Yeah, saw someone picking up lightbulbs on a stream and it was enough to trigger ptsd.don't feel like suffering through another eft grind, at least for now.
I tried the SP mod last wipe, it was alright. I did it to scout out item spawn locations since the official client offline mode basically turns spawn rate to almost zero. And bots just can't replace players although the PMC bots were interesting.Yeah, saw someone picking up lightbulbs on a stream and it was enough to trigger ptsd.don't feel like suffering through another eft grind, at least for now.
Not sure what the fuck is preventing them to make 90% of the missions randomly generated. Not like there's some kind of stellar narrative going on there.
The code is all there. And at this point, it would probably turn out better.
SP AKI doesn't seem to be caught up just yet, but the installer got a lot of QoL and the mods look damn sexy, this thing for example:
https://hub.sp-tarkov.com/files/file/878-swag-donuts-dynamic-spawn-waves-and-custom-spawn-points/
custom AI presets for bots, to have them do quests and gather loot is pretty impressive.
EDIT: In case someone wants to ask, but why? Just login and play the fucking game.
But imagine this: no cheaters, no nyetcode, no unintelligible barking on voip...
Don't tempt me fiend. Vade retro.The new changes to the ammo system (even mid tier ammo being more rare now), and the improved recoil are great. Shooting is actually fun now again.
The new changes to the ammo system (even mid tier ammo being more rare now), and the improved recoil are great. Shooting is actually fun now again.
Don't really like the new map though.
Agreed. I have absolutely no clue why they decide to keep it in (okay, I do, they want to reel in the online broker crowd who get off on this shit).The biggest factor of imbalance in this game imo is still the flea market and just a huge net negative.
Modded Stalker? Anomaly gives you a big sandbox with pretty much the same aesthetics, and you could say that being a spiritual successor to Stalker is what EFT has been promising to deliver for ages.Is there any other game that offers a good survival/hiking immersive experience like Tarkov hints at?
Yeah I've been looking up Escape from Pripyat, sounds cool will try it. Road to Vostok looks cool as well, but apparently he has just spent a lot of time to switch to some other engine from Unity so a bit lagging in creating new stuff.Just tried the most recent SP AKI, but it seems fucked. Quests aren't working correctly and the new vests system is not implemented.
Decided I can't be bothered to troubleshoot, much less go through the reinstall (could be because I tried the zero to hero starting preset),
and yeah... the ptsd from having to look for nuts and bolts was just too much.
Think I need to let it lie for a year or two.
Modded Stalker? Anomaly gives you a big sandbox with pretty much the same aesthetics, and you could say that being a spiritual successor to Stalker is what EFT has been promising to deliver for ages.Is there any other game that offers a good survival/hiking immersive experience like Tarkov hints at?
It has an Escape from Pripyat mod which seeks to emulate some of EFT's mechanics (no surprisingly, the playerbase seem to overlap).
There's plenty of mods out there, and the winter retexture looks especially sexy (some have shit like weapon inspection animations and jamming mechanics),
but it looks like modding Morrowind all over again and I'm still wrestling with the idea, is my body is ready for this kind of commitment?
You might want to look at Road to Vostok, which I've been sorta following, but it's still more of a techdemo, not even close to a game.
I also didn't like Green Hell and the Forest, so let me bounce some shit off you that clicked with me:
Long Dark doesn't have the soviet aesthetics, but somehow scratches a similar itch to what you seem to be describing - brilliant northern atmosphere with aurora borealis showing every now and then
(screenshots don't really do it justice for some reason, it all just comes together when you see it in game).
Combat is just you vs. wildlife (and the elements of course). It has some sort of story mode, but I never played it.
You could have a quick look at Scum which is multiplayer, but can be played solo with no problem.
The "zombies," robots and the whole background spiel about it being a game show can be annoying, but once you tune it out, it has a rather decent hiking potential.
It's borderline meme material at times, considering one of the mechanics is about manually reliving your char... and some stuff on character generation I won't spoil for you.
Still, can't help but appreciate the rather autistic approach to survival mechanics (there's a very complex nutrition system under the hood, as well as promising long-range ballistics).
I think it's just called Ferocious nowadays. Didn't think much of it, lost interest when I saw there's dinosaurs, but I think I'll give it a fair chance and watch some more gameplay.Yeah I've been looking up Escape from Pripyat, sounds cool will try it. Road to Vostok looks cool as well, but apparently he has just spent a lot of time to switch to some other engine from Unity so a bit lagging in creating new stuff.
Long Dark looks cool. But it looks a bit cartoony in graphics but will try it. It seems to aim at the atmosphere I'm looking for. And a sandbox mode sounds promising.
