Jenkem
その目、だれの目?
I'm confused by the "fifth content update" as I don't see that they really added much rather than reworked a bunch of things and maybe redid some areas.. but they call it "content complete" so...
I'm confused by the "fifth content update" as I don't see that they really added much rather than reworked a bunch of things and maybe redid some areas.. but they call it "content complete" so...
Is this game considered hardcore in any way?
Encased have a supreme crpg balance expert Pope Amole II consulting on game balance, ATOM not so much.. It also have a much better art direction, better roleplaying system, a lot less cringe.How does Encased compare with ATOM?
PRE-RELEASE ENCASED PATCH
NEW RANDOM ENCOUNTERS, REFINED ROLE-PLAYING SYSTEM, CRAFTING, AND CRIME SYSTEM
For those who are curious about all the changes in the game, we have prepared a detailed list.
List of changes by category
Locations
- New locations in the southern part of the Dome
- New location "Ash Forest"
- New location “Chicken Corn Cafe”
- New location "Coast"
- New location "New Committee Outpost”
- New arena for random encounters "Bunker”
- New arena for random encounters "Sewers”
- Optimized environment for locations
Random Encounters
- Unlocked random encounters of the second story act
Craft
- Updated item creation system
- Items available for crafting are divided into categories
- More crafting tables
- New weapon upgrade system
- Weapon enhancement system
- Added ability to upgrade unique weapons
Crime System
- Reworked the crime system
- Evidence visualization added
- Reworked the stealth system
- Added timer visualization
- NPCs can initiate an investigation
- Merchants refuse to buy stolen goods
- New crimes added: entering forbidden areas, grave robbing
- NPCs react differently to the player's illegal actions. Fighters engage in combat, civilians call for help
- Unlawful acts lead to reinforcements coming to a location from guards to military in servoshell armor
- Killing everyone in the location causes necroids to appear
Story and Dialogues
- Reworked playthrough for a character with low intelligence
- Added books and journals to learn skills
Companions
- Companion dialogues were expanded
- Improved companion AI
- Improved squad management system
- Shared inventory for the player's squad
AI and Gameplay
- Unprotected locations can be attacked by bandits
- Opponents have properly configured stats, weapons, and auras
- One time use items moved to the quick access panel
- Fixed the progression of enemies' attributes and weapon powers.
- Enemies are better at selecting position and targeting, using weapons, and using combat skills.
Role-Playing System
- Fixed flaws in the skill system. The player can level up a skill up to 150 and get additional bonuses, which are added to the maximum value.
- Added new skills
- Fixed bugs in previously available skills
Other
- Reworked sound effects
- Minor visual fixes
- Combat animations updated
quick look at review graph doesnt spark confidence...
Last time I seen it it was incredibly shitty. If they did theirs own story about a dystopia on a foreign planet, it would be awesome. Basically they had some environment, that would make decent Paranoia inspired game. Horrible bureaucracy fucking theirs lives, dangerous environment on foreign planet. And various crazy plots.Not all Russian auhtists are made equal.Game is developed by russian autists. What could go wrong!?
Which one?one of most irrelevant novels of whole socialistic era Russian literature
Roadside Picnic. I'm not sure how anyone serious would consider it irrelevant; it's one of the most famous Russian novels of the last 75 years.Which one?one of most irrelevant novels of whole socialistic era Russian literature
Well, a person who in all seriousness proposes Russians to "get your ass to firing range", especially after the latest shooting in Kazan... knows jack shit. Not about Russia, but in general.Roadside Picnic. I'm not sure how anyone serious would consider it irrelevant; it's one of the most famous Russian novels of the last 75 years.
How do you survive the changes under the Dome?
CRONUS Weekly
Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?
This week marked the fifth major infrastructure upgrade under the Dome. The Maelstrom is retreating, opening up new territories, the strength and intelligence of opponents is growing, and battles are becoming more spectacular and dangerous. Read the CRONUS Weekly Special Edition to learn more!
The Maelstrom is retreating
Employees, get ready for new expeditions! The Maelstrom is retreating, opening up new territories beneath the Dome. Madmen, adventurers, and brave explorers are about to discover new southern territories. Who knows what dangers lurk in the new wastelands?
Ash Forest
Our reporters immediately set out on an expedition into new territories. One of the first discoveries was a mysterious forest shrouded in mist. It’s also full of mysterious flashing lights of unknown nature, but even this is not what surprised us the most. It’s literally swarming with madmen who have lost touch with reality.
What happened to them, how did they end up as lost souls in this fog? It is up to the most desperate travelers to find the answer.
Supersonic Strike
High-tech weapons have received new upgrades that every inhabitant of the Dome can't wait to test out. This is one of the strongest firing modes of the particle accelerator "Supernova". It is guaranteed to stun all enemies in a small cone, but can also hit your hero.
It was so people who didn't back the Kickstarter could get access to the tiered goodies.Lol. They released a DLC while still in development? Bold move. Post-apocalyptic settings don't appeal to me, but this does look like it might be good if it gets finished.
Has anyone tested this game's crafting system yet? Is crafting as a skill worth invested into like UnderRail or could be safely ignored like Atom?