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Emulation central - recommendations in 1st post

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
ePSXe already had a render that fixed that iirc but I never bothered...it looks like shit but that warped wobbliness is the soul of psx grafics :negative:
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
i just want to research (and ask in the emulation thread, and check in GBATemp) how the hacking tools have progressed for the Citra as I'm very, very keen on copy/pasting (somehow) the English language script from the PC version of E: Gothic onto the 3DS remix edition.

I actually already could begin doing that by editing the ROM file directlybut that way lies madness: editing compresed media containers like an .iso, or a .rom, is basically like saying "yes give me ALLLL of the troubles of editing extracted/unpacked ROM packages except multiply every tedious and annoying detail by 20x because of the inherent compression present! I'm a masochist!".

I already did do it (mostly just to prove that a working modification of a 3DS rom can be achieved successfully with a simple Hex Editor tool and hacking the 3DS .rom directly and that is how I transplanted the English-language names of all of the items in the 3DS version of the game by, for lack of better terminology, copy/pasting (not really, had to do every item manually) the item data from the PC version and onto the .ROM itself.

That modification stuck but editing the dialog is much more tricky because of the issues with text wrapping and other details; the only way to do it"successfully" via Hex Editing is to extract, unpack and decompress the container archives inside the actual .ROM file.

**NOTE: the reason I am keen on this is because unlike the PC port of E: Original which does not feature any new content whatsoever the 3DS remix edition of E: Gothic actually does feature completely re-done map layouts for all of the dungeons (they new map layouts vary in quality from some being completely redone for the better such as the very first intro-Dungeon, and some being modified minimally with trivial things such as a "secret door leading back to the beginning after the dungeon's end for simple player convenience)-- and of course, because unlike my ongoing translation attempts on Elminage 2 (PSP), in the case of the 3DS remix editoin of E: Gothic there is no need to solicit help from a japanese-fluent translation project collaborator as the English-language script is already done.

out of laziness i'm simply quoting something i was discussing with another forum member so I figured I should ask on this thread:

- could anybody, out of the kindness of their blessed heart, bring me up to speed on the most bleeding-edge silicon valley startup-tech hacking tools available for use with CITRA for the purpose of extracting/hacking .3DS roms?

- also could anybody, otu of the kindness of their marvelously altruistic heart, being me up to speed via a wonderfully link to the latest and greatest chinese-or-whatever-the-fuck AMD-friendly (no SSE4, need the "qt" exe for shit to work if using official release) of CITRA?
 

A user named cat

Guest
Yeah I tried that feature out when it was announced. Didn't enhance Tomb Raider a bit. I'll take accuracy any day, flaws and all.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,363
Yeah, it's ALPHA AS FUCK ATM. Enabling PGXP in mednafen_psx_hw_libretro fixes the geometry in TR1 (tiles in training area for example), but introduces some glitches (blinking textures, etc.).
I'm not sure it can be fully implemented without any drawbacks.
 

A user named cat

Guest
It's a pretty gay idea to begin with. I never once minded or really noticed the wobbling textures in PS1 games. If anything, it's part of the system's rugged charm.

If they want to do something good with Mednafen core, they should add in a surround sound hack. Only thing I miss about ePSXe and having P.E.Op.S sound plugin.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,253
So anybody remember a emulator called rpcs3,it emulates this niche thing called a "ps3"





It seems to have made some progress,shame both persona 5 and yakuza are unplayable.
:negative:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,181
Pathfinder: Wrath
Damn looking good. I'll hold repairing my PS3(is YLOD even fixable? my PS3 was old) or buying new one for Persona 5. Hope thing will get much better next year.
 

tet666

Augur
Joined
Apr 13, 2012
Messages
396
Damn looking good. I'll hold repairing my PS3(is YLOD even fixable? my PS3 was old) or buying new one for Persona 5. Hope thing will get much better next year.

yeah ylod is fixable i never tried it but a friend of mine fixed his like this:
http://www.instructables.com/id/How-to-fix-a-YLOD-PS3-with-an-oven/
it wasn't very hard to do and the thing works flawless ever since.
There are other methods as well i certainly wouldn't pay for a repair or something like that considering how cheap these things are nowadays.
 
