kangaxx
Arbiter
You could always pass the reform that makes emperorship hereditary!
You're both right I think. Although you get way more than 20 vassals.. I have 100+ in the one I'm doing.i thought the point of hre was to not form it and stop when you have 20+ free vassals. you're literally unstoppable, no amount of manpower can withstand the pure SWARM. wherever the enemy is, whatever he's doing, you're always sieging his lands one way or another. just sit and watch.
has culture conversion changed lately? because i remember it required an ungodly amount of diplo mana. did they add the "purge anything" from anbennar?Roman culture
Just stack modifiers and you can get it down to like 5 province.has culture conversion changed lately? because i remember it required an ungodly amount of diplo mana. did they add the "purge anything" from anbennar?Roman culture
Most countries have custom mission trees, what are you on about?back to anbennar two years later, a thousand new single province faceless blokes who weight ten thousand times on the engine, but not a single one has a custom mission tree. why? just, why?
The issue that kept me from really enjoying anbennar is that the balance of power in Cannor is nonexistant. There's simply not enough regional powers. I always felt like it became my job as the player to keep lorent from blobbing out of control.
The Victorian Era
Opis
„The Victorian Era“ introduces a new 1836 start date to Europa Universalis 4.
Key features:
- Updated borders and new nations: The mod creates historical borders for the year 1836, and adds new nations such as the British East India Company, Belgium or the Dutch East India Company.
- Starting Development Rework: To better represent the historical economic power and population nations had in 1836, several nations have received major development buffs at the start of the game. Here are the strongest nations by development in 1836:
Qing: 4036
British East India Company: 2165
Russia: 2077
Great Britain: 1462
Austria: 1461
France: 1352
United States: 1147
Prussia: 1063
Ottomans: 746
Dutch East India Company: 621
Spain: 613
Mexico: 592
Tokugawa (Japan): 504
Egypt: 457
- Arable Land and Population growth: Inspired by Victoria 3, I have added Arable Land and Population Growth as new game mechanics:
Every Province in the game gets a certain amount of Arable Land – (Based on the amount of Population that lived in each region around the year 1900) Provinces will spawn in development through hidden events, with higher Arable Land values making the events fire more often.
This system also represents migration, as for example the nations in America start with lower development, but will grow faster compared to european nations due to higher amounts of Arable Land being available.
- German and Italian Unification: To somewhat help German or Italian states in forming Germany/Italy, they have a new decision where upon reaching tech level 36 (usually around 1870), they can form a federation with other independent minor states in their region, and get permaclaims on their countries’ respective borders.
- Extended tech tree: To allow for tech progression beyond the usual max level (32), I have added technologies up to level 70 (giving minor bonuses)
- Major power buffs: To represent how certain pwoers dominated the 19th century, a selection of countries have gotten buffs to their force limits, manpower aswell as colonists through their ideas.
- Mobilization: To quickly get up to forcelimit in case of war, a new decision allows countries to spawn in infantry in their capital city when they are at war andunder forcelimit.
Scope/Future of the mod: This mod attempts to make playing in the EU4 lategame more fun, by adding a new historical setting with a somewhat accurate depiction of the world in 1836. There is lots more that could be added to this mod for a deeper/more historical 19th century experience.
(Examples: New mission trees, replacing wastelands with colonizable provinces for a better „Scramble for Africa“, more accurate borders of countries and provinces around the world, New country ideas and formables, new buildings aswell as a posible industrialization system, loading screens, music, etc.)
I will likely not be adding any of these things, as the mod is at a state wher I’m having a lot of fun with it and don’t really want to invest the time it would take to add all these things. While it is fully playable, consider this version of the mod as a „proof of concept“ for a Victorian Era EU4 Mod. If anyone wants to add on to this mod, create a better/expanded version of it or take parts of this mod for their own mod, please feel free to do so! (Giving credit would be nice! )
With all that said, I hope you enjoy Europa Universalis 4: The Victorian Era!
THISI think you need not worry. Stellaris and Victoria 3 has pop systems and have major performance problems, vic 2 and imperator have pops and don't have major performance problems.
Johan
Studio Manager
Paradox Tinto
Administrator
Paradox Staff
Moderator
Today at 13:52
THISI think you need not worry. Stellaris and Victoria 3 has pop systems and have major performance problems, vic 2 and imperator have pops and don't have major performance problems.
It all depends on you make your design for how you use the pops, so that the game can handle the scaling of them. There are plenty of arguments against using pops, but performance is NOT an argument against pops