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KickStarter Encased - isometric post-apocalyptic RPG under the dome

cyborgboy95

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Drowed

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Core City
The entire jail mechanics and time/resources spent on it are so dumb.

Honestly, I agree. I mean, I don't think the system itself is dumb, but that it's a dumb investment of production time. Surely they won't be able to invest enough in this idea to make it meaningful, so it'll just be a superficial gimmick that won't have much relevance to the game as a whole. It's the same thing with the "dumb" dialogues they implemented: the idea itself isn't bad, but I doubt a small team will have the time and ability to sufficiently expand that idea to the point where it becomes something really interesting or that goes beyond shallow ornaments to the game.

And that's remembering that one of the recurring criticisms of the game is the lack of content in general: quests, alternative dialogues, enemies, etc. If all the time that is being invested in these things was focused on content production, maybe the final product would become more robust. But who knows, I hope to be proven wrong.
 

cyborgboy95

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https://store.steampowered.com/news/app/921800/view/2969547019295856011

Unordinary ways of dealing with ordinary situations
CRONUS Weekly
1a50cdbb94143b138856d6407a55d8979d4a0b34.gif


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

Today we want to talk about how you can solve standard situations ih non-standard ways in Encased.

Jail

e3742f39ea98f02572b425a5408eeab03910de88.gif


Have you been caught red-handed and put in jail? You don't have to wait until the end of your prison sentence! Find a lockpick, unlock the door, and sneak past the guards! Freedom is yours! Also don't forget that only one member of your team is going to jail. The rest of the squad can also try to get their companion out.

Closed Doors

f69c3cc5a334c81a218b57b97412488232c57572.gif


You have a locked door in front of you and you don't know where the key is? Don't be in a hurry to reach for the lockpick, it might be much easier to just blow it up.

Tutorial

d3b9ca24782b35ec852c28f306967754b88a41d8.gif


This is the tenth time you've created a character and you don't want to go through the training again? We get it. Spice up your walkthrough and kill all the instructors! They can't give you tutorials if they're dead.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
So, I've played the last build for almost 30 hours, my impressions:

Tl;dr: rich mechanical wise but is too wonky and too easy to offer decent RPG experience. In two words: casual shite.

- Fallout/Wasteland resemblance is very strong. There's bunch of fresh ideas as well but the game still feels too derivative. Another attempt at improving the old formula instead of building something actually new, even if heavily inspired by the good old Fallout.

- For some reason (as many other devs), they have decided to add survival mechanic into a non-survival game. Similiar to the New Vegas - hardcore level (i.e. it's there but not too annoying) except for fatigue which serves as a resource pool for various actions including lockpicking, active combat or psy-abilities etc.

- They have implemented a proper sneak mechanic. How couldn't they, right? But in practice sneaking in combat might cheese the entire game because most of the balancing and rules are meant for actual turn-based combat while shooting from stealth doesn't start it, getting caught does.

- To understand just how far casual pandering go: you can rent/buy (or simply break-in) a house, store some stuff in the "your box" there and then got access to it from another rented "living room" on a different station.

- Weapons has tier-system i.e every weapon can be upgraded up to 10 (the highest I've seen, maybe even higher) "tier" with the right skill level and junk. Some alternative to fishing for it from local traders but you cannot upgrade or mode beyond that so it seems week.

- Of course, Encased features upgradable power armor, the cool thing about it is that you can't sneak in it at all. Something ATOM team could adopt instead of tentatively label some not too major penalties to it.

- Every combat skill unlocks at certain thresholds aforementioned active abilities like "punch with applying a debuff", "shot with increased thc", "special area attack" etc etc. The problem with them aside from overal wonkiness of a high order is that they all use the absolute retarded glowed animations a la Divinity: OS. Now, I get that this is not some grim-looking game in the first place but they just seem awful anyway.

- The writing even if amateurish at times is quite decent overall compared to similiar games like UnderRail/Wasteland 2-3/ATOM RPG or classic Fallout games themselves. Same can be said about quest design as far as I'm concerned.

- The amount of boxes to loot might put even UnderRail to shame if we consider uh, the dencity (boxes/locations) in comparison. What's more insane is that looting gives you XP in this game (according to loot's value). Yeah, they overdid this basic gameplay trope I'd say.

