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Europa Universalis IV

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,877
How many manas will the game have?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
https://forum.paradoxplaza.com/foru...ulture-should-not-exist.1627983/post-29455022

I've argued this for years and even decades by this point! Glad to see someone just coming out and saying it on the Paradox forums in the EU5 threads. Basically any discussion that doesn't acknowledge this is just gibberish and nonsense. In point of fact the poster here is underselling the problem. People who argue about ahistorical outcomes in Paradox games are just morons.
 
Joined
Jan 7, 2012
Messages
15,462
There's an easy way to simulate this realistically even in the present EU4 system. Past a certain size you should have a scaling AE floor with everyone smaller. Be big enough and the whole world is in coalition for every war
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
There's an easy way to simulate this realistically even in the present EU4 system. Past a certain size you should have a scaling AE floor with everyone smaller. Be big enough and the whole world is in coalition for every war
That's not really "realistic", though. It probably wouldn't even be effective. Well it would be a massive slog to conquer anything but the AI wouldn't actually have a chance.

The problem comes from both unrealistic internal cohesion and unrealistic temporal cohesion from the "player".
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,378
https://forum.paradoxplaza.com/foru...ulture-should-not-exist.1627983/post-29455022

I've argued this for years and even decades by this point! Glad to see someone just coming out and saying it on the Paradox forums in the EU5 threads. Basically any discussion that doesn't acknowledge this is just gibberish and nonsense. In point of fact the poster here is underselling the problem. People who argue about ahistorical outcomes in Paradox games are just morons.
That's a misunderstanding of the problem, the selling point of the game is agency applied on a world similar to our own, otherwise just play any other better tabletop, for the worlds to be similar, historicity, or more a accurately railroading, which exists in eu2(?I only played modded), victoria and hoi is gone in eu4, the mission trees complely miss the point.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,193
Location
La Rochelle
I installed Anbennar yesterday. I admit that I was interested in the motif of a bisexual empress whose national goals include the motif of "elven racial purity". Is this still in the game?
Empire of Aelnar is not a selectable nation, so can it be created?
 
Joined
Mar 3, 2010
Messages
9,472
Location
Italy
yes, it's part of venail's mission tree. it's not really fun if you don't know what's going to happen beforehand. as most of anbennar's disasters.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,031
Location
Eurofagistan
Strap Yourselves In
So, I tried this Anbennar mod. Couldn't really get into it mainly due to visual presentation. The mod has been in development for a while, but still has the interface of basic EU4 with crosses, musketeer icons etc. My dwarf unit was just some medieval pikeman lol. Yeah, I get it, it is all cosmetics and the mod might have some deep and interesting mechanics, but for me personally this is an immersion breaker. Might try it again if they upgrade the interface and units to fit the actual theme of their game.:M
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,193
Location
La Rochelle
So, I tried this Anbennar mod. Couldn't really get into it mainly due to visual presentation. The mod has been in development for a while, but still has the interface of basic EU4 with crosses, musketeer icons etc. My dwarf unit was just some medieval pikeman lol. Yeah, I get it, it is all cosmetics and the mod might have some deep and interesting mechanics, but for me personally this is an immersion breaker. Might try it again if they upgrade the interface and units to fit the actual theme of their game.:M

Anbennar:



+ racist empire of a bisexual elf
+ race relations and racism
+ necromancy

- removing racism (orcs who, instead of killing peasants, fight honorable duels with them etc.)
- new content is less funny than the old one (because it is not offensive)
- metaplot bloat
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
Patron
Possibly Retarded
Joined
Sep 29, 2021
Messages
2,386
Location
EGT Tower 14th floor, Tirana
You always have to manage economy to an extent where you don't want to go bankrupt. Diplomacy kind of works similarly, yeah you can put very little effort into it sometimes but there's a lot of options it can open.

Theoretically steppe hordes have very heavily military-focused playstyle, but even they will have to occasionally wind down to recover manpower or get their debts settled, not to mention they have a bunch of unique mechanics that you have to understand.
 

