Participation in the test may provide spoilers by giving access to items that you do not currently own.
· We will use the newsfeed to post information about what we would like you to help test.

Bugs, Issues and Feedback

· There is a new Elite Dangerous 1.1 Beta forum on the web site. Please use this to post your feedback and discuss any issues.
· When ticketing problems please ensure you select the Help Topic
“Elite: Dangerous PTS / Report a problem”
· Please include in the ticket summary the title of any task it relates to (i.e. Missiles and Point defense: Missiles fail to fire), as doing so will help us process your bug reports as quickly as possible.

Test Missile Effectiveness VS Trading and Combat Ships
· Missiles, Type 6s, Type 9s, Vipers and Cobra MkIIIs have been reduced in cost to support testing.
· Shields are now more effective at resisting damage from missiles of all types (including dumbfire, seeker and torpedo variants).
· We have slowed down the flight speed of dumbfire missiles, although they are still the fastest missile type available.
· We have increased the fire delay of dumbfire missiles, although they are still faster to fire than seeker missiles.
· We’ve tweaked the rate at which dumfire missiles fire.
· We’ve also fixed a bug that was preventing point defense turrets from being able to hit dumbfire missiles.

Test the Friendly Fire System
When you shoot and hit a vessel you may be able to avoid committing a crime based on the following criteria:
· The ship was *NOT* targeted by you – targeted ships cannot benefit from these rules
· The ship was shielded – if you cause hull damage you will not benefit from these rules
· The damage was minor – powerful weapons cannot benefit from these rules.
· The damage is infrequent – repeated attacks cannot benefit from these rules.
If you have allied reputation with an NPC ship’s affiliated minor faction, the damage thresholds for turning a ship hostile are increased and the “must be shielded criteria” is removed.
If you are in a conflict zone the damage thresholds for turning allied ships hostile are significantly increased, and the “must be shielded” criteria is removed.

Test Community Goals Through Participation
· Community goals can be found at Starport Bulletin Boards and will be advertised in the Newsfeed.
· Performing the action(s) as stated by the community goal will progress the initiative towards its goal whether you have signed up to participate or not.
· You must sign up on the bulletin board to get the full benefit of the Community Goal rewards.
· The more you contribute the more you are rewarded.
· The Community Goal has a number of tiers that unlock as its aims are met. These tiers provide ever increasing rewards to both the community as a whole and to individual contributors.
· Community goals last for a certain amount of time, although they can finish early if their final target is met.
· If the goal is a success, rewards are unlocked by returning to the issuing Starport’s Bulletin Board to collect your reward.

Test Discovery Data and First Found
· You should now be able to sell one page of exploration data at a time.
· Route planning should now allow you to plan routes of up to 1000 light years.
· You can now filter suns on the Galaxy Map. This change should make it easier to pre-identify systems where you cannot engage in fuel scooping.
· You can now exit directly from the System Map back to the cockpit .
· You should be told if you are the first person to have sold data on a system body.
· If you are the first person to discover a system body the body should be tagged as having been discovered by your commander.

Test Station Responses and Ship to Ship Collisions
We have changed docking so that if you are on a station’s hostile list you will no longer be able to dock, this change ignores whether or not you were granted docking permission before the station turned hostile to you.
Point defense turrets should no longer cause stations to become hostile when activated.
We have tweaked the amount of damage a small ship can cause upon colliding with larger ships. It should no longer be possible for small ships to destroy large ships through kamikaze attacks.
We have also made improvements to AI docking and the docking computer.

Community Goals Locations
Today’s active Community Goals can be found in:
· Bounty Hunting - Kubasov Orbital - Ekonir
· Mining - Tuan Orbital - Potriti
· Exploration - Cleve Hub - Eravate


-----------------------------------

One thing I don't get about the "Community Goals" is if they can be activated for any station and not just the ones hand-picked by FD. Other than that the biggest update for next week is that civilizations are now visible on the dark side of planets, and the new shaders give gas giants more "depth."
 

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