I'll try the release version for sure but something tells me instead of smoothing things up and cutting stuff they will introduce even more features not to mention the promised factions, the car and whatnot (wasn't watching the development closely). At its current state it looks like a game for people who grew up on classic Fallout games, stopped playing games in general at some point maybe but don't mind play something new and yet recognizable now. It's for people who liked Wasteland 3 a lot for example.
 

The Wall

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Is there single good RPG coming from Russia or Eastern Europe? According to you, no. I'm not Russian, if I remember, you are. You love shitting on Russian RPGs, for example ATOM for most weird and for lack of better word "intelligentzia" reasons. You stink of urban slavic high class pro-western centrist anti-slavic beauracratic centrist to me. Of all the lefties in Slavic cities, you kind is the worst. And despised by all
 

Iluvcheezcake

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I agree somewhat with most of what you said here, but the game kinda grew on me. It has strong influences from Fallout but in some regard it does try its own. We will see in a month.
 

The Wall

Dumbfuck!
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"In two words: casual shite"
In two words: Yo Momma

Don't get me wrong, Encased has its issues, but for such a long time you have perplexed me with this faux-elitist look on Eastern European RPGs. You look on them and test them with such high standards and such high scrutiny that if applied to other games, I'd be surprised if you ever enjoyed a video game in your life. Russian RPG or Mario
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
The Wall listen, fuckhead. I don't care where a game had been made. Nor my political views are affecting my judgment with the sjw-infestation exception (turned out, Encased is barely infected with it so it's fine). For example, if Underrail had been made in Russia, I'd still enjoyed it tremendeously and would recommend at every opportunity. Because I'm looking for not just any RPGs but for RPGs which are made for genre-enthusiasts such as myself and subj isn't one of those RPGs even if remotely might look like it.

Also, the writing in ATOM games is abysmal, deal with it. But I'm gonna play their new game regardless.
 
Last edited:

Rinslin Merwind

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Nov 4, 2017
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Sea of Eventualities
The Wall Your inane drivel has no fucking sense, you only boosting jackofshadows's ego by acting like paranoid idiot.

So, I've played the last build for almost 30 hours, my impressions:

Tl;dr: rich mechanical wise but is too wonky and too easy to offer decent RPG experience. In two words: casual shite.
So game is rich mechanically wise or casual shite? You contradict yourself, unless you trying to say that game is full of useless/fake mechanics - in this case words "mechanically rich" isn't right description.

- Fallout/Wasteland resemblance is very strong. There's bunch of fresh ideas as well but the game still feels too derivative. Another attempt at improving the old formula instead of building something actually new, even if heavily inspired by the good old Fallout.

- For some reason (as many other devs), they have decided to add survival mechanic into a non-survival game. Similiar to the New Vegas - hardcore level (i.e. it's there but not too annoying) except for fatigue which serves as a resource pool for various actions including lockpicking, active combat or psy-abilities etc.

- They have implemented a proper sneak mechanic. How couldn't they, right? But in practice sneaking in combat might cheese the entire game because most of the balancing and rules are meant for actual turn-based combat while shooting from stealth doesn't start it, getting caught does.

- To understand just how far casual pandering go: you can rent/buy (or simply break-in) a house, store some stuff in the "your box" there and then got access to it from another rented "living room" on a different station.

- Weapons has tier-system i.e every weapon can be upgraded up to 10 (the highest I've seen, maybe even higher) "tier" with the right skill level and junk. Some alternative to fishing for it from local traders but you cannot upgrade or mode beyond that so it seems week.

- Of course, Encased features upgradable power armor, the cool thing about it is that you can't sneak in it at all. Something ATOM team could adopt instead of tentatively label some not too major penalties to it.

- Every combat skill unlocks at certain thresholds aforementioned active abilities like "punch with applying a debuff", "shot with increased thc", "special area attack" etc etc. The problem with them aside from overal wonkiness of a high order is that they all use the absolute retarded glowed animations a la Divinity: OS. Now, I get that this is not some grim-looking game in the first place but they just seem awful anyway.

- The writing even if amateurish at times is quite decent overall compared to similiar games like UnderRail/Wasteland 2-3/ATOM RPG or classic Fallout games themselves. Same can be said about quest design as far as I'm concerned.

- The amount of boxes to loot might put even UnderRail to shame if we consider uh, the dencity (boxes/locations) in comparison. What's more insane is that looting gives you XP in this game (according to loot's value). Yeah, they overdid this basic gameplay trope I'd say.

