Morenatsu said:
when I can just get an emulator that already works exactly as it should, and has a native Windows GUI and loads games by opening them through Explorer like every other program used to.
If you're not on Windows, you can't. And RA being multiplatform (Linux, Mac, consoles, raspberry) is probably main reason for its "main" UI being made with gamepad in mind.
Lyric Suite said:
Still trying to figure out how to the change the ID on the disk so i can put modded CHDs along side original ones without the emulator thinking it's the same disk (thus sharing save states, cover arts etc)
LS said:
(game) has the same ID as the main game. If i put it inside my game folder under DuckStation, it's read as the main game and it will just use the same save states, memory slots and cover. I just want this thing to sit as a separate disc with its own unique saves and cover. Same for versions of games that have patches in them, undubs etc.
RA does this by default. Settings, quicksaves, memory cards (if you want) for each game go into separate files / directories. See here:
Quicksaves for FFT (Final Fantasy Tactics (U).cue / .bin) go into
/states/CORE_NAME/ directory, using
filename.state# naming format. It's the same for "memory cards", as long as you disable shared memcards in core's settings (I have shared memcards enabled):
Lyric Suite said:
Another annoyance is that it seems i cannot have custom settings for each individual game, or at least for some of the settings.
When it comes to core's (emulator's) options, in RA you can either just go with core-specific (my case - didn't change anything for FFT), directory-specific or game-specific:
So every game (every cd image / rom) can have its own settings.
"Controls settings" work in similar way - if you want, you can set up specific ones per-game:
For example, my "core remap" settings for Beetle PSX look like this:
I have L2 L3 R2 R3 & right analog disabled. Why? Well, L2 & R2 is used for changing quicksave slots, L3 & R3 for making / loading quicksaves, and right analog for additional 4 things if necessary.
In case of FFT (game remap file has higher priority than the "core" remap file, so it's being used instead of it):
right analogue's "up" is used as L2 ("zoom" in game), and "down" as R2 ("change perspective").
OFC when the game actually uses all buttons / axes, I switch to different settings and do all the quicksaving via keyboard.
BTW, if you don't like the default "gamepad-centric" GUI, you can switch to the WIMP desktop UI:
Should work after pressing F5, if not, you're missing some files. Use "Online Updater" -> "Update Assets".
So, RA does everything you want, and more, you just have to learn how to use it. Like with everything.