Higher Game

Arcane
Joined
Apr 14, 2005
Messages
13,705
Location
Female Vagina
Tuscany.png


Gotta go with the Flo-rence. :positive:

I think any nation can win 3000 development before the age of absolutism. Was 6 years ahead here. And I'm certain Italy rushers would have 8k development, maybe even a WC. But just doing Europe and North Africa makes nicer screenshots.
 

Higher Game

Arcane
Joined
Apr 14, 2005
Messages
13,705
Location
Female Vagina
By the way, I just now figured out the most underappreciated trick to expanding is to pick allies based on the amount of prestige THEY have. When you have a nasty area full of aggressive expansion, you get rid of it not by single-handedly "making a desert to call it peace" (you'll usually get mobbed), but by feeding the allies. Allies with diplomatic or espionage ideas are ideal, of course. They can eat faster/more than thug allies.

You already get half AE among your allies when you expand, but you effectively get negative AE when you feed them all those pesky OPM's who hate your guts. When your allies get really big, you cut them loose and prepare for war with them later. But in the HRE, when you are constantly losing relations due to illegal territory and annexing vassals, you really need that "returned core" relations boost, and you get it by feeding all but one province of a war target to your allies, releasing the vassal from a single province (pay attention to culture!), and then going to war for those cores and the relations boost. You can of course use favors to return core provinces and get zero AE, but this doesn't give you relations you might need. It's also very limited by diplomat turns for currying favors with big nations, if you aren't using diplomatic ideas.

And of course, if you have a mission tree that gets you a PU target, you want to feed up that target as a hunting partner before stabbing it in the back. Its personal prestige matters here too, so be a nice ally and help it win and grow when your own AE is getting too hot.

When you manage AE so well you have more problems with the "annexed a HRE vassal" relations penalty than coalitions, you know you've figured it out. And this is why, even if you aren't into the meme of trolling for PU's with diplomatic ideas, it's still a stronger idea than espionage, especially when you compare policies. Improve relations fixes the relations penalties a lot better than aggressive expansion impact reduction does its thing, and you really can't get enough diplomats.
 
Joined
Jan 7, 2012
Messages
15,462
Feed your allies provinces then vassalize (or annex and release) the nation just consumed. Either get the provinces back with favors or 25% reconquest AE.
 

Bruno

Novice
Joined
Jan 4, 2018
Messages
27
Some years ago I stopped playing EU4, due to it being too easy to blob out of control. The history/immersion part went out the window in favor of world conquest and map painting. The new DLCs/updates also mainly increased micromanagement.

The game was very fun at times though. Is the issues mentioned still present in the game today, or is it worth playing? Knowing Paradox I do not have too much hope.
 
Joined
Jan 7, 2012
Messages
15,462
The AI has somewhat improved and optimizes/min maxes their development and buildings a lot better than before. If you aren't totally hardcore blobbing and min-maxing then it stays challenging for longer.

The question of history/immersion really depends on what you think of mission trees since that's like 90% of the content that updates have been adding.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,877
Some years ago I stopped playing EU4, due to it being too easy to blob out of control. The history/immersion part went out the window in favor of world conquest and map painting. The new DLCs/updates also mainly increased micromanagement.

The game was very fun at times though. Is the issues mentioned still present in the game today, or is it worth playing? Knowing Paradox I do not have too much hope.
It's fun with mods.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,777
Location
Bogotá
I wish EUIV would roll back to before they overbuilt the monstrous mana systems and mission chains. Maybe sometime around Wealth of Nations and Res Publica.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,877
I wish EUIV would roll back to before they overbuilt the monstrous mana systems and mission chains. Maybe sometime around Wealth of Nations and Res Publica.
Mana's been in the game since release. In fact, on release, even buildings cost you mana (in addition to money). The main decline came when they allowed developing provinces using mana (insanely shit decision, any attempts at simulation go out the window with that one) and when they did the tech group overhaul
 

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