Echo Mirage
Arcane
Stupid question I know. But how has this Embracer group treated the IP's they've purchased so far? or is it just to early to say?
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But how has this Embracer group treated the IP's they've purchased so far? or is it just to early to say?
it just needs its the ancient engine updated and source released to ensure it will run on computers forever.
The source code to Unreal Engine 5 is open source. The only things holding back open sourcing Unreal Engine 1 are likely:it just needs its the ancient engine updated and source released to ensure it will run on computers forever.
I agree that is something that needs to happen. The community has proven more capable of updating the game over long periods of time so naturally, it'd be preferable. But when companies acquire new IPs a remake is most definitely on the agenda.
The source is an issue because Epic won't officially allow it, you would need both the IP holder and the Engine developer to agree to it. Tim Sweeny had mentioned doing it but since Tencent now owns Epic I doubt it'll ever happen now.
It's source available.The source code to Unreal Engine 5 is open source
Use of the Unreal Engine is governed by the terms of the Unreal® Engine End User License Agreement, which can be found at https://www.unrealengine.com/eula.
This is the problem though, Deus Ex 1's Engine uses proprietary code specifically the conversation system and there are some modifications to how unrealscript works.b) Potential licensing problems if any licensed code/middleware was used in the engine.
This is the problem though, Deus Ex 1's Engine uses proprietary code specifically the conversation system and there are some modifications to how unrealscript works.b) Potential licensing problems if any licensed code/middleware was used in the engine.
thankyou for bringing this to my attention. What a strange week its been hey.I really hope the DNF leak with UE1 source spurs Epic into releasing it.
Great compared to the rest of the industry.Stupid question I know. But how has this Embracer group treated the IP's they've purchased so far? or is it just to early to say?
A remake of the first Deus Ex would be a tricky undertaking for other reasons viz., its subject matter and the status of conspiracy theory in general - at the time of the first game's appearance this could still be treated as something light-hearted and, where it didn't have some apolitical veneer, the politics could just as well be of the Left. Needless to say, things are very different today and a remake of Deus Ex true to the original writing would be courting controversy that few if any in this industry would dare court and from which they couldn't defend themselves by some claims of the game's writing being meta, being self-aware etc.I'm actually kinda hoping that they just keep Eidos Montreal open and continue the Jensen story. A remake of the original game would be incredibly ambitious unless they pulled a Final Fantasy and released the game in separate parts, I wouldn't be opposed to it as at least it'd get made.
I really hope the DNF leak with UE1 source spurs Epic into releasing it.
All open source code has a license attached to it explaining rights and responsibilities.It's source available.The source code to Unreal Engine 5 is open source
contents of LICENSE.md:
Use of the Unreal Engine is governed by the terms of the Unreal® Engine End User License Agreement, which can be found at https://www.unrealengine.com/eula.
They're also the ones who gave out the Desperados license to MiMiMi which resulted in Desperados III IIRC, which turned out to be a well-enough hit. I think they're also involved in with the KOTOR remake by way of Aspyr but that's still an enduring mystery as to what it's going to look like.But how has this Embracer group treated the IP's they've purchased so far? or is it just to early to say?
On one hand you've got Destroy all Humans! remake which revived dead franchise and brought it to PCs, generating enough money and interest for them to greenlight the remake of the second game.
On the other there's the Gothic remake- teaser they have released is terrible. "They've noted the feedback" but who knows how it's gonna end up.
Simple, give Gex to GearBox. I can think of no more fitting studio to do the lizard justice than the one behind Borderlands.My worst-case scenario is Gearbox gets Deus Ex.
All open source code has a license attached to it explaining rights and responsibilities.
Open source doesn't just mean access to the source code. The distribution terms of open-source software must comply with the following criteria: *criteria follows*
Cool they now hold nothing I care about to ransom. Whilst the chance of a new Legacy of Kain game is at a liquid 10%, that is still better than the 0% chance under Square-Enix.they don't need those IPs and studios anymore, because...300 million for all these IPs seems to be dirt cheap. S-E must have been really jonesing to get rid of them.