I heard about Scum before, one friend that I play Tarkov with has played it. So I will try to play it with him. But yeah it seems a bit happy in tone. I have taken an interest in Survival games of late because they usually try to implement systems in their games and a world you can interact with that give them sort of modern immsim vibe.
I have some hope for PROJECT FEROCIOUS even if it's in the wrong climate. It has a darker colour pallet. But no news in a long while.
I think it's just called Ferocious nowadays. Didn't think much of it, lost interest when I saw there's dinosaurs, but I think I'll give it a fair chance and watch some more gameplay.Yeah I've been looking up Escape from Pripyat, sounds cool will try it. Road to Vostok looks cool as well, but apparently he has just spent a lot of time to switch to some other engine from Unity so a bit lagging in creating new stuff.
Long Dark looks cool. But it looks a bit cartoony in graphics but will try it. It seems to aim at the atmosphere I'm looking for. And a sandbox mode sounds promising.
I heard about Scum before, one friend that I play Tarkov with has played it. So I will try to play it with him. But yeah it seems a bit happy in tone. I have taken an interest in Survival games of late because they usually try to implement systems in their games and a world you can interact with that give them sort of modern immsim vibe.
I have some hope for PROJECT FEROCIOUS even if it's in the wrong climate. It has a darker colour pallet. But no news in a long while.
The same bunch of streamers who play EFT also play Scum. I wouldn't call it exactly "happy in tone", it felt more like a dayz autistic clone.
I only played it solo, but I imagine some eye-rolling when you need to take breaks for your squad to take a shit before a fight.
Still, that's not something you see everyday.
They seem to be adding shit to it, vehicles, building. Not sure if it hasn't collapsed under its own weight, but it seemed to have excellent sandbox potential.
I haven't tried this in ages, waiting for them to hit some kind of milestone. I'd love to see an interface overhaul of some sort.
Yeah, Long Dark gave me that first impression as well, but somehow when you play it, magic happens and you can almost feel the snow.
Few games can pull it off. The only thing it's lacking is gunplay (which is why I'm sticking it out with ETF tbh...).
EDIT:
Regarding Escape from Pripyat, I am currently researching the differences between various modpacks and the more I look, EFP doesn't look all that great in comparison to gamma.
Seems like pretty much all the EFP functionalities I want can be enabled in gamma, but the deal breaker is in the graphics - gamma just looks better to me.
Gamma itself looks a bit daunting though, like a 1.13 equivalent from Jagged Alliance, there's a shitton of components to look over and enable/disable.
EDIT2:
Got filtered by needing discord to install Gamma & 90 gigs of download.
Like I said, I haven't played SCUM in a while, would be a damn shame if they fucked it up.I am interested in SCUM but checked out their steam reviews. And a patch 0.95 apperently added a horrid spawn behaviour where if you engage one enemy the game spawns 10-20 new ones right on top of you. And that is actually one of the main critism me and my friends have against Escape From Tarkov right now, it happens so often that Scavs spawn behind you after you walked through an area. It's insane, one guy quit over this and the hackers which seems to be even more now these last couple of days. So gonna be a hard pass on SCUM if they actually introduced that issue to their game.
I played the Long Dark in story mode. I like it, in shorter periods. But the graphic didn't really give me the same feel as Tarkov does with it's rich vegetation and ambiance sound with winds. Will try the sandbox mode as well.
Okay sounds like hassel then with the modding for STALKER, will file it under try later if alternatives dry out.
Actually I started looking in to Pacific Drive right now on youtube, seems to have a similar style with moody graphics. And with more realistic graphic than Long Dark.
EDIT:
I guess its fair to mention Chernobylite here as well. I played it a little bit a while ago but tired a bit on the map and gameplay. But it definitively carries a similar vibe.
Like I said, I haven't played SCUM in a while, would be a damn shame if they fucked it up.I am interested in SCUM but checked out their steam reviews. And a patch 0.95 apperently added a horrid spawn behaviour where if you engage one enemy the game spawns 10-20 new ones right on top of you. And that is actually one of the main critism me and my friends have against Escape From Tarkov right now, it happens so often that Scavs spawn behind you after you walked through an area. It's insane, one guy quit over this and the hackers which seems to be even more now these last couple of days. So gonna be a hard pass on SCUM if they actually introduced that issue to their game.
I played the Long Dark in story mode. I like it, in shorter periods. But the graphic didn't really give me the same feel as Tarkov does with it's rich vegetation and ambiance sound with winds. Will try the sandbox mode as well.
