Virtue signalling to the clique is more important than making a good game.Lol @ so-called "veteran" developers managing to fuck up such an easy formula.
Sterling company, to be sure.It is not only PCgamer, I saw RPS review also saying it is mediocre at best.
Rude, but to each their own.Hey, complete stranger. Watch this 20 minute video.
Dumb AI even on harder difficulties, easy to cheese gameplay in terms of eliminating other leaders, redundant Civ-like diplomatic mechanics that make no sense in a game which only has a total conquest victory condition.so is it bad?
John Romero literally invented a genre [30 years ago].
John Romero literally invented a genre [30 years ago].
From the little that I saw there was 16-bit Nintendo graphics and effects of soy on unprotected body shown on that video.Hey, complete stranger. Watch this 20 minute video.
NuXCOM combined with a poor man's Civ: Gangster edition and with only total domination victory.Another example of what you get when modern tactical game=copy nuxcom. Thanks, firaxis.
That's the biggest WTF to me.NuXCOM combined with a poor man's Civ: Gangster edition and with only total domination victory.Another example of what you get when modern tactical game=copy nuxcom. Thanks, firaxis.
I guess that the game is supposed to follow the classic Paradox DLC model.That's the biggest WTF to me.NuXCOM combined with a poor man's Civ: Gangster edition and with only total domination victory.Another example of what you get when modern tactical game=copy nuxcom. Thanks, firaxis.
You implement (the rudimentary backbone of) all of these systems, diplomacy, traits, economy - just to make "kill everyone else" the only possible path to victory, invalidating most other systems in the process.