If your previous experience was just Freespace then I'd hold off on the Beta. The primary appeal of Elite Dangerous is the exploration aspect, and while combat is great it's not likely to be the core part of gameplay for a lot of people. Right now the exploration just isn't implemented so it's all combat. I also understand that trade was rebalanced, so what I said before about profit margins is apparently no longer applicable. Apparently the Hauler has just enough cargo space to turn a decent profit while getting you lots of docking practice.
Keep playing IW2. It's really fun to play and the Newtonian flight model will get good practice for the Newtonian elements in Elite.
You shouldn't need a joystick to play space games. I finished IW2 and a good chunk of IW1 with a keyboard.
If Elite requires a joystick it just goes to show how poorly designed it is.
Fixed for truth.Or you could, you know, just bea manretard and use your keyboard
holy shit! controls are terrible with mouse and keyboard, and the whole interface "i don't like cursors because it's so automan" is a sorry excuse to play hide and seek with the right keystrokes to accomplish even the most basic commands as traveling around.
maybe all this mess will make sense later, right now it doesn't.
You can buy a decent joystick for a few dozen of bucks, it is not such big of an expense, even if you don't use it that much.holy shit! controls are terrible with mouse and keyboard, and the whole interface "i don't like cursors because it's so automan" is a sorry excuse to play hide and seek with the right keystrokes to accomplish even the most basic commands as traveling around.
maybe all this mess will make sense later, right now it doesn't.
Really?
What a fucking shame. Frontier was notable for its flexible and intuitive control scheme allowing for nearly full mouse control. Even I-War 2 could be gotten out of its terrible mess of KB+M binds and turned into something intuitive and perfectly serviceable with some .ini editing.
And I will consider buying a joystick for spacesim games when there actually are some spacesim games.
If all I'm going to use it for is one game, then it should either come bundled with it or GTFO.You can buy a decent joystick for a few dozen of bucks, it is not such big of an expense, even if you don't use it that much.holy shit! controls are terrible with mouse and keyboard, and the whole interface "i don't like cursors because it's so automan" is a sorry excuse to play hide and seek with the right keystrokes to accomplish even the most basic commands as traveling around.
maybe all this mess will make sense later, right now it doesn't.
Really?
What a fucking shame. Frontier was notable for its flexible and intuitive control scheme allowing for nearly full mouse control. Even I-War 2 could be gotten out of its terrible mess of KB+M binds and turned into something intuitive and perfectly serviceable with some .ini editing.
And I will consider buying a joystick for spacesim games when there actually are some spacesim games.
Fixed for truth.
Using keyboard instead of a joystick in a spacesim/flight sim game is just as retarded as using a controller for an FPS.
The logic behind a joystick is mimicking the control method of simulated vehicle. Still I don't really see why a joystick should top the mouse in a spacesim when it comes to results.Fixed for truth.
Using keyboard instead of a joystick in a spacesim/flight sim game is just as retarded as using a controller for an FPS.
What? A controller is just a stunted joystick.
Man the logic of you joystick peasants boggles my mind