Okay sounds like hassel then with the modding for STALKER, will file it under try later if alternatives dry out.
Actually I started looking in to Pacific Drive right now on youtube, seems to have a similar style with moody graphics. And with more realistic graphic than Long Dark.
EDIT:
I guess its fair to mention Chernobylite here as well. I played it a little bit a while ago but tired a bit on the map and gameplay. But it definitively carries a similar vibe.
Perhaps it could be fixed through server settings? I was only meaning to play it solo anyways.
But yeah, it's a concern. Hackers and nyetcode is why I'm keeping Tarkov on the backburner and mostly play it through SP AKI.
Pacific Drive looks interesting, still not out yet, so we'll see.
There is also a thing called Grey Zone Warfare, it uses Unreal Engine 5 with all its physic and lighting goodness, meaning it will leave Tarkov in the dirt tech wise.
Sadly, the aesthetics is more Ghost Recon/Far Cry, so not exactly what you're looking for.
I tried Chernobylite, it mostly made me want to get serious about Stalker. I'm slowly working up to the point where I give gamma a serious spin, because
individually hunting down all the mods I may want feels even shittier than going over the discord for instructions.
I basically want to achieve something that feels like not that much of a downgrade from EFT with minimum fuss, this looks pretty close to what I want.
EDIT: Update on Stalker Gamma, I tried running it recently, but failed. The installation is straightforward enough if you follow the discord instructions,
I've gotten to the main menu, but had a crash with memory error when actually starting the game. I fiddled with the settings a bit, but ultimately decided
I can't be bothered with this shit.
Well, there's a point at which I would start asking ask myself - why not just play ARMA? (just as I earlier asked myself why not Stalker?) Feels like I'm stuck in an endless loop of this sort.I've been following Grey Zone Warfare as well. Think that it is really going to be good. My friend who also quit Tarkov have high hopes for Grey Zone. Yeah the aestetics are wrong, but it might replace Tarkove as a multiplayer game atleast.
I quite liked the experience with the Mod Manager, it's all nicely integrated with nexus, so I'll be keeping the files around for a bit moreThat sucks, well you gave it a good try. Getting ancinet game running with mod packs can be hell.
Yeah Arma is good as well, but then you also have to dive deep down the modding scene and also it's not really atmospheric to say the least. Yeah hope up for Grey Zone.Well, there's a point at which I would start asking ask myself - why not just play ARMA? (just as I earlier asked myself why not Stalker?) Feels like I'm stuck in an endless loop of this sort.I've been following Grey Zone Warfare as well. Think that it is really going to be good. My friend who also quit Tarkov have high hopes for Grey Zone. Yeah the aestetics are wrong, but it might replace Tarkove as a multiplayer game atleast.
To me, the game needs to hit that sweet spot where there is still some decent feeling of game-ist progression and not a wankfest for wannabe jarheads, so hope's up for Grey Zone.
As far as I am concerned, Tarkov is spinning it's wheels (you know, let's keep this shit at least a bit on topic). It's saved by the gunporn and I'm not gonna lie, the extraction raid mechanics
does make the adrenaline pumping in a way no other product delivers (campfire mode in Anomaly looks like a serviceable ersatz).
Technically speaking, it looks like they missed the bus when it comes to upgrading to a proper engine and (for some unfathomable reason) have made unity their hill to die on.
I'm not the only one with this sentiment, cause I'm seeing plenty of videos about porting EFT assets to Unreal Engine, there's something called Project Quarantine on steam.
Changed its name to Incursion Red River, they're probably trying to dodge a lawsuit here. They seem to be doing setting this one in Vietnam, and I'm all like hnnnng...
enough with the fucking jungle already.
I quite liked the experience with the Mod Manager, it's all nicely integrated with nexus, so I'll be keeping the files around for a bit moreThat sucks, well you gave it a good try. Getting ancinet game running with mod packs can be hell.
until the initial bad impression subsides.
You could say SP defeats the purpose, but if you squint hard enough, there was this 2D shooter thing called Zero Sievert. I never played it myself.Is there any good SP extraction shooter?
Part of me wants to believe they'll get their shit together with Arena, but yeah, it's a bit like Star Citizen, selling an idea of a dream game gives more money than actually delivering.I agree, they aren't going anywhere. The team is just to incompetent. All they do is adding content with their super old content pipe line. They made a big deal over jumping over one Unity version to get updated but haven't really seen anything worthwhile coming out of that tech jump. Maybe precise armour hitboxes with the plates was from that?
Sure. We're probably looking for a slightly different experience here, but I'll drop by once I get more hands on time with that Project Quarantine/Red River thing.Keep me updated!