Sykar
Arcane
Why?
No DRMWhy?
It's free for any backers / people who have pre-ordered.backed this game and now they release dlc before the game is even finished? wtf
I bought the game back in October (?) when it first went EA. Is that functionally the same as a pre-order?It's free for any backers / people who have pre-ordered.backed this game and now they release dlc before the game is even finished? wtf
Unfortunately Nope. The main reason to add these items is that we promised them to all who were support us on Kickstarter or made pre-order. And the best way to deliver them via DLC keys. And ofc it's a good opportunity for all who didn't get a chance to support the game early but want to do it now.I bought the game back in October (?) when it first went EA. Is that functionally the same as a pre-order?
Hi Jenkem, it can happen bcs your pledge level not include soundtrack and portraits. You can contact me via discord ( my id Dima#4327 ) and I'll check all info)backed on kickstarter and only got a key for the run and gun pack not the soundtrack or portraits
That encounter was definitely frustrating, not in the least because of the changes in the initial location. Before the recent overhaul, you would be able to get better items (where did the backpacks go?) and higher level. This guy would always kill my Lvl 2 character with just two hits. Also hit points seem to be static now (I don't see a change when leveling) ?!Ok so they ake that announcment that they introduced PSI so I thought hey why not. Made my very first character from Orange Wing, kinda criminal mastermind psion, and my very first combat in the gas station and the fucker is completely immune to PSI damage. What. The. Actual. Fuck. Why? And the enemy is level 5. Seriously? Crap gear, nothing to craft or salvage, no clever workaround, just straight combat with my best weapon dealing no damage. Who designed this?
Sykar Any comparison to Underrail?
Would you say the potential is there?Sykar Any comparison to Underrail?
Not a lot to compare outside of both being in some sort of post apocalyptic setting. Encased is much closer to Fallout, skill system with 3 tag skills which raise double as fast as non-tagged, attributes which are close to Fallout where Brains=Intelligence gives you more skill points and better starting values in skills like science and technology. Deftness = Agility where every two points give you an extra AP, with a base starting value of 5. You seem to get a perk once at level 2 and every 3 level after from what I can see. Another example would be Muscle=Strength which determines HP and melee damage. Perception gives bonus to hit for all ranged combat and initiative, Luck affects crit chance and gambling, Guts=Endurance and lastly Charisma stat should be self-explanatory. Unlike in either game you join as one of 5 factions of the main company invested in the area you will be exploring.
There does not seem to be aimed shots in the game, at least not like in Fallout, though I have seen a special ability called "Head shot" on a temporary NPC I had to escort. This is also a difference to Underrail and closer to Fallout, you can have companions. Unlike in Fallout you have full control during combat over them.
The story is very different and it seems to involve time travel among other things. So far I came across mutated giant roaches and "devolved" humans. One of the first locations is called "Roadside Picnic" iirc and the reference should be obvious. It has some elements from Stalker games, where weird anomalies occur and you can trigger those via throwing bolts into them. Something unique is that you are encouraged to scan certain alien objects, phenomenon, enemies, etc. which gives you some experience
The game is Early Access so it is very unfinished. A lot of animations feel janky, music sometimes is missing, crashes are not frequent but do happen. Maps feel somewhat empty at that stage ue to the fact that they are not that populated atm. I think there is currently a bug which prevents you from random encounters with enemies, all of the random encounters are traders and it is sadly always the same map though very different traders at least.
Happy new year, employees!
Thank you for being with us. Happy New Year!
Today is December 31. Tomorrow the new year will begin, which means it's time to sum up the previous one.
2019 was full of events not only for us, but for the whole Encased community. This year we showed players the first alpha, went from one floor of Magellan to a new prologue and dozens of random encounters. Players were finally able to get to know the world of the game after the Incident, hire companions and use psi abilities. We received a lot of feedback, bug reports and, of course, warm words of support from our players.
A lot has happened this year: early access, release of the first content patch and victory in the Best Desktop Game category at DevGamm Minsk.
It was a good year, but it's over and we're moving on. In the new 2020 you'll see massive content-patches, improvements in gameplay and graphics, and, of course, the full Encased release.
Thank you for being with us. Happy New Year!
Encased soundtrack will take you on a long and atmospheric journey of a lifeless wasteland, cut off from the outside world by an impassable dome.
The soundtrack was mostly created by Vasily Mushroomer Kashnikov (LP album 2017-2019), but it also includes the Encased Kickstarter Orchestral track and its jazz version.