Square Enix says Embracer sales will help it invest in blockchain
I swear, those guys at Square Enix just hate gaming.
The one thing that could be a problem if the game was remade from scratch today would be that some tards might see a commentary on the whole pandemic and vaccines situation in there, which is something that is still fresh in people's minds. I don't think that there is much else in the game that could be accused of being right wing.A remake of the first Deus Ex would be a tricky undertaking for other reasons viz., its subject matter and the status of conspiracy theory in general - at the time of the first game's appearance this could still be treated as something light-hearted and, where it didn't have some apolitical veneer, the politics could just as well be of the Left. Needless to say, things are very different today and a remake of Deus Ex true to the original writing would be courting controversy that few if any in this industry would dare court and from which they couldn't defend themselves by some claims of the game's writing being meta, being self-aware etc.
they don't need those IPs and studios anymore, because...300 million for all these IPs seems to be dirt cheap. S-E must have been really jonesing to get rid of them.
Square Enix says Embracer sales will help it invest in blockchain
I swear, those guys at Square Enix just hate gaming.
Square Enix won't spend cash from $300 million studio sale on blockchain projects
The company recently sold major studios and franchises including Tomb Raider and Deus Ex to Embracer.
Square Enix has explained that cash from the sale of key studios and franchises won't be used to fund blockchain initiatives.
The Japanese company recently sold three key studios including Crystal Dynamics and Eidos-Montreal to Embracer for $300 million and suggested the proceeds would be used, in part, to move forward with investments in fields "including blockchain, AI, and the cloud."
Now, however, the company has dialled back those sentiments and instead says it will use the funds to bolster its development capabilities, echoing remarks it made last month.
"Rather than using the proceeds from the divestiture in new investment domains such as NFT and blockchain, we intend to use them primarily to fund our efforts to foster solid IP and to enhance our development capabilities in our core Digital Entertainment segment," explained the company in a financial briefing.
Further outlining the rationale behind the Embracer deal, Square Enix said the primary purpose of the transaction was to reorient its portfolio with a view to "stepping up our offering of online titles that we develop for the North American and the European market."
"We want to focus on creating new titles that align with our strategy, including ones that leverage new IP," added the company. "In addition to reorienting our portfolio, we will also enhance our publishing function."
"I've been growing up with these IPs. I remember shipping the first Tomb Raider when running my mail-order business back in Sweden in 1996, I guess, on Sega Saturn, and importing it from the UK. It was fantastic, and the same goes with other IPs. And so, for me, it's just bringing something to people that love it. We will take good care of the people, the IPs, and if we set reasonable expectations, I think we will also be happy with the financial performance on this. Could you do things that are more lucrative in this industry? For sure. But that doesn't mean to me that you need to always maximise, and only do things that have the highest potential for the highest margins. If you do that, your business will become quite boring after some time."
Expectations have certainly been a deciding factor in the evolution of Tomb Raider. Despite the critical acclaim and millions of sales for the series' 2013 reboot, Square Enix famously said the game missed expectations -- something it has since said about Crystal Dynamics' Avengers title and Eidos Montreal's Guardians of the Galaxy. Every company has a different process, so how does Embracer Group set realistic expectations for its releases?
"For me, it's about the business risk you're taking, the financial return you're getting out of that. And obviously, when you have an IP such as Tomb Raider, you can look a lot at the historical outcomes. I run my business on absolute numbers, not to percentages. And if you invest whatever, not talking necessarily about Tomb Raider, but a big AAA -- let's say you're investing $150 million and you bring in $300 million, or $250 million. That might be okay. You don't have to do 10X over some period of time. And you can always work with platform holders, you can do collaborations, you can do some de-risking on the financing. Obviously with iconic IPs, you can bring that IP to other media and companies where you can have some more profits coming through."