thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,527
How many manas will the game have?
All of them!))How many manas will the game have?
That's not really "realistic", though. It probably wouldn't even be effective. Well it would be a massive slog to conquer anything but the AI wouldn't actually have a chance.There's an easy way to simulate this realistically even in the present EU4 system. Past a certain size you should have a scaling AE floor with everyone smaller. Be big enough and the whole world is in coalition for every war
That's a misunderstanding of the problem, the selling point of the game is agency applied on a world similar to our own, otherwise just play any other better tabletop, for the worlds to be similar, historicity, or more a accurately railroading, which exists in eu2(?I only played modded), victoria and hoi is gone in eu4, the mission trees complely miss the point.https://forum.paradoxplaza.com/foru...ulture-should-not-exist.1627983/post-29455022
I've argued this for years and even decades by this point! Glad to see someone just coming out and saying it on the Paradox forums in the EU5 threads. Basically any discussion that doesn't acknowledge this is just gibberish and nonsense. In point of fact the poster here is underselling the problem. People who argue about ahistorical outcomes in Paradox games are just morons.
yes, it's part of venail's mission tree. it's not really fun if you don't know what's going to happen beforehand. as most of anbennar's disasters.
So, I tried this Anbennar mod. Couldn't really get into it mainly due to visual presentation. The mod has been in development for a while, but still has the interface of basic EU4 with crosses, musketeer icons etc. My dwarf unit was just some medieval pikeman lol. Yeah, I get it, it is all cosmetics and the mod might have some deep and interesting mechanics, but for me personally this is an immersion breaker. Might try it again if they upgrade the interface and units to fit the actual theme of their game.