ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,874
It was a right proper orientation day thing.how did the old prologue go?Still can't get over how better the old prologue flowed narrative-wise.
It was a right proper orientation day thing.how did the old prologue go?Still can't get over how better the old prologue flowed narrative-wise.
how did the old prologue go?Still can't get over how better the old prologue flowed narrative-wise.
yeah that sounds better. i did feeling pretty detached from the events that's what's really felt wrong with it. i didn't get attached with anything, just goes with the flow (I am not describing my own life. no. hahahaha . . . hahaha)how did the old prologue go?Still can't get over how better the old prologue flowed narrative-wise.It involved you going to Magellan first, not the tutorial shit present now. You got to know a few named characters and, post-Nashville timeskip where you're lost in the mists of time, could meet them again with them going WTF?
Also, Magellan gets destroyed.
All in all, the old prologue made a bigger lasting impact because you could play around for a bit before being shipped to Nashville, and your disappearance was actually a big deal since it happens in the middle of everything.
In the new prologue you're a nobody and you have barely met anyone when you get lost in time, so the narrative impact is lost.
EDIT: also the new tutorial sucks compared to the old.
Unfortunately true.Because they thought it was "too hard on modern Westerners' brains". Not even joking
Wasn't it just picking a starting wing and following NPC's instructions? They probably just fucked up and covered it with 'making it more accessible' bullshit.Because they thought it was "too hard on modern Westerners' brains". Not even joking
So all you guys who are interested in this game and who praise it: Do you really have a reason to believe it's not gonna be a vapour-ware? Because from what I understood, there were actually more really poorly handled events, such as the "Game is coming out in December 2020" whereas the game has been, like 1/5 ready in January etc...
If so, please be my guest and tell me. I would also like some more optimistic shine into my existence.
Yes, maybe I should. it actually might help, right? Thank you.
Unfortunately true.Because they thought it was "too hard on modern Westerners' brains". Not even joking
russian devs, not even onceVisually looks fine but what's up with those dialogue replies? Jesus fuck, what were they thinking when copied the worst shit of D:OS2? Some other writing bits I've seen also don't exactly inspire optimism (like they trying to outplay ATOM on their own field "who will write the most cringiest shit")
Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?
Today we want to talk a little bit about the world of Encased and how it reacts to player actions.
Reputation
Factions under the Dome are living organisms that react to your actions and decisions. If you kill, insult, or steal something from a faction representative, be prepared that every faction member will now dislike you. Making friends with everyone is even harder, many quests take away reputation from one side and accrue it to the other.
High reputation will give you discounts on barter and other faction services, while a negative reputation can turn entire settlements of initially neutral Dome residents against you.
By the way, even if you follow only the main story, you will get to know each of them in one way or another.
Visuals and inhabitants of locations
Have you repaired the power supply to the research center, killed the entire settlement, or done some other big deed? The world under the Dome will react. Players can check this right now by killing everyone at the "Roadside Picnic" location. Both before and after the Incident. The game will remember every move you make.
Crimes
In Encased, players will have the opportunity not only to take needed items from corpses, but also to steal them from living people. The former owner will start looking for the stolen item after some time and will continue to do so for a week. All this time the item will have the status "stolen" and cannot be sold.
If the guards catch you red-handed, you can go to prison for a week, where every day the hero will be given food and water so that he will not die of hunger.
fuck, what were they thinking when copied the worst shit of D:OS2?
Nope, this is quite a news for me. What a way to lower expectations even further.I mean, seriously, I think you are aware that core of devs worked on DOS2 rigth?
Visual changes for weapons
Weapon upgrades in Encased not only make them stronger, but also change their appearance. Even the most inconspicuous knife at the end of the game can turn into a formidable weapon, one cut of which can be fatal.
Trade window
The barter window has changed beyond recognition to become more functional and convenient for players. So we share a new screenshot from the game interface. What do you think of the new look?
An unusual approach
We'd like to focus again on dialogue options and problem solving. We've seen a lot of misconceptions that only good charisma will unlock additional dialogues, but that's not true. In the world under the Dome, every skill tree is important and will offer different ways to solve a problem. That way we provide the game with great replayability.