CadmusLabs
Arcane
- Joined
- Mar 22, 2018
- Messages
- 88
Can you tell us what you were responsible for in D:OS?
Been a part of a design department. There is a group of folks at Larian named "gameplay scripters" - mix of technical and design work - implementing and iterating over high-level ideas to turn them into the moment-to-moment experience for a player (dialogs, quests, encounters, puzzles etc). They are often called "area designers" in other companies. On DOSEE I only touched quest and puzzle design. DOS2 was way more interesting - I worked on the main campaign (quests, combat, puzzles), Arena mode, Game Master mode (in fact I hacked together first ever playable prototype of GM mode) and led and overseered team of designers in Saint-Petersburg part of the studio. These were fun times. Learned a lot of things both from our high command (Swen, Farhang [Design Director], David [Executive Producer], Jan and Sarah [Writing director and lead writer] and from my other good party-members - designers, scripters, and writers. I strongly believe part of this knowledge will condensate inside Encased design and implementation.
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