thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,877
How many manas will the game have?
All of them!))How many manas will the game have?
That's not really "realistic", though. It probably wouldn't even be effective. Well it would be a massive slog to conquer anything but the AI wouldn't actually have a chance.There's an easy way to simulate this realistically even in the present EU4 system. Past a certain size you should have a scaling AE floor with everyone smaller. Be big enough and the whole world is in coalition for every war
That's a misunderstanding of the problem, the selling point of the game is agency applied on a world similar to our own, otherwise just play any other better tabletop, for the worlds to be similar, historicity, or more a accurately railroading, which exists in eu2(?I only played modded), victoria and hoi is gone in eu4, the mission trees complely miss the point.https://forum.paradoxplaza.com/foru...ulture-should-not-exist.1627983/post-29455022
I've argued this for years and even decades by this point! Glad to see someone just coming out and saying it on the Paradox forums in the EU5 threads. Basically any discussion that doesn't acknowledge this is just gibberish and nonsense. In point of fact the poster here is underselling the problem. People who argue about ahistorical outcomes in Paradox games are just morons.
yes, it's part of venail's mission tree. it's not really fun if you don't know what's going to happen beforehand. as most of anbennar's disasters.
So, I tried this Anbennar mod. Couldn't really get into it mainly due to visual presentation. The mod has been in development for a while, but still has the interface of basic EU4 with crosses, musketeer icons etc. My dwarf unit was just some medieval pikeman lol. Yeah, I get it, it is all cosmetics and the mod might have some deep and interesting mechanics, but for me personally this is an immersion breaker. Might try it again if they upgrade the interface and units to fit the actual theme of their game.
It's fun with mods.Some years ago I stopped playing EU4, due to it being too easy to blob out of control. The history/immersion part went out the window in favor of world conquest and map painting. The new DLCs/updates also mainly increased micromanagement.
The game was very fun at times though. Is the issues mentioned still present in the game today, or is it worth playing? Knowing Paradox I do not have too much hope.
Mana's been in the game since release. In fact, on release, even buildings cost you mana (in addition to money). The main decline came when they allowed developing provinces using mana (insanely shit decision, any attempts at simulation go out the window with that one) and when they did the tech group overhaulI wish EUIV would roll back to before they overbuilt the monstrous mana systems and mission chains. Maybe sometime around Wealth of Nations and Res Publica.