I'll try the release version for sure but something tells me instead of smoothing things up and cutting stuff they will introduce even more features not to mention the promised factions, the car and whatnot (wasn't watching the development closely). At its current state it looks like a game for people who grew up on classic Fallout games, stopped playing games in general at some point maybe but don't mind play something new and yet recognizable now. It's for people who liked Wasteland 3 a lot for example.
So (according to your words) this game remind you a Fallout/Wasteland, has proper sneaking, has hardcore survival mechanics, upgrade system for weapons and armor and somehow it's casual shite "cuz shitty mail boxes and glowing animations"? You are not making any sense right now. Have you ever played any causal game in your life? Or this is attempt to insult old Fallouts?

Edit: I decided to wait patiently until the release for this game (if there would be any release), but contradictions in jack's statements so bizzare, I decided to participate in discussion.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
So game is rich mechanically wise or casual shite? You contradict yourself, unless you trying to say that game is full of useless/fake mechanics - in this case words "mechanically rich" isn't right description.
I meant "easy" first and foremost. "Casual" as opposed to "hardcore" not to describe this as casual game like Candy Crush or something. Yes, there're many mechanics but since the overall difficulty is so low they're all meaningless. And it'll hardly change with the release version judging by the in-game descriptions and rumors about the game development.
So (according to your words) this game remind you a Fallout/Wasteland, has proper sneaking, has hardcore survival mechanics, upgrade system for weapons and armor and somehow it's casual shite "cuz shitty mail boxes and glowing animations"? You are not making any sense right now. Have you ever played any causal game in your life? Or this is attempt to insult old Fallouts?
"Hardcore" survival as it was named so in New Vegas, not because it's a "hardcore mechanic" here. And calm your tits, I wasn't going to insult classic Fallout games - it wouldn't be fair to judge them by today's standarts.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,068

In just a few years, the organization became so powerful that it could easily create its own country if it wanted to, but the board of directors of Cronus prefers to play other games...
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
I wish people would state on which difficulty they played the game when critiquing it.
Lol, it would be highly retarded of me to complain about difficulty while playing on non-highest level. I thought that much was obvious. There's 4 levels and only the highest doesn't have insane bonuses to the player and/or huge penalties to the enemies. The description says that all combat encounters balanced around full party on it (prot + 2 companions) but guess what: a minmaxed char can handle it all solo even in a fair fight without sneak. Solo char can only take a special perk for +75% XP, no other bonuses btw.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,557
Location
Bulgaria
Just release the fucking game. I am getting tired of all that pointless spam in every EA threads. Oh wow they made a new screenshot,amazing they played with the numbers and this enemy have 1 hp point less.
 
Last edited:

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,488
Fuck Pozfinder: Wrath of the Woke, give me Encased.

and Wulfric Pinewood pretty sure they did say September in a recent update, either on Steam or on KS...

It's gonna hurt their sales regardless if you think WotR will be shit or not. That game is way more popular and will completely swallow Encased's target audience at launch.

It would be a dumb decision tbh.

Perhaps the developers and publisher have supreme confidence in their title.

They got the cajones, I will give them that.
 

Jenkem

その目、だれの目?
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I don't think the overlap is as big as people think it is. Encased has always positioned itself as a niche product. Normies love Pozfinder, they don't even know about Encased. The people that know about Encased either already own it or are waiting for it to release out of EA.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,068
https://store.steampowered.com/news/app/921800/view/5144786299682933804


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

Today we want to talk about how feedback and creativity from players has changed our game.

Settlers under the Dome

ae61b411c4546b37c59618a2ff0c414adbeceacb.gif


In Encased, players will choose between six unique companions, but did you know that Crump was created by one of the players? Crump is one of the profiles that players sent us through a special site right after the kickstarter campaign. Engineer Yuki Tetsunai was also added to the game this way.

Character creation and leveling up

12494bf9fbdda0a1b71e3925fcd650aeea03ecb7.png


Balance is a tricky thing, so every content patch we monitored player feedback and made the changes we thought were necessary. There's probably not a single skill left in the game that hasn't been affected in one way or another by player feedback. We hope that our combined efforts will be noticeable at release, and that new players will have a much more balanced game to look forward to.

UI

afb24d979f89c8ae31208408e76be34904be4f03.png


A user-friendly interface is one of the keys to success of any game. Players should intuitively understand what, where, and how to click for a particular action. Encased is a tribute to Fallout, but the interface doesn't have to stay the same as it was decades ago. Thanks to player feedback and gameplay clips, we've greatly improved the usability. Players no longer have to spend hours looking for the right button.
 

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