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Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Russia sadly went into my planned expansion's territory in East Dnieper, but oh well. At least I got two provinces in Crimea that the Ottomans didn't care about.
    [​IMG]
     
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  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    That is why you take the outer provinces first to cut off your allies from the land you want. Also you will most likely end up in a war with Russia because her mission tree goes in to the land you have. For a faster growth you should bounce between different religious enemy,that way the AE impact is lowered. AE is the most retarded modifier in the game,it is real bast to play it without it,it is a retarded mechanic that exist only to restrict the player.

    PS:LoL remove kebab!
     
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  3. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    I don't try to maximize blobbing. Guess I'll just take a few more provinces from Hungary and Poland and just focus on internal development while maintaining the uneasy peace between the Ottomans and the Russians.
    [​IMG]

    Although if the Ottomans do end up breaking the alliance themselves, I won't mind since I'll be able to get the rest of Crimea.
     
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  4. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    And on that note,
    [​IMG]
     
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  5. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    LoL having a single region and talking about blobbing buahahaha,blobbing is when you go for WC not when you get two or thee regions. Just fallow the mission three and you will have decent time with the game. The expansioned mission three mod is pretty good. Here is me latest orthodox genoa game in to italia,it is pretty fun.

    [​IMG]


    Removing AE just let you have war whenever you feel like it and not wait for a retarded number that decides if the whole world will attack you or not. AE doesn't make any sense at all in any way.
     
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  6. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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  7. Higher Game Arcane

    Higher Game
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    I think there are two main sets of ideas that have a critical mass effect that allows for world domination, the "iron fist" and the "velvet glove" sets that you want to collect as soon as possible for their synergies.

    Iron Fist: Basically means taking advantage of the fact that wrestling with someone bigger than you becomes exponentially harder, and the fact that vassal stacks of 50ish regiments might be worth 3x as much as trash mobs of 30ish regiments. Coalitions don't matter because you can spread out anywhere you want and dilute aggressive expansion. These ideas are administrative, influence, religious, and quantity. Administrative means +25% governing capacity, influence means -21% liberty desire in subjects (84 development worth each!), religious offers loads of prestige to placate subjects, and quantity makes you stronger and further able to support larger subjects. You add all this up and it means 5000+ development of states and vassal provinces, top tier real estate, more powerful than everything else as a territory, colony, or trade company combined. No ordinary alliance can stop this combination. In fact, going "full retard" by blasting past the governing capacity limit works perfectly well with this setup, since having so much sheer quality size is worth being universally despised.

    Velvet Glove: Means finding a weak point on the map and doubling down on it as much as you want without facing a coalition mob. You make deserts and call it peace before the world figures out what's going on. These ideas are humanism, diplomacy, espionage, and innovative. They're the ideas with the most improve relations and aggressive expansion impact reduction possible. Add them all up and you almost have a blank check for conquest, if you're strong enough to cash it. Maybe mercenaries and a couple strategic bankruptcies are the key to making this one work, because it can be a slow starter, but it finishes strong. It needs a little extra help in the beginning, in the early 17th century.

    I am starting to lean towards Iron Fist because I am starting to see just how massive you can make vassals before they get rebellious, and how much better they are than territory map painting. They're like your left arm, while states are your right. Colonies and trade companies and territories are just your gut, not doing much by themselves.

    I suspect optimized play means picking one of these sets and then taking as many military ideas as possible. They both play very differently, but military ideas are always nice to have.
     
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  8. Mikeal Magister

    Mikeal
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    [​IMG]

    'tis Holy, Roman and Empire.
     
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  9. MadMaxHellfire Arcane

    MadMaxHellfire
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    as austria? that's a pretty poor blobbing you got there. you're supposed to get the whole central europe as bare minimum. everything east are just sitting ducks. you didn't even shatter france, your main (and perhaps only) opponent. even worse, it appears you conquered the papacy, your main source of... everything. you're definitely not holy nor roman, and barely empire.
     
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  10. Ocelot Learned

    Ocelot
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    Did a random new world Austria/HRE run some time ago. Very interesting run, even though Austria never became a colonial power. Major powers were the HRE and Ming.

    [​IMG]
     
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  11. Mikeal Magister

    Mikeal
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    One excomunication to many. And Frenchies somehow are my BFF.
     
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  12. MadMaxHellfire Arcane

    MadMaxHellfire
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    but by befriending the papacy you get to excommunicate (thus isolate, gangbang, curbstomp and conquer) any strong opponent of your choice. up to 1600, who controls the pope controls the universe. the pope must flow.
     
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  13. Mikeal Magister

    Mikeal
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    [​IMG]
     
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  14. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    https://forum.paradoxplaza.com/forum/threads/eu4-development-diary-12th-of-january-2021.1452146/
     
    Last edited: Jan 14, 2021
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  15. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Looking forward to play as the high T Maoris, settling the rest of Oceania and conquering the East Indies. :obviously:

     
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  16. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Speaking of EU,here is my latest top10 horror stories binge :)

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    [​IMG]
     
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  17. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    It turned out that dwarfs are all about playing tall.
     
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  18. Mikeal Magister

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    [​IMG]
     
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  19. Higher Game Arcane

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    "Slacken recruiting standards" is basically the loan of manpower, the most important mechanic for maxing out that bottleneck. Loans and slacking are how you get all the money and men you need, and for certain countries it makes offensive ideas better than quantity. Besides aggressive expansion reduction, I'm starting to think siege ability might be the most important limiting factor for fast expansion. It can't really be faked by anything, as artillery barrage is just terrible compared to getting more generals, slacking, or rushing a tech ahead. And for some reason sieges are prized so much more than battlefield wins, that it makes the game feel more medieval than modern. Hmm. +M

    I see that only Afghanistan has a general cost reduction as a national idea. Interesting.
     
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  20. Mikeal Magister

    Mikeal
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    [​IMG]
     
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  21. Riddler Magister Patron

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    Bubbles In Memoria
    Is that some kind of polar melt map?
     
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  22. Mikeal Magister

    Mikeal
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  23. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Current game.
    [​IMG] [​IMG]
     
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  24. Riddler Magister Patron

    Riddler
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    It took a few tries to get off the ground but it seems i finally learned the lessons of hemmingstedt!
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  25. Riddler Magister Patron

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    Just had what I thought was a pretty good run as the Teutonic order, going for the Baltic crusader achievement. I had taken the Baltics, most of pommerania and had vassalised a fairly Large Novgorod and beaten Muscovy in an initial war taking back land for Novgorod.

    Then Austria, my ally, inherited Burgundy and all of the lowlands and proceeded to bitch slap France in three quick successive wars eating it up. Austria was at this point by far the most Powerful nation in the world and then they managed to ally Spain and formed a fucking personal union with Muscovy after which they broke their alliance with me and rivalled me!

    Jesus fucking Christ.

    Starting over as Ethiopia and making an attempt at getting the Coptic achievements.
     
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