Excidium II
Self-Ejected
ePSXe already had a render that fixed that iirc but I never bothered...it looks like shit but that warped wobbliness is the soul of psx grafics
i just want to research (and ask in the emulation thread, and check in GBATemp) how the hacking tools have progressed for the Citra as I'm very, very keen on copy/pasting (somehow) the English language script from the PC version of E: Gothic onto the 3DS remix edition.
I actually already could begin doing that by editing the ROM file directlybut that way lies madness: editing compresed media containers like an .iso, or a .rom, is basically like saying "yes give me ALLLL of the troubles of editing extracted/unpacked ROM packages except multiply every tedious and annoying detail by 20x because of the inherent compression present! I'm a masochist!".
I already did do it (mostly just to prove that a working modification of a 3DS rom can be achieved successfully with a simple Hex Editor tool and hacking the 3DS .rom directly and that is how I transplanted the English-language names of all of the items in the 3DS version of the game by, for lack of better terminology, copy/pasting (not really, had to do every item manually) the item data from the PC version and onto the .ROM itself.
That modification stuck but editing the dialog is much more tricky because of the issues with text wrapping and other details; the only way to do it"successfully" via Hex Editing is to extract, unpack and decompress the container archives inside the actual .ROM file.
**NOTE: the reason I am keen on this is because unlike the PC port of E: Original which does not feature any new content whatsoever the 3DS remix edition of E: Gothic actually does feature completely re-done map layouts for all of the dungeons (they new map layouts vary in quality from some being completely redone for the better such as the very first intro-Dungeon, and some being modified minimally with trivial things such as a "secret door leading back to the beginning after the dungeon's end for simple player convenience)-- and of course, because unlike my ongoing translation attempts on Elminage 2 (PSP), in the case of the 3DS remix editoin of E: Gothic there is no need to solicit help from a japanese-fluent translation project collaborator as the English-language script is already done.
Was the geometry slightly warped on the original hardware and this new update is to fix that, or does this update further increase the emulation's accuracy?Interesting read on PGXP in Mednafen-PSX core:
http://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/
Damn looking good. I'll hold repairing my PS3(is YLOD even fixable? my PS3 was old) or buying new one for Persona 5. Hope thing will get much better next year.
Retroarch has a Dosbox core iircAnyone knows a DOS emulator for android that has on-screen D-PAD?!