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aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
oasis789

i've actually stuck w/ a Sept. 24th build titled "Citra JIT Unofficial" because it, simply put... it runs the game i'm playing right now noticeably better than the current bleeding-edge build from the official devs.

The one i'm utilizing comes w/ 3 .executables:

Screenshot%202016-10-22%2016.30.04_zps6gk5lowx.png


EDIT: I use the last one, the one that says sse3-15-no-gs-refractor. I can't run sse4 because I'm using a 5 year old quad-core AMD chip that's stock @ 2.0ghz coupled w/ 7 year old video card an AMD radeon HD 6670.

but whatevs, runs fucking elminage: gothic 3ds remix edition fucking fine :)

(also i can run, on this build, bravely default although i did not play through the game at all so it may be a placebo effect where the beginning of the game works fine and then pfft)

Do you know of any tips and tricks, preferably pro-tips, for fucking making the sound better? and/or diminishing random slowdowns (accessing the game map a 2d sprite UH OH)-- and yes, i know i should not even be asking this shit this is a new emulator etc etc i don't care; the chinese are already hacking the shit outta it and making it run better, just like that japanese fellow developed that high-resolution x324 DESMUME build that was so amazing and so 10x times better than the official DESMUME that it made DESMUME official build obsolete and forced the desmume dev to kill himself (true story).

and what should I OC first, the card or the cpu? i am very, very familiar w/ OC'ing (was into it back in the day) and i have run this 2.0ghz amd quadcore at 3.0ghz for 5+ months easy peasy. i stopped doing it because i realized i no longer play any games that feature modern graphics.

EDIT: i oc'd my crap-core chip to 2.7ghz but... no difference. the game already runs fine on CITRA, even on the official build(s), i just want it to run perfect. yes, i know, i'm a fucking douchebag. I assume the sound issues is not something the user can "fix"? it is part of the process of being part of the birth of a new emu?
 
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flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,253
Instead of wasting energy hating on closed source software they should maybe make a functioning ui instead of that garbage,oh and actually making cores that aren't mednafen that actually have the functionality of the standalone versions wouldn't hurt.(desmume,mame and psp come to mind)
And i don't see a problem with closed source,there are great closed source emulators and they don't invalidate open source projects in any way.
 

A user named cat

Guest
I don't really get what he's talking about in regards to PS1 emulation though. Mednafen is about as perfect as it gets, yet he keeps referring to their own Beetle PSX project and how it's going to bury ePSXe. Uh, that is exactly what Xebra and Mednafen already did ages ago. No idea what kind of smoke he's blowing. Unless he's just talking about PS1 emulation on Android? In which case, who gives a fuck?
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Having problems with Zelda 1 & 2 in dolphin with The Legend of Zelda collection. I'm getting shit like this when I run the game, and I don't know why. Should I run it on an NES emulator or is there a fix for this? Why does Link sometimes shoot his sword as projectile then other times it swings like a melee weapon.

c9987595-2930-4ad3-990e-a1e21ccd6f2b
nOwQMIY.png


970dbda6-1d54-46f8-a0ca-7c3b5920a7f5
81jgPYn.png
 

Kea

Novice
Joined
Jun 22, 2016
Messages
27
You would probably have a better time simply emulating the NES version, yes. There's many good NES emulators out there.

Link only shoots a sword beam when his health is full (or at least hasn't taken more than 1/8 of a heart in damage).
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I really like PPSSPP. It runs games far better than dolphin or PCSX2 and it runs them at 3x the internal resolution and a locked framerate.
Too there aren't too many psp games I want to